Archive for November 2012
Dota 2 - Kunkka Build Guide
0
BIO
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
ROLE
Melee - Disabler - Initiator - Carry - Durable
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
Makes your target come back to the X mark (land where you clicked the target). Very useful skill for chasing. This skill is a good combo with Torrent. Use X mark and then place Torrent in the X Mark. and bang! your enemy will jump up.
Return
Returns the marked hero to the X.
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
INTRODUCTION
Kunka is a carry hero which rely on high splash damage from Tidebringer (and Battlefury if you have one). You need to build this hero using +damage items to make this hero become a late game strong carry.
He is also a nuker with his Torrent and Ghostship.
You are also a ganker with your x mark the spot because you can catch your enemy easily.
The weakness of this hero is his attack speed. Compared than other carries, especially agility carries, his attack speed is considering slow.
You also need to build this hero to become a tanker, maybe you should buy Tarrasque and Cuirass.
PROS | CONS |
Have strong splash damage from Tidebringer | His Ghostship is a strong initiating ability |
Can kill so many enemy instantly if with rapiers | Slow attack speed |
A decent ganker. (With X Mark, Torrent, and the Ghostship) | Need a good positioning for his Torrent and Ghostship |
Cool, he is a captain yet a pirate | Low manapool |
Melee - Disabler - Initiator - Carry - Durable
STATS
ABILITIES
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,404 | 2,354 | SIGHT RANGE | 1800 /800 |
MANA | 234 | 507 | 962 | ATTACK RANGE | 128 |
DAMAGE | 50-60 | 92-102 | 142-152 | MISSILE SPEED | N/A |
ARMOR | 2 | 5 | 9 |
ABILITIES
1. Torrent
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
MANA COST: 120 / 120 / 120 / 120 | COOLDOWN: 12.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 120 / 180 / 240 / 300 | RADIUS: 215 / 215 / 215 / 215 |
SLOW: 35% | SLOW DURATION: 1 / 2 / 3 / 4 |
STUN DURATION: 1.53 / 1.53 / 1.53 / 1.53 | DELAY: 1.6 / 1.6 / 1.6 / 1.6 |
This ability will make your enemies pushed up by water that comes from the ground. You should wait until your enemies comes down before you can attack them. A good ability for initiating a teamfight.
The torrent needs good placement to hit your target successfully. You need to predict your enemy's movement so you can place your ability in the area where he will move. Your 3rd Skill X Mark the Spot will make it easier for you. Use X mark the spot to your opponent, and then, place Torrent in the X mark, and bang! your enemy will jump up.
A stun from your friend may also helps you on placing your Torrent .correctly.
2. Tidebringer
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike. Cleave damage on non-primary targets is not reduced by armor values.
COOLDOWN: 13.0 / 10.0 / 7.0 / 4.0 | ABILITY: PASSIVE |
DAMAGE: PHYSICAL | RADIUS: 500 / 500 / 500 / 600 |
DAMAGE BONUS: 15 / 30 / 45 / 60 |
This will make you gets a wide range cleave attack for every 4 seconds. And that attack is also with an additional damage. The radius of this skill is so far, i believe full screen. This is very good for harassing in early game. And a very good skill for farming because you can farms fast with this cleave and damage.
3. X Marks the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
MANA COST: 80 / 90 / 100 / 110 | COOLDOWN: 16.ffffff |
DAMAGE: PHYSICAL | AFFECTS: HEROES |
DELAY: 1 / 2 / 3 / 4 | RANGE: 500 / 650 / 800 / 950 |
Return
Returns the marked hero to the X.
MANA COST: 50 / 50 / 50 / 50 | COOLDOWN: 5.0 |
ABILITY: NO TARGET |
Force your X Mark target to return to the X mark
4. Ghostship
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
MANA COST: 150 / 200 / 250 | COOLDOWN: 60.0 / 50.0 / 40.0 |
ABILITY: TARGET POINT | DAMAGE: MAGICAL |
DAMAGE: 300 / 400 / 500 | STUN DURATION: 1.4 / 1.4 / 1.4 |
BONUS SPEED: 10% / 10% / 10% | BUFF DURATION: 8 |
Summon a ship into the battle. Your ship will stun, give damages to the enemy and gives +Movement speed to allies. Nice skill to cast into the crowds of the enemies. You can combine this skill with Torrent and Tidebringer to bring chaos into the battlefield.
