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Dota 2 - Shadow Shaman Build Guide
0
BIO
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
INTRODUCTION
Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
STATS
ABILITIES
1. Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.
2. Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.
Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.
3. Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.
4. Mass Serpent Ward
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
1. Destroys enemy's tower quickly
2. Defend your tower from the enemy's push
3. Give some damage in the teamfight.
But unfortunately, your wards gives some bounty to the enemy who destroy it.
SKILLBUILD
Level 1: Ether Shock
Level 2: Shackles
Level 3: Ether Shock
Level 4: Hex
Level 5: Ether Shock
Level 6: Mass Serpent Ward
Level 7: Ether Shock
Level 8: Shackles
Level 9 : Hex
Level 10: Shackles
Level 11: Mass Serpent Ward
Level 12: Hex
Level 13: Shackles
Level 14: Hex
Level 15: Stats
Level 16: Mass Serpent Ward
Level 17-25: Stats
Why maxed Ether Shock first? With the high damage on early game, you need this to get some early kills.
And then you need to increase Shackle and Hex.
Those 2 skills is your main disables and very useful in the teamfight and ganking,
It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.
STRATEGY
Early Game
Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.
Mid Game
Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.
If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.
Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.
And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
Late Game
In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,
Double Hex?
Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.
Double all the skills
With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.
ITEMS BUILD
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.
Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.
INTRODUCTION
Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
| PROS | CONS |
| Have 2 strong disables | Squishy |
| Doesn't need many items to be strong | |
| A strong pusher |
Ranged - Pusher - Disabler - Nuker - Support
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 937 | 1,621 | SIGHT RANGE | 1800 / 800 |
| MANA | 273 | 819 | 1,469 | ATTACK RANGE | 500 |
| DAMAGE | 47-54 | 89-96 | 139-146 | MISSILE SPEED | 900 |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Ether Shock
Creates a cone of ethereal energy that strikes multiple enemy units.
| MANA COST: 95/105/135/160 | COOLDOWN: 8 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 140 / 200 / 260 / 320 |
| TARGETS: 1 / 3 / 5 / 7 |
This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.
2. Hex
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
| MANA COST: 110/140/170/200 | COOLDOWN: 13 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DURATION: 1.25 / 2 / 2.75 / 3.5 |
Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.
3. Shackles
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
| MANA COST: 110/130/155/185 | COOLDOWN: 16 |
| ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 40 / 40 / 40 / 40 |
| CHANNEL DURATION: 2.5 / 3.25 / 4 / 4.75 |
A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.
4. Mass Serpent Ward
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
| MANA COST: 200/350/600 | COOLDOWN: 110 |
| ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
| ATTACK DAMAGE: 43 / 58 / 73 | DURATION: 45 / 45 / 45 |
| SCEPTER ATTACK DAMAGE: 59 / 79 / 100 |
This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
1. Destroys enemy's tower quickly
2. Defend your tower from the enemy's push
3. Give some damage in the teamfight.
But unfortunately, your wards gives some bounty to the enemy who destroy it.
SKILLBUILD
Level 1: Ether Shock
Level 2: Shackles
Level 3: Ether Shock
Level 4: Hex
Level 5: Ether Shock
Level 6: Mass Serpent Ward
Level 7: Ether Shock
Level 8: Shackles
Level 9 : Hex
Level 10: Shackles
Level 11: Mass Serpent Ward
Level 12: Hex
Level 13: Shackles
Level 14: Hex
Level 15: Stats
Level 16: Mass Serpent Ward
Level 17-25: Stats
Why maxed Ether Shock first? With the high damage on early game, you need this to get some early kills.
And then you need to increase Shackle and Hex.
Those 2 skills is your main disables and very useful in the teamfight and ganking,
It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.
STRATEGY
Early Game
Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.
Mid Game
Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.
If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.
Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.
And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
Late Game
In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,
Double Hex?
Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.
Double all the skills
With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.
3. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Courier: 150
Wards: 150
| Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
4. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
| Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Necrolyte Build Guide
0
BIO
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
INTRODUCTION
Necrolyte is a healer hero that will save allies from death in teamfights. He have a mass healing skill with a low cooldown that will restore lots of allies HP.
