Archive for Februari 2013
Dota 2 - Spectre Build Guide
0
BIO
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
STATS
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
The scattered shadows unite into the one true Spectre.
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
PROS | CONS |
Can go through trees and hills using one of her skill | Needs lots of farms |
Have a global detector and teleport | Low mana pool |
Enemy feels pain on damaging her | |
Strong on late game |
Melee - Carry - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 1,043 | 1,803 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
DAMAGE | 46-50 | 77-81 | 119-123 | MISSILE SPEED | N/A |
ARMOR | 3 | 8 | 13 |
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
MANA COST: 130/140/150/160 | COOLDOWN: 16 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 50 / 100 / 150 / 200 |
MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18% | DURATION: 7 / 7 / 7 / 7 |
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
ABILITY: PASSIVE | DAMAGE: PURE |
BONUS DAMAGE: 20 / 35 / 50 / 65 | RADIUS: 325 / 325 / 325 / 325 |
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
ABILITY: PASSIVE | DAMAGE: PURE |
MIN RADIUS: 300 / 300 / 300 / 300 | MAX RADIUS: 1000 / 1000 / 1000 / 1000 |
DAMAGE REFLECTED: 10% / 14% / 18% / 22% |
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
MANA COST: 150/150/150 | COOLDOWN: 120 |
ABILITY: NO TARGET | DURATION: 5 / 6 / 7 |
INCOMING DAMAGE: 100% / 100% / 100% | OUTGOING DAMAGE: 40% / 40% / 40% |
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
COOLDOWN: 10 | ABILITY: POINT TARGET |
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
STRATEGY
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
ITEMS BUILD
1. Starting Items
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
GOOD ALLIES
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
1. Starting Items
Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown; 12 |
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Alternative
a. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!ANNOYING ENEMY
1. Early Game Harasser - Mid Game Ganker
By : Unknown
Dota 2 - Phantom Assassin (Mortred) Build Guide
0
BIO
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
INTRODUCTION
Mortred is a hero that have the biggest Critical Strike in DotA. She is a decent carry on late game. The critical is her trademark. On a late game she can deal more than 1000 damage in a blow with her critical. That's just too much for some squishy hero like Crystal Maiden or Shadow Demon and those squishy heroes will just explode like a small cockroach. Usually, Mortred player buy Bkb and Battlefury to make her get a cleaving attack. And with cleaving attack and magic immunity, nothing can stop her.
STATS
ABILITIES
1. Stifling Dagger
Deals minor pure damage and slows the enemy unit's movement speed. Deals half damage to heroes.
The first skill learned by the Sisters of the Veil often signals an incoming hit.
A single target, slowing skill that deals some damage. On early game, this skill is useful for last hitting the creep that too far to be attacked. With the low mana cost, this skill become spammable so you can use this skill last hits every time you need it.
This skill can also be used on a hero. This will make the targetted hero to be slowed and cannot run away from you so you can easily harass him. Don't try to be over-aggressive on early game, it is recommended to use this only for creeps for early game, and then if you need to gank on mid-late game you can use this on a hero.
2. Phantom Strike
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Mortred's silken veil is the last thing her unfortunate target sees.
Jump into a unit, you can jump into foe to attack him or you can jump into ally to escape from enemies.
You get increased attack speed after you jump, a good speed booster for a carry that need lots of attack speed like you.
With a good attack speed, it will trigger more critical attack to demolish the enemy.
3. Blur
The Phantom Assassin becomes hard to see by blurring her body and disappearing from the enemy minimap when near enemy heroes. Some enemy attacks miss.
Meditation allows a Veiled Sister to carefully anticipate her opponents in combat.
Gives you additional evasion to help you evade physical attacks from enemy. This is a very good defense against enemy's carry that will protects you from death.
4. Coup de Grace
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units.
A divine strike, Mortred honors her opponent by choosing them for death.
The best critical attack in DotA. 450% damage on level 3 is no joke for anybody. With a decent damage on late game, this skill will provide you with 1000++ attack on late game. So if you can land some attack to the enemy, it is almost 100% that your team will win the game.
SKILLBUILD
Level 1: Phantom Strike
Level 2: Stifling Dagger
Level 3: Stifling Dagger
Level 4: Phantom Strike
Level 5: Stifling Dagger
Level 6: Coup de Grace
Level 7: Stifling Dagger
Level 8: Phantom Strike
Level 9 : Phantom Strike
Level 10: Blur
Level 11: Coup de Grace
Level 12: Blur
Level 13: Blur
Level 14: Blur
Level 15: Stats
Level 16: Coup de Grace
Level 17-25: Stats
Why take Phantom Strike for level 1? You need Phantom Strike to escape if enemy wants to get firstblood by killing you. By jumping into nearby ally or creep, you can escape from firstblood.
Why maxed Stifling Dagger first? You need to increase this skill on early game for lower mana and more damage to last hit the creep. More level of this skill also makes you can harass more for enemy hero, with more damage and more slow. Nuke is more effective on early game because enemy Hp is still low ( a few hundreds).