SKILLBUILD
Level 1: Tidebringer
Level 2: Torrent
Level 3: Tidebringer
Level 4: X Marks the Spot
Level 5: Tidebringer
Level 6: Ghostship
Level 7: Tidebringer
Level 8: Torrent
Level 9 : Torrent
Level 10:Torrent
Level 11: Ghostship
Level 12: X Marks the Spot
Level 13: X Marks the Spot
Level 14: X Marks the Spot
Level 15: Stats
Level 16: Ghostship
Level 17-25: Stats
Note: If you want to get firstblood at Lv.1 you can take X Mark the spot or Torrent on Lv.1.
Or if you afraid of getting firstblood at Lv.1, you can use those ability to escape from the enemy.
Why Tidebringer should be maxed first? This ability is so good on early game to make you easier in lasthitting the creeps and also harassing your enemy with it's splashed damage.
Why maxed Torrent before X Mark the spot? Torrent will be more painful in early game where enemy's Hp is relatively low. And 1 level of X Mark the Spot is enough for early game to can chase your target.
STRATEGY
Early Game
Your job in early game is to lasthit every creeps in your lane. Tidebringer will really helps you in this stage. Tidebringer will also gives your opponent some damage because of it's cleave, just hits the front creeps, and your enemy behind that creeps will feel the damage. You can also harass enemies by using Torrents, it's fun to watch your enemy bouncing to the air.
Always beware of enemy's gank. You must watch the river area. The wards may helps you on this. If there is an enemy incoming, you should retreat to your tower for safety.
Mid Game
Kunkka is capable in both ganking and farming. Your team should decide what you will become,
1. A full time farmer
This strategy ensures you having good items on late game. Good items means a good carrying power. This means you will become very strong on the late game to make your team win the teamfight.
2. A ganker who is active in ganking activities.
This also a nice strat too becausea a successful gank campaign on the mid game, will greatly destroy the enemy's power.
If you gank, always remember to use X mark the spot, it will make your opponent to come back in the X mark. You can place your Torrent in the X mark to make sure your Torrent hits your target.
Remember to summon your Ghostship if necessary.
Ghostship is an important ability to surprise gank the enemy, just come from jungle and use Ghostship to your enemy. It will surprise them. And then destroy your enemy together with your friends. You have Torrent to nuke, X mark to chase, and you also have high right click damage from Tidebringer.
Late Game
In this stage of the game, you should already acquired the high damage. Here is your part in the teamfight:
1. Use Ghostship on the early teamfight
2. Use Torrent after that
3. Right click with your splash
4. Right click the squishy hero first
5. After no squishy heroes left, then right click their carry.
6. If there is an enemy who tries to escape, use X Mark the Spot to catch him.
You are considered as a carry here. So you should maximize your damage to help your team to win every teamfight. You should buy +damage items like Daedlus or MKB.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Starting Items
2. Mid Game Items
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like ganking, or when you are on a low hp.
Alternative
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus? With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore. With your Tidebringer you will have a Cleaving crits, the damage will be so high.
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
This is a perfect item to get. By stacking rapiers you can instant kill enemys in every teamfight on the late game. But please be careful not to death and lose yor rapier.
Best Partner:
1. Axe1. Starting Items
Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Mid Game Items
Bottle: To make you always have adequate mana and health in a teamfight. Phase Boots: Gives damage and also increase move speed by a lot. Magic Wand: Can saves your life in a dangerous situation. Drum: Gives survivability, mana, attack speed, and also movement speed. |
3. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
Alternative
3. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into the enemy's face and kill them all. Also dont't forger that this item is very useful in escape.
4. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
You can buy any damage items you want to increase your DPS more like Butterfly, Basher, or MKB.
5. Rapiers
Cost:: 6300 per rapier
Recipe: Sacred Relic + Demon Edge
+300 Damage Drops on death. Divine Rapier is muted to anyone but the owner, as long as he or his teammates pick it up. As soon as an enemy picks it up, Divine Rapier is unmuted, but cannot be dropped except on death. + 300 Damage |
Best Partner:
He have berserkers call to make opponents attack him, that's your chance to use Torrent and Ghostship and Tidebringer and your right click to kill all the opponents. He also have +Movement speed if his ultimate successfully kill an enemy, just like your Ghostship that have +Movement speed.
2. Magnataur
He have Reverse Polarity that will makes your enemies to stick together, that will be a perfect setup for you to kill them all with Cleave damage + Ghostship + Torrent.
3. Dark Seer
Have Vacuum that makes all ememy to stick in 1 point, this works the same as Axe's or magnataur skills. The same as Axe's and Magnataur's skill, this skill is also a perfect setup for you.
By : Unknown
Dota 2 - Shadow Fiend Build Guide
0
BIO
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
INTRODUCTION
Nevermore is a hero that deal both high physical damage and high magical damage. The weakness of this hero is the small amount of HP on early game.
And because you are a squishy hero in early game, you need to deal damage without getting any damages.
Nevermore also don't have any defensive skills, if you need one, you should buy items like shadow blade or Bkb.
It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there's one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.
INTRODUCTION
Nevermore is a hero that deal both high physical damage and high magical damage. The weakness of this hero is the small amount of HP on early game.
And because you are a squishy hero in early game, you need to deal damage without getting any damages.
Nevermore also don't have any defensive skills, if you need one, you should buy items like shadow blade or Bkb.
PROS | CONS |
Can achieve a decent damage on early mid-game by last hitting / denying | Squishy on early game |
Have a decent nuke | Don't have an escape mechanism |
Can reduce enemy's armor in AoE | Very low damage on level 1. Hard to get the several first last hits. |
Have a very strong ultimate |
ROLE
Ranged - Carry - Nuker
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 967 | 1,727 | SIGHT RANGE | 1800 / 800 |
MANA | 234 | 598 | 1,118 | ATTACK RANGE | 500 |
DAMAGE | 35-41 | 76-82 | 125-131 | MISSILE SPEED | 1200 |
ARMOR | 2 | 7 | 14 |
ABILITIES
1. Shadowraze
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
Nevermore's trademark for harvesting souls.
This is your main skill for nuking everything in your way. You increase 1 skill but you get 3 skill, same skill with various range actually (200, 450, and 700 range). With this skill you can farms, kill someone or doing anything cool. This skill will hits enemy's straight in front of you, not besides you. You must estimate where this skill will be landed and then click the skill.
200 Range: Will hit someone who attacks you in melee range
450 Range: The same as your attack range
700 Range: Will hit someone who has high attack range like Drow Ranger, Clinkz etc.
It will be cool if you can hits enemy in the fog, before do this you must predict your opponents movement and place yourself in the right range, and the use skill in your predicted area.
Example:
Shadow Fiend razed a creep and Dragon Knight at a time
2. Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 6 souls. On death, he releases half of them from bondage.
Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.
This skill will boost your damage into very high with just killing creeps/heroes. The maximum additional damage is 72, this is considering high {Relic(3800 gold) only gives +60 Damage}. This skill helps you to lasthits with its additional damage. This skill also helps you harass the enemy. This skill helps you in your attack, you become more painful to the enemies.
Everytime you lasthit something, you will gain souls, 1 soul equals 2 damage, maximum is 36 souls or 72 damage. You can see the soul counter in the small icon above the health bar. If you death, half of the soul is released and doing some damage to the enemies, just like your ultimate.
3. Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
Even being near Nevermore eats away at one's soul.
This skill will reduce all enemy's (heroes and creeps) armor in your screen. With the minus armor of the enemies, All of your teams attack and skills damage is amplified. This is good for the team, armor becomes more important in late game and reducing the opponents armor means dealing more damage for the enemies
4. Requiem of Souls
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Also, the half the souls you lose on death are released in as if the spell was cast.
y units in an area.
This skill will damaging all opponent in area around you. The damage calculation is based on the soul stored. The nearer the opponent, the more damage he will receive. The bigger the opponent, the more damage he will receive. So this skill will deal maximum damage if:
1. Your soul is maxed at 36
2. Your enemy is attached with you
3. Your enemy size is big
You need dagger to jump in the middle of the enemy's crowds, and then use this skill to nuke them all. The alternative of dagger is to use Shadow Blade to sneak into the middle of the enemy.
Don't use this skill if your range is far away from the enemys because it won't deal damage.
Example:
SKILLBUILD
Level 1: Necromastery
Level 2: Shadowraze
Level 3: Shadowraze
Level 4: Necromastery
Level 5: Shadowraze
Level 6: Necromastery
Level 7: Shadowraze
Level 8: Necromastery
Level 9 : Requiem of Souls
Level 10:Presence of the Dark Lord
Level 11: Requiem of Souls
Level 12: Presence of the Dark Lord
Level 13: Presence of the Dark Lord
Level 14: Presence of the Dark Lord
Level 15: Stats
Level 16: Requiem of Souls
Level 17-25: Stats
Why Necromastery first? To helps you lasthit creeps. And get the damages for harassing enemy.
Why Shadowraze maxed in early game? Because it will hit its maximum potential in early game
Presence of the dark lord in mid game will be useful in any teamfight with you in it because the enemy will have their armor reduced and your team will gain more damages
STRATEGY
Early Game
You must try at your best to lasthit every creeps in lane. You will get damages by lasthits the creeps, and also don;t forget to denying. Denying is not your priority but try to denying the more damage from Necromastery.
In the beginning your damage is kinda low (35-41), but if you success in last hitting and denying, your damage will keep increasing until maximum +72. The main words of this stage of the game is "last hitting", no matter how hard it is.
Your team needs ward here. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
Mid game is the stage where there will be many ganks happening. You need to participate into it. You have the damage, you have the nuke, you have the -armor aura. I recommend you to buy Blink Dagger to makes you can surprise gank your enemy.
Step by step on how to gank:
1. Use blink dagger (Shadow blade or Invisibility rune is optional). Jump until you are stick with your enemies.
2. Use your ultimate Requiem
3. Use Shadowraze, the 200 range first, and then use your right click damage, if they try to escape, use your 450 and 700 Raze to kill them.
Late Game
In this stage of the game, your presence become much more important. You have the damage, and you also have the -armor aura. You are the main damage dealer here, you have highest right click damage. Usually, Nevermore players buy BKB for defense,
1. use BKB and the jump into the middle of the enemies.
2. And then use all you have: Ultimate, Right click, Shadowraze, Manta Style, or anything.
In this late game, you skill Presence of the Dark Lord will become much more useful because in late game armor become much more important than on Early-Mid game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
2. Bottle
Cost: 600
3. Magoc Wand
Cost:500
4. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
5. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like when you are ganked, or when you on low hp after a teamfight. Also good for initiating a teamfight.
6. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
8. Butterfly
Total cost: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
9. Daedlus
Total cost: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
Shadow Fiend razes the area in front of him, dealing damage to enemy units in an area.
MANA COST: 75 / 75 / 75 / 75 | COOLDOWN: 10.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 75 / 150 / 225 / 300 | AOE: 250 |
RANGE: 200/ 450/ 700 |
This is your main skill for nuking everything in your way. You increase 1 skill but you get 3 skill, same skill with various range actually (200, 450, and 700 range). With this skill you can farms, kill someone or doing anything cool. This skill will hits enemy's straight in front of you, not besides you. You must estimate where this skill will be landed and then click the skill.
200 Range: Will hit someone who attacks you in melee range
450 Range: The same as your attack range
700 Range: Will hit someone who has high attack range like Drow Ranger, Clinkz etc.
It will be cool if you can hits enemy in the fog, before do this you must predict your opponents movement and place yourself in the right range, and the use skill in your predicted area.
Example:
Shadow Fiend razed a creep and Dragon Knight at a time
2. Necromastery
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 6 souls. On death, he releases half of them from bondage.
ABILITY: PASSIVE | DAMAGE PER SOUL: 2 |
MAX SOULS: 12 / 20 / 28 / 36 |
This skill will boost your damage into very high with just killing creeps/heroes. The maximum additional damage is 72, this is considering high {Relic(3800 gold) only gives +60 Damage}. This skill helps you to lasthits with its additional damage. This skill also helps you harass the enemy. This skill helps you in your attack, you become more painful to the enemies.
Everytime you lasthit something, you will gain souls, 1 soul equals 2 damage, maximum is 36 souls or 72 damage. You can see the soul counter in the small icon above the health bar. If you death, half of the soul is released and doing some damage to the enemies, just like your ultimate.
3. Presence of the Dark Lord
Shadow Fiend's presence reduces the armor of nearby enemies.
ABILITY: PASSIVE, AURA | AFFECTS: ENEMIES |
REDUCTION: 3 / 4 / 5 / 6 | RADIUS: 900 |
This skill will reduce all enemy's (heroes and creeps) armor in your screen. With the minus armor of the enemies, All of your teams attack and skills damage is amplified. This is good for the team, armor becomes more important in late game and reducing the opponents armor means dealing more damage for the enemies
4. Requiem of Souls
Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. Requiem of Souls creates one wave of damage for every 2 souls stored by Necromastery. The closest enemy units are hit the hardest. Requiem has a 1 second cast time before it is activated. Also, the half the souls you lose on death are released in as if the spell was cast.
y units in an area.