He also have a Grim Reaper skill that will instantly kill a target if the target is on a low HP. He can also regain some mana regen and HP regen if he kill something.
He is a support with his healing skill, yet he is a carry with his Grim Reaper Skill.
STATS
ABILITIES
Combining his monk heritage with his newfound affinity for plague has a menacing result.
This is your main skill for the game, this is your heart, your healing skill for allies that will also deal damages to enemies. You need to spam this skill in every Situatioin, you need to get lots of mana so you can keep spamming this skill. You need this in teamfight to keep allies alive. You need this in early game, to keep allies alive, and also to deal damage in ganks. Also you can combine this skill with Mekansm to heal more HP to allies. The keyword for this skill is: spam!
2. Heartstopper Aura
Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
Those who come within a short distance of the Necrolyte can feel pestilence and plague in the air.
Makes enemies to lose a small percentage of their HP over time if they are aroud Necrolyte in 1000 area. Not a deathly skill, but still it have an impact for enemies. helps to make enemies to lose their HP. On early game, this skill can helps cancelling Healing Salve or Clarity. Can helps you in chasing low HP enemies and kill him with this aura. Also can auto lasthits creeps sometimes.
3. Sadist
Necrolyte gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
Poor souls who succumb to Rotund'jere's plagues are recycled for future use.
Makes you gain mana regen and Hp regen everytime you kill creeps or heroes. Good to restore your health and mana. Makes you can keep surviving in the laning phase. Makes you can spam your skill because you will have lots of mana.
4. Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. Upgradable by Aghanim's Scepter.
The amount of death and suffering in the air increases the power of the Necrolyte's plague magic.
Kill enemy if he is on a low HP. The damage is based on his Hp, the less HP he have, the more chance he will be killed by this skill. the math is: enemy lose 0.5 of his max HP, he will receive 0.9 (lvl 3 of skill) x 0.5 = 0.45 HP, and enemy will have his HP become 0.5-0.45=0.05.
Very deathly spell to a single target. You can combo this with huskar, first, huskar use his ulty on opponent, then you use yours, enemy will have their HP reduce to 50% from Huskar's ultimate, and you will kill him with your ultimate.
SKILLBUILD
Level 1: Death Pulse
Level 2: Heartstopper Aura
Level 3: Death Pulse
Level 4: Sadist
Level 5: Death Pulse
Level 6: Reaper's Scythe
Level 7: Death Pulse
Level 8: Sadist
Level 9 : Sadist
Level 10: Sadist
Level 11: Reaper's Scythe
Level 12: Heartstopper Aura
Level 13: Heartstopper Aura
Level 14: Heartstopper Aura
Level 15: Stats
Level 16: Reaper's Scythe
Level 17-25: Stats
Why maxed Death Pulse first? This is your main skill for the game, you will need this in every situation you meet in the game, from laning, ganking, or teamfights. Massive heal is the heart of the team, and you can make your friends to survive with your massive heal. Alo will deal some damages and helps team to kills enemies.
Take 1 level of Heart Stopper aura to make your foe's feel uncomfortable in lane. Can also cancel Healing Salve or Clarity
Why maxed Sadist befor Heartstopper Aura? This will make your mana always healthy and can spam your main skill for the game, Death Pulse, spam death pulse is your priority.
In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrolyte, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.
INTRODUCTION
Necrolyte is a healer hero that will save allies from death in teamfights. He have a mass healing skill with a low cooldown that will restore lots of allies HP.
He also have a Grim Reaper skill that will instantly kill a target if the target is on a low HP. He can also regain some mana regen and HP regen if he kill something.
He is a support with his healing skill, yet he is a carry with his Grim Reaper Skill.
