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Dota 2 - Spectre Build Guide
0
BIO
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
STATS
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
The scattered shadows unite into the one true Spectre.
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
| PROS | CONS |
| Can go through trees and hills using one of her skill | Needs lots of farms |
| Have a global detector and teleport | Low mana pool |
| Enemy feels pain on damaging her | |
| Strong on late game |
Melee - Carry - Durable
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 1,043 | 1,803 | SIGHT RANGE | 1800 / 800 |
| MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
| DAMAGE | 46-50 | 77-81 | 119-123 | MISSILE SPEED | N/A |
| ARMOR | 3 | 8 | 13 |
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
| MANA COST: 130/140/150/160 | COOLDOWN: 16 |
| ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 50 / 100 / 150 / 200 |
| MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18% | DURATION: 7 / 7 / 7 / 7 |
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
| ABILITY: PASSIVE | DAMAGE: PURE |
| BONUS DAMAGE: 20 / 35 / 50 / 65 | RADIUS: 325 / 325 / 325 / 325 |
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
| ABILITY: PASSIVE | DAMAGE: PURE |
| MIN RADIUS: 300 / 300 / 300 / 300 | MAX RADIUS: 1000 / 1000 / 1000 / 1000 |
| DAMAGE REFLECTED: 10% / 14% / 18% / 22% |
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
| MANA COST: 150/150/150 | COOLDOWN: 120 |
| ABILITY: NO TARGET | DURATION: 5 / 6 / 7 |
| INCOMING DAMAGE: 100% / 100% / 100% | OUTGOING DAMAGE: 40% / 40% / 40% |
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
| COOLDOWN: 10 | ABILITY: POINT TARGET |
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
STRATEGY
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
ITEMS BUILD
1. Starting Items
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
GOOD ALLIES
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
1. Starting Items
| Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
| Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
| Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
| Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown; 12 |
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Total cost: 5500
Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Alternative
a. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!ANNOYING ENEMY
1. Early Game Harasser - Mid Game Ganker
By : Unknown
Dota 2 - Zeus Build Guide
0
BIO
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
ROLE
Ranged - Nuker - Support
STATS
ABILITIES
A shocking punishment for rebellious heathen.
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: 'If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.' Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
INTRODUCTION
Zeus is a decent nuker that attacks with his magic damage. All your abilities are magics. You have a very high magical damage as an INT hero so you can get rampage using your ultimate. What you need to do is just spam all your abilities. Zeus have weakness, that is his attack range, you have 350 range that makes you difficult to lasthits creeps in lane.
| PROS | CONS |
| High nuke damage | Low ranged INT hero |
| Have spammable abilities | Squishy |
| Can get rampage using his ultimate | Have no escape mechanism |
| Can last hit enemy hero that located far far away | |
| He is a god |
Ranged - Nuker - Support
STATS
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 990 | 1,712 | SIGHT RANGE | 1800 / 800 |
| MANA | 260 | 751 | 1,362 | ATTACK RANGE | 350 |
| DAMAGE | 41-49 | 79-87 | 126-134 | MISSILE SPEED | 1100 |
| ARMOR | 2 | 4 | 8 |
ABILITIES
1. Arc Lightning
Hurls a bolt of lightning that leaps through nearby enemy units.
| MANA COST: 65 / 70 / 75 / 80 | COOLDOWN: 1.75 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 85 / 100 / 115 / 145 |
| JUMPS: 5 / 7 / 9 / 15 |
Arc Lightning is Zeus' favorite spell to use against puny mortals.
You need this ability to farm the creeps or harass the enemy. This ability is spammable anytime you need it. You will need to spam this ability to rech a decent amount of damage, because its damage is relatively small for just a single use.
2. Lightning Bolt
Summons a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. Lightning Bolt also provides True Sight around the target in a radius of 900.
| MANA COST: 75 / 95 / 115 / 135 | COOLDOWN: 6.0 |
| ABILITY: TARGET UNIT | AFFECTS: ENEMY HEROES |
| DAMAGE: MAGICAL | DAMAGE: 100 / 175 / 275 / 350 |
This is your primary one-targetted nuke to harass and killing your enemy. the damage is so painful on early-mid game. Use this on a squishy hero like Crystal Maiden and you will see her HP is already on 40%.
3. Static Field
Zeus shocks all nearby enemy units whenever he casts a spell, causing damage proportional to their current health.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| RANGE: 1000 / 1000 / 1000 / 1000 | HEALTH REDUCTION: 5% / 7% / 9% / 11% |
When you cast a spell, all enemies in near your area will receive a small amount of damage. Nice ability to help teams to reduce opponenets health.
4. Thundergod's Wrath
Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod's Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero's location. Upgradable by Aghanim's Scepter.
| MANA COST: 225 / 325 / 450 | COOLDOWN: 90.ffffff |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
TRUE SIGHT RADIUS: 900 / 900 / 900 | DURATION: 3 / 3 / 3 / 3 |
| DAMAGE: 225 / 350 / 475 | SCEPTER DAMAGE: 440 / 540 / 640 |
The Lord of Heaven smites all who oppose him, near or far.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
This ability will deal damage to all opponents wherever he is alive on the map. Very nice nukes.
Have a chance to makse you got a rampage.
Also will boost your assisst stats by a lots because you will participate in almost every kills happened.
Very good if you can buy Refresher Orb to make you able to use this ability twice. Buying the Refresher is a nice way to dominate a teamfight which means your enemy will have their Hp reduced by 30%-40% before the teamfight even started.
SKILLBUILD
Level 1: Lightning Bolt
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
2. Bottle
Cost: 600
3. Magoc Wand
Cost:500
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
5. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself with it.
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
Why Aghanim's Scepter?
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
Why Refresher Orb?
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Level 2: Arc Lightning
Level 3: Lightning Bolt
Level 4: Arc Lightning
Level 5: Lightning Bolt
Level 6: Thundergod's Wrath
Level 7: Lightning Bolt
Level 8: Arc Lightning
Level 9 : Arc Lightning
Level 10: Static Field
Level 11: Thundergod's Wrath
Level 12: Static Field
Level 13: Static Field
Level 14: Static Field
Level 15: Stats
Level 16: Thundergod's Wrath
Level 17-25: Stats
Why Lightning Bolt maxed first? This is your main nuks, it's damage is so high 350 in early game, with just 3-4 times casted on squishy INT/AGI heroes, it will 100% kill him.
Why Arc Lightning before Static Field? You need to combo Lightning Bolt and Acr Lightning to make your nukes more stronger.
STRATEGY
Early Game
If you are a support, you need to help your friends by buy them a courier and a pair of Observer Wards.
Because your carry needs farms, don't steal his farms. You can help by denying the creeps.
But if you are not a support, yo can also farms too. Because of your low range, it will be difficult to last hits, you must last hit carefully. You should also harass opponent using your Lightning bolt and Arc Lightning. In early game, your abilities are very painful.
Beware of enemy's gank attempt. You must see the fog area by using Wards. Retreat to your tower if you see the enemy that coming to you.
Mid Game
Here, I assume that you are already have your ultimate Thundergod's Wrath. In this stage of the game, your part is to spam your ability in any teamfights you participate. You need to spam Lightning Bolt to the most squishy enemy. You also need to spam Arc Lightning. Use your ultimate in every teamfights to deal damages to every enemy on the map.
If you feel its necessary, you can use your ultimate to kill anyone who is too far away from your teams range to chase him. Please don't use it to kill steal the carry because he should get the golds for the team.
Maybe here on the mid game, you should buy supportive items like eul or Schyte of Vyse.
What you need to remember:
1. When ganking you need to focus fire on one hero. You need to communicate it with your teammate, your team need to decide which hero should be focus fire first.
2. You may also needs smoke of deceit to hide yourself from enemy's ward.
3. Remember to buy sentry wards, dust, or gem before ganking invisible hero like Rikimaru or Nyx Assassin.
Late Game
Here your part is the same, that is to spam all your abilities in every teamfights. As an INT hero, you usually already have some supportive items here, like Schyte of Vyse or Eul's Scepter, you need to use that items to support your team.
And if you decide to go Refresher, it is a very good choice, because you will have 2 times ultimate, the damage will be so nice: 475 x 2 without Aghanim's Scepter and 640 x 2 with Aghanim's Scepter. With your ultimate alone, all your enemy's will be at half HP in seconds. You also can get RAMPAGE with this ability if you're lucky enough.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
| 3 Bramches will gives you enough additional damage and HP for level 1. The tangoes will recover your HP in the laning phase |
2. Bottle
Cost: 600
| Use: Regenerate - Restores HP and Mana over time. Effect is lost if unit is attacked. Empty Bottle refills near town fountain. You can also store runes in the bottle, to save for later use. After 2 minutes, stored Runes will be activated. HEALTH RESTORED: 135 MANA RESTORED: 70 DURATION: 3 |
Why Bottle? You need bottle to get runes for a better ganking chance. And bottle will makes your time regenerating HP and mana in fountain becomes less.
3. Magoc Wand
Cost:500
| Saves lifes when in danger |
4. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
5. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. To kill a player who are alone and stupid.
Alternative
5. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
6. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
7. Aghanim's Scepter
Total cost:: 4200
Recipe: Point Booster, Ogre Axe, Staff of Wizardy, Blade of Alacrity
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Will increase your ultimate's damage, nice item.
8. Refresher Orb
Total cost: 5300
Recipe: Oblivion Staff, Preserverance, Recipe
| Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
Refresher Orb is a very important item for you to deal maximum damage for every enemy in the map. You must have this I say.
Good Allies
1. Invoker
Invoker have high Aoe Damages to beat up all of the opponents. And you can cmbo your skills with him so the damage output will be thousands.
2. Venomancer
His ultimate will makes all opponents in a very low HP, and your ultimate will last hits them all to makes you got RAMPAGE.
Bad Enemies
1. Pipe of Insight
If your enemy team already finished this items, you will have your magic damage reduced and this is very harmful for you.
By : Unknown



















