MANA COST: 150 / 175 / 200 | COOLDOWN: 120.0 / 110.0 / 100.0 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 80 / 120 / 160 | SLOW: 15% / 20% / 25% |
DAMAGE REDUCTION: 15% / 20% / 25% |
1. Your soul is maxed at 36
2. Your enemy is attached with you
3. Your enemy size is big
You need dagger to jump in the middle of the enemy's crowds, and then use this skill to nuke them all. The alternative of dagger is to use Shadow Blade to sneak into the middle of the enemy.
Don't use this skill if your range is far away from the enemys because it won't deal damage.
Example:
SKILLBUILD
Level 1: Necromastery
Level 2: Shadowraze
Level 3: Shadowraze
Level 4: Necromastery
Level 5: Shadowraze
Level 6: Necromastery
Level 7: Shadowraze
Level 8: Necromastery
Level 9 : Requiem of Souls
Level 10:Presence of the Dark Lord
Level 11: Requiem of Souls
Level 12: Presence of the Dark Lord
Level 13: Presence of the Dark Lord
Level 14: Presence of the Dark Lord
Level 15: Stats
Level 16: Requiem of Souls
Level 17-25: Stats
Why Necromastery first? To helps you lasthit creeps. And get the damages for harassing enemy.
Why Shadowraze maxed in early game? Because it will hit its maximum potential in early game
Presence of the dark lord in mid game will be useful in any teamfight with you in it because the enemy will have their armor reduced and your team will gain more damages
STRATEGY
Early Game
You must try at your best to lasthit every creeps in lane. You will get damages by lasthits the creeps, and also don;t forget to denying. Denying is not your priority but try to denying the more damage from Necromastery.
In the beginning your damage is kinda low (35-41), but if you success in last hitting and denying, your damage will keep increasing until maximum +72. The main words of this stage of the game is "last hitting", no matter how hard it is.
Your team needs ward here. This will gives your team the vision of the fog of war. Very good to anticipate enemy's gank. You may ask your Supprt partner to provide it,
Mid Game
Mid game is the stage where there will be many ganks happening. You need to participate into it. You have the damage, you have the nuke, you have the -armor aura. I recommend you to buy Blink Dagger to makes you can surprise gank your enemy.
Step by step on how to gank:
1. Use blink dagger (Shadow blade or Invisibility rune is optional). Jump until you are stick with your enemies.
2. Use your ultimate Requiem
3. Use Shadowraze, the 200 range first, and then use your right click damage, if they try to escape, use your 450 and 700 Raze to kill them.
Late Game
In this stage of the game, your presence become much more important. You have the damage, and you also have the -armor aura. You are the main damage dealer here, you have highest right click damage. Usually, Nevermore players buy BKB for defense,
1. use BKB and the jump into the middle of the enemies.
2. And then use all you have: Ultimate, Right click, Shadowraze, Manta Style, or anything.
In this late game, you skill Presence of the Dark Lord will become much more useful because in late game armor become much more important than on Early-Mid game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
3 Bramches will gives you enough additional damage and HP for level 1. The tangoes will recover your HP in the laning phase |
2. Bottle
Cost: 600
Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
3. Magoc Wand
Cost:500
Saves lifes when in danger |
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
5. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
6. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. Butterfly
Total cost: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
9. Daedlus
Total cost: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
Best Partner
Support
Support
1. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can always use Shadowraze.
3. Enigma
Have a Blackhole to setup for you to destroy all enemies.
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
2. Crystal Maiden
He have 1 disable and 1 slower, also gives you Brilliance aura to makes you can always use Shadowraze.
3. Enigma
Have a Blackhole to setup for you to destroy all enemies.
By : Unknown
Dota 2 - Drow Ranger Build Guide
0
BIO
Drow Ranger's given name is Traxex-a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
INTRODUCTION
Drow Ranger is a hero that has the highest damage and attack speed for Ranged heroes. You will kill enemies easily wih just a few hits with this hero. You will outdamage emeies with this hero. The rule for this hero is simple, just right click the enemy one by one.
ROLE
Ranged - Carry
STATS
ABILITIES
1. Frost Arrows
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps. Frost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
2. Silence
Stops all enemy units in a target area from casting spells.
