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Dota 2 - Elder Titan Build Guide
0
STATS
ABILITIES
1. Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.
The force of creation still echoes in the stomp of the Titan.
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.
Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.
2. Astral Spirit
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.
2b .Return Astral Spirit
Returns the Astral Spirit to Elder Titan.
3. Natural Order
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
As it was at the beginning, Elder Titan makes it so again.
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.
4. Earth Splitter
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.
That which he created, the titan tears asunder.
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.
SKILLBUILD
Level 1: Astral Spirit
Level 2: Echo Stomp
Level 3: Astral Spirit
Level 4: Natural Order
Level 5: Astral Spirit
Level 6: Earth Splitter
Level 7: Astral Spirit
Level 8: Echo Stomp
Level 9 : Echo Stomp
Level 10: Echo Stomp
Level 11: Earth Splitter
Level 12: Natural Order
Level 13: Natural Order
Level 14: Natural Order
Level 15: Stats
Level 16: Earth Splitter
Level 17-25: Stats
Why maxed Astral Spirit first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Echo Stomp before Natural Order? On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.
BIO
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
INTRODUCTION
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.
These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.
The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.
INTRODUCTION
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.
PROS | CONS |
His spell range is so wide | Skill difficulties |
Good movespeed | Low AoE on his 3rd skill |
Can acquire lots of damage fro the Astral Form |
ROLE
Melee - Initiator - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,218 | 2,035 | SIGHT RANGE | 1800 / 800 |
MANA | 299 | 590 | 1,058 | ATTACK RANGE | 128 |
DAMAGE | 47-57 | 79-89 | 122-132 | MISSILE SPEED | N/A |
ARMOR | 3 | 6 | 11 |
ABILITIES
1. Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.
MANA COST: 100/115/130/145 | COOLDOWN: 15 |
ABILITY: NO TARGET, CHANNELED | DAMAGE: COMPOSITE |
CAST TIME: 1.4 | RADIUS: 475 |
SLEEP DURATION: 2 / 3 / 4 / 5 | STOMP DAMAGE: 80 / 80 / 80 / 80 |
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.
Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.
2. Astral Spirit
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
MANA COST: 110/110/110/110 | COOLDOWN: 16 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
RADIUS: 275 | DAMAGE: 120 / 160 / 200 / 240 |
DURATION: 8 | BUFF DURATION: 9 |
BONUS SPEED(CREEPS): 1% | BONUS SPEED(HEROES): 5% |
BONUS DAMAGE(CREEPS): 3 / 6 / 9 / 12 | BONUS DAMAGE(HEROES): 10 / 20 / 30 / 40 |
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.
2b .Return Astral Spirit
Returns the Astral Spirit to Elder Titan.
COOLDOWN: 0 | ABILITY: NO TARGET |
3. Natural Order
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
ABILITY: PASSIVE, AURA | AFFECTS: ENEMY UNITS |
RADIUS: 275 / 275 / 275 / 275 | BASE ARMOR REDUCTION: 25% / 50% / 75% / 100% |
BASE RESIST REDUCTION: 8% / 16% / 25% / 33% |
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.
4. Earth Splitter
Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.
MANA COST: 175/175/175 | COOLDOWN: 100 |
ABILITY: POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: COMPOSITE | DELAY: 3.14 |
CRACK WIDTH: 300 | RANGE: 2400 |
SLOW: 30% / 40% / 50% | SLOW DURATION: 3 / 4 / 5 |
MAX HP AS DAMAGE: 35% |
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.
SKILLBUILD
Level 1: Astral Spirit
Level 2: Echo Stomp
Level 3: Astral Spirit
Level 4: Natural Order
Level 5: Astral Spirit
Level 6: Earth Splitter
Level 7: Astral Spirit
Level 8: Echo Stomp
Level 9 : Echo Stomp
Level 10: Echo Stomp
Level 11: Earth Splitter
Level 12: Natural Order
Level 13: Natural Order
Level 14: Natural Order
Level 15: Stats
Level 16: Earth Splitter
Level 17-25: Stats
Why maxed Astral Spirit first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Echo Stomp before Natural Order? On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.
STRATEGY
Early Game
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use the Astral Spirit
d. Use the Echo Stomp
e. Use your ultimate
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep
2. Cast your ultimate
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.
Early Game
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use the Astral Spirit
d. Use the Echo Stomp
e. Use your ultimate
Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.
Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.
Your role in the teamfight is an initiator. What you need to do is:
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep
2. Cast your ultimate
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
3. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
By : Unknown
Dota 2 - Dark Seer Build Guide
0
BIO
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here-a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over-then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.
INTRODUCTION
Dark Seer is a hero that is usually picked in a competitive game. He have many powerful abilities, from Ion Shell, a skill to deal damage to anyone that touches the shell, or Wall of Replica: a skill that creates illusion to anyone that touches his wall, and that illusion will attack the enemy. Or he have a skill to suck enemies into one point and then can be combined with other heroes abilities to make powerful combo.
STATS
ABILITIES
1. Vacuum
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Ish'Kafel modifies the center of gravity to a place of his choosing.
This is a needed skill to make a big combo. You can combine this skill with Blackhole to make a big combo that will suck all enemies and make them can't do anything.
2. Ion Shell
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.
This is your main damaging skill. You place a shell on a target and each enemy that touches it will feel some damage per second.
3. Surge
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.
Increase the movement speed of you or you can also increase an ally movement speed. Needed to escape fro ganks. Can also use this to chase a target.
4. Wall of Replica
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Upgradable by Aghanim's Scepter.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.
Replica enemies and make the replica to attack the enemy. So powerful skill to use in a teamfight. The replica damage is a painful damage that will deal lots of damage to enemies. So cast this in the middle of the enemy and make sure the enemy will feel their own damage.
SKILLBUILD
Level 1: Surge
Level 2: Ion Shell
Level 3: Ion Shell
Level 4: Vacuum
Level 5: Ion Shell
Level 6: Wall of Replica
Level 7: Ion Shell
Level 8: Surge
Level 9 : Surge
Level 10: Surge
Level 11: Wall of Replica
Level 12: Vacuum
Level 13: Vacuum
Level 14: Vacuum
Level 15: Stats
Level 16: Wall of Replica
Level 17-25: Stats
Why maxed Ion Shell first? This is your main DPS source, you will need this for farming, ganking and killing on early-mid game.
Why maxed Surge before Vacuum? For early-mid game, a level 1 Vacuum is enough. And you should maxed Suege to always can escape with maximum movement speed if the enemy wants to gank you. And also Surge should be maxed to be always can cast it for chasing enemies.
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here-a warrior from a realm beyond the veil of this reality.
Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer's army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over-then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he's the greatest tactician this strange new world has ever seen.
INTRODUCTION
Dark Seer is a hero that is usually picked in a competitive game. He have many powerful abilities, from Ion Shell, a skill to deal damage to anyone that touches the shell, or Wall of Replica: a skill that creates illusion to anyone that touches his wall, and that illusion will attack the enemy. Or he have a skill to suck enemies into one point and then can be combined with other heroes abilities to make powerful combo.
PROS | CONS |
Has the best illusion making skill | He is melee but his attack are shitty |
Can speed up anything to the max speed | |
Have a pretty good set-up skill | |
Have a decent magical-dps skill |
ROLE
Melee - Initiator - Nuker - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,180 | 1,997 | SIGHT RANGE | 1800 / 800 |
MANA | 377 | 868 | 1,479 | ATTACK RANGE | 128 |
DAMAGE | 60-66 | 96-104 | 145-151 | MISSILE SPEED | N/A |
ARMOR | 6 | 8 | 13 |
ABILITIES
1. Vacuum
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
MANA COST: 100/130/160/190 | COOLDOWN: 22 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
RADIUS: 250 / 350 / 450 / 550 | DAMAGE: 40 / 80 / 120 / 160 |
This is a needed skill to make a big combo. You can combine this skill with Blackhole to make a big combo that will suck all enemies and make them can't do anything.
2. Ion Shell
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
MANA COST: 70/90/110/130 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | DAMAGE: MAGICAL |
AFFECTS: HEROES | RADIUS: 250 |
DAMAGE OVER TIME: 30 / 50 / 70 / 90 | DURATION: 20 |
This is your main damaging skill. You place a shell on a target and each enemy that touches it will feel some damage per second.
3. Surge
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
MANA COST: 20/30/40/50 | COOLDOWN: 12/11/10/9 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
DURATION: 3 / 4.5 / 6 / 7.5 |
Increase the movement speed of you or you can also increase an ally movement speed. Needed to escape fro ganks. Can also use this to chase a target.
4. Wall of Replica
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will. Upgradable by Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 100 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
DURATION: 15 / 30 / 45 | DAMAGE: 150 / 150 / 150 |
OUTGOING DAMAGE: 70% / 80% / 90% | SCEPTER OUTGOING DAMAGE: 100% / 120% / 140% |
Replica enemies and make the replica to attack the enemy. So powerful skill to use in a teamfight. The replica damage is a painful damage that will deal lots of damage to enemies. So cast this in the middle of the enemy and make sure the enemy will feel their own damage.
SKILLBUILD
Level 1: Surge
Level 2: Ion Shell
Level 3: Ion Shell
Level 4: Vacuum
Level 5: Ion Shell
Level 6: Wall of Replica
Level 7: Ion Shell
Level 8: Surge
Level 9 : Surge
Level 10: Surge
Level 11: Wall of Replica
Level 12: Vacuum
Level 13: Vacuum
Level 14: Vacuum
Level 15: Stats
Level 16: Wall of Replica
Level 17-25: Stats
Why maxed Ion Shell first? This is your main DPS source, you will need this for farming, ganking and killing on early-mid game.
Why maxed Surge before Vacuum? For early-mid game, a level 1 Vacuum is enough. And you should maxed Suege to always can escape with maximum movement speed if the enemy wants to gank you. And also Surge should be maxed to be always can cast it for chasing enemies.
STRATEGY
Early Game
Ion Shell is your main source of damage here. You can cast this for allied creep while you are far away from the creeps clashing area and keep getting gold because the damage from the shell is killing enemy creeps. That way is useful when you are doing an offlane solo Dark Seer because you need to be far away from the creep wave to avoid getting ganked and being killed. Or you can csat this to enemy creeps and the shell will do the work, it will damaging the nearest creeps and enemy hero and you will get golds eventually, and also keep harassing your enemy on your lane. Or cast this to your self and start harassing enemy by moving directly to him.
Mid Game
Mid game is the time for ganking. Everybody should start finding enemy hero and start getting as many kills as possible. Ion Shell still be the main source of damage for you here. You need to cast this for yourself and also for the melee hero in your team so if the clash begins you and your melee friend will come near the opponent and the Shell is damaging enemy by a lot.
Remember to cast Surge in 2 conditions
1. You or your allies needs to escape immediately from the enemy. With a maximum movement speed, it will be easier to escape.
2. Your team needs to chase the enemy
Late Game
Late game is the time for a big clash to happens. And you have some nice abilities to be cast on a big clash to make a big combo. Here is the example:
You have the Vacuum and one of your friend is Enigma:
If you have the Blink Dagger, you should use it first to jump into near enemy's wave
1. Cast the Vacuum so all enemies willl be dragged into 1 point in the ground
2. Enigma can immediately cast a powerful Blackhole that catch all enemies in the area
3. Cast the Wall of Replica into the middle of the teamfight so you get enemys replica that will help your team deal as many damage in the teamfight.
4. Your carries can easily damaging the Blackholed eneemies so your team can win the teamfight
That's the method on creating a big combo so your team can achieve a brightful victory.
ITEMS BUILD
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
5. Aghanim Scepter,
Why Aghanim's Scepter? Increase damage for your ultimate, makes your illusions more stronger and deadly in the teamfight.
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
7. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Enigma
Vacuum + Blackhole is one of the strongest ultimate in the game
2. Carries
(Example: Magine, Void, Luna)
Early Game
Ion Shell is your main source of damage here. You can cast this for allied creep while you are far away from the creeps clashing area and keep getting gold because the damage from the shell is killing enemy creeps. That way is useful when you are doing an offlane solo Dark Seer because you need to be far away from the creep wave to avoid getting ganked and being killed. Or you can csat this to enemy creeps and the shell will do the work, it will damaging the nearest creeps and enemy hero and you will get golds eventually, and also keep harassing your enemy on your lane. Or cast this to your self and start harassing enemy by moving directly to him.
Mid Game
Mid game is the time for ganking. Everybody should start finding enemy hero and start getting as many kills as possible. Ion Shell still be the main source of damage for you here. You need to cast this for yourself and also for the melee hero in your team so if the clash begins you and your melee friend will come near the opponent and the Shell is damaging enemy by a lot.
Remember to cast Surge in 2 conditions
1. You or your allies needs to escape immediately from the enemy. With a maximum movement speed, it will be easier to escape.
2. Your team needs to chase the enemy
Late Game
Late game is the time for a big clash to happens. And you have some nice abilities to be cast on a big clash to make a big combo. Here is the example:
You have the Vacuum and one of your friend is Enigma:
If you have the Blink Dagger, you should use it first to jump into near enemy's wave
1. Cast the Vacuum so all enemies willl be dragged into 1 point in the ground
2. Enigma can immediately cast a powerful Blackhole that catch all enemies in the area
3. Cast the Wall of Replica into the middle of the teamfight so you get enemys replica that will help your team deal as many damage in the teamfight.
4. Your carries can easily damaging the Blackholed eneemies so your team can win the teamfight
That's the method on creating a big combo so your team can achieve a brightful victory.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Dagger
Cost: 2150
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
5. Aghanim Scepter,
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
7. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Enigma
Vacuum + Blackhole is one of the strongest ultimate in the game
2. Carries
(Example: Magine, Void, Luna)
You initiate a teamfight, they finishes the job by killing the target
By : Unknown
Dota 2 - Axe Build Guide
0
BIO
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
INTRODUCTION
Axe is a strong melee hero that needs to fight near enemy's crowds. In the crowds, he become a monster, no one can stop him because he will deal tons of damage from the Counter Helix. He is also a powerful nuker, he have Battle Hunger that deal massive damage per second and is very deadly in the early game, and he also have the powerful nuke to instant-kill the enemy that is on a low HP.
STATS
ABILITIES
1. Berserker's Call
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
Axe makes all nearby enemy attacks him while he gets extra armor. This increase the chance to do Counter Helix so you can cut all nearby opponents. This will also automatically helps your team to attack the enemy that attacks you.
2. Battle Hunger
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
This is your main nuking skill. With this skill, your target will be in trouble if he cannot find a creep to get a last hit and cancel this skill. The damage is so great and will come in handy anytime you need it. Be smart and use it if you think your enemy can't find a creep in the next 19 seconds. So good, usually gives the Axe many kills on the early-mid game.
3. Counter Helix
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
Axe is the only reinforcement this army needs.
A good skill to make you become a brutal hero. Position yourself in the crowds and start spinning and killing. Very good to block the enemy creeps, and also very good to initiate a teamfight.
4. Culling Blade
Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
This skill is your finishing skill. In a certain HP treshold, you will get an instant kill over an enemy. So if you see a low HP-ed enemy walking around, just click this skill on him. And if you cannot met the minimum HP treshold it will still deal some amount of damage.
After you successfully kill a hero, all nearby allies will receive a boost in the movement speed.
SKILLBUILD
Level 1: Counter Helix
Level 2: Berserker's Call
Level 3: Battle Hunger
Level 4: Battle Hunger
Level 5: Battle Hunger
Level 6: Culling Blade
Level 7: Battle Hunger
Level 8: Counter Helix
Level 9 : Berserker's Call
Level 10: Counter Helix
Level 11: Culling Blade
Level 12: Berserker's Call
Level 13: Counter Helix
Level 14: Berserker's Call
Level 15: Stats
Level 16:Culling Blade
Level 17-25: Stats
Why take Counter Helix for level 1? You can use this to block the enemy creeps.
Why maxed Battle Hunger first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
STRATEGY
Early Game
Axe is a 100% manly hero. Since the beginning, you can block enemy creeps and get some easy Exp. If you want do this, make sure that your friend back you up. And keep harass your enemy using your 2nd skill battle Hunger, it will always drain their HP. Always be brave on every situation. Keep forward and keep smashing opponenents with your axe.
Mid Game
Start roaming around is the best option here. You can find enemies in other lanes and kill them all. First thing to do is casting the Battle Hunger on your target. Then come to him and after you reach him, use the Berserker's Call to him and start spinning around. Keep chasing and cast Battle Hunger again if he don't die yet. And if your enemy Hp is below 30% you can use your ultimate to finish him.
Axe is an initiator. You must come first in every teamfight. Don't hesitate and keep smashing enemies as hard as you can. And then after you successfully initiate a teamfight, just wait your friends to come up and finish the enemy.
Late Game
Your late game part is still the same. That is to lead your partner in a teamfight. Come first on the teamfight, and bound all enemies together so all your friends can easily attack them. Use Blink Dagger for better initiation. And also you can also use Blade Mail to strengthen your immune system.
Late game is the time for a big teamfight. Use all your skill and kill all the opponents.
ITEMS
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills. And also you can helps team to fulfill their mana.
2. Dagger
Cost: 2150
3. Aghanim Scepter,
Why Aghanim's Scepter? Decrease the cooldown on your ultimate. Makes you become a decent harasser for your enemy team.
4. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight.
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for Axe.
(Example: Magine, Void, Luna)
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.
INTRODUCTION
Axe is a strong melee hero that needs to fight near enemy's crowds. In the crowds, he become a monster, no one can stop him because he will deal tons of damage from the Counter Helix. He is also a powerful nuker, he have Battle Hunger that deal massive damage per second and is very deadly in the early game, and he also have the powerful nuke to instant-kill the enemy that is on a low HP.
PROS | CONS |
A nice melee counter | Need to be near the enemy to reach his maximum potential |
A good initiator | His Battle Hunger can be cancelled by last hitting a creep |
A good nuker | Culling Blade needs the enemy to be on a low HP to deal maximum impact |
A good creep blocker |
ROLE
Melee - Durable - Initiator - Disabler - Jungler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 625 | 1,290 | 2,145 | SIGHT RANGE | 1800 / 800 |
MANA | 234 | 525 | 993 | ATTACK RANGE | 128 |
DAMAGE | 49-53 | 84-88 | 129-133 | MISSILE SPEED | N/A |
ARMOR | 2 | 6 | 12 |
ABILITIES
1. Berserker's Call
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
MANA COST: 80/90/100/110 | COOLDOWN: 10 |
ABILITY: NO TARGET | DAMAGE: 0 / 0 / 0 / 0 |
RADIUS: 275 | BONUS ARMOR: 40 |
DURATION: 1.5 / 2 / 2.5 / 3 |
Axe makes all nearby enemy attacks him while he gets extra armor. This increase the chance to do Counter Helix so you can cut all nearby opponents. This will also automatically helps your team to attack the enemy that attacks you.
2. Battle Hunger
Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
MANA COST: 75/85/95/105 | COOLDOWN: 20/15/10/5 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 15 / 21 / 27 / 33 |
DURATION: 10 / 13 / 16 / 19 | MOVEMENT SLOW: 8% |
SPEED BONUS: 8% |
This is your main nuking skill. With this skill, your target will be in trouble if he cannot find a creep to get a last hit and cancel this skill. The damage is so great and will come in handy anytime you need it. Be smart and use it if you think your enemy can't find a creep in the next 19 seconds. So good, usually gives the Axe many kills on the early-mid game.
3. Counter Helix
When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
COOLDOWN: 0.65/0.60/0.55/0.50 | ABILITY: PASSIVE |
DAMAGE: PHYSICAL | DAMAGE: 100 / 135 / 170 / 205 |
RADIUS: 275 | CHANCE TO HELIX: 17% |
A good skill to make you become a brutal hero. Position yourself in the crowds and start spinning and killing. Very good to block the enemy creeps, and also very good to initiate a teamfight.
4. Culling Blade
Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.
MANA COST: 120/160/200 | COOLDOWN: 75/65/55 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | KILL THRESHOLD: 300 / 450 / 625 |
DAMAGE: 150 / 250 / 300 | SPEED BONUS: 25% |
SPEED DURATION: 6 | SPEED RADIUS: 600 |
SCEPTER COOLDOWN: 6 / 6 / 6 |
This skill is your finishing skill. In a certain HP treshold, you will get an instant kill over an enemy. So if you see a low HP-ed enemy walking around, just click this skill on him. And if you cannot met the minimum HP treshold it will still deal some amount of damage.
After you successfully kill a hero, all nearby allies will receive a boost in the movement speed.
SKILLBUILD
Level 1: Counter Helix
Level 2: Berserker's Call
Level 3: Battle Hunger
Level 4: Battle Hunger
Level 5: Battle Hunger
Level 6: Culling Blade
Level 7: Battle Hunger
Level 8: Counter Helix
Level 9 : Berserker's Call
Level 10: Counter Helix
Level 11: Culling Blade
Level 12: Berserker's Call
Level 13: Counter Helix
Level 14: Berserker's Call
Level 15: Stats
Level 16:Culling Blade
Level 17-25: Stats
Why take Counter Helix for level 1? You can use this to block the enemy creeps.
Why maxed Battle Hunger first? This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.
STRATEGY
Early Game
Axe is a 100% manly hero. Since the beginning, you can block enemy creeps and get some easy Exp. If you want do this, make sure that your friend back you up. And keep harass your enemy using your 2nd skill battle Hunger, it will always drain their HP. Always be brave on every situation. Keep forward and keep smashing opponenents with your axe.
Mid Game
Start roaming around is the best option here. You can find enemies in other lanes and kill them all. First thing to do is casting the Battle Hunger on your target. Then come to him and after you reach him, use the Berserker's Call to him and start spinning around. Keep chasing and cast Battle Hunger again if he don't die yet. And if your enemy Hp is below 30% you can use your ultimate to finish him.
Axe is an initiator. You must come first in every teamfight. Don't hesitate and keep smashing enemies as hard as you can. And then after you successfully initiate a teamfight, just wait your friends to come up and finish the enemy.
Late Game
Your late game part is still the same. That is to lead your partner in a teamfight. Come first on the teamfight, and bound all enemies together so all your friends can easily attack them. Use Blink Dagger for better initiation. And also you can also use Blade Mail to strengthen your immune system.
Late game is the time for a big teamfight. Use all your skill and kill all the opponents.
ITEMS
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for Axe for initiating purpose.
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
6. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like Sandking.
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
GOOD ALLIES
1. Carries(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
2. AoE Combo
(Example: DarkSeer, Magnus, Disruptor)
You have Berserker's Call + Counter Helix, and combo-ed with their AoE skill, and your team will get a big combo-wombo in your teamfights.
2. AoE Combo
(Example: DarkSeer, Magnus, Disruptor)
You have Berserker's Call + Counter Helix, and combo-ed with their AoE skill, and your team will get a big combo-wombo in your teamfights.
By : Unknown