Why maxed Phantom Strike before Blur? Maxed Phantom Strike first gives many advantages because of the lower cooldown of this jumping skill. With lower cooldown you can catch your target by jumping and attacking him with more attack speed for every 5 seconds. You can also easier to escape if you are being chased.
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.
INTRODUCTION
Mortred is a hero that have the biggest Critical Strike in DotA. She is a decent carry on late game. The critical is her trademark. On a late game she can deal more than 1000 damage in a blow with her critical. That's just too much for some squishy hero like Crystal Maiden or Shadow Demon and those squishy heroes will just explode like a small cockroach. Usually, Mortred player buy Bkb and Battlefury to make her get a cleaving attack. And with cleaving attack and magic immunity, nothing can stop her.
PROS | CONS |
Highest Critical Damage in DotA | Weak on early game |
Have a skill to dodge attacks | Needs many items to reach the maximum potential |
Can last hits from long range although she is a melee (Using one of her skill) and the manacost is low | |
Low attack speed on early-mid game |
Melee - Carry - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 1,022 | 1,754 | SIGHT RANGE | 1800 / 800 |
MANA | 169 | 351 | 741 | ATTACK RANGE | 128 |
DAMAGE | 46-48 | 90-92 | 142-144 | MISSILE SPEED | N/A |
ARMOR | 4 | 10 | `18 |
ABILITIES
1. Stifling Dagger
Deals minor pure damage and slows the enemy unit's movement speed. Deals half damage to heroes.
MANA COST: 30/25/20/15 | COOLDOWN: 8 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PURE | DAMAGE: 50 / 100 / 150 / 200 |
SLOW: 50% | DURATION: 1 / 2 / 3 / 4 |
A single target, slowing skill that deals some damage. On early game, this skill is useful for last hitting the creep that too far to be attacked. With the low mana cost, this skill become spammable so you can use this skill last hits every time you need it.
This skill can also be used on a hero. This will make the targetted hero to be slowed and cannot run away from you so you can easily harass him. Don't try to be over-aggressive on early game, it is recommended to use this only for creeps for early game, and then if you need to gank on mid-late game you can use this on a hero.
2. Phantom Strike
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
MANA COST: 50/50/50/50 | COOLDOWN: 14/11/8/5 |
ABILITY: UNIT TARGET | BONUS ATTACK SPEED: 100% / 100% / 100% / 100% |
MAX ATTACKS: 4 |
Jump into a unit, you can jump into foe to attack him or you can jump into ally to escape from enemies.
You get increased attack speed after you jump, a good speed booster for a carry that need lots of attack speed like you.
With a good attack speed, it will trigger more critical attack to demolish the enemy.
3. Blur
The Phantom Assassin becomes hard to see by blurring her body and disappearing from the enemy minimap when near enemy heroes. Some enemy attacks miss.
ABILITY: PASSIVE | EVASION: 20% / 25% / 30% / 35% |
RADIUS: 1600 / 1600 / 1600 / 1600 |
Gives you additional evasion to help you evade physical attacks from enemy. This is a very good defense against enemy's carry that will protects you from death.
4. Coup de Grace
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units.
ABILITY: PASSIVE | CRITICAL DAMAGE: 250% / 350% / 450% |
CRITICAL CHANCE: 15% / 15% / 15% |
The best critical attack in DotA. 450% damage on level 3 is no joke for anybody. With a decent damage on late game, this skill will provide you with 1000++ attack on late game. So if you can land some attack to the enemy, it is almost 100% that your team will win the game.
SKILLBUILD
Level 1: Phantom Strike
Level 2: Stifling Dagger
Level 3: Stifling Dagger
Level 4: Phantom Strike
Level 5: Stifling Dagger
Level 6: Coup de Grace
Level 7: Stifling Dagger
Level 8: Phantom Strike
Level 9 : Phantom Strike
Level 10: Blur
Level 11: Coup de Grace
Level 12: Blur
Level 13: Blur
Level 14: Blur
Level 15: Stats
Level 16: Coup de Grace
Level 17-25: Stats
Why take Phantom Strike for level 1? You need Phantom Strike to escape if enemy wants to get firstblood by killing you. By jumping into nearby ally or creep, you can escape from firstblood.
Why maxed Stifling Dagger first? You need to increase this skill on early game for lower mana and more damage to last hit the creep. More level of this skill also makes you can harass more for enemy hero, with more damage and more slow. Nuke is more effective on early game because enemy Hp is still low ( a few hundreds).
Why maxed Phantom Strike before Blur? Maxed Phantom Strike first gives many advantages because of the lower cooldown of this jumping skill. With lower cooldown you can catch your target by jumping and attacking him with more attack speed for every 5 seconds. You can also easier to escape if you are being chased.
STRATEGY
Early Game
On early game, you need to get as much farm as you can. The more creeps you can kill the better. Use Stifling Dagger to last hit the creep that too far to attack. As a carry, your main job is to farm because you need many items to be the best in the game. If you cannot succeed in farm, your team will have a hard time in the late game teamfight. Don't be too aggressive on early game, inexperienced Mortred player usually thinks that she is strong so he weirdly Phantom Strike and attack the stronger early-game hero which lead to a fool death.