This skill makes your damage become so high and makes you easier to kill enemies.
With this skill maxed, you will need just few hits to kill one enemy.
4. Marksmanship
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants double the bonus if there are no nearby enemy heroes within a 400 AoE.
Very good skill to increase damage, attack speed and evasion. This ability is what you really need. With this skill you will attack faster with more damage.
This ability will make you can kill enemies easily. This skill also helps you farms faster because its additional damage.
SKILLBUILD
Level 1: Silence
Level 2: Precision Aura
Level 3: Precision Aura
Level 4: Frost Arrows
Level 5: Precision Aura
Level 6: Markmanship
Level 7: Precision Aura
Level 8: Silence
Level 9 : Frost Arrows
Level 10:Silence
Level 11: Markmanship
Level 12: Frost Arrows
Level 13: Silence
Level 14: Mana Break
Level 15: Frost Arrows
Level 16: Markmanship
Level 17-25: Stats
Why Silence first? To avoid firstblood from enemies. You need defense.
Why Precision Aura maxed first? To harass enemies and to makes you easier to lasthits
Why Frost Arrows and Silence maxed in middlegame? In this state of the game, there will be lots of teamfights and ganks, so you need silence to makes opponents cannot use their spells and you also needs frost arrows to make you can chase opponents.
STRATEGY
Early Game
You must last hits every creeps. You must try to last hits precisely. Your skill Precision Aura will add damages to makes you easier to last hits. If there is a chance, you need to harass enemies in your lane once in a while. you have high damage, remember that. And if somebody wants to kill you, you must run, you are squishy, and you must defense with Silence to make opponents can't use their skill.
Mid Game
You must continue your farm here.You must continue your farm until you have nice items in your pocket. Beware of ganks from the invisible spot, wards will helps. If there is a teamfight, you are not must to participate, but if you participate it will be good too. Your part in teamfight is to Silence enemy in early teamfights, and right click enemies one-by-one. And if there is an enemy who trying to escape, you can use Frost Arrows to helps you chase him.
Late Game
In late game, try to move as a team with your friends, and if there is an empty lane and creeps is coming to your tower/base, farms there. Your part here become more significant to the win/lose of the game. You are the main damage dealer here, you have high damage and attack speed.
In the teamfight, you must shelter behind your friends and attacks enemy from far range.
ITEMS
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? You don't have an escaping skills, so this item provide one. This item will give you invisibility when activated. Very Good to keep you alive in certain situation like when you are ganked, or when you on low hp after a teamfight.
3. Helm of the Dominator and upgrade it into Satanic Later
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
This is an alternative item for Drow Ranger. If you attack with lifesteal, you don't get Frost Attack, so you must cast frost attack if there is an enemy trying to escape. This items gives you Damage and the most important: lifesteal. With lifesteal you can survive in a tough teamfight.
This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage.
4. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Drow Ranger's given name is Traxex-a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people. After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers. Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy's heart.
INTRODUCTION
Drow Ranger is a hero that has the highest damage and attack speed for Ranged heroes. You will kill enemies easily wih just a few hits with this hero. You will outdamage emeies with this hero. The rule for this hero is simple, just right click the enemy one by one.
PROS | CONS |
Very high damage | Squishy |
A nice attack range | Have no escape mechanism without buying escaping items |
Have a good aoe Silence | |
Have a decent slower | |
Have a nice global "ranged damage" booster |
Ranged - Carry
STATS
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 473 | 978 | 1,719 | SIGHT RANGE | 1800 / 1700 |
MANA | 195 | 450 | 892 | ATTACK RANGE | 625 |
DAMAGE | 44-55 | 71-82 | 110-121 | MISSILE SPEED | 1250 |
ARMOR | 1 | 4 | 10 |
ABILITIES
1. Frost Arrows
Adds a freezing effect to Drow's attacks, slowing enemy movement. Lasts 1.5 seconds on Heroes, and 7 seconds on creeps. Frost Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
MANA COST: 12 / 12 / 12 / 12 | COOLDOWN: 0.0 |
ABILITY: AUTO-CAST, TARGET UNIT | AFFECTS: ENEMY HEROES |
DAMAGE: 0 / 0 / 0 / 0 | MOVE SPEED: 11% / 24% / 37% / 60% |
Decent skill to make your enemy move so slow so that you can hits him easily, he will hard to escape. Or if your opponent decided to fight you back, he will walk slow to you so he will receive more damge from you. This is also an orb effect, so you can't use this skill and orb effects like lifesteal or mana burn together.
