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Dota 2 - Kunkka Build Guide
0
BIO
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
ROLE
Melee - Disabler - Initiator - Carry - Durable
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
Makes your target come back to the X mark (land where you clicked the target). Very useful skill for chasing. This skill is a good combo with Torrent. Use X mark and then place Torrent in the X Mark. and bang! your enemy will jump up.
Return
Returns the marked hero to the X.
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
| PROS | CONS |
| Have strong splash damage from Tidebringer | His Ghostship is a strong initiating ability |
| Can kill so many enemy instantly if with rapiers | Slow attack speed |
| A decent ganker. (With X Mark, Torrent, and the Ghostship) | Need a good positioning for his Torrent and Ghostship |
| Cool, he is a captain yet a pirate | Low manapool |
Melee - Disabler - Initiator - Carry - Durable
STATS
ABILITIES
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 /800 |
| MANA | 234 | 507 | 962 | ATTACK RANGE | 128 |
| DAMAGE | 50-60 | 92-102 | 142-152 | MISSILE SPEED | N/A |
| ARMOR | 2 | 5 | 9 |
ABILITIES
1. Torrent
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 12.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 120 / 180 / 240 / 300 | RADIUS: 215 / 215 / 215 / 215 |
| SLOW: 35% | SLOW DURATION: 1 / 2 / 3 / 4 |
| STUN DURATION: 1.53 / 1.53 / 1.53 / 1.53 | DELAY: 1.6 / 1.6 / 1.6 / 1.6 |
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
| COOLDOWN: 13.0 / 10.0 / 7.0 / 4.0 | ABILITY: PASSIVE |
| DAMAGE: PHYSICAL | RADIUS: 500 / 500 / 500 / 600 |
| DAMAGE BONUS: 15 / 30 / 45 / 60 |
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
| MANA COST: 80 / 90 / 100 / 110 | COOLDOWN: 16.ffffff |
| DAMAGE: PHYSICAL | AFFECTS: HEROES |
| DELAY: 1 / 2 / 3 / 4 | RANGE: 500 / 650 / 800 / 950 |
Return
Returns the marked hero to the X.
| MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 5.0 |
| ABILITY: NO TARGET |
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
| MANA COST: 150 / 200 / 250 | COOLDOWN: 60.0 / 50.0 / 40.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 300 / 400 / 500 | STUN DURATION: 1.4 / 1.4 / 1.4 |
| BONUS SPEED: 10% / 10% / 10% | BUFF DURATION: 8 |
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Starting Items
2. Mid Game Items
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore. With your Tidebringer you will have a Cleaving crits, the damage will be so high.
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
This is a perfect item to get. By stacking rapiers you can instant kill enemys in every teamfight on the late game. But please be careful not to death and lose yor rapier.
Best Partner:
1. Axe1. Starting Items
| Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Mid Game Items
| Bottle: To make you always have adequate mana and health in a teamfight. Phase Boots: Gives damage and also increase move speed by a lot. Magic Wand: Can saves your life in a dangerous situation. Drum: Gives survivability, mana, attack speed, and also movement speed. |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
| Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into the enemy's face and kill them all. Also dont't forger that this item is very useful in escape.
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
| +300 Damage Drops on death. Divine Rapier is muted to anyone but the owner, as long as he or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is unmuted, but cannot be dropped except on death. + 300 Damage |
Best Partner:
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
By : Unknown
Dota 2 - Tidehunter Build Guide
0
BIO
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
INTRODUCTION
Tide hunter is a big, strong, tanky initiator hero to starting a teamfight. Tidehunter is one of the best initiator on the game. The Ravage is a massive stunning ability for all enemy heroes. He also have the Gush to slow down enemy and reducing enemy's armor. The gush is needed to intiate a gank. He also have the Kraken Shell to tank any damage. And he also have the Anchor Smash to controlg the laning phase by reducing enemy's damage.
The Tidehunter known as Leviathan was once the champion of the Sunken Isles, but his motives are as mysterious as those of his people. We all know the importance of the Drylanders' shipping lanes, how empires may rise and fall according to who controls the open water. Far less is known of the submarine lanes, and how the warring tribes of the Meranthic Diaspora have carved out habitations through endless undersea skirmishes. In the fragile treaties between the Mer and Men, we can glimpse the extent of the drowned empires, but their politics appear complex and opaque. It would seem that Leviathan tired of such petty strife, and set off on his own, loyal only to his abyssal god, Maelrawn the Tentacular. He stalks the shallows now in search of men or meranths who stray into his path, and with a particular loathing for Admiral Kunkka, who has long been his nemesis for reasons lost in the deepest trenches of the sea.
INTRODUCTION
Tide hunter is a big, strong, tanky initiator hero to starting a teamfight. Tidehunter is one of the best initiator on the game. The Ravage is a massive stunning ability for all enemy heroes. He also have the Gush to slow down enemy and reducing enemy's armor. The gush is needed to intiate a gank. He also have the Kraken Shell to tank any damage. And he also have the Anchor Smash to controlg the laning phase by reducing enemy's damage.
| PROS | CONS |
| The best initiator | His nuke damage is not high |
| Tanky | Rather hard to escape if being ganked |
| A good lane controller | |
| A good ganker | |
| A bit hard to farm |
ROLE
Melee - Initiator - Durable - Disabler - Support
STATS
ABILITIES
1. Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
This skill make your opponent's movement become slow so you chase. Good for initiating a gank.
2. Kraken Shell
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
This will make you tanky. If you increase this skill in early, your body will be like rock.
3. Anchor Smash
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
Spammable skill for you. Deal a decent damage and required small amount of mana. This skill will also reduce enemy's damage. Useful for early game. Nice skill for controlling a lane.
4. Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
This is your best skill. Very good for initiating a teamfight. All your opponet in the area will be stunned, and that's the chance for your team to attack the enemies.
Melee - Initiator - Durable - Disabler - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,366 | 2,316 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 517 | 998 | ATTACK RANGE | 128 |
| DAMAGE | 47-53 | 89-95 | 139-145 | MISSILE SPEED | N/A |
| ARMOR | 3 | 6 | 11 |
ABILITIES
1. Gush
Summons a gush of water to damage an enemy unit, reducing their movement speed and armor. Lasts 4 seconds.
| MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 12.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 110 / 160 / 210 / 260 |
| SLOW: 40% / 40% / 40% / 40% | ARMOR REDUCTION: 2 / 3 / 4 / 5 |
2. Kraken Shell
Creates a thick armor shell that reduces physical damage and removes negative buffs when damage received reaches a critical threshold. Kraken Shell does not stack with items that provide Damage Block.
| ABILITY: PASSIVE | DAMAGE THRESHOLD: 600 / 600 / 600 / 600 |
| DAMAGE REDUCTION: 7 / 14 / 21 / 28 |
3. Anchor Smash
Tidehunter swings his mighty anchor to damage nearby enemies and reduce their attack damage.
| MANA COST: 30 / 40 / 50 / 60 | COOLDOWN: 7.0 / 6.0 / 5.0 / 4.0 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| DAMAGE: 75 / 125 / 175 / 225 | DAMAGE REDUCTION: 40% / 40% / 40% / 40% |
| DURATION: 6 / 6 / 6 / 6 | RADIUS: 400 / 400 / 400 / 400 |
4. Ravage
Slams the ground, causing tentacles to erupt in all directions, damaging and stunning all nearby enemy units.
| MANA COST: 150 / 225 / 325 | COOLDOWN: 150.0 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 200 / 325 / 450 | RADIUS: 825 / 925 / 1025 |
| DURATION: 2.02 / 2.32 / 2.77 |
SKILLBUILD
Level 1: Gush ( To hunt for firstblood, can also to defend because of its slower effect)
Level 2: Anchor Smash
Level 3: Anchor Smash
Level 4: Gush
Level 5: Anchor Smash
Level 6: Ravage
Level 7: Anchor Smash
Level 8: Gush
Level 9 : Gush
Level 10: Kraken Shell
Level 11: Ravage
Level 12: Kraken Shell
Level 13: Kraken Shell
Level 14: Kraken Shell
Level 15: Stats
Level 16: Ravage
Level 17-25: Stats
Level 2: Anchor Smash
Level 3: Anchor Smash
Level 4: Gush
Level 5: Anchor Smash
Level 6: Ravage
Level 7: Anchor Smash
Level 8: Gush
Level 9 : Gush
Level 10: Kraken Shell
Level 11: Ravage
Level 12: Kraken Shell
Level 13: Kraken Shell
Level 14: Kraken Shell
Level 15: Stats
Level 16: Ravage
Level 17-25: Stats
Why Gush and Anchor Smash First?
Anchor smash ise very useful for controlling the lane.
Gush is very good for ganking. This will reduce enemy's armor that makes the damage received by the enemies will be higher. And the slower will make you easier to chase your target.
STRATEGIES
Early game
On early game, try to reduce opponent's damage using Anchor Smash so you will be safer from enemy's harassment. Also use Gush once in a while for harassing the enemy. If you are not as a support role, try last hitting every creep on your lane. Your damage is good on early game, it should be no problem on getting the last hits.
And if you are become the support role for your team, you may get the observer wards to get vision over the fog area. Vision of certain area is so important for the team because your team needs safety from any opponent's gank.
And if you are become the support role for your team, you may get the observer wards to get vision over the fog area. Vision of certain area is so important for the team because your team needs safety from any opponent's gank.
Mid Game
In this state, it will be many ganking happening.
Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3.Use Ravage to initiate a teamfight if there are many enemies in an area.
4. And then after Ravage, spams Anchor Smash and then
5. Gush! It will reducing the armor and slow down the target so you can easily harass him.
Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3.Use Ravage to initiate a teamfight if there are many enemies in an area.
4. And then after Ravage, spams Anchor Smash and then
5. Gush! It will reducing the armor and slow down the target so you can easily harass him.
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map.
With the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Use blink dagger to be in position for the Ravage
2. And then you should use ravage immediatel
3. And then use Anchor Smash and Gush.
4. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map.
With the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Use blink dagger to be in position for the Ravage
2. And then you should use ravage immediatel
3. And then use Anchor Smash and Gush.
4. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. Anchor Smash and Gush. This is also makes your mana adequate for the Ravage.
2. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight and also can
2. Helps you escape
3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher? This item makes you can use your ultimate 2 Times. Ons level 3 your ultimate will gives 450x2= 900 damage and 2.77x2= 5.5 seconds stun. Imagine that! your enemies will have a very desperate times and your friend will easily beats the enemy.
But before you buy this item, check your mana capacity first, if your mana is enough to use
2 x ulti + 1 x Refresher, then buy this.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for tanker like you.
Best Partners
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight and also can
2. Helps you escape
3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
But before you buy this item, check your mana capacity first, if your mana is enough to use
2 x ulti + 1 x Refresher, then buy this.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
6. Heart of Tarrasque
Total cost: 5500Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
1. Naga Siren
She have an ultimate to setup your ultimate. So first she must use her ultimate to make all enemies to sleep, and then you come to the middle of the enemies and then after the enemies wakes up, you immediately use your ultimate to stun all the enemies.
2. Dark Seer
Same as Naga Siren, he have skills to setup your ultimate, he have Vacuum that will makes all opponent to be sucked in the middle of the vacuum and then you can use your ultimate to stun the enemies
3. Enigma
This heroes also have ulti taht can be comboed with your ultimate. You can ravage first and then followed by his blackhole, or
he blackhole first followed by your ravage.
he blackhole first followed by your ravage.
Bad Enemies
1. Rubick
He can steal your ravage, so be careful with this hero. If you don't want your ability to be stealed, you must catch him in your ulty and then you must use your Anchor smash or Gush immediately after your ulty, so when he tries to steal your ravage, he will get anchor smash or Gush.
By : Unknown









































