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  • Dota 2 - Dazzle Build Guide

    0
    BIO
    Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

    INTRODUCTION
    Zzzzaaaappp! that is the sound you would hear when you play this hero!
    Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.

    He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
    PROSCONS
    Can save allies from deathMust precise on casting the shallow grave to really protect your target
    Have a massive healSlow
    Can reduce enemys armor in a teamfight
    Can boost allies armor in a teamfight

    Dazzle
    ROLE
    Ranged - Support - Lane Support

    STATS
    LEVEL11525
    HIT POINTS4549461,678SIGHT RANGE1800 / 800
    MANA3519701,672ATTACK RANGE500
    DAMAGE41-5989-107143-161MISSILE SPEED1200
    ARMOR2510

    ABILITIES
    1. Poison Touch
    Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
    MANA COST: 100/115/130/145COOLDOWN: 15/13/11/7
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: PHYSICALDAMAGE: 8 / 16 / 24 / 32
    SET TIME: 1 / 2 / 3 / 3SLOW: 33%
    DURATION: 8 / 9 / 10 / 10
    One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
    This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.

    2. Shallow Grave
    An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
    MANA COST: 140/130/120/110COOLDOWN: 60/45/30/15
    ABILITY: UNIT TARGETAFFECTS: ALLIED HEROES
    DURATION: 5 / 5 / 5 / 5RANGE: 550 / 700 / 850 / 1000
    Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
    This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.

    3. Shadow Wave
    Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
    MANA COST: 80/90/100/110COOLDOWN: 12/10/8/6
    ABILITY: UNIT TARGETAFFECTS: ALLIED UNITS
    DAMAGE: PHYSICALDAMAGE: 80 / 100 / 120 / 140
    DAMAGE RADIUS: 185TARGETS: 3 / 3 / 4 / 5
    While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
    A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.

    4. Weave
    Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
    MANA COST: 100/100/100COOLDOWN: 40
    ABILITY: POINT TARGETRADIUS: 575 / 575 / 575
    DURATION: 12 / 18 / 24SCEPTER RADIUS: 775 / 775 / 775
    SCEPTER DURATION: 18 / 24 / 30
    His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
    Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.

    SKILLBUILD


    Level 1: Shallow Grave
    Level 2: Shadow Wave
    Level 3: Shadow Wave
    Level 4: Poison Touch
    Level 5: Shadow Wave
    Level 6: Weave
    Level 7: Shadow Wave
    Level 8: Poison Touch
    Level 9 : Poison Touch
    Level 10: Poison Touch
    Level 11: Weave
    Level 12: Shallow Grave
    Level 13: Shallow Grave
    Level 14: Shallow Grave
    Level 15: Stats
    Level 16: Weave
    Level 17-25: Stats

    Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.

    Why maxed Shadow Wave first?  This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game

    Why maxed Poison Touch before Shallow Grave?  im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.

    STRATEGY
    Early Game
    Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.

    On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.

    Mid Game
    Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
    If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
    If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
    If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.


    Late Game
    On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
    Your part in the teamfigth might like this:
    1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
    2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
    3. Cast your poison touch on a squishy target/
    4. Cast Shadow Wave to helps your friends survive in the teamfight
    5. Cast Shallow Grave for allies that you see in danger of death
    6. If you have the Mekansm, cast it to recover allies health and keep them alive.
    That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.

    And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
    And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    And if you choose to be more supportive you can choose these items:
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    And if you want to be excel at initaiting a teamfight you can choose these items:
    1. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    2. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    3.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
    Or  you can use this to defend against somebody by making him become chicken.


    Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
    Aghanim Scepter
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.

    Or you may need to slow down your enemies with this item
    Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    They need more survivability in the teamfight, helps them!
  • Dota 2 - Lion Build Guide

    0
    BIO
    Once a Grandmaster of the Demon Witch tradition of sorcery, Lion earned fame among his brethren for fighting on the side of light and righteousness. But adulation corrupts. With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable. He rose from hell, rage incarnate, slaying even those who had once called him master, and laying waste to the lands where he had once been so adored. He survives now as the sole practitioner of the Demon Witch tradition, and those who present themselves as acolytes or students are soon relieved of their mana and carried off by the faintest gust of wind.

    INTRODUCTION
    Lion is one of the best ganker in DotA. He have 2 kind of disables, a stun and a hex. He also have a deadly ultimate that can one-shot a low HP enemy hero until death.
    You are considered a squishy hero, so don't trade blows with enemy' carries. Cause you will be death soon.
    Lion is also considered an initiator for teamfights and ganks.
    Blink Dagger will help you to initiate a teamfight or gank. You must Blink into near the opponent and then stun / hex him. And after he is being disabled, and you + friends must  use all of your skills to kill him. that's it for the introduction of Lion.
    PROSCONS
    Have 2 strong disablesSquishy
    Have a deadly single target ultimateUgly face
    Doesn't need a much farm to be goodLow movement speed
    Can drain enemy's manaLow attck damage
    Dota 2 - Lion Build Guide
    ROLE
    Ranged - Disabler - Nuker - Lane Support - Support

    STATS
    LEVEL11525
    HIT POINTS4549061,609SIGHT RANGE1800 / 800
    MANA2868321,482ATTACK RANGE600
    DAMAGE42-4884-90134-140MISSILE SPEED900
    ARMOR149

    ABILITIES
    1. Earth Spike
    Earth Spike, Dota 2 - Lion Build Guide
    Rock spikes burst from the earth along a straight path. Enemy units are hurled into the air, then are stunned and take damage when they fall.
    MANA COST: 100/120/145/170COOLDOWN: 12
    ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 60 / 130 / 200 / 260
    URATION: 1.02 / 1.52 / 2.02 / 2.52LENGTH: 825 / 825 / 825 / 825
    The Demon Witch exercises his demonic covenant, opening a fissure from hell.
    This is your skill to stuns the enemy in a straight line in front of you.  Careful! Because of the nature of the skill, it can miss sometimes. You must place this skill carefully. You must only cast this if your you are already beside your target. That's because if you already clicked this skill from far away, the miss rate will be high.  A Blink dagger may helps you into a better initiation.

    You need this skill for ganking. This is must skill to chase enemies and stun them. And a stunned enemy is your friends breakfast.

    2. Hex
    Hex, Dota 2 - Lion Build Guide
    Transforms an enemy unit into a harmless beast, with all special abilities disabled.
    MANA COST: 125/150/175/200COOLDOWN: 15
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 1.75 / 2.5 / 3.25 / 4CONTOH: DIHAPUS6
    Lion is compelled to share his transfiguration, twisting the essence of those who oppose him.
    Makes your opponent becomes Frog and can't do anything. This skill is very powerful in an initiation. You come and make enemy becomes Frog, and that's your team's chance to kill him quickly. The accuracy of this skill is better than the Earth Spike because it is a targeted spell and cannot miss. So if you only facing a single opponent, it is recommended for you to use Hex first before the Earth Spike to make sure your enemy is being disabled.

    3. Mana Drain
    Mana Drain, Dota 2 - Lion Build Guide
    CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana from it every second.
    MANA COST: 10/10/10/10COOLDOWN: 20/15/10/5
    ABILITY: CHANNELED, UNIT TARGETAFFECTS: ENEMY UNITS
    CHANNEL TIME: 4 / 4 / 4 / 4MANA PER SECOND: 20 / 40 / 60 / 120
    BREAK DISTANCE: 1100
    Lesser magi are nothing more than a source of magical restoration for the Demon Witch.
    This ability will drains mana of one enemy. Can be casted on ranged lane creep or some neutrals. This skill is an almost "bad" skill to take. Without this and with just +stats you still be able to cast your other skills. And with +stats is more powerful because also adds +damage and +mana & mana regen from +int, and +HP from +str.

    4. Finger of Death
    Finger of Death, Dota 2 - Lion Build Guide
    Rips at an enemy unit, trying to turn it inside-out. Deals massive damage. Upgradable with Aghanim's Scepter.
    MANA COST: 200/420/650COOLDOWN: 160/100/40
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 600 / 725 / 850
    SCEPTER DAMAGE: 725 / 875 / 1025SCEPTER MANA COST: 200 / 420 / 625
    Lion's disfigured hand is also the source of his greatest power, capable of flooding victims with malefic force
    This is your ultimate, you can one-hit kill enemy with this skill. This skill has a decent single targeted damage that can lasthit enemy hero in one shot. If your carry cannot kill the target, that's your chance to get 1 kill, with this skill, is easy to kill 1 hero in low HP, especially in early-mid game. Very good to kill steal peoples, but not recommended to kill steal a carry in a competitive games. That will make your team's carry become poor and your team will be so weak.

    SKILLBUILD
    Dota 2 - Lion Build Guide
    Level 1: Earth Spike
    Level 2: Hex
    Level 3: Earth Spike
    Level 4: Hex
    Level 5: Earth Spike
    Level 6: Finger of Death
    Level 7: Earth Spike
    Level 8: Hex
    Level 9 : Hex
    Level 10: Stats
    Level 11: Finger of Death
    Level 12: Stats
    Level 13: Stats
    Level 14: Stats
    Level 15: Stats
    Level 16: Finger of Death
    Level 17-21: Stats
    Level 21-25: Mana Drain

    Why you should maxed the Earth Spike first? This is the nuke you need for early-mid game. You need this for farming, harassing, and ganking. This can also provide you with a defense mechanism, while being ganked, immediately stun the enemies and makes yourself / team safe.

    Why you should not taking the Mana Drain? Well it's not a bad skill at all but it will surely can't fit the fast phase in a teamfight, it takes long time to drains one's mana. Increasing the additional Stats is a better choice because it gives more HP, more mana pool, and more damage.

    STRATEGY
    Early Game
    Usually, Lion takes a support role in a match. Support role is role that responsible to buy animal courier and some wards. You are capable of doing that because you do not need so much farm. You are a skill dependent hero that not need many luxury items to be good.

    Mid Laner
    Lion can also become a solo-mid, a solo-mid er don't need to buy the wards and the courier because a solo-mid needs to be the farther in terms of farming, to be the best in maps in terms of level and items.

    Last hitting and harrassing is your main priority on the mid lane. Last hitting and harassing is rather easy for this hero. That's because you have a decent range of 600. That is considered far than other hero so that you can dominate enemy hero on farming phase. You can use Earth Spike once in a while for harassing and also last hitting the creeps.

    Please keep an eye on the warded place. So you can retreat when you see the enemy is coming to kill you.

    Support
    If you have a carry partner in lane, you can helps him with denying the creeps. Please do not last hits or your carry will become poor. If he become poor, he cannot carry your team to win the late game.

    If there are enemies trying to get firstblood by killing you or your friend, you can use Earth Spike immediately to stun them, and run for your safety.

    Or you can get firstblood with Earthspike. Ask your partner to do it together. Focus on a target and your team will ge tthe kill.

    Please replace the Observer Ward that is already expired with the new one. The team will always needs a vision of the fog of war. That will be needed to make sure your friend not being ganked so you can saves lives. Please ask your partner to keep their eye on the warded place for their own safety.

    Mid Game
    Mid game is the time for ganking activities. Once you already got your ultimate, you can choose a target to be ganked. Please confirm your friend about who your target is. Then together you can focus fire on him.

    Check your target ability first. So if he can become invisible, make sure you bring the item needed to reveal them. You can buy a gem, sentry wards, or dusts.

    If your target  is only a single target, we recommend you to use the Hex first before the Earth Spike, it will 100% disable the target. Remember that the Earthspike can miss if the target moves. And then all your friends should come too and use their ability to the target. And if hasn't die, kill with Finger of Death. Don't use Finger of Death if he is 100% death without using it.

    A Blink Dagger will really helps you in ganking. Blink in to the enemy and immediately stun/hex him and kill him using right click and Finger of Death.

    Dota 2 - Lion Build Guide

    Late Game
    Late game is the time for decisive teamfights. Remember to keep calm here. A little mistake can cost you the game. As a support, better to always replace the expired wards. That is needed to keep an eye of every enemy's move.

    Here you should make a wise decision to choose between 2 options:
    1. To save money for buyback
    2. To buy your next item
    How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.

    In late game teamfight, your part is to disables enemy using your 2 skills, Earth Spike and Hex. You need to act quickly by using Dagger or Force Staff if you have one, and stun / hex one target and makes him get killed before the teamfight start. You are considered an initiator-support for the team, it is ok for you to give your life if that will makes your team to win the teamfight.