Stops all enemy units in a target area from casting spells.
MANA COST: 90 / 90 / 90 / 90 | COOLDOWN: 13.0 |
ABILITY: TARGET POINT | DAMAGE: 0 / 0 / 0 / 0 |
RADIUS: 300 | DURATION: 3 / 4 / 5 / 6 |
Your defensive spells. This skill makes your opponent in AoE of skill skill cannot use their spells. Because the area of this skill is relative small, you must be careful to use it.
3. Precision Aura
Adds bonus damage to the physical attack of allied ranged units on the map based on a percentage of Drow's agility. When toggled on, affects creeps as well.
3. Precision Aura
Adds bonus damage to the physical attack of allied ranged units on the map based on a percentage of Drow's agility. When toggled on, affects creeps as well.
ABILITY: NO TARGET, AURA, TOGGLE | RANGE DAMAGE BONUS: 14% /18% /22% / 26% |
AFFECTS: ALLIES |
With this skill maxed, you will need just few hits to kill one enemy.
4. Marksmanship
Drow's experiences in battle improve her accuracy and effectiveness in combat, providing a passive bonus to Agility. Grants double the bonus if there are no nearby enemy heroes within a 400 AoE.
ABILITY: PASSIVE | BONUS AGILITY: 20 / 30 / 40 |
This ability will make you can kill enemies easily. This skill also helps you farms faster because its additional damage.
SKILLBUILD
Level 1: Silence
Level 2: Precision Aura
Level 3: Precision Aura
Level 4: Frost Arrows
Level 5: Precision Aura
Level 6: Markmanship
Level 7: Precision Aura
Level 8: Silence
Level 9 : Frost Arrows
Level 10:Silence
Level 11: Markmanship
Level 12: Frost Arrows
Level 13: Silence
Level 14: Mana Break
Level 15: Frost Arrows
Level 16: Markmanship
Level 17-25: Stats
Why Silence first? To avoid firstblood from enemies. You need defense.
Why Precision Aura maxed first? To harass enemies and to makes you easier to lasthits
Why Frost Arrows and Silence maxed in middlegame? In this state of the game, there will be lots of teamfights and ganks, so you need silence to makes opponents cannot use their spells and you also needs frost arrows to make you can chase opponents.
STRATEGY
Early Game
You must last hits every creeps. You must try to last hits precisely. Your skill Precision Aura will add damages to makes you easier to last hits. If there is a chance, you need to harass enemies in your lane once in a while. you have high damage, remember that. And if somebody wants to kill you, you must run, you are squishy, and you must defense with Silence to make opponents can't use their skill.
Mid Game
You must continue your farm here.You must continue your farm until you have nice items in your pocket. Beware of ganks from the invisible spot, wards will helps. If there is a teamfight, you are not must to participate, but if you participate it will be good too. Your part in teamfight is to Silence enemy in early teamfights, and right click enemies one-by-one. And if there is an enemy who trying to escape, you can use Frost Arrows to helps you chase him.
Late Game
In late game, try to move as a team with your friends, and if there is an empty lane and creeps is coming to your tower/base, farms there. Your part here become more significant to the win/lose of the game. You are the main damage dealer here, you have high damage and attack speed.
In the teamfight, you must shelter behind your friends and attacks enemy from far range.
ITEMS
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
3. Helm of the Dominator and upgrade it into Satanic Later
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Active: Dominate - Take control of a non-hero, non-ancient target unit. Passive: Lifesteal - Gives lifesteal on attacks. Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage + 5 Armor LIFESTEAL: 15% Manacost: 75 Cooldown: 60 |
This item also gives you the ability to dominate creeps, I recommend you to dominate Alpha Wolf to increase your damage.
4. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Best Partner
1. Faceless Void
Faceless Void will provide a perfect setup for you. He has an ultimate which will lock down enemies in an area so you can right clik them conveniently.
2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
Damage Aura Combo:
3. Vengeful Spirit, Luna Moonfang
Venge or/and Luna have +damage aura, and if combined with your precision aura, it will gives massives damage aura for the whole team.2. Shadow Shaman
Shadow shaman is a very good supportive hero. he have 2 disables, 3 with wards trap (lock someone inside his wards). A perfect partner for you.
Damage Aura Combo:
3. Vengeful Spirit, Luna Moonfang
By : Unknown