ROLE
Ranged - Support - Durable - Carry
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 986 | 1,746 | SIGHT RANGE | 1800 / 800 |
| MANA | 286 | 741 | 1,326 | ATTACK RANGE | 550 |
| DAMAGE | 44-48 | 79-83 | 124-128 | MISSILE SPEED | 900 |
| ARMOR | 1 | 4 | 10 |
ABILITIES
1. Death Pulse
Necrolyte releases a wave of death around him, dealing damage to enemy units and healing allied units.| MANA COST: 125/145/165/185 | COOLDOWN: 8/7/6/5 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 75 / 125 / 200 / 275 | RADIUS: 475 |
| HEAL: 70 / 90 / 110 / 130 |
This is your main skill for the game, this is your heart, your healing skill for allies that will also deal damages to enemies. You need to spam this skill in every Situatioin, you need to get lots of mana so you can keep spamming this skill. You need this in teamfight to keep allies alive. You need this in early game, to keep allies alive, and also to deal damage in ganks. Also you can combine this skill with Mekansm to heal more HP to allies. The keyword for this skill is: spam!
2. Heartstopper Aura
Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.
| ABILITY: PASSIVE, AURA | AFFECTS: ENEMIES |
| DAMAGE: HP REMOVAL | RADIUS: 1000 |
| DECAY: 0.6% / 0.9% / 1.2% / 1.5% | CONTOH: DIHAPUS6 |
Makes enemies to lose a small percentage of their HP over time if they are aroud Necrolyte in 1000 area. Not a deathly skill, but still it have an impact for enemies. helps to make enemies to lose their HP. On early game, this skill can helps cancelling Healing Salve or Clarity. Can helps you in chasing low HP enemies and kill him with this aura. Also can auto lasthits creeps sometimes.
3. Sadist
Necrolyte gains hp and mana regeneration for every unit he kills. Hero kills grant 10x the regen bonus.
| ABILITY: PASSIVE | MANA REGEN: 2 / 4 / 6 / 10 |
| HP REGEN: 1 / 2 / 3 / 4 | DURATION: 6 |
Makes you gain mana regen and Hp regen everytime you kill creeps or heroes. Good to restore your health and mana. Makes you can keep surviving in the laning phase. Makes you can spam your skill because you will have lots of mana.
4. Reaper's Scythe
Stuns the target enemy hero, then deals damage based on how much life it is missing. Upgradable by Aghanim's Scepter.
| MANA COST: 175/340/500 | COOLDOWN: 100/85/70 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE PER MISSING HP: 0.4 / 0.6 / 0.9 |
| STUN DURATION: 1.5 / 1.5 / 1.5 | SCEPTER MANA COST: 150 / 340 / 500 |
| SCEPTER COOLDOWN: 70 / 70 / 70 | SCEPTER DAMAGE PER MISSING HP: 0.6 / 0.9 / 1.2 |
Kill enemy if he is on a low HP. The damage is based on his Hp, the less HP he have, the more chance he will be killed by this skill. the math is: enemy lose 0.5 of his max HP, he will receive 0.9 (lvl 3 of skill) x 0.5 = 0.45 HP, and enemy will have his HP become 0.5-0.45=0.05.
Very deathly spell to a single target. You can combo this with huskar, first, huskar use his ulty on opponent, then you use yours, enemy will have their HP reduce to 50% from Huskar's ultimate, and you will kill him with your ultimate.
SKILLBUILD
Level 1: Death Pulse
Level 2: Heartstopper Aura
Level 3: Death Pulse
Level 4: Sadist
Level 5: Death Pulse
Level 6: Reaper's Scythe
Level 7: Death Pulse
Level 8: Sadist
Level 9 : Sadist
Level 10: Sadist
Level 11: Reaper's Scythe
Level 12: Heartstopper Aura
Level 13: Heartstopper Aura
Level 14: Heartstopper Aura
Level 15: Stats
Level 16: Reaper's Scythe
Level 17-25: Stats
Why maxed Death Pulse first? This is your main skill for the game, you will need this in every situation you meet in the game, from laning, ganking, or teamfights. Massive heal is the heart of the team, and you can make your friends to survive with your massive heal. Alo will deal some damages and helps team to kills enemies.
Take 1 level of Heart Stopper aura to make your foe's feel uncomfortable in lane. Can also cancel Healing Salve or Clarity
Why maxed Sadist befor Heartstopper Aura? This will make your mana always healthy and can spam your main skill for the game, Death Pulse, spam death pulse is your priority.
STRATEGY
Early Game
You can take wherever lane you want. You have the ability to survive in any lane, hard lane or easy lane. You have massive heal that helps you and allies to survive. You also have a long ranged attack that makes you easier to control the lane, you can harass opponents or you can last hits and denying easily. You can also deals lots of damages to enemies heroes and creeps using Death Pulse.
Mid Game
In mid game, you can change lane to gank someone. Use your Death pulse, right click, and Reaper's Schyte to knock down enemies. Also, you maybe already have mekansm that can makes you have one more AoE heal for the team. You will be the nurse of the team , although you are old and scary. Healing allies is your priority. You need to position yourself in the middle of your friends, so that you can heal all your friends in area around you.
Late Game
In late game, your job is still the same, to keep allies alive with your AoE heal. You maybe also already have a Sheepstick that can make a single enemy to transform into a ckicken and can't do anything for 3.5 seconds. Also don't forger to use your ultimate to enemy that his HP is low and ready to get killed. After winning a teamfight, don't forget to push or to kill Roshan. Necrolyte, the best healer in DotA.
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? It will meake your skill Death Pulse spammable in every situation in early-mid game (saves lives, farming, harassing). And restores mana for allied heroes.
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights. Combined with your Heal makes your team have a massive heal that grant allies to survive.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight.
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Make your slowing aura much more stronger + Arctic Blast (More Slow and 200 damage).
If you feel enough of your Supportive items, you can buy some DPS items like Radiance or Maelstorm.
5 Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
GOOD ALLIES
1. Ancient Apparition
His ultimate is the nightmare of all healer, especially you. His ultimate stops all regeneration and heal. Necrolyte, the best healer in DotA so, you will be in trouble cause your heal will have no effect.
2. Magina
Can burn your mana and kill you with his nuke and make you die quickly.
VIDEO SECTION
1. Purge Plays Necroltye
FANART Here I will collect some cool picture of Necrolyte, enjoy the pics. Right click, open link in New Tab to enlarge
Early Game
You can take wherever lane you want. You have the ability to survive in any lane, hard lane or easy lane. You have massive heal that helps you and allies to survive. You also have a long ranged attack that makes you easier to control the lane, you can harass opponents or you can last hits and denying easily. You can also deals lots of damages to enemies heroes and creeps using Death Pulse.
Mid Game
In mid game, you can change lane to gank someone. Use your Death pulse, right click, and Reaper's Schyte to knock down enemies. Also, you maybe already have mekansm that can makes you have one more AoE heal for the team. You will be the nurse of the team , although you are old and scary. Healing allies is your priority. You need to position yourself in the middle of your friends, so that you can heal all your friends in area around you.
Late Game
In late game, your job is still the same, to keep allies alive with your AoE heal. You maybe also already have a Sheepstick that can make a single enemy to transform into a ckicken and can't do anything for 3.5 seconds. Also don't forger to use your ultimate to enemy that his HP is low and ready to get killed. After winning a teamfight, don't forget to push or to kill Roshan. Necrolyte, the best healer in DotA.
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
If you feel enough of your Supportive items, you can buy some DPS items like Radiance or Maelstorm.
5 Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
| MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
GOOD ALLIES
2. Carries
(Example: Magine, Void, Luna)
BAD ENEMIES(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
1. Ancient Apparition
His ultimate is the nightmare of all healer, especially you. His ultimate stops all regeneration and heal. Necrolyte, the best healer in DotA so, you will be in trouble cause your heal will have no effect.
2. Magina
VIDEO SECTION
1. Purge Plays Necroltye
Purge plays Necrolyte shows you how to play necrolyte. Enjoy the vids while drinking coffee in the morning.
2. Beginner's Guide to Necrolyte
Makes you can plays Necrolyte well.FANART Here I will collect some cool picture of Necrolyte, enjoy the pics. Right click, open link in New Tab to enlarge
By : Unknown







