    ITEMS BUILD
    1. Bottle
    Cost: 600
    Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135
    MANA RESTORED: 70    DURATION: 3
    Why Bottle? An early item that can fulfill your needs as a mid laner is a Bottle. It helps you to get some runes for ganking. it also refill your mana and HP for your daily needs. And bottle will makes your time regenerating HP and mana in fountain becomes less. 

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Lion Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? This boots provides mana for you & your team. Can replenish 135 mana for the team.

    3. Blink Dagger
    Cost: 2150
    Blink Dagger, Dota 2 - Lion Build Guide
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Why Blink Dagger?
    1. Perfect for initiating a teamfight
    2. Helps you escape

    4. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Lion Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    5 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Lion Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    6.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Lion Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

    7. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    Refresher Orb, Dota 2 - Lion Build Guide
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities.
    + 5 HP Regeneration
    + 200% Mana Regeneration
    + 40 Damage
    + 6 Intelligence
    Manacost: 375   Cooldown: 160
    Why Refresher? This item makes you can use your skills 2 times, 2x Stun, 2x Hex, and 2x Finger. Very powerful item to win a teamfight. 100 increasing the chance of winning a teamfight.

    But before you buy this item, check your mana capacity first, if your mana is enough to use 2 times stun, 2 times hex, and 2 times finger, then you can buy this item.

    GOOD ALLIES
    1. Lina
    Lina, Dota 2 - Lion Build Guide
    Have a sweet ultimate combo with you. Laguna Blade + Finger of Death will gives opponent the true nightmare of instant kill. with about 2000 instant damage, this heroes combo is a true nightmare to all who dare to oppose them.

    2. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Lion Build GuideFaceless Void, Dota 2 - Lion Build GuideLuna, Dota 2 - Lion Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    ANNOYING ENEMIES
    1. Cloners
    (Example: Phantom Lancer, Naga Siren, Chaos Knight )
    phantom lancer, Lion - Dota 2Naga Siren, Lion - Dota 2Nessaj/ Chaos Knight (CK), Lion - Dota 2
    You have a single targetted ultimate which is required to know which one is your real target, and cloners can makes you to waste your ultimate if you choose the wrong target. You also have hex that is a single targetted skill. But, you have Earth Spike to know the real self of enemy, by using Earth Spke on Cloner hero with his clones, the hero which have more HP left is the real hero, then you can focus on the real one.
  • Dota 2 - Keeper of The Light Build Guide

    0
    BIO
    Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

    INTRODUCTION
    Keeper of the Light is a nuker that his job is to push and also counterpush the enemy. He should do that by using his Illuminate that deal tons of AoE damage.
    He also can drain mana of the enemies. Not just that, he also can restore mana to allies.

    He have additional skill in Spirit mode, that is make enemy to miss on each attack.
    He also can call a friend who his position is far away from teamfight area.

    Very good to choose this hero if your teams focus is on pushing tower.
    PROSCONS
    Very good pusher and counter-pusherNeed a lot of time to cast his Illuminate
    Can make enemy to miss their attackSquishy
    Can drain manaLow HP
    Can restore mana to alliesLow attack speed
    Can call a friend who is far away.
    Dota 2 - Keeper of The Light Build Guide
    ROLE
    Ranged - Nuker - Support - Lane Support

    STATS
    LEVEL11525
    HIT POINTS4549331,655SIGHT RANGE1800 / 800
    MANA2867961,420ATTACK RANGE600
    DAMAGE40-5479-93127-141MISSILE SPEED900
    ARMOR149


    ABILITIES
    1. Illuminate
    Illuminate, Dota 2 - Keeper of The Light Build Guide
    Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
    MANA COST: 150/150/150/150COOLDOWN: 10
    ABILITY: CHANNELED, POINT TARGETDAMAGE: MAGICAL
    DAMAGE PER SECOND: 100 / 100 / 100 / 100RADIUS: 400 / 400 / 400 / 400
    RANGE: 1600MAX CHANNEL TIME: 2 / 3 / 4 / 5
    Ezalor's hidden light reveals itself in marvelous fashion.
    This is your main nuke. You must channel this for some time ro rech it's maximum damage. Or > if the enemy is try to run before you finish the channeling you can release the illuminate before the maximum casting time.
    The damage is so damn high and the radius is so damn long and wide. It is possible to destroy 1 wave of creeps including it's siege units with just 1  Illuminate.

    If you use this in teamfights, it will deal tons of damage, but you need the best placement for you to hide from the enemy.
    Before the teamfight start, you must predict where the center of the teamfight is,and cast illuminate to that area.

    In spirit mode, your spirit is casting this skill, so you can do something else while the spirit is casting this skill. Maybe you can attacking or use another skill.

    This skill is very good for pushing and counter pushing because it will deal tons of AoE damages for the enemy's army. This skill is also good for harassment in early game. You can cast this skill from the fog and hiding in the jungle and makes your opponent surprised with the instant high damage he received.

    Release Illuminate
    Release Illuminate, Dota 2 - Keeper of The Light Build Guide
    Release the channel early.
    ABILITY: NO TARGET
    You can cast illuminate before the maximum casting time. You need this if the enemy you are targetting is trying to move out of the area of this skill. So he still receive the damage.

    2. Mana Leak
    Mana Leak, Dota 2 - Keeper of The Light Build Guide
    Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
    MANA COST: 75/75/75/75COOLDOWN: 16
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    LEAK DURATION: 4 / 5 / 6 / 7MANA LEAK PERCENT: 3.5% / 4% / 4.5% / 5%
    STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2
    Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
    Drain enemy's mana.  Enemy's mana is more drained  the farther he walked. Very good so he can't move if he don't want his mana to be drained, or if he keep moving, he will have himself stunned. If he not move, that is you team's chance to kill him.

    3. Chakra Magic
    Chakra Magic, Dota 2 - Keeper of The Light Build Guide
    Restores mana to the target unit.
    MANA COST: 25/45/65/85COOLDOWN: 19/18/17/16
    ABILITY: UNIT TARGETAFFECTS: ALLIED UNITS
    MANA RESTORE: 75 / 150 / 225 / 300
    In the same vein, Ezalor bestows his harmony among others.
    Restore mana for a single ally or even self. Very good to keep ally or self from lack of mana. This skill makes you can spam illuminate anytime you want. Or if you cast this to ally, he can then spam his skills because he will have lots of mana.

    4. Spirit Form
    Spirit Form, Dota 2 - Keeper of The Light Build Guide
    Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
    MANA COST: 100/100/100COOLDOWN: 80/70/60
    ABILITY: NO TARGETDURATION: 40 / 40 / 40
    In a flash of light, Ezalor reveals his true nature.
    Makes Ezalor become a spirit form. He can now cast illuminate without channeling. And he can still do something while the spirit channels the illuminate. He then gain 2 additional skill, Recall and Binding Light:

    a. Recall
    Recall, Dota 2 - Keeper of The Light Build Guide
    After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
    MANA COST: 100/100/100COOLDOWN: 15
    AFFECTS: TARGETTING ALLIESTELEPORT DELAY: 5 / 4 / 3
    ABILITY: NO TARGET, CHANNELED, UNIT TARGET
    Call 1 allies from his position to Ezalor's position. very good to call a carry if he is still farming at far away while you and another teammates area ready for teamfight. or you can cast this to save allies from enemy's attack if he is being chased.

    b. Blinding Light
    Blinding Light, Dota 2 - Keeper of The Light Build Guide
    A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
    MANA COST: 50/50/50COOLDOWN: 20/16/12
    ABILITY: POINT TARGETRADIUS: 675 / 675 / 675
    DURATION: 3 / 4 / 5MISS CHANCE: 80% / 80% / 80%
    KNOCKBACK DISTANCE: 250 / 250 / 250
    Makes enemies who receive this skill to miss their attack for 3,4, or 5 seconds based on Spirit Form's skill level. Very good in teamfight to fight against some right clieker hero.

    SKILLBUILD
    Level 1: Illuminate
    Level 2: Chakra Magic
    Level 3: Illuminate
    Level 4: Mana Leak
    Level 5: Illuminate
    Level 6: Spirit Form
    Level 7: Illuminate
    Level 8: Chakra Magic
    Level 9 : Chakra Magic
    Level 10: Chakra Magic
    Level 11: Spirit Form
    Level 12: Mana Leak
    Level 13: Mana Leak
    Level 14: Mana Leak
    Level 15: Stats
    Level 16: Spirit Form
    Level 17-25: Stats

    Why maxed illuminate first? Illuminate is your main nuks. This is what you need for harrassing and destroying creep waves.

    Why maxed Chakra Magic before Mana Leak? Chakra magic is very important to spam illuminate and to restore mana for allies. This is important for early game when Ally's mana is still low and need a fast restoration.

    Mana leak is skill to harass enemies, and stun him. This is the kind of skill to chase enemy that needed for mid game.

    You can use this from the early game to makes enemy always lack of mana.

    STRATEGY
    Early Game

    You have 2 options in early game.

    1. The pusher type
    You can harass enemies and push quickly using Illuminate all the time. (You can hide in the fog to cast Illuminate secretly) or
    2. Lane support type
    You can support you partner by denying, creep pulling, or even restore his mana, you can also drain enemy's mana

    I believe the stronger one will be the pusher type. With this you can earn gold fast, but this strategy is not recommended for competition where you should give your farms to your carry and you must support him by not killing the creeps. Except if your competitive team's needs to push as quick as possible with your illuminate, then it's ok for the competitive.

    On early game always beware of enemy's gank attempt. Your team always needs ward to spot the runed area where ganks may come from.

    Mid Game
    Your part is to always cast illuminate in every teamfight. Illuminate will deals lots of damage to enemies. This will helps your carry to kill enemies in an already low HP. You should also cast binding light in the middle of teamfight to make opponent to miss their attacks.
     And if one of your friends is still far away from the teamfight area, you should call him to the teamfight area using Recall in your Spirit Form.

    Remember to always use Illuminate if your team needs fast pushing. Illuminate is the best skill for destroying creeps waves at pushing.
    Dota 2 - Keeper of The Light Build Guide
    Late Game
    In late game you should already bought some supportive items like mekansm or Schyte of Vyse, or something else to helps the team. Remember your part in teamfight.
    You have the same job in every teamfight.

    1. If one of your friends is still far away from the teamfight area, you should call him to the teamfight area using the Recall
    2. You shouuld also cast binding light before the clash, to make opponent to miss their attacks
    3. Cast illuminate into the middle of teamfight that  helps your carry to kill enemies in low HP
    4. Use your supportive items, like mekans, Schyte of Vyse, Pipe.

    Late game teamfight is the dependant of how the game will ends. If your team can win the teamfight. That means your team will win the game. And don't give enemy's any chance to fight you back.

    ITEM BUILDS
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Keeper of The Light Build GuideObserver Wards, Dota 2 - Keeper of The Light Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.

    2. In early Game, I recommend you to buy Boots of Speed, and upgrade it into Boots of Travel later
    Cost: Boots of Speed: 450 > Boots of Travel Recipe: 2000
    Recipe: Boots of Speed + Recipe 
    Boots of Speed, Dota 2 - Keeper of The Light Build GuideBoots of Travel, Dota 2 - Keeper of The Light Build Guide
    Boots of SpeedBoots of Travel
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 50 Movement Speed Active: Teleport - Teleports you to an allied non-hero unit or structure.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
    Manacost: 75   Cooldown60

    3. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Keeper of The Light Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights

    4. Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Keeper of The Light Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody.

    5. Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Keeper of The Light Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    6. Necromicon
    Total cost: 2700
    Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
    You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
    Necromicon, Keeper of The Light - Dota 2
    Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence    + 8/12/16 Strength
    Manacost: 50    Cooldown: 80
    Why Necronomicon? You can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die. This demons can helps you in pushing and destroying towers. Also helps in teamfights.

    GOOD ALLIES
    1. Magina
    Magina, Dota 2 - Keeper of The Light Build Guide
    He will gain benefit for your skill mana leak that drains opponent's mana, so he can deal more damage with his ultimate.

    2. Bloodseeker
    Bloodseeker, Dota 2 - Keeper of The Light Build Guide
    He have skill that similar to your skill mana leak, he have rupture that drains enemy's hp if he moves. So if the enemy receive rupture and mana leak together, he then will lose both his HP and mana at the same time and he will be stunned when his mana empty.

    3. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Keeper of The Light Build GuideFaceless Void, Dota 2 - Keeper of The Light Build GuideLuna, Dota 2 - Keeper of The Light Build Guide
    Carries should be thankful for you for your support. After enemy's Hp is low after your illuminate, or after enemy is being stunned after mana leak, or after enemy can't attack because of your binding light. And carries should the right click and use all their skills to  the enemies.
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