Dota 2 - Sandking Build Guide
0
BIO
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
INTRODUCTION
Sandking is a decent initiator and a ganker hero that all of his skills is AoE. Sandking is an active ganker with high mobility.
He have a jumping stuns to initiate a teamfight. And more importantly he have a high damage AoE wich is his ultimate. Usually you need a Blink Dagger for this hero for easier and more range initiation.
ROLE
Melee - Initiator - Disabler - Nuker
STATS
ABILITIES
1. Burrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
Crixalis often lies in wait, burrowing under the surface to ambush his adversaries.
Your main ability for ganking purposes. You need this skill to stun the enemies and deal some damages. Very good ability to catach enemies, and makes the enemies get killed by your team. You can combine this ability with a Dagger, the initiation range will be so far. After using this skill you can either use Sand Storm or Epicenter. It is based on the situation and the cooldown.
2. Sand Storm
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste.
Nice skill to harass the enemies and creeps. It does deal a decent damage per second to the enemies. You just need to wait under your Sand Storm and all the enemies who touched it will feel some pain. You are become invisible but your location is obvious because the Sand that comes out near your body. The enemy just need Sentry Wards or Dust to reveal you. Beware!
3. Caustic Finale
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
If you attack an opponent, makes your opponent to blast when he die and deal some damages. A very good skill for farming and harassing. Just hit every creeps 1 time, and wait until the creeps death, and you will gets a nice AoE damage.
4. Epicenter
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.
Many an explorer was lost to the quicksands of the Scintillant Waste.
Your ultimate skill, will deal a high AoE damage to all enemies nearby.
Usually, you need Blink Dagger to position yourself into the middle of teamfight. First you need to channel this skill in the area where no enemies sees you, and after channeling is complete and pulses has already started, blink into the crowds of the enemies and deal tons of damages.
And then you can burrowstrike after you jump. And then you can use Sand Storm after Burrowstrike.
The weakneess is: You need channeling for this skill, and if you receive damage while doing channeling, this skill is cancelled and you must wait its cooldown, Actually you can use Black King Bar before channeling and makes yourself safe from channeling cancellation.
SKILLBUILD
STRATEGIES
Early game
You need to know your part in the game, are you a support? or there is no rule? If you are a support, you do not need to lasthit the creep. You should let your carry to last hits all the creeps. But if there is no rule, you need to lasthits the creeps and also denying.
If your enemy is on a low guard, you can initiate an attack with your Burrowstrike. For example: If there is an enemy who are surrounded by your creeps. And then you can knock him together with your friends.
Or you can defend yourself from a gank using the Burrowstrike either to
1. stun the enemy. or
2. go away from the enemy.
Mid Game
Mid game is the time for ganking. You need to patrol around the map and find an easy target you can kill easily.
You are one of the best ganker in dota. You have the combo Burrowstrike + Epicenter that will deal tons of damahe.
You need to coordinate a gank with your friends, and gank as much as you can.
So if you want to initiate in a gank, what you need to do is:
1. Talk with your teammates about who is the target. You should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit to be invisible from the Ward
b. Prepare a Dust, a Sentry Ward, or a Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Get ready to gank
3. Use Burrowstrike to stun the enemy
4, Cast the Epicenter, this will greatly reduce enemy's HP
5. Use the SandStorm
6. Right click until your target dies
7. if the enemy hasn't die yet, chase the enemy using Burrowstrike and Blink Dagger.
The more your team get kills, the more chance your team will win the match.
You will need Arcane Boots to provide you mana for ganking, this boots also helps to fulfill your teams mana. You also need Blink Dagger for faster mobility and more range for initiation You can Blink-Burrowstrike to initiate a gank, and then use Epicenter to kill the enemies.
Or if there are enemies that pushing your tower, you need to help your friend defending it.
Late Game
Here your main part is to initiate a teamfight. You need Epicenter the most in this stage of the game. You need a Blink Dagger to prepare the Epicenter. You+ your team can wait at the base or in the jungle secretly if the enemies are trying to push your base. You should cast epicenter in the fog of war and then jump using Blink Dagger and moves the pulse into the enemy's concentration, thats how you should started a teamfight. After epicenter, you need to Burrowstrike and then cast Sandstorm, and with the helps of your team I believe your team shold be OWNING.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
3. Aghanim Scepter,
Why Aghanim's Scepter? Make an initiator more stronger because your ultimate skill damage will increase. Increase the chance of winning a teamfight.
4. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It makes you can channel your ultimate without afraid of getting cancelled. It also gives you survivability in a teamfight because you will get magic immunity during teamfight.
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
(Example: Magine, Void, Luna)
The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.
INTRODUCTION
Sandking is a decent initiator and a ganker hero that all of his skills is AoE. Sandking is an active ganker with high mobility.
He have a jumping stuns to initiate a teamfight. And more importantly he have a high damage AoE wich is his ultimate. Usually you need a Blink Dagger for this hero for easier and more range initiation.
| PROS | CONS |
| Have a decent stun to initiate a teamfight | Low mana pool |
| Have a decent ultimate with the high AoE damages | Slow attack speed |
| Have an all AoE abilities | Need a perfect timing for using his Epicenter |
| Sandstorm deal a decnt AoE damage | Not so good at tanking |
Melee - Initiator - Disabler - Nuker
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 1,184 | 2,058 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 536 | 1,030 | ATTACK RANGE | 128 |
| DAMAGE | 43-59 | 79-95 | 125-141 | MISSILE SPEED | N/A |
| ARMOR | 3 | 7 | 13 |
ABILITIES
1. Burrowstrike
Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.
| MANA COST: 110 / 120 / 130 / 140 | COOLDOWN: 11.0 |
| ABILITY: TARGET UNIT, TARGET POINT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 160 / 220 / 280 |
| STUN DURATION: 2.17 | RANGE: 350 / 450 / 550 / 650 |
Your main ability for ganking purposes. You need this skill to stun the enemies and deal some damages. Very good ability to catach enemies, and makes the enemies get killed by your team. You can combine this ability with a Dagger, the initiation range will be so far. After using this skill you can either use Sand Storm or Epicenter. It is based on the situation and the cooldown.
2. Sand Storm
CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.
| MANA COST: 60 / 50 / 40 / 30 | COOLDOWN: 40.0 / 30.0 / 20.0 / 10.0 |
| ABILITY: NO TARGET, CHANNELED | DAMAGE: MAGICAL |
| DAMAGE: 20 / 40 / 60 / 80 | INVISIBILITY DELAY: 0.3 / 0.6 / 0.9 / 1.5 |
| RADIUS: 275 / 325 / 375 / 525 |
Nice skill to harass the enemies and creeps. It does deal a decent damage per second to the enemies. You just need to wait under your Sand Storm and all the enemies who touched it will feel some pain. You are become invisible but your location is obvious because the Sand that comes out near your body. The enemy just need Sentry Wards or Dust to reveal you. Beware!
3. Caustic Finale
Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
| ABILITY: PASSIVE | DAMAGE: 90 / 130 / 170 / 220 |
| DAMAGE: MAGICAL | RADIUS: 400 |
If you attack an opponent, makes your opponent to blast when he die and deal some damages. A very good skill for farming and harassing. Just hit every creeps 1 time, and wait until the creeps death, and you will gets a nice AoE damage.
4. Epicenter
CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.
| MANA COST: 175 / 250 / 325 | COOLDOWN: 140.0 / 120.0 / 100.0 |
| ABILITY: NO TARGET, CHANNELED | DAMAGE: MAGICAL |
| PULSES: 6 / 8 / 10 | DAMAGE PER PULSE: 110 / 110 / 110 |
| SLOW: 30% / 30% / 30% | SCEPTER PULSES: 8 / 10 / 12 |
| SCEPTER COOLDOWN: 120 / 100 / 80 |
Your ultimate skill, will deal a high AoE damage to all enemies nearby.
Usually, you need Blink Dagger to position yourself into the middle of teamfight. First you need to channel this skill in the area where no enemies sees you, and after channeling is complete and pulses has already started, blink into the crowds of the enemies and deal tons of damages.
And then you can burrowstrike after you jump. And then you can use Sand Storm after Burrowstrike.
The weakneess is: You need channeling for this skill, and if you receive damage while doing channeling, this skill is cancelled and you must wait its cooldown, Actually you can use Black King Bar before channeling and makes yourself safe from channeling cancellation.
SKILLBUILD
Level 1: Burrowstrike
Level 2: Sand Storm
Level 3: Burrowstrike
Level 4: Sand Storm
Level 5: Burrowstrike
Level 6: Epicenter
Level 7: Burrowstrike
Level 8: Sand Storm
Level 9 : Sand Storm
Level 10: Caustic Finale
Level 11: Epicenter
Level 12: Caustic Finale
Level 13: Caustic Finale
Level 14: Caustic Finale
Level 15: Stat
Level 16: Epicenter
Level 17-25: Stats
Level 2: Sand Storm
Level 3: Burrowstrike
Level 4: Sand Storm
Level 5: Burrowstrike
Level 6: Epicenter
Level 7: Burrowstrike
Level 8: Sand Storm
Level 9 : Sand Storm
Level 10: Caustic Finale
Level 11: Epicenter
Level 12: Caustic Finale
Level 13: Caustic Finale
Level 14: Caustic Finale
Level 15: Stat
Level 16: Epicenter
Level 17-25: Stats
Why Burrowstrike should be maxed first? This is your main skill, you need it to stun your enemies to start the gank or a teamfight. You also can use this skill for defensive purpuse so that you can save lifes.
Why Sandstorm maxed second? To helps you with some damage per second after you initiate a teamfight, this also can provide invisibility to protect yourself against enemy.
STRATEGIES
Early game
You need to know your part in the game, are you a support? or there is no rule? If you are a support, you do not need to lasthit the creep. You should let your carry to last hits all the creeps. But if there is no rule, you need to lasthits the creeps and also denying.
If your enemy is on a low guard, you can initiate an attack with your Burrowstrike. For example: If there is an enemy who are surrounded by your creeps. And then you can knock him together with your friends.
Or you can defend yourself from a gank using the Burrowstrike either to
1. stun the enemy. or
2. go away from the enemy.
Mid Game
Mid game is the time for ganking. You need to patrol around the map and find an easy target you can kill easily.
You are one of the best ganker in dota. You have the combo Burrowstrike + Epicenter that will deal tons of damahe.
You need to coordinate a gank with your friends, and gank as much as you can.
So if you want to initiate in a gank, what you need to do is:
1. Talk with your teammates about who is the target. You should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit to be invisible from the Ward
b. Prepare a Dust, a Sentry Ward, or a Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Get ready to gank
3. Use Burrowstrike to stun the enemy
4, Cast the Epicenter, this will greatly reduce enemy's HP
5. Use the SandStorm
6. Right click until your target dies
7. if the enemy hasn't die yet, chase the enemy using Burrowstrike and Blink Dagger.
The more your team get kills, the more chance your team will win the match.
You will need Arcane Boots to provide you mana for ganking, this boots also helps to fulfill your teams mana. You also need Blink Dagger for faster mobility and more range for initiation You can Blink-Burrowstrike to initiate a gank, and then use Epicenter to kill the enemies.
Or if there are enemies that pushing your tower, you need to help your friend defending it.
Late Game
Here your main part is to initiate a teamfight. You need Epicenter the most in this stage of the game. You need a Blink Dagger to prepare the Epicenter. You+ your team can wait at the base or in the jungle secretly if the enemies are trying to push your base. You should cast epicenter in the fog of war and then jump using Blink Dagger and moves the pulse into the enemy's concentration, thats how you should started a teamfight. After epicenter, you need to Burrowstrike and then cast Sandstorm, and with the helps of your team I believe your team shold be OWNING.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills. And also you can helps team to fulfill their mana.
2. Dagger
Cost: 2150
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for Sandking for initiating purpose.
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
6. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
By : Unknown
Dota 2 - Vengeful Spirit Build Guide
0
BIO
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
INTRODUCTION
Vengeful spirit is a supportive hero. She can helps team with her stun, swap, +damage and -armor. All of her abilities are supportive.
As a utility hero she have the job to buy wards and also courier. As an initiator she has the job to initiate a teamfight. That is to kidnap 1 hero and make that hero die before the teamfight start and make teamfight become a 4 vs 5.
You can be a life saver using your Swap to save all the friends whose in danger.
ROLE
Ranged - Support - Disabler - Lane Support - Initiator
STATS
ABILITIES
1. Magic Missile
Fires a magic missile at an enemy unit, stunning and dealing damage.
A simple Skywrath technique, the magic missile is Shendel's primary tool for vengeance.
Magic missile is your main ability. This ability will stunning a single enemy with a decent damage.
Beware of Linken Sphere or Black King Bar that can block this spell. This spelll is needed for any condition of a game.
1. You need this to initiate a teamfight. You can use nether swap first and then stun the enemy after that.
2. You need this for ganking. You can come from the jungle and then surprise the enemy with your stun and swap him to make your friend easier to attack.
2. Wave of Terror
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
Shendel's haunting voice hints at her approaching vindication.
This ability will reduce enemy's armor. You must cast this ability before a teamfight. With the minus armor, enemy becoming vulnerable.
This is also useful to remove fog of war. You need it to detect where the enemys are.
Or if there are enemy who below 75 HP and tried to run, you can use this skill to last hit him.
3. Vengeance Aura
Vengeful Spirit's presence increases nearby friendly units' physical damage.
Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat.
An aura that gives damage to all allies in the screen. This will really helps in a teamfight. Your DPS-er will get his damage +36%. It will makes your team's cummulative DPS will be higher thatn the enemy and makes teamfight easier. Also can helps you for faster farming and easier last hitting one arly game.
4. Nether Swap
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts chaneling abilities on the target. Upgradable by Aghanim's Scepter.
Martyrdom is a small price to pay for vengeance.
Your initiating ability. You need to kidnap 1 of the enemy and beat him before the teamfight start. So the teamfight will be 4 vs 5.
After swapping, you need to stun your target immediately so that your friends can easily knock him down. Higher level of this skill will makes it easier to use because it will makes you can cast this skill from far away from enemies. And with Aghanim Scepter, this skill will be spammable and makes it more useful when you need it anytime, maybe 2-3 times in a long teamfight.
Nether swap is also can be used to save your friends from death. You need to swap yourself with your friend who is being chased and save him immediately.
SKILLBUILD
STRATEGIES
Early game
As a utility hero, you may need to buy courier and also wards. Don't worry about your gold become less and you won't be able to buy the luxury item because you don't need that much golds to become useful for your team.
Usually, you are become a lane support so you need to protect your partner from any harm that can happen in your lane. If they trying to kill your partner, you should stun the enemy immediately.
Beware of enemy's attempt to gank your team. If someone is missing, you need to be careful by retreat to your tower immediately.
You can also use Wave of terror to reveal the fogged maps and reveal if there is an enemy hiding in the fog.
Mid Game
You are one of the best ganker in dota. You have the combo Swap + Stun that will restrict the movement of the enemy. Swap + stun makes your team get the posititonal advantage over the enemy. It will be difficult for your opponent.
You need to coordinate a gank with your friends, and gank as much as you can. The more your team get the kills, the more chance your team will win the match.
So if you want to initiate in a gank, what you need to do is:
1. Talk with your teammates about who is the target. You should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit to be invisible from the Ward
b. Prepare a Dust, a Sentry Ward, or a Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Get ready to gank
3. Use Swap
4, Use Stun
5. Use he Wave of Terror
6. Right click until your target dies
Late Game
In late game, your part is initiating a teamfight. You need to use Nether Swap to 1 of the enemy. And then you must Stun him using Magic Missile. After that all your friends can easily kill that 1 person and dominate the teamfight. It will be a big advantages if you can do this perfectly and make a 5 vs 4 teamfight to happen. 1 person does really matter in a teamfight in the late game. And if you can eliminate 1 person it will increase your team's chance to win the lategame teamfight that leads to winning the game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Know your role as a support
You usually become a support for your team, so you need to buy the Supportive items for your team.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? You can use Power Threads STR that makes you become more tanky. This boots is also adds some attack speed to boost your right click.
You can change between STR, AGI, or INT for what you need. INT Power Threads will be needed if you have insufficient mana for a skill and you just need about 20-30 more mana.
2. Aghanim Scepter,
Why Aghanim's Scepter? Reduce the cooldown of your ultimate Nether Swap, the cooldown become 10 seconds. Nether Swap become spammable and come in handy in every teamfight.
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
Even the most contented Skywrath is an ill-tempered creature, naturally inclined to seek revenge for the slightest insult. But Vengeful Spirit is the essence of vengeance. Once a proud and savage Skywrath scion, Shendelzare was first in succession for the Ghastly Eyrie until a sister's treachery robbed her of her birthright. Snared in an assassin's net, Shendelzare tore free only at the cost of her wings, limping away in the ultimate humiliation: On foot. With her wings broken, she knew the Skywrath would never accept her as ruler; and in the highest roost of the Eyrie, inaccessible except by winged flight, her sister was untouchable. Unwilling to live as a flightless cripple, and desiring revenge far more than earthly power, the fallen princess drove a bargain with the goddess Scree'auk: She surrendered her broken body for an imperishable form of spirit energy, driven by vengeance, capable of doing great damage in the material plane. She may spend eternity flightless, but she will have her revenge.
INTRODUCTION
Vengeful spirit is a supportive hero. She can helps team with her stun, swap, +damage and -armor. All of her abilities are supportive.
As a utility hero she have the job to buy wards and also courier. As an initiator she has the job to initiate a teamfight. That is to kidnap 1 hero and make that hero die before the teamfight start and make teamfight become a 4 vs 5.
You can be a life saver using your Swap to save all the friends whose in danger.
| PROS | CONS |
| A decent initiator with Swap + Stun | Squishy |
| A nice damage booster with her Vengeance Aura | Low mana pool |
| Wave of Terror is a great armor reducer for all enemy. | Need a nice timing for her ultimate |
| Wave of Terror can reveal a fogged area | Can't buy a dagger (Restricted by Icefrog) |
| Can save ally using the Nether Swap |
Ranged - Support - Disabler - Lane Support - Initiator
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 454 | 1,066 | 1,883 | SIGHT RANGE | 1800 / 800 |
| MANA | 195 | 514 | 1,001 | ATTACK RANGE | 400 |
| DAMAGE | 39-53 | 78-92 | 126-140 | MISSILE SPEED | 1500 |
| ARMOR | 4 | 9 | 16 |
ABILITIES
1. Magic Missile
Fires a magic missile at an enemy unit, stunning and dealing damage.
| MANA COST: 110 / 120 / 130 / 140 | COOLDOWN: 10.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 175 / 250 / 325 |
| DURATION: 1.45 / 1.55 / 1.65 / 1.75 |
Magic missile is your main ability. This ability will stunning a single enemy with a decent damage.
Beware of Linken Sphere or Black King Bar that can block this spell. This spelll is needed for any condition of a game.
1. You need this to initiate a teamfight. You can use nether swap first and then stun the enemy after that.
2. You need this for ganking. You can come from the jungle and then surprise the enemy with your stun and swap him to make your friend easier to attack.
2. Wave of Terror
Vengeful Spirit lets loose a wicked cry, weakening the armor of enemies and giving vision of the path.
| MANA COST: 40 / 40 / 40 / 40 | COOLDOWN: 15.0 |
| ABILITY: TARGET POINT | DAMAGE: HP REMOVAL |
| DAMAGE: 18.75 / 37.5 / 56.25 / 75 | ARMOR REDUCTION: 2 / 3 / 4 / 5 |
| VISION DURATION: 3 / 3 / 3 / 3 | DEBUFF DURATION: 20 / 20 / 20 / 20 |
This ability will reduce enemy's armor. You must cast this ability before a teamfight. With the minus armor, enemy becoming vulnerable.
This is also useful to remove fog of war. You need it to detect where the enemys are.
Or if there are enemy who below 75 HP and tried to run, you can use this skill to last hit him.
3. Vengeance Aura
Vengeful Spirit's presence increases nearby friendly units' physical damage.
| ABILITY: PASSIVE, AURA | AFFECTS: ALLIES |
| RADIUS: 900 | DAMAGE BONUS: 12% / 20% / 28% / 36% |
An aura that gives damage to all allies in the screen. This will really helps in a teamfight. Your DPS-er will get his damage +36%. It will makes your team's cummulative DPS will be higher thatn the enemy and makes teamfight easier. Also can helps you for faster farming and easier last hitting one arly game.
4. Nether Swap
Instantaneously swaps positions with a target Hero, friend or enemy. Nether Swap interrupts chaneling abilities on the target. Upgradable by Aghanim's Scepter.
| MANA COST: 100 / 150 / 200 | COOLDOWN: 45.0 |
| ABILITY: TARGET UNIT | RANGE: 600 / 900 / 1200 |
| SCEPTER COOLDOWN: 10 / 10 / 10 |
Your initiating ability. You need to kidnap 1 of the enemy and beat him before the teamfight start. So the teamfight will be 4 vs 5.
After swapping, you need to stun your target immediately so that your friends can easily knock him down. Higher level of this skill will makes it easier to use because it will makes you can cast this skill from far away from enemies. And with Aghanim Scepter, this skill will be spammable and makes it more useful when you need it anytime, maybe 2-3 times in a long teamfight.
Nether swap is also can be used to save your friends from death. You need to swap yourself with your friend who is being chased and save him immediately.
SKILLBUILD
Level 1: Magic Missile
Level 2: Vengeance Aura
Level 3: Magic Missile
Level 4: Wave of Terror
Level 5: Magic Missile
Level 6: Nether Swap
Level 7: Magic Missile
Level 8: Wave of Terror
Level 9 : Wave of Terror
Level 10: Wave of Terror
Level 11: Nether Swap
Level 12: Vengeance Aura
Level 13: Vengeance Aura
Level 14: Vengeance Aura
Level 15: Stat
Level 16: Nether Swap
Level 17-25: Stats
Level 2: Vengeance Aura
Level 3: Magic Missile
Level 4: Wave of Terror
Level 5: Magic Missile
Level 6: Nether Swap
Level 7: Magic Missile
Level 8: Wave of Terror
Level 9 : Wave of Terror
Level 10: Wave of Terror
Level 11: Nether Swap
Level 12: Vengeance Aura
Level 13: Vengeance Aura
Level 14: Vengeance Aura
Level 15: Stat
Level 16: Nether Swap
Level 17-25: Stats
Why Magic Missile should be maxed first? This is your main skill, you need it to stun your enemy to start the teamfight. You also can use this skill for defensive purpuse so that you can save a life.
Why you take 1 Lv of Vengeance aura in Lv 2? To helps you and partner in lane for easier last hits and harassing.
Why Wave of Terror should be maxed before Vengeance Aura? -Armor will be very useful for ganking in the early-mid game. The armor reduction will make the enemy become so much more squishy.
And +Damage aura will be reching its maximum potential in late game because everyone will have their damage maxed. And +36 % will be a big difference in late game. So Wave of Terror first, and Vengeance Aura after that.
Why Wave of Terror should be maxed before Vengeance Aura? -Armor will be very useful for ganking in the early-mid game. The armor reduction will make the enemy become so much more squishy.
And +Damage aura will be reching its maximum potential in late game because everyone will have their damage maxed. And +36 % will be a big difference in late game. So Wave of Terror first, and Vengeance Aura after that.
STRATEGIES
Early game
As a utility hero, you may need to buy courier and also wards. Don't worry about your gold become less and you won't be able to buy the luxury item because you don't need that much golds to become useful for your team.
Usually, you are become a lane support so you need to protect your partner from any harm that can happen in your lane. If they trying to kill your partner, you should stun the enemy immediately.
Beware of enemy's attempt to gank your team. If someone is missing, you need to be careful by retreat to your tower immediately.
You can also use Wave of terror to reveal the fogged maps and reveal if there is an enemy hiding in the fog.
Mid Game
You are one of the best ganker in dota. You have the combo Swap + Stun that will restrict the movement of the enemy. Swap + stun makes your team get the posititonal advantage over the enemy. It will be difficult for your opponent.
You need to coordinate a gank with your friends, and gank as much as you can. The more your team get the kills, the more chance your team will win the match.
So if you want to initiate in a gank, what you need to do is:
1. Talk with your teammates about who is the target. You should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit to be invisible from the Ward
b. Prepare a Dust, a Sentry Ward, or a Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
Get ready to gank
3. Use Swap
4, Use Stun
5. Use he Wave of Terror
6. Right click until your target dies
Late Game
In late game, your part is initiating a teamfight. You need to use Nether Swap to 1 of the enemy. And then you must Stun him using Magic Missile. After that all your friends can easily kill that 1 person and dominate the teamfight. It will be a big advantages if you can do this perfectly and make a 5 vs 4 teamfight to happen. 1 person does really matter in a teamfight in the late game. And if you can eliminate 1 person it will increase your team's chance to win the lategame teamfight that leads to winning the game.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Know your role as a support
You usually become a support for your team, so you need to buy the Supportive items for your team.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
You can change between STR, AGI, or INT for what you need. INT Power Threads will be needed if you have insufficient mana for a skill and you just need about 20-30 more mana.
2. Aghanim Scepter,
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Shadow Blade
Total cost: 3000
Recipe: Shadow Amulet + Claymore
Why Shadow Blade? The strategy is: You swap-stun the enemy, and you are alomst 100% will be targetted by enemies arorund you, so you will use Shadow Blade immediately and makes yourself invisible and then escape. Also very good to keep you alive in certain situation like ganking, or when you are on low hp.
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. This items provide you with a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. Very useful after you Swap + Stun the enemy. Also makes you get additional damages from your clones.
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. With this item, you are officially become a carry for your team. Buy this if you have lots of money.
GOOD ALLIES
1. Earthshaker
He have fissure to separate 1 enemies from all his friends, and that's your chance to swap - stun that 1 enemy, and kill your target to make a teamfight become a 4 vs 5 teamfight.
2. Pudge
Pudge is your BFF (Best Friend Forever). You and Pudge can save each other using Nether Swap and Meathook.
BAD ENEMIES
1. Silencer
With the presence of this hero, you cant use Swap + Stun combo to enemies.
Total cost: 3000
Recipe: Shadow Amulet + Claymore
| Active: Shadow Walk - Makes you invisible until the duration ends, or until you attack or cast a spell. While Shadow Walk is active, you move 20% faster and can move through units. If attacking to break the invisibility, you gain 150 bonus damage on that attack. Lasts 12 seconds. + 30 Damage + 30 Attack Speed Manacost: 75 Cooldown: 18 |
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. With this item, you are officially become a carry for your team. Buy this if you have lots of money.
GOOD ALLIES
1. Earthshaker
He have fissure to separate 1 enemies from all his friends, and that's your chance to swap - stun that 1 enemy, and kill your target to make a teamfight become a 4 vs 5 teamfight.
2. Pudge
Pudge is your BFF (Best Friend Forever). You and Pudge can save each other using Nether Swap and Meathook.
BAD ENEMIES
1. Silencer
With the presence of this hero, you cant use Swap + Stun combo to enemies.
By : Unknown
Dota 2 - Centaur Build Guide
0
BIO
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
INTRODUCTION
Centaur is a hero that have high STR and HP to tank all enemy's damage. Be the first who comes to every teamfights! You are a teamfights initiator. You have the AoE stun that makes you can start a teamfight.
We recommend you to buy tanker items like tarrasque or Blademail. Your part is to be the first to start a teamfight, you need to stun your enemy so that your friends can deal the damages to kill all the enemies.
ROLE
Melee - Durable - Disabler - Initiator
STATS
ABILITIES
1. Hoof Stomp
Slams the ground, stunning and damaging nearby enemy units.
Your main ability as a teamfight initiator. You will get every enemy around you to be stunned so your teams can attack them. You need to place yourself beside your opponent, so you may need initiator item like Dagger, Shadow Blade, or you can use your ultimate skill Stampede.
2. Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
Your ability that have high damage to a target. This ability will also hurts you. But, because you almost 100% will have more HP that your opponent, it will be no problem. Very good to lasthit enemy heroes.
3. Return
Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
Very good ability to defend yourself against carries who will hurts you with their physical attacks. It will deal more damage in the late game because of your high STR. Carry that right clicks you in late game, can die because of this skill. Your attacker will not feel it, but suddenly they will be in a low condition or if you're lucky he will death.
4. Stampede
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stun enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
RUMBLERUMBLERUMBLE
Makes yourself and all of your teammates to move so fast in 3.75 second and can move through untits, and stunning and damaging the enemies. Very good ability to initiate a teamfight. With the bonus movement speed, your team can catch opponents easily and then stun them and makes teamfight to your teams favor.You also can use this ability on surprise gank from the jungle, and stun all the enemies you move through. After using this ability, you better use Hoofstomp to make the stun duration become longer, and the enemies can't do anything.
SKILLBUILD
It's said that a centaur's road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.
Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.
INTRODUCTION
Centaur is a hero that have high STR and HP to tank all enemy's damage. Be the first who comes to every teamfights! You are a teamfights initiator. You have the AoE stun that makes you can start a teamfight.
We recommend you to buy tanker items like tarrasque or Blademail. Your part is to be the first to start a teamfight, you need to stun your enemy so that your friends can deal the damages to kill all the enemies.
| PROS | CONS |
| Have a high survivability | Slow attack speed |
| Can stun the enemies to initiate a teamfight | Low mana pool |
| Can increase allies movement speed in a global range | His Double Edge is also damaging himself |
| Double Edge damage is so high for a non-ultimate |
Melee - Durable - Disabler - Initiator
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 587 | 1,598 | 2,700 | SIGHT RANGE | 1800 / 800 |
| MANA | 195 | 486 | 954 | ATTACK RANGE | 128 |
| DAMAGE | 55-57 | 108-110 | 166-168 | MISSILE SPEED | N/A |
| ARMOR | 3 | 7 | 13 |
ABILITIES
1. Hoof Stomp
Slams the ground, stunning and damaging nearby enemy units.
| MANA COST: 85 / 100 / 115 / 130 | COOLDOWN: 13.0 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 315 | STUN DURATION 2 / 2.25 / 2.5 / 2.75 |
| STOMP DAMAGE: 100 / 150 / 200 / 250 |
2. Double Edge
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Centaur cannot die from Double Edge.
| MANA COST: 0 / 0 / 0 / 0 | COOLDOWN: 8.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 175 / 250 / 325 / 400 |
3. Return
Centaur immediately counters every attack, damaging the attacker based on a percentage of Centaur's strength.
| ABILITY: PASSIVE | DAMAGE: PHYSICAL |
| DAMAGE: 16 / 18 / 20 / 22 | STRENGTH BONUS DAMAGE: 26% / 34% / 42% / 50% |
4. Stampede
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stun enemy units they tread upon. Each enemy can be trampled once and takes damage based on the Warrunner's strength.
| MANA COST: 80 | COOLDOWN: 120.0 / 90.0 / 60.0 |
| ABILITY: NO TARGET | CHARGE DURATION: 3.75 |
| STRENGTH MULTIPLIER DAMAGE: 1 / 2 / 3 | STUN DURATION: 1.25 / 1.25 / 1.25 |
Makes yourself and all of your teammates to move so fast in 3.75 second and can move through untits, and stunning and damaging the enemies. Very good ability to initiate a teamfight. With the bonus movement speed, your team can catch opponents easily and then stun them and makes teamfight to your teams favor.You also can use this ability on surprise gank from the jungle, and stun all the enemies you move through. After using this ability, you better use Hoofstomp to make the stun duration become longer, and the enemies can't do anything.
SKILLBUILD
Level 1: Hoof Stomp
Level 2: Double Edge
Level 3: Hoof Stomp
Level 4: Return
Level 5: Hoof Stomp
Level 6: Stampede
Level 7: Hoof Stomp
Level 8: Double Edge
Level 9 : Double Edge
Level 10: Double Edge
Level 11: Stampede
Level 12: Return
Level 13: Return
Level 14: Return
Level 15: Stat
Level 16: Stampede
Level 17-25: Stats
Level 2: Double Edge
Level 3: Hoof Stomp
Level 4: Return
Level 5: Hoof Stomp
Level 6: Stampede
Level 7: Hoof Stomp
Level 8: Double Edge
Level 9 : Double Edge
Level 10: Double Edge
Level 11: Stampede
Level 12: Return
Level 13: Return
Level 14: Return
Level 15: Stat
Level 16: Stampede
Level 17-25: Stats
Why Hoof Stomp should be maxed first? This is your main ability, you need to stun your enemy to start the teamfight. You also can use this skill for defensive purpuse so that you can save lifes.
Why Double Edge before Return? You need nukes in early games. Nukes will rech its maximum potential in early game where enemy's HP is still low. And return will rech its maximum potential in late game when your strength is already high, so no need to take Return in early game. One level of Return is enough for early game.
STRATEGIES
Early game
If your partner in line is not a carry, or if he is stupid, then you need to try to lasthit the creeps. You need gold too. If you feel need to kill the enemy, then, go to them and use Hoofstomp to them and then Double Edge and right click while your partner also use his skills.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Mid game is the time for ganking and finding weak opponent to kill. You need to see the minimap and find the alone opponent. So you can surprise gank him from the jungle.
Ask your friend to gank together with you. In the gank, you need to focus fire on one target. So communicate it with your friend. Choose the easiest target to start with.
You may also needs dust to reveal some invisible hero like rikimaru or Nyx.
After you come out of the jungle, immediately use Stampede and go Hoofstomp to stun the enemy, and then double edge and right click, your friends should also use his skills after the enemys is stunned. You should dominate the mid game that will means easier late game and more chance to win the teamfight.
Late Game
Your part is still the same, taht is to initiate the teamfight. You need to Stampede so that you and your teammate get attack speed to bump into the enemies so the enemies can be stunned before the teamfight. And then you should Hoofstomp to stun the enemies for longer time. And then use double edge after it, and if you have Blade mail use that too. Here in late game, I believe that your STR is already very high so you can tank damages and return some damages to hurts the enemy itself.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? You can use Power Threads STR to makes you more tanky and deal more damage with Return. This boots also adds some attack speed to help you right click the enemy.
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
INT Power Threads will be needed if you have insufficient mana for 1 ability and you just need about 20-30 more mana.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Centaur. Really helps in a teamfight against some physical attacks.
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
4. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Bonus STR and HP makes you a super tank. Makes you can braved all obstacles that hurdles in your way. And the STR also gives you more Return damage for countering the physical attacks. In a very late game, you can sell Vanguard and change it into more Tarrasque.
GOOD ALLIES
2. Carries
(Example: Magine, Naga Siren, Luna)
Ask your friend to gank together with you. In the gank, you need to focus fire on one target. So communicate it with your friend. Choose the easiest target to start with.
You may also needs dust to reveal some invisible hero like rikimaru or Nyx.
After you come out of the jungle, immediately use Stampede and go Hoofstomp to stun the enemy, and then double edge and right click, your friends should also use his skills after the enemys is stunned. You should dominate the mid game that will means easier late game and more chance to win the teamfight.
Late Game
Your part is still the same, taht is to initiate the teamfight. You need to Stampede so that you and your teammate get attack speed to bump into the enemies so the enemies can be stunned before the teamfight. And then you should Hoofstomp to stun the enemies for longer time. And then use double edge after it, and if you have Blade mail use that too. Here in late game, I believe that your STR is already very high so you can tank damages and return some damages to hurts the enemy itself.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
INT Power Threads will be needed if you have insufficient mana for 1 ability and you just need about 20-30 more mana.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
5. Multiple Heart of Tarrasque
Total cost: 5500Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Enigma
After you initiate a temfight and all the enemies are stunned. He will then blinked in and use Blackhole to catch all of the enemies. A very nice combo in initiating a teamfight.(Example: Magine, Naga Siren, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Naix
Naix will deal more damage the more its enemy HP has. You have a very big HP so it will makes his damage become more painful on attacking you.
2. Huskar & Necrolyte
BAD ENEMIES
1. Naix
Naix will deal more damage the more its enemy HP has. You have a very big HP so it will makes his damage become more painful on attacking you.
2. Huskar & Necrolyte
Huskar ultimate will reduce your HP from full to half
Necrolyte ultimate will reduce yours HP from half to empty
Your mega ultra high Hp will mean nothing to this combo.
By : Unknown

















