Mid Game
You should still farm on this stage of the game. This is your only responsibility on early-mid game. You should get the best item you can get. You can change from lane to lane and get the farm you need. As a carry, farm is your main priority, if lane creeps is already empty, you should do the jungle creeps.
If there is a teamfight near your farming area, you should help your team win the teamfight. Use Stifling Dagger on a target and then jump and attack an enemy. With constant attack, you will trigger your Critical Strike that is your most deadly weapon.
Late Game
On this stage of the game, you should already have the items you need. Your farm on early-mid game should be paid off. Show your high Critical Damage to the enemy. If you can jump to the enemy and land some Critical Strike on this stage of the game, your team will be likely to win the teamfight. Your Critical blow are almost sure deals 1000++ damage. And usually you are already equipped with the Battlefury, that means a cleaving 1000++ damage should be received by the enemy. And no one can survive it.
ITEMBUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps with its additional damage.
2. Poor Man's Shield
Cost: 550
Why Man's Shield? Makes you easily lasthit every creeps and can defend yourself with the damage blocking ability.
3. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes you faster in farming creeps. Makes your gold flow faster. Your job is to farms, this item will really help.
And on the teamfight, it will splash your ultra high crits which is 100% annoys your opponent.
4. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for damage and attack speed, and INT for mana.
This will gives you an instant +152 HP if you change it from AGI/INT into STR, this is needed to survive in condition where your HP is so low while you are using AGI or INT Thread.
This will gives you an instant +104 mana if you change it from AGI/STR into INT Thread, this is needed to gain an instant mana in condition where your mana is so low while you need more mana to do the skill.
Early Game
On early game, you need to get as much farm as you can. The more creeps you can kill the better. Use Stifling Dagger to last hit the creep that too far to attack. As a carry, your main job is to farm because you need many items to be the best in the game. If you cannot succeed in farm, your team will have a hard time in the late game teamfight. Don't be too aggressive on early game, inexperienced Mortred player usually thinks that she is strong so he weirdly Phantom Strike and attack the stronger early-game hero which lead to a fool death.
Mid Game
You should still farm on this stage of the game. This is your only responsibility on early-mid game. You should get the best item you can get. You can change from lane to lane and get the farm you need. As a carry, farm is your main priority, if lane creeps is already empty, you should do the jungle creeps.
If there is a teamfight near your farming area, you should help your team win the teamfight. Use Stifling Dagger on a target and then jump and attack an enemy. With constant attack, you will trigger your Critical Strike that is your most deadly weapon.
Late Game
On this stage of the game, you should already have the items you need. Your farm on early-mid game should be paid off. Show your high Critical Damage to the enemy. If you can jump to the enemy and land some Critical Strike on this stage of the game, your team will be likely to win the teamfight. Your Critical blow are almost sure deals 1000++ damage. And usually you are already equipped with the Battlefury, that means a cleaving 1000++ damage should be received by the enemy. And no one can survive it.
ITEMBUILD
1. Quelling Blade
Cost: 225
Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Poor Man's Shield
Cost: 550
Passive: Damage Block - Blocks physical attack damage, depending on the type of hero you are. Poor Man's Shield will always block attacks from enemy Heroes, but has a chance to block damage from creeps. MELEE BLOCK: 20 RANGED BLOCK: 10 BLOCK CHANCE: 60% + 6 Agility |
3. Battlefury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
And on the teamfight, it will splash your ultra high crits which is 100% annoys your opponent.
4. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
This will gives you an instant +152 HP if you change it from AGI/INT into STR, this is needed to survive in condition where your HP is so low while you are using AGI or INT Thread.
This will gives you an instant +104 mana if you change it from AGI/STR into INT Thread, this is needed to gain an instant mana in condition where your mana is so low while you need more mana to do the skill.
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
5. Dominator > Satanic
Total Cost: 5850
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use the Unholy Rage, attack your enemy and your HP will full again in seconds.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
7. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Throne/Tree.
Also, this item will give you 1 free slot that before is used for Teleport Scroll if you don't have this Boots.
8. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Dominator > Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds. Passive: Lifesteal - Gives Lifesteal on attacks. Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier. + 20 Damage + 25 Strength + 5 Armor LIFESTEAL: 25% Cooldown: 35 |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.
7. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that before is used for Teleport Scroll if you don't have this Boots.
8. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Mjolnir | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 24 | 88 | 100 | 300 |
ABILITY | Chain Lightning | 100% HITS | STUN | NONE |
CHANCE | 25% DAMAGE: 160 | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | + 80 Attack Speed | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
Mjolnir: Gives you a massive attack speed and also gives a Chain Lightning that can easily triggered (it have 160 damage and damaging all enemies in the area). The additional attack speed makes you get more crit chance from your ultimate.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!ANNOYING ENEMY
1. Early Game Harasser - Mid Game Ganker
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