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Dota 2 - Timbesaw Build Guide
0
BIO
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
INTRODUCTION
Rizzrak the goblin shredder is one of the four new heroes that came with 6.73. much like dragonus, he's been a little neglected for some reason, at least compared to legion and xin. this is a shame, because he's really powerful and fun as shit to play. the other guides out on him right now suck dick so i wrote this one, for pubs obviously since he's not even in the -cm pool yet. you're welcome
STATS
ABILITIES
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
Your nuke. Deal damage to area around you. Also make affected enemy to lose some of his/her primary stats. Nice skill to nuke enemies. Also can be good to farm some creeps. Remember that this skill can cut some trees.
2. Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
Jump into a tree and dealing damage in your path. With this skill, you can jumping like a Tarzan and makes you can escape easily. Feel like a Tarzan with this skill.
3. Reactive Armor
Each time Timbersaw is attacked, he gains increased health regen and armor.
When you're attacked, you gain more armor and HP Regen. Makes you a decent tanker. Really helps you to survive on ganks or in teamfights.
4. Chakram
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and spend mana while the blade is out.
Release a spinning Chakram that deal damage to enemies who touch it. This skill can be good to escape because you will slow down enemies that touch this Chakram. Also will deal a decent damage in teamfight. This skill absorbs some mana per second, so watch your mana.
Return Chakram
Returns the Chakram to Timbersaw.
SKILLBUILD
Level 1: Timberchain
Level 2: Whirling Death
Level 3: Whirling Death
Level 4: Timberchain
Level 5: Whirling Death
Level 6: Chakram
Level 7: Whirling Death
Level 8: Timberchain
Level 9 : Timberchain
Level 10: Reactive Armor
Level 11: Chakram
Level 12: Reactive Armor
Level 13: Reactive Armor
Level 14: Reactive Armor
Level 15: Stats
Level 16: Chakram
Level 17-25: Stats
Why take Timberchain for level 1? Well, you need to avoid if there is a firstblood attempt from enemies. Use Timberchain to jump-out.
Why maxed Whirling Death first? This is your biggest nuke, can be use to farm, or to damaging some nearby enemies.
Why maxed Timberchain before Reactive armor? Nukes should be maxed first, thats the rule of DotA. Nuke will deal a nice damage for early-mid game, and will loss it's potential in late game. And Reactive armor will reduce damage from attacks which is useful on mid-late game.
ave to go mid, you might consider taking death over chains, but shredder shouldn't mid (no trees).
STRATEGY
Early Game
If you are not partnering with carry, you can use your time to last hits the creeps. Farm something to make you get some nice items. Use your skills WhirlingDeath and TimberChain once in a while to harass enemies. And if you have the chance, try to get firstblood using those two skills.
Mid Game
You need to start ganking here, in mid game, this is your time to shine. Here you should already have Chakram and start roaming and finding enemy to kill. You can jump freely like a Tarzan using Timberchain, and have some fun using Whirling Death that also can cut some trees. Use Chakram to deal damage more. If you have loss all your mana, retreat is the best choice, you are a very mana dependant hero, mana is everything for you. Remember that Chakram is also a slower skill, with this, you will be easier to escape from enemies. Timberchain and Chakram, a perfect tool for an escape artist, you.
Late Game
What you need in teamfights are: To keep cahainskill all you have. Although your damage isn't painful anymore. You still have slower ability from Chakram that will slow down enemies, and maybe still deal a good damage. Also remember that you have Whirling Death that will reduce enemy' stats. 15% reduction for main stats in a late game can be a pain for your enemy. be sure to cast any items you have during teamfights, maybe item like Shiva, Mekans, or NecroBooks will helps your team.
ITEMBUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Bloodstone
Total Cost:
Recipe: Preserverance + Soul Booster
Bloodstone is very recommended for you because it gives mana and hp regeneration, also makes your hp and mana pool higher. This is the item for the tanky-nuker-dps er like you. Very Recommended.
3. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
Supportive Item you Might Needs
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
Nice Item you Might Needs
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die.
DPS Item you Might Needs
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
GOOD ALLIES
1. Heroes Will Helps You to Land Your Chakram into the Middle of Enemies
(Example: DarkSeer, Puck, Disruptor)
VIDEO SECTION
1. Dota Alan - Timbersaw
Alan plays using his Timbersaw, watch this to see Alan;s skill
2. Yaphets Plays the Shredder
Nice DotA video from Yaphets, the legend of DotA
FANART
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready. With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.
INTRODUCTION
Rizzrak the goblin shredder is one of the four new heroes that came with 6.73. much like dragonus, he's been a little neglected for some reason, at least compared to legion and xin. this is a shame, because he's really powerful and fun as shit to play. the other guides out on him right now suck dick so i wrote this one, for pubs obviously since he's not even in the -cm pool yet. you're welcome
| PROS | CONS |
| An escape artist | Need lots of mana |
| Have some painful skills | Bad in mid laning |
| Can be as hard as rock | Can't attack while using Chakram |
| Low spell cooldown | |
| Fun to use | |
| Can cuts trees |
ROLE
Melee - Durable - Nuker - Escape
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 568 | 1,127 | 1,906 | SIGHT RANGE | 1800 / 800 |
| MANA | 273 | 601 | 1,095 | ATTACK RANGE | 128 |
| DAMAGE | 48-52 | 77-81 | 118-122 | MISSILE SPEED | N/A |
| ARMOR | 0 | 3 | 7 |
ABILITIES
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.
| MANA COST: 70/80/90/100 | COOLDOWN: 8 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| RADIUS: 300 | DAMAGE: 100 / 150 / 200 / 250 |
| STAT LOSS PERCENT: 15% | STAT LOSS DURATION: 7 |
2. Timber Chain
Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.
| MANA COST: 60/70/80/90 | COOLDOWN: 4 |
| ABILITY: NO TARGET | DAMAGE: PURE |
| CAST RANGE: 800 / 1000 / 1200 / 1400 | RADIUS: 225 / 225 / 225 / 225 |
| DAMAGE: 100 / 140 / 180 / 220 |
3. Reactive Armor
Each time Timbersaw is attacked, he gains increased health regen and armor.
| ABILITY: PASSIVE | BONUS ARMOR: 1 |
| BONUS HP REGEN: 1 | MAX STACKS: 4 / 8 / 12 / 16 |
| STACK DURATION: 16 / 16 / 16 / 16 |
4. Chakram
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and spend mana while the blade is out.
| MANA COST: 125/150/175 | COOLDOWN: 8 |
| ABILITY: POINT TARGET | DAMAGE: PURE |
| RADIUS: 200 | PASS DAMAGE: 100 / 140 / 180 |
| DAMAGE PER SECOND: 50 / 75 / 100 | SLOW: 5% |
| MANA COST PER SECOND: 20 / 25 / 30 | CONTOH: DIHAPUS10 |
Return Chakram
Returns the Chakram to Timbersaw.
| COOLDOWN: 0 | ABILITY: NO TARGET |
SKILLBUILD
Level 1: Timberchain
Level 2: Whirling Death
Level 3: Whirling Death
Level 4: Timberchain
Level 5: Whirling Death
Level 6: Chakram
Level 7: Whirling Death
Level 8: Timberchain
Level 9 : Timberchain
Level 10: Reactive Armor
Level 11: Chakram
Level 12: Reactive Armor
Level 13: Reactive Armor
Level 14: Reactive Armor
Level 15: Stats
Level 16: Chakram
Level 17-25: Stats
Why take Timberchain for level 1? Well, you need to avoid if there is a firstblood attempt from enemies. Use Timberchain to jump-out.
Why maxed Whirling Death first? This is your biggest nuke, can be use to farm, or to damaging some nearby enemies.
Why maxed Timberchain before Reactive armor? Nukes should be maxed first, thats the rule of DotA. Nuke will deal a nice damage for early-mid game, and will loss it's potential in late game. And Reactive armor will reduce damage from attacks which is useful on mid-late game.
ave to go mid, you might consider taking death over chains, but shredder shouldn't mid (no trees).
STRATEGY
Early Game
If you are not partnering with carry, you can use your time to last hits the creeps. Farm something to make you get some nice items. Use your skills WhirlingDeath and TimberChain once in a while to harass enemies. And if you have the chance, try to get firstblood using those two skills.
Mid Game
You need to start ganking here, in mid game, this is your time to shine. Here you should already have Chakram and start roaming and finding enemy to kill. You can jump freely like a Tarzan using Timberchain, and have some fun using Whirling Death that also can cut some trees. Use Chakram to deal damage more. If you have loss all your mana, retreat is the best choice, you are a very mana dependant hero, mana is everything for you. Remember that Chakram is also a slower skill, with this, you will be easier to escape from enemies. Timberchain and Chakram, a perfect tool for an escape artist, you.
Late Game
What you need in teamfights are: To keep cahainskill all you have. Although your damage isn't painful anymore. You still have slower ability from Chakram that will slow down enemies, and maybe still deal a good damage. Also remember that you have Whirling Death that will reduce enemy' stats. 15% reduction for main stats in a late game can be a pain for your enemy. be sure to cast any items you have during teamfights, maybe item like Shiva, Mekans, or NecroBooks will helps your team.
ITEMBUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Bloodstone
Total Cost:
Recipe: Preserverance + Soul Booster
| Passive: Bloodpact - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there. + 500 Health + 400 Mana + 9 HP Regeneration + 200% Mana Regeneration |
3. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Supportive Item you Might Needs
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
| Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
DPS Item you Might Needs
6. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Heroes Will Helps You to Land Your Chakram into the Middle of Enemies
(Example: DarkSeer, Puck, Disruptor)
DarkSeer: Have Vacuum that sucks all nearby opponent into 1 point, that's your chance to release the Chakram
Puck: His ultimate can make opponenets to stay on their place, that's your chance to release the Chakram
Disruptor: His Kinetic Field can make opponenets to stay on their place, that's your chance to release the Chakram
VIDEO SECTION
1. Dota Alan - Timbersaw
Alan plays using his Timbersaw, watch this to see Alan;s skill
2. Yaphets Plays the Shredder
Nice DotA video from Yaphets, the legend of DotA
FANART
By : Unknown
Dota 2 - Treant Protector Build Guide
0
BIO
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
INTRODUCTION
Trean Protector is a hero that have a role as a support and initiator for the team. He can makes allies become invisible, he can also heal allies and even towers, that is what makes him a good supportive.
He have Overgrowth that can disable enemies in area. That is what makes him a perfect initiator.
He have lots of HP and armor, that is what makes him a good tanker.
Treant Protector, a strong green tree that protects it's friends.
STATS
ABILITIES
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.
Makes you become invisible and should position yourself near trees to keep you invisible. Can be casted to allies.
This skill is a defensive skill that can be use to save someone who is in danger and needs help.
This is also an offensife skill to initiate a teamfight. You have Overgrowth that need you to be in the center of the enemies, you need this to sneak into the center of the enemies and then cast Overgrowth.
This also can be casted to you and your friends and then initiate a teamfight together with invisibilities.
2. Leech Seed
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.
Place some vines into enemy's body, slowing him and damaging him, and also healing nearby allies. A good skill to chase enemy. You need this to chase enemy who is trying to run, he will feel some pain, and also be slowed down. And while he is slowed, your team can easily kill him. You get an additional HP from this skill, not bad.
3. Living Armor
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken.
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.
Regenerates HP for some seconds. While having this living armor, can block some damages and saves your allies lives. Can cat this sglobally, that means that while you are far away, you can cast this to allies and keep him alive. This is the only skill in dota that can regenerate tower's HP, very good for defense.
4. Overgrowth
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.
Your ultimate. This skill makes you can summon some vines to all enemies around you and everyone whose being affected with this skill, can't attack or run. Very good skill for initiating a teamfight. With this skill all of your friends can comfortably attacking the enemies.
SKILLBUILD
Level 1: Nature's Guise
Level 2: Living Armor
Level 3: Leech Seed
Level 4: Leech Seed
Level 5: Leech Seed
Level 6: Overgrowth
Level 7: Leech Seed
Level 8: Living Armor
Level 9 : Living Armor
Level 10: Living Armor
Level 11: Overgrowth
Level 12: Nature's Guise
Level 13: Nature's Guise
Level 14: Nature's Guise
Level 15: Stats
Level 16: Overgrowth
Level 17-25: Stats
Why take Nature's Guise and Living Armor in level 1 & 2? These 2 skills provide defensive mechanism to defend yourself and allies in the beginning of a match. Very useful to avoid firstblood.
(But if you and your friends decided to get firstblood on level 1, you can take Leech Seed to slow down the enemy.)
Why Leech Seed maxed first? This is your main nuke. you need this for slowing down enemy heroes.
A nuke is more powerful in early game when everyone still have a low HP.
Why maxing Living Armor before Nature's Guise? A level 1 Natures Guise is enough for early game to give survivability to escape in dangerous situations..
Mid Game
In mid game, what you need to do is participate in every gank activities and teamfight activities. You have Leech seed to slow down enemies and can kill him together with your friends.
Because you have Overgrowth, you are a decent initiator. You need to at least catch 2 heroes with this skill. You can use your Nature's Guise to sneak into the middle of enemy's crowds and then cast Overgrowth there, and let your friends kill all the enemies. Remember to use Leech Seed to anyone whose run away from your team.
Remember to always replace the wards. Your team will always needs the vision of certain area. Roshan area is the most important place to be spotted. You can place another wards on enemy's jungle.
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
In late game, your main part is to initiate a teamfight. You are being a true teamfight initiator here. Your main skill here is: Overgrowth. If you can catch 3-5 heroes with Overgrowth, your team will be have an easy victory because your team can easily kill enemies who are being Overgrowthed.
You can use Blink Dagger or you can use your invisibility skill Nature's Guise to initiate a teamfight.
Always remember to use the Leech seed for enemy hero who escapes.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana. With this item, your mana will be fulfilled. And also to replenish mana of your team.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard? Will reduce physical attacks damage. So good for a tanker like you in teamfight against the physical attacks.
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you. So you can reflect their damege using this item.
4. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape in certain situation
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will makes you can cast your ultimate: Overgrowth 2 times, that means 9 seconds disable for the entire army of the enemy if you can catch all of them.
That's the same as, automatically win the teamfight.
7. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps you deasl some constant damage in teamfights. Also helps in farming creeps.
(Example: Magine, Void, Luna)
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.
INTRODUCTION
Trean Protector is a hero that have a role as a support and initiator for the team. He can makes allies become invisible, he can also heal allies and even towers, that is what makes him a good supportive.
He have Overgrowth that can disable enemies in area. That is what makes him a perfect initiator.
He have lots of HP and armor, that is what makes him a good tanker.
Treant Protector, a strong green tree that protects it's friends.
| PROS | CONS |
| Can heal a building | Low mana pool |
| Can also heal allies | Slow attack speed |
| Have a global spell to protect allies | |
| A strong initiator | |
| A good tanker | |
| Have a decent damage |
ROLE
Melee - Durable - Initiator - Lane Support - Disabler STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 625 | 1,503 | 2,510 | SIGHT RANGE | 1800 / 1200 |
| MANA | 221 | 549 | 1,043 | ATTACK RANGE | 128 |
| DAMAGE | 71-79 | 117-125 | 1xx-1xx | MISSILE SPEED | N/A |
| ARMOR | 1 | 5 | 11 |
ABILITIES
1. Nature's Guise
Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.| MANA COST: 90/80/70/60 | COOLDOWN: 10/8/6/4 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DURATION: 15 / 30 / 45 / 60 | FADE TIME: 2 |
| TREE RADIUS: 375 / 375 / 375 / 375 | MOVEMENT SPEED: 10% / 10% / 10% / 10% |
Makes you become invisible and should position yourself near trees to keep you invisible. Can be casted to allies.
This skill is a defensive skill that can be use to save someone who is in danger and needs help.
This is also an offensife skill to initiate a teamfight. You have Overgrowth that need you to be in the center of the enemies, you need this to sneak into the center of the enemies and then cast Overgrowth.
This also can be casted to you and your friends and then initiate a teamfight together with invisibilities.
2. Leech Seed
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.
| MANA COST: 140/140/140/140 | COOLDOWN: 18/16/14/12 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE PER PULSE: 30 / 45 / 60 / 75 |
| MOVEMENT SLOW: 24% | RADIUS: 500 |
| DURATION: 3 |
Place some vines into enemy's body, slowing him and damaging him, and also healing nearby allies. A good skill to chase enemy. You need this to chase enemy who is trying to run, he will feel some pain, and also be slowed down. And while he is slowed, your team can easily kill him. You get an additional HP from this skill, not bad.
3. Living Armor
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also grants physical damage block from damage from heroes. Dispels when a number of damage instances are taken.
| MANA COST: 25 | COOLDOWN: 15 |
| ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
| DAMAGE INSTANCES: 6 / 6 / 6 / 6 | REGEN: 4 / 7 / 10 / 13 |
| BLOCK: 20 / 40 / 60 / 80 | DURATION: 15 |
Regenerates HP for some seconds. While having this living armor, can block some damages and saves your allies lives. Can cat this sglobally, that means that while you are far away, you can cast this to allies and keep him alive. This is the only skill in dota that can regenerate tower's HP, very good for defense.
4. Overgrowth
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
| MANA COST: 150/175/200 | COOLDOWN: 80 |
| ABILITY: NO TARGET | RADIUS: 625 / 625 / 625 |
| DURATION: 3 / 3.75 / 4.5 |
Your ultimate. This skill makes you can summon some vines to all enemies around you and everyone whose being affected with this skill, can't attack or run. Very good skill for initiating a teamfight. With this skill all of your friends can comfortably attacking the enemies.
SKILLBUILD
Level 1: Nature's Guise
Level 2: Living Armor
Level 3: Leech Seed
Level 4: Leech Seed
Level 5: Leech Seed
Level 6: Overgrowth
Level 7: Leech Seed
Level 8: Living Armor
Level 9 : Living Armor
Level 10: Living Armor
Level 11: Overgrowth
Level 12: Nature's Guise
Level 13: Nature's Guise
Level 14: Nature's Guise
Level 15: Stats
Level 16: Overgrowth
Level 17-25: Stats
Why take Nature's Guise and Living Armor in level 1 & 2? These 2 skills provide defensive mechanism to defend yourself and allies in the beginning of a match. Very useful to avoid firstblood.
(But if you and your friends decided to get firstblood on level 1, you can take Leech Seed to slow down the enemy.)
Why Leech Seed maxed first? This is your main nuke. you need this for slowing down enemy heroes.
A nuke is more powerful in early game when everyone still have a low HP.
Why maxing Living Armor before Nature's Guise? A level 1 Natures Guise is enough for early game to give survivability to escape in dangerous situations..
STRATEGY
Early Game
What you need to do on early game is helping your friends. That's because you are considered a supportive role. A supportive hero needs to protect their carry.
You can do it by giving a living armor in every dangerous situation. You also need to tank the damages if your carry is being targetted by the enemy. You may use invisibility to keep your friends alive.
You can use living armor to save your towers too
You may lasthits if only your friend is not a carry.
Early Game
If you are the main supportive role then buying courier and wards is your priority. Ward is so important for the team to check the runes and also to keep you aware of enemy's gank attempt.
You can do it by giving a living armor in every dangerous situation. You also need to tank the damages if your carry is being targetted by the enemy. You may use invisibility to keep your friends alive.
You can use living armor to save your towers too
You may lasthits if only your friend is not a carry.
Mid Game
In mid game, what you need to do is participate in every gank activities and teamfight activities. You have Leech seed to slow down enemies and can kill him together with your friends.
Because you have Overgrowth, you are a decent initiator. You need to at least catch 2 heroes with this skill. You can use your Nature's Guise to sneak into the middle of enemy's crowds and then cast Overgrowth there, and let your friends kill all the enemies. Remember to use Leech Seed to anyone whose run away from your team.
Remember to always replace the wards. Your team will always needs the vision of certain area. Roshan area is the most important place to be spotted. You can place another wards on enemy's jungle.
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
In late game, your main part is to initiate a teamfight. You are being a true teamfight initiator here. Your main skill here is: Overgrowth. If you can catch 3-5 heroes with Overgrowth, your team will be have an easy victory because your team can easily kill enemies who are being Overgrowthed.
You can use Blink Dagger or you can use your invisibility skill Nature's Guise to initiate a teamfight.
Always remember to use the Leech seed for enemy hero who escapes.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
3. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
4. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape in certain situation
6. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
That's the same as, automatically win the teamfight.
7. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
By : Unknown



































