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  • Dota 2 - Disruptor Build Guide

    0
    BIO
    High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

    Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

    INTRODUCTION
    Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
    PROSCONS
    Have a nice aoe cage skillSquishy
    Have a nice aoe dps skillSlow motion
    Can make enemy to move back
    Have a nice harassing skill
    ROLE
    Ranged - Nuker - Support - Initiator - Disabler

    STATS
    LEVEL11525
    HIT POINTS5111,0161,757SIGHT RANGE1800 / 800
    MANA2867411,326ATTACK RANGE600
    DAMAGE49-5384-88129-133MISSILE SPEED1200
    ARMOR149

    ABILITIES
    1. Thunder Strike
    Thunder Strike
    Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
    MANA COST: 130/130/130/130COOLDOWN: 16
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 50 / 75 / 100 / 125
    RADIUS: 200 / 200 / 200 / 200STRIKES: 3 / 3 / 3 / 3
    DURATION: 4 / 4 / 4 / 4
    Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
    This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
    The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.

    2. Glimpse
    Glimpse
    Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
    MANA COST: 160/130/100/70COOLDOWN: 60/50/40/30
    ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
    CAST RANGE: 600 / 1000 / 1400 / 1800
    Playing with electricity can have unexpected results.
    This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe

    3. Kinetic Field
    Kinetic Field
    After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
    MANA COST: 70/70/70/70COOLDOWN: 14
    ABILITY: POINT TARGETRADIUS: 300 / 300 / 300 / 300
    FORMATION TIME: 1.2 / 1.2 / 1.2 / 1.2DURATION: 2.5 / 3 / 3.5 / 4
    The stryder is immune to the gale-force winds that will consume its adversaries.
    A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.

    4. Static Storm
     Static Storm
    Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
    MANA COST: 125/175/225COOLDOWN: 85
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    RADIUS: 375 / 375 / 375MAX DAMAGE PER SECOND: 170 / 220 / 270
    DURATION: 5 / 5 / 5
    A summer squall in Druud is a hardship that only an Oglodi can survive.
    This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.

    SKILLBUILD
    Dota 2 - Disruptor Build Guide


    Level 1: Thunder Strike
    Level 2: Glimpse
    Level 3: Thunder Strike
    Level 4: Kinetic Field
    Level 5: Thunder Strike
    Level 6: Static Storm
    Level 7: Thunder Strike
    Level 8: Glimpse
    Level 9 : Glimpse
    Level 10: Glimpse
    Level 11: Static Storm
    Level 12: Kinetic Field
    Level 13: Kinetic Field
    Level 14: Kinetic Field
    Level 15: Stats
    Level 16: Static Storm
    Level 17-25: Stats

    Why maxed Thunder Strike first ?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.

    STRATEGY
    Early Game
    On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing  and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
    If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
    you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
    Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.

    Mid Game
    Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
    Dota 2 - Disruptor Build Guide
    Late Game
    Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the  result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.

    ITEMS BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    3. Drum of Endurance
    Total Cost: 1725
    Recipe: Bracer + Robe of Magi + Recipe
    Drum of Endurance, Dota 2 - Venomancer Build Guide
    Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
    Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
    Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
    + 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
    Cooldown: 30
    Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

    5.  Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Schyte of Vyse, Dota 2 - Venomancer Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. AoE Skills and Also High DPS Ultimate
    (Example: Invoker, Lich, Sandking)
     They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.

    2. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
  • Dota 2 - Rubik Build Guide

    0
    BIO
    Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

    Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

    Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

    When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

    INTRODUCTION
    Rubik is a hero that is noted for his skill to steal others spell and use it for the benefit of his team. It is nice to steal some deathly ultimate and the use it to the enemy. He also have some other nice spell, like a chain lightning, a skill to lift up a target and stun on the landing area. An he also have magic resistence aura to help the team survive from a enemys magic skills.
    PROSCONS
    Can steal enemy's spellSquishy
    Have a chain lightning for early game harassmentHard to play
    Can lift up a target and place him in the unknown groundWeird face
    Have a magic resistence aura for the team
    Can fit in many gameplay
    A good lane control
    Rubik
    ROLE
    Ranged - Disabler - Nuker

    STATS
    LEVEL11525
    HIT POINTS5119101,575SIGHT RANGE1800 / 800
    MANA3517881,360ATTACK RANGE600
    DAMAGE44-5478-88122-132MISSILE SPEED1125
    ARMOR149

    ABILITIES

    1. Telekinesis
    Telekinesis
    Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
    MANA COST: 120/120/120/120COOLDOWN: 18
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    RADIUS: 325 / 325 / 325 / 325LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
    STUN DURATION: 1 / 1.25 / 1.5 / 1.75
    Even the Grandest Magus may use his powers for enjoyment.
    Lift a unit and stun the area in the landing AoE. a nice skill to disable a target and also disable an area around the target.
    You can also use this to isolate a target into the hill.
    You can make your target nearer from you so it will be easier to harass him.

    Telekinesis Land
    Telekinesis Land
    Chooses the location the target will land when Telekinesis finishes.
    ABILITY: POINT TARGET

    2. Fade Bolt
    Fade Bolt
    Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
    MANA COST: 150/150/150/150COOLDOWN: 16/14/12/10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDEBUFF DURATION: 10 / 10 / 10 / 10
    DAMAGE: 70 / 140 / 210 / 280JUMP REDUCTION: 4% / 4% / 4% / 4%
    HERO DAMAGE REDUCTION: 14/ 20 / 26 / 32CREEP DAMAGE REDUCTION: 7/ 10 /13/ 16
    Rubick's favori. spell for dispatching would-be assassins is a rather simple conjuration.
    This is your main skill for farming, controlling lane, harassing, and killing.
    This skill is a jumping lightning that deals some damage and reduce the attack damage of the target who affected to it.

    3. Null Field
    Null Field
    Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

    ABILITY: PASSIVEMAGIC RESISTANCE: 5% / 10% / 15% / 20%

    Not every magus can be a Grand Magus...
    Gives a nice magic resistence to all allies nearby. A very good skill to increase team's defense in a teamfight so your team can survive in a though teamfight.

    4. Spell Steal
    Spell Steal
    Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

    MANA COST: 25/25/25COOLDOWN: 20/18/16
    ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
    DURATION: 180 / 240 / 300

    ...but even their lesser magics can be a source of much utility.
    This is your most annoying skill for the enemy. You can steal a spell from a target and you can use the spell against the it's owner.
    There so many possibilities from using this skill. You can steal some very nice ultimate like Ravage, Chain Frost, or Black Hole and use it against the owner of these spells.
    The spell you got, is depends on what is the last spell casted by the target. So if an Enigma successfully casted Decomic Conversion right after he finished his Blackhole and you can't catch up, you will gain Demonic Conversion instead of a Blackhole, so be careful, try to use your hands quickly after he finishes the spell you want to steal.

    SKILLBUILD
    Dota 2 - Rubik Build Guide
    Level 1: Telekinesis
    Level 2: Fade Bolt
    Level 3: Fade Bolt
    Level 4: Telekinesis
    Level 5: Fade Bolt
    Level 6: Spell Steal
    Level 7: Fade Bolt
    Level 8: Telekinesis
    Level 9 : Telekinesis
    Level 10: Null Field
    Level 11: Spell Steal
    Level 12: Null Field
    Level 13: Null Field
    Level 14: Null Field
    Level 15: Stats
    Level 16: Spell Steal
    Level 17-25: Stats

    Why take Telekinesis for level 1? You can use this for if you like to find firstblood with your friends, and also if you want to troll the enemy by taking him uphill so he can't come down.

    Why maxed Fade Bolt first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Telekinesis  before Null Field?  You need more level of Telekinesis for longer lift duration and stun duration, and the the Null Field is important for the team on mid-late game teamfight to reduce enemy's magical damage.

    STRATEGY
    Early Game
    Rubik is useful since the early stage of the game. With the fadebolt and telekinesis + long ranged attack, Rubik can conveniently control the lane. Every lane you choose, it's ok, you can be a support or a solo laner. You have a strong nuke with the damage reducer and a n ok disable.
    Also if your team needs you as a support, it's also ok, you can buy a support by buying courier and wards.

    On the laning phase, if yu are a solo, try to last hit every creeps on the lane while denying once in a while. Use Fade Bolt to harass your enemy and also for double last hits. Remember that Fade bolt is also reducing enemy's damage so they will be harder in last hitting/denying.

    Mid Game
    Mid game is the time for al around ganking. You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Telekinesis to disable the target, your friends and you can harass him while he is disabled, and then you can use the Fade Bolt to harass more, and also you should steal a skill from your target and use it to him. It is rather difficult to steal a skill you want from a target because the acquired skill is depend of what is the last skill casted by the target, luck is the key factor here. And if you are lucky, you will see your target using the skill you want so you can immediately steal it to benefir your team.
    Dota 2 - Rubik Build Guide
    Late Game
    On the late game, it is the time to party. Every enemy hero has already reached a high level, so you can steal their ultimate on the max  level. Be careful on which skill you steal, make sure you steal the best skill to benefit more for your team. You need to stea; the best skill like Ravage (Tidehunter), Blackhole (Enigma), or Chain Frost (Lich). And if you successful of acquiring the top skill from the enemy, that's your time to shine. To use their ultimate for themselves.

    Maybe you already acquired Sheepstick here. And if so, you should use it to initiate a teamfight. By using force staff / dagger and then cast the Hex on your enemy and then your team can come in and dominate the teamfight. The rule of dota is: the one who initiate first, will likely to win the teamfight, so initiating a teamfight is the determiner of your team victory, be quick and initiate carefully by using the sheepstick, or at least using a telekinesis.

    ITEMS BUILD

    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Shadow Shaman Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.


    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.


    4. Guinsoo Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Sheepstick, Dota 2 - Shadow Shaman Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.


    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.


    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
  • Dota 2 - Shadow Shaman Build Guide

    0
    BIO
    Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.

    Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

    INTRODUCTION
    Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
    PROSCONS
    Have 2 strong disablesSquishy
    Doesn't need many items to be strong
    A strong pusher
    Rhasta - Shadow Shaman Dota 2
    ROLE
    Ranged - Pusher - Disabler - Nuker - Support

    STATS
    LEVEL11525
    HIT POINTS5119371,621SIGHT RANGE1800 / 800
    MANA2738191,469ATTACK RANGE500
    DAMAGE47-5489-96139-146MISSILE SPEED900
    ARMOR149

    ABILITIES
    1. Ether Shock
    Ether Shock, Dota 2 - Shadow Shaman Build Guide
    Creates a cone of ethereal energy that strikes multiple enemy units.
    MANA COST: 95/105/135/160COOLDOWN: 8
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 140 / 200 / 260 / 320
    TARGETS: 1 / 3 / 5 / 7
    Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
    This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
    A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.

    2. Hex
    Hex, Dota 2 - Shadow Shaman Build Guide
    Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
    MANA COST: 110/140/170/200COOLDOWN: 13
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 1.25 / 2 / 2.75 / 3.5
    Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.
    Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.

    3. Shackles
    Shackles, Dota 2 - Shadow Shaman Build Guide
    CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
    MANA COST: 110/130/155/185COOLDOWN: 16
    ABILITY: CHANNELED, UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 40 / 40 / 40 / 40
    CHANNEL DURATION: 2.5 / 3.25 / 4 / 4.75
    A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
    A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.

    4. Mass Serpent Ward
    Mass Serpent Ward, Dota 2 - Shadow Shaman Build Guide
    Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
    MANA COST: 200/350/600COOLDOWN: 110
    ABILITY: POINT TARGETDAMAGE: PHYSICAL
    ATTACK DAMAGE: 43 / 58 / 73DURATION: 45 / 45 / 45
    SCEPTER ATTACK DAMAGE: 59 / 79 / 100
    Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
    This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
    1. Destroys enemy's tower quickly
    2. Defend your tower from the enemy's push
    3. Give some damage in the teamfight.
    But unfortunately, