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Dota 2 - Storm Spirit Build Guide
0
BIO
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
INTRODUCTION
Storm Spirit is considered a nuker, initiator, and disabler in DotA. Storm can move so fast like a lightning using his ultimate Lightning Bolt and then catch somebody and make him can't move and then kill him with Storm's nuke and attack.
Storm is considered a ganker and initiator, his time to shine is on mid game where lots of gank happening. And because his high mobility he can gank enemy easily and help the team to get many kills.
STATS
ABILITIES
1. Static Remnant
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
Raijin Thunderkeg's duality allows him to admire himself in shocking fashion.
This is your nuking skill. This skill is spammable. With only 3.5 sec cooldown, you can spam this skill anytime you want. The damage is considered high and hurt your opponents.
You can use this skill to farm the creeps, or to harass your enemy. Harassing enemy with this skill you need to be close to the enemy, and damaging your target. By jumping using your ultimate and pull your enemy using Vortex, you will close enough and can nuke your enemy using Remnant and deal some damage.
2. Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
Raijin's thunderous, boisterous energy often draws others into an electrifying situation.
This is your disabling skill. You pull a target into you so you and your team can attack him freely. A good skill for ganking. And also by doing this, you get an Overload charge to help you harass your target.
You need this to initiate a teamfight after you use the Lightning Ball, then you should disable an enemy and harass him.
3. Overload
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
Pow! Zip! Zap!
Everytime you cast a spell, you get a charge in your next attack, it contains +damage and a slowing ability. A very good skill for chasing and harassing a target because you will slow down your target and it will makes you can catch your target. You get a charge everytime you use Ball Lightning, Electric Vortex, or Remnant, so this skill is almost sure will come out in in every situation so you can get extra +slow and damage you need to harass and catch your enemy.
4. Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled.
The Storm is coming in.
This skill is the trademark of Storm Spirit, a skill to jump anywhere you want at least you have a mana. You need this skill to catch enemy, harass them, or can make you escape easily.
You deal damage in the path of this skill, the more range you jumps, the more damage it deals.
SKILLBUILD
Level 1: Static Remnant
Level 2: Electric Vortex
Level 3: Static Remnant
Level 4: Overload
Level 5: Static Remnant
Level 6: Ball Lightning
Level 7: Static Remnant
Level 8: Electric Vortex
Level 9 : Electric Vortex
Level 10: Electric Vortex
Level 11: Ball Lightning
Level 12: Overload
Level 13: Overload
Level 14: Overload
Level 15: Stats
Level 16: Ball Lightning
Level 17-25: Stats
You can take Electric Vortex for level 1 if you want to get firtblood and should disable the enemy on level 1.
Actually if there is already a disabler on your team, Remnant can also helps you to get firstblood by damaging the enemy.
Why maxed Static Remnant first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Electric Vortex before Overload? The longer the disable, the better for the team because the team gets more time damaging the disabled target.
Storm Spirit is literally a force of nature--the wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal's presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial--at least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg's boundless good humor fused with Raijin's crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.
INTRODUCTION
Storm Spirit is considered a nuker, initiator, and disabler in DotA. Storm can move so fast like a lightning using his ultimate Lightning Bolt and then catch somebody and make him can't move and then kill him with Storm's nuke and attack.
Storm is considered a ganker and initiator, his time to shine is on mid game where lots of gank happening. And because his high mobility he can gank enemy easily and help the team to get many kills.
| PROS | CONS |
| Low cooldown on his nukes, 0 Cooldown on his ultimate | Mana dependant |
| A very good chaser, 0 Cooldown jumping skill + 1 disable + 1 slower-damage | Squishy |
| High mobility because of his ultimate | |
| If have lots of mana, become very strong and unstoppable |
Ranged - Carry - Initiator - Escape - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 910 | 1,575 | SIGHT RANGE | 1800 / 800 |
| MANA | 299 | 772 | 1,370 | ATTACK RANGE | 480 |
| DAMAGE | 45-55 | 81-91 | 127-137 | MISSILE SPEED | 1100 |
| ARMOR | 5 | 9 | 14 |
ABILITIES
1. Static Remnant
Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it.
| MANA COST: 70/80/90/100 | COOLDOWN: 3.50 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE: 140 / 180 / 220 / 260 | RADIUS: 260 |
This is your nuking skill. This skill is spammable. With only 3.5 sec cooldown, you can spam this skill anytime you want. The damage is considered high and hurt your opponents.
You can use this skill to farm the creeps, or to harass your enemy. Harassing enemy with this skill you need to be close to the enemy, and damaging your target. By jumping using your ultimate and pull your enemy using Vortex, you will close enough and can nuke your enemy using Remnant and deal some damage.
2. Electric Vortex
A vortex that pulls an enemy unit to Storm Spirit's location, it also slows the Storm Spirit by 50% for 3 seconds.
| MANA COST: 100/110/120/130 | COOLDOWN: 20 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DURATION: 1 / 1.5 / 2 / 2.5 |
This is your disabling skill. You pull a target into you so you and your team can attack him freely. A good skill for ganking. And also by doing this, you get an Overload charge to help you harass your target.
You need this to initiate a teamfight after you use the Lightning Ball, then you should disable an enemy and harass him.
3. Overload
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DAMAGE: 30 / 50 / 70 / 90 | MOVEMENT SLOW: 80% |
| ATTACK SLOW: 50% | DURATION: 0.6 / 0.6 / 0.6 / 0.6 |
Everytime you cast a spell, you get a charge in your next attack, it contains +damage and a slowing ability. A very good skill for chasing and harassing a target because you will slow down your target and it will makes you can catch your target. You get a charge everytime you use Ball Lightning, Electric Vortex, or Remnant, so this skill is almost sure will come out in in every situation so you can get extra +slow and damage you need to harass and catch your enemy.
4. Ball Lightning
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled.
| MANA COST: 15/15/15/15 | ABILITY: POINT TARGET |
| DAMAGE: MAGICAL | DAMAGE: 8 / 12 / 16 |
| SPEED: 1250 / 1875 / 2500 | RADIUS: 125 / 200 / 275 |
| MANA DRAIN PER UNIT: 1% |
This skill is the trademark of Storm Spirit, a skill to jump anywhere you want at least you have a mana. You need this skill to catch enemy, harass them, or can make you escape easily.
You deal damage in the path of this skill, the more range you jumps, the more damage it deals.
SKILLBUILD
Level 1: Static Remnant
Level 2: Electric Vortex
Level 3: Static Remnant
Level 4: Overload
Level 5: Static Remnant
Level 6: Ball Lightning
Level 7: Static Remnant
Level 8: Electric Vortex
Level 9 : Electric Vortex
Level 10: Electric Vortex
Level 11: Ball Lightning
Level 12: Overload
Level 13: Overload
Level 14: Overload
Level 15: Stats
Level 16: Ball Lightning
Level 17-25: Stats
You can take Electric Vortex for level 1 if you want to get firtblood and should disable the enemy on level 1.
Actually if there is already a disabler on your team, Remnant can also helps you to get firstblood by damaging the enemy.
Why maxed Static Remnant first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Electric Vortex before Overload? The longer the disable, the better for the team because the team gets more time damaging the disabled target.
STRATEGY
Early Game
On early game, you should get some farms. You need farms to buy some mana items to get lots of mana because mana is your true source of power. You are very mana dependent. No mana = useless, Lots of mana is the same as godlike. Because of your ultimate: Ball Lightning, you can rape your enemy, and make enemy confused because of your high mobility and high damage from the Ball and Remnant, + your attack and also Overload. You need mana for doing that, Ball absorbs lots of mana, but it's so good because you can move freely around the area and easily harass enemy and also make enemy can't catch you because you will easily escape from them.
By using some Remnant, you can kills some creeps in a blow. This will faster your farm. The faster your farm , the stronger you are compared to your opponent. For faster farm, you can farm the jungles too. By using 3 remnant, you can kill the big camps easily. Remnant is the main weapon of your camping that will deal tons of damage to the creeps.
Mid Game
Mid game is the right time for you to show off. Here you will gain your maximum potential. You need to gank lots of times and keep harassing and killing enemies to help your team and shine in the game.
You need to combine all of your 4 skills into the action. Use Ball first, and the after you arrive in front of your opponent, use Vortex to disable your enemy and use Remnant to nuke your target, and then harass him using Overload and keep harassing him using normal attack and Remnant. If your target tries to run, you can catch him easily using Ball and Overload to slow down the target so your target can't escape from you anymore.
Late Game
If you succeeded on mid game, you will likely to shine on late game because you should already have some nice items to conquer your opponent and also already on high levels. High level Storm gain high mobility because he already have tons of mana. And with high mana, you can cast Ball Lightning anytime you want so you can move and jump freely around an area and can confuse your opponent. So you can harass them using Ball Lightning's damage, Vortex and Overload, and also hex if you already have Sheepstick. And with the help of your friends after you disables and damaging the enemy, your team should dominate the opponent on the late game stage.
In a teamfight, you can deal a high aoe damage using the Ball Lightning by casting this far away from the teamfight, the damage will be so high and can hurt lots of opponents. After got hit by the Ball, your team can easily kills all the enemies. And don't forget to use Vortex to one of the enemy.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? This is a flexible shoes, Power Thread STR for survivability, AGI for attack speed, INT for mana.
Alternative item: Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
2. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Why Orchid? You need this to get lots of mana regen. Mana regen is the main thing for your success. You need mana regen for always using Ball Lightning and other skill.
Orchid also add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfights. Magic immune helps you to always doing action in the teamfight because no enemy can't stop you or damaging you with their spells.
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. Gives you a disable and makes you have 2 disables, Vortex and Hex. By disabling your enemy, you make them can't use the skills and so your team can attack enemies easily.
(You can get this for your 3th / 4th item)
Total Cost:
Recipe: Preserverance + Soul Booster
Bloodstone gives +HP and HP regen that makes you tanky to survive in the teamfight, and also gives some mana and mana regeneration to helps you spam the skills. And the most important is: if you succeed in getting lots of kills, you will get a very high mana regeneration and and that will makes your mana is ready to use Ball lightning anytime and makes you unstoppable because enemy will be very hard to catch you. Very Recommended.
Early Game
On early game, you should get some farms. You need farms to buy some mana items to get lots of mana because mana is your true source of power. You are very mana dependent. No mana = useless, Lots of mana is the same as godlike. Because of your ultimate: Ball Lightning, you can rape your enemy, and make enemy confused because of your high mobility and high damage from the Ball and Remnant, + your attack and also Overload. You need mana for doing that, Ball absorbs lots of mana, but it's so good because you can move freely around the area and easily harass enemy and also make enemy can't catch you because you will easily escape from them.
By using some Remnant, you can kills some creeps in a blow. This will faster your farm. The faster your farm , the stronger you are compared to your opponent. For faster farm, you can farm the jungles too. By using 3 remnant, you can kill the big camps easily. Remnant is the main weapon of your camping that will deal tons of damage to the creeps.
Mid Game
Mid game is the right time for you to show off. Here you will gain your maximum potential. You need to gank lots of times and keep harassing and killing enemies to help your team and shine in the game.
You need to combine all of your 4 skills into the action. Use Ball first, and the after you arrive in front of your opponent, use Vortex to disable your enemy and use Remnant to nuke your target, and then harass him using Overload and keep harassing him using normal attack and Remnant. If your target tries to run, you can catch him easily using Ball and Overload to slow down the target so your target can't escape from you anymore.
Late Game
If you succeeded on mid game, you will likely to shine on late game because you should already have some nice items to conquer your opponent and also already on high levels. High level Storm gain high mobility because he already have tons of mana. And with high mana, you can cast Ball Lightning anytime you want so you can move and jump freely around an area and can confuse your opponent. So you can harass them using Ball Lightning's damage, Vortex and Overload, and also hex if you already have Sheepstick. And with the help of your friends after you disables and damaging the enemy, your team should dominate the opponent on the late game stage.
In a teamfight, you can deal a high aoe damage using the Ball Lightning by casting this far away from the teamfight, the damage will be so high and can hurt lots of opponents. After got hit by the Ball, your team can easily kills all the enemies. And don't forget to use Vortex to one of the enemy.
ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
| Tips: -This will gives you an instant +152 HP if you change it from pt.AGI / pt.INT into pt.STR . This is needed to survive in condition where your HP is so low while you're using AGI or INT Thread. -This will gives you an instant +104 mana if you change it from pt.AGI / pt.STR into pt.INT. This is needed to gain an instant mana in condition where your mana is so low while you need more mana to do the skill. |
Alternative item: Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
| Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
Orchid also add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.
3. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? A good iteam to slow down and nuking enemies in the area. The slower ability will makes enemies have a hard time in moving and attacking, and the damage will reduce enemies Hp in the AoE.
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
SITUATIONAL
a. Bloodstone (You can get this for your 3th / 4th item)
Total Cost:
Recipe: Preserverance + Soul Booster
| Passive: Bloodpact - Starts with 6 charges. Gains 1 charge each time an enemy hero dies within 1675 range. Each charge bestows 1 mana regeneration per second, reduces gold lost from death by 25, and reduces respawn time by 4 seconds. When the bearer dies, restores 400 HP + 30 HP per charge to allied units within 1675 units, then loses a third of its charges. While dead, the bearer continues to receive experience at the death location and gives 1800 unit vision there. + 500 Health + 400 Mana + 9 HP Regeneration + 200% Mana Regeneration |
b. Linken Sphere
(Good against doom or tinker)
Total Cost: 5175
Recipe: Ultimate Orb + Preserverance
Why Linken Sphere?
-Great survivability item for escape and for teamfight, it will block a single targetted spell every 20 seconds
-Provide a great Mana regeneration to always fulfill your mana
-Linkens Sphere becomes more powerful in the late game because the teamfights time becomes longer and you can block 2 spells in a teamfight.
Late Game Item
i. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Throne/Tree.
Also, this item will give you 1 free slot that is used for Teleport Scroll if you don't have this Boots.
GOOD ALLIES
a. Carries
(Example: Magine, Void, Luna)
(Good against doom or tinker)
Total Cost: 5175
Recipe: Ultimate Orb + Preserverance
Passive: Spellblock - Blocks most targeted spells once every 20 seconds. + 15 All Attributes + 6 HP Regeneration + 150% Mana Regeneration + 10 Damage |
-Great survivability item for escape and for teamfight, it will block a single targetted spell every 20 seconds
-Provide a great Mana regeneration to always fulfill your mana
-Linkens Sphere becomes more powerful in the late game because the teamfights time becomes longer and you can block 2 spells in a teamfight.
Late Game Item
i. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is used for Teleport Scroll if you don't have this Boots.
GOOD ALLIES
a. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
a. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
BAD ENEMIES
a. Silence Heroes
(Example: Doom, Balanar, Silencer)
Beware of Silence because you use skills to attack the opponent. If you cannot use your skill, you become weak and can easily harassed.
By : Unknown
Dota 2 - Zeus Build Guide
0
BIO
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
ROLE
Ranged - Nuker - Support
STATS
ABILITIES
A shocking punishment for rebellious heathen.
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
| PROS | CONS |
| High nuke damage | Low ranged INT hero |
| Have spammable abilities | Squishy |
| Can get rampage using his ultimate | Have no escape mechanism |
| Can last hit enemy hero that located far far away | |
| He is a god |
Ranged - Nuker - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 990 | 1,712 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 751 | 1,362 | ATTACK RANGE | 350 |
| DAMAGE | 41-49 | 79-87 | 126-134 | MISSILE SPEED | 1100 |
| ARMOR | 2 | 4 | 8 |
ABILITIES
1. Arc Lightning
Hurls a bolt of lightning that leaps through nearby enemy units.
| MANA COST: 65 / 70 / 75 / 80 | COOLDOWN: 1.75 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 85 / 100 / 115 / 145 |
| JUMPS: 5 / 7 / 9 / 15 |
Arc Lightning is Zeus' favorite spell to use against puny mortals.
You need this ability to farm the creeps or harass the enemy. This ability is spammable anytime you need it. You will need to spam this ability to rech a decent amount of damage, because its damage is relatively small for just a single use.
2. Lightning Bolt
Summons a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning Bolt also provides True Sight around the target in a radius of 900.
| MANA COST: 75 / 95 / 115 / 135 | COOLDOWN: 6.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 175 / 275 / 350 |
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
3. Static Field
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| RANGE: 1000 / 1000 / 1000 / 1000 | HEALTH REDUCTION: 5% / 7% / 9% / 11% |
When you cast a spell, all enemies in near your area will receive a small amount of damage. Nice ability to help teams to reduce opponenets health.
4. Thundergod's Wrath
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location. Upgradable by Aghanim's Scepter.
| MANA COST: 225 / 325 / 450 | COOLDOWN: 90.ffffff |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
TRUE SIGHT RADIUS: 900 / 900 / 900 | DURATION: 3 / 3 / 3 / 3 |
| DAMAGE: 225 / 350 / 475 | SCEPTER DAMAGE: 440 / 540 / 640 |
The Lord of Heaven smites all who oppose him, near or far.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
SKILLBUILD
Level 1: Lightning Bolt
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
2. Bottle
Cost: 600
3. Magoc Wand
Cost:500
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
5. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself with it.
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
Why Refresher Orb?
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
| 3 Bramches will gives you enough additional damage and HP for level 1. The tangoes will recover your HP in the laning phase |
2. Bottle
Cost: 600
| Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
3. Magoc Wand
Cost:500
| Saves lifes when in danger |
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
5. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Good Allies
1. Invoker
Invoker have high Aoe Damages to beat up all of the opponents. And you can cmbo your skills with him so the damage output will be thousands.
2. Venomancer
His ultimate will makes all opponents in a very low HP, and your ultimate will last hits them all to makes you got RAMPAGE.
Bad Enemies
1. Pipe of Insight
If your enemy team already finished this items, you will have your magic damage reduced and this is very harmful for you.
By : Unknown
Dota 2 - Lina Build Guide
0
BIO
The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame.
INTRODUCTION
Lina is a heavy nuker kind of hero because she has high damage - spells. Not just that, she is also able to become a semi-carry because of her 3rd skill Fiery Soul that boost her attack speed. And her ultimate, is an instant single targetted spell with the highest damage in DotA.
She is a powerful ganker because her sets of skills can guarantee a kill for at least 1 hero. And she is also a decent farmer because she can kills creep waves really easily because she has 2 AoE skills, these skills also useful in teamfights.
ROLE
Ranged - Nuker - Disabler - Support
STATS
ABILITIES
1. Dragon Slave
In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment.
One of your nukes. Very nice skill because of its wide AeE. It is also a nice skill to farm creeps and harass the enemy. You can combine this skill and Your 2nd skill Light strike Array to make a high damage Aoe nukes, the damage will enough to destroy a wave of creeps.
2. Light Strike Array
Lina's essence allows her to focus the sun's energies, causing air to combust at will.
Your another AoE nuke, the difference with Dragon Slave is that this skill will gives stun to the enemies in the AoE. You can use this skill to stun enemies so that your Dragon Slave will hit the enemies.
3. Fiery Soul
Grants bonus attack and movement speed each time Lina casts a spell. Stacks with itself. Lasts 7 seconds.
ts that stray too near.
Dancing flames embody Lina's playful nature, bringing out her true blazing self.
Gives you a booster of movement speed and also an attack speed after you casted a spell. This will makes you become a nice semi-carry because of the attack speed bonu, your attack speed will become so fast just like an Agility hero, you cannot underrestimate this hero's carrying ability.
4. Laguna Blade
Fires off a bolt of lightning at a single enemy unit, dealing massive damage. Upgradable with Aghanim's Scepter.
The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning.
This is the highest single targeted spell damage in Dota. This skill will reduce some squishy hero's Hp from half to empty. Very good skill to lasthit one target.
SKILL BUILD
1. Light Strike Array
2. Dragon Slave
3. Dragon Slave
4. Light Strike Array
5. Dragon Slave
6. Laguna Blade
7. Dragon Slave
8. Light Strike Array
9. Light Strike Array
10. Fiery Soul
11. Laguna Blade
12. Fiery Soul
13. Fiery Soul
14. Fiery Soul
15. Stats
16. Laguna Blade
17-25. Stats
Dragon Slave and Light Strike Array is 2 nukes you should Maxed early game. Because on early game your nukes will rech its maximum potential.
STRATEGY
Early Game
You can become either a supportive role or become a solo role. If you are becoming a supportive role you may need to buy wards, and also buy courier.
If you choose to become a solo role you can take mid place on a game, try hast hitting and denying as much as possible. Because your range is relatively long, you can easily harass opponent, try harass him once in a while.
As a mid laner you may buy the bottle. Check runes every 2 minutes! You can use the rune to helps you gank or to helps you to survive.
If you have your ultimate, you're ready for ganking, choose enemy to gank, and gank together with your friends.
Mid Game
If you meet an enemy, immediately spam all your spells, try to estimate where is your opponent is going to move to place a nice stun.If maybe all your spells is not enough to kill an anemy, try using right click to hits your enemy, because after casting spells, you gets an extra attack speed and also movement speed.
You may consider to increase your initiating power by buying a Blink dagger here.
Late Game
On the late game. Your nuke become less effective because enemy Hp is already tanky. So Relying on nuke damage is not possible here. Your team's needs to depend on your carry's power. And your part here is to helps your carry by initiating a teamfight. You can buy the Schyte of Vyse to initiate the teamfight. With the Schyte of Vyse, one enemy can be hexed, so our team can easily harass him and kill him. Also relying on your stun is a nice idea. You may combo your stun with your friend's disable, like Enigma's Blackhole or Magnus's Reverse Polarity.
Although the nuke damage is becoming less effective, but you still need to use all of your nuke. Especially the Stun (Light Strike Array) and the Ultimate (Laguna Blade).
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
For boots you can choose Power Threads or Arcane Boots, and if necessary you can buy TP Boots for late game
1. Boots
a. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads?
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for attack speed, and INT for mana.
With the extra attack speed, it will boost your attack speed more beside the fiery Soul.
b. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
c. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
You need this for fast teleporting and also fast moving. You may counter a pushing with this boots. Or you may start a gank by teleporting to a creep nearest to the enemy target.
2. As a support/initiator, you can buy : Schyte of Vyse / Sheepstick
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. A hexed enemy can't do anything.
or to defend against somebody.
Force staff and/or dagger is also useful for: escape or initiate
3.
a. Blink Dagger
Cost: 2150
b. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
4. Another supportive items:
Medalion, Pipe, Mekansm,
a. Medalion
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Medalion? In a ganking on early game. A minus on enemy's armor will amplify your team's damage by a lot. So buy this.
This item can also helps your team on easier Roshan kill.
b. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in an AoE, is a must for a team.
c.Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage,Nice item for support heroes, it will decrease magic damage from enemies during a teamfight.
Good Allies
1. Sven
Sven have an AoE stun that helps you land your stun correctly. He also a tanker that will helps you with tanking enemy's damage so you can harass the enemies.
2. Tiny
He also have an aoe stun that helps you to land your stun correctly.
VIDEO SECTION
1. Video by DotaCinema
The sibling rivalries between Lina the Slayer, and her younger sister Rylai, the Crystal Maiden, were the stuff of legend in the temperate region where they spent their quarrelsome childhoods together. Lina always had the advantage, however, for while Crystal was guileless and naive, Lina's fiery ardor was tempered by cleverness and conniving. The exasperated parents of these incompatible offspring went through half a dozen homesteads, losing one to fire, the next to ice, before they realized life would be simpler if the children were separated. As the oldest, Lina was sent far south to live with a patient aunt in the blazing Desert of Misrule, a climate that proved more than comfortable for the fiery Slayer. Her arrival made quite an impression on the somnolent locals, and more than one would-be suitor scorched his fingers or went away with singed eyebrows, his advances spurned. Lina is proud and confident, and nothing can dampen her flame.
INTRODUCTION
Lina is a heavy nuker kind of hero because she has high damage - spells. Not just that, she is also able to become a semi-carry because of her 3rd skill Fiery Soul that boost her attack speed. And her ultimate, is an instant single targetted spell with the highest damage in DotA.
She is a powerful ganker because her sets of skills can guarantee a kill for at least 1 hero. And she is also a decent farmer because she can kills creep waves really easily because she has 2 AoE skills, these skills also useful in teamfights.
| PROS | CONS |
| Have all good damag skills | Low movement speed |
| Can have high attack speed on late game | Squishy |
| Have the highest single-target spell damage in DotA | Her stun is rather hard to use because of it's small AoE |
| Nice range to control early stages of the game | High mana cost on her skills |
| High stats gain |
ROLE
Ranged - Nuker - Disabler - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 492 | 891 | 1,556 | SIGHT RANGE | 1800 /800 |
| MANA | 351 | 933 | 1,609 | ATTACK RANGE | 625 |
| DAMAGE | 40-58 | 85-103 | 137-155 | MISSILE SPEED | 900 |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Dragon Slave
Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path.
| MANA COST: 90 / 105 / 125 / 140 | COOLDOWN: 8.5 |
| ABILITY: TARGET UNIT, TARGET POINT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 170 / 230 / 280 |
One of your nukes. Very nice skill because of its wide AeE. It is also a nice skill to farm creeps and harass the enemy. You can combine this skill and Your 2nd skill Light strike Array to make a high damage Aoe nukes, the damage will enough to destroy a wave of creeps.
2. Light Strike Array
Summons a column of flames that damages and stuns enemies.
| MANA COST: 90 / 100 / 110 / 125 | COOLDOWN: 7.0 |
| ABILITY: TARGET POINT | DAMAGE: MAGICAL |
| DAMAGE: 90 / 150 / 210 / 280 | RADIUS: 225 |
| CAST DELAY: 0.5 | STUN DURATION: 1.6 |
Your another AoE nuke, the difference with Dragon Slave is that this skill will gives stun to the enemies in the AoE. You can use this skill to stun enemies so that your Dragon Slave will hit the enemies.
3. Fiery Soul
Grants bonus attack and movement speed each time Lina casts a spell. Stacks with itself. Lasts 7 seconds.
ts that stray too near.
| ABILITY: PASSIVE | ATTACK SPEED BONUS: 40 / 50 / 60 / 70 |
| MOVE SPEED BONUS: 4% / 5% / 6% / 7% | MAX STACKS: 3 |
Gives you a booster of movement speed and also an attack speed after you casted a spell. This will makes you become a nice semi-carry because of the attack speed bonu, your attack speed will become so fast just like an Agility hero, you cannot underrestimate this hero's carrying ability.
4. Laguna Blade
Fires off a bolt of lightning at a single enemy unit, dealing massive damage. Upgradable with Aghanim's Scepter.
| MANA COST: 280 / 420 / 680 | COOLDOWN: 120.0 / 90.0 / 55.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 450 / 675 / 950 |
| SCEPTER DAMAGE: 600 / 925 / 1250 | SCEPTER RANGE: 900 / 900 / 900 |
This is the highest single targeted spell damage in Dota. This skill will reduce some squishy hero's Hp from half to empty. Very good skill to lasthit one target.
SKILL BUILD
1. Light Strike Array
2. Dragon Slave
3. Dragon Slave
4. Light Strike Array
5. Dragon Slave
6. Laguna Blade
7. Dragon Slave
8. Light Strike Array
9. Light Strike Array
10. Fiery Soul
11. Laguna Blade
12. Fiery Soul
13. Fiery Soul
14. Fiery Soul
15. Stats
16. Laguna Blade
17-25. Stats
Dragon Slave and Light Strike Array is 2 nukes you should Maxed early game. Because on early game your nukes will rech its maximum potential.
STRATEGY
Early Game
You can become either a supportive role or become a solo role. If you are becoming a supportive role you may need to buy wards, and also buy courier.
If you choose to become a solo role you can take mid place on a game, try hast hitting and denying as much as possible. Because your range is relatively long, you can easily harass opponent, try harass him once in a while.
As a mid laner you may buy the bottle. Check runes every 2 minutes! You can use the rune to helps you gank or to helps you to survive.
If you have your ultimate, you're ready for ganking, choose enemy to gank, and gank together with your friends.
Mid Game
If you meet an enemy, immediately spam all your spells, try to estimate where is your opponent is going to move to place a nice stun.If maybe all your spells is not enough to kill an anemy, try using right click to hits your enemy, because after casting spells, you gets an extra attack speed and also movement speed.
Late Game
On the late game. Your nuke become less effective because enemy Hp is already tanky. So Relying on nuke damage is not possible here. Your team's needs to depend on your carry's power. And your part here is to helps your carry by initiating a teamfight. You can buy the Schyte of Vyse to initiate the teamfight. With the Schyte of Vyse, one enemy can be hexed, so our team can easily harass him and kill him. Also relying on your stun is a nice idea. You may combo your stun with your friend's disable, like Enigma's Blackhole or Magnus's Reverse Polarity.
Although the nuke damage is becoming less effective, but you still need to use all of your nuke. Especially the Stun (Light Strike Array) and the Ultimate (Laguna Blade).
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEMS
For boots you can choose Power Threads or Arcane Boots, and if necessary you can buy TP Boots for late game
1. Boots
a. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for attack speed, and INT for mana.
With the extra attack speed, it will boost your attack speed more beside the fiery Soul.
b. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
c. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
| Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Mana Cost 75 Cooldown 60 |
2. As a support/initiator, you can buy : Schyte of Vyse / Sheepstick
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
or to defend against somebody.
Force staff and/or dagger is also useful for: escape or initiate
3.
a. Blink Dagger
Cost: 2150
| Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for initiating a teamfight. If you already have a hex, this will makes your initiation stronger.
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
4. Another supportive items:
Medalion, Pipe, Mekansm,
a. Medalion
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Valor - Reduces the armor of you and your target. Lasts 7 seconds. + 6 Armor + 50% Mana Regeneration ARMOR REDUCTION: 6 Cooldown: 7 |
This item can also helps your team on easier Roshan kill.
b. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
c.Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
Good Allies
1. Sven
Sven have an AoE stun that helps you land your stun correctly. He also a tanker that will helps you with tanking enemy's damage so you can harass the enemies.
2. Tiny
He also have an aoe stun that helps you to land your stun correctly.
VIDEO SECTION
1. Video by DotaCinema
2.Video by Purge
By : Unknown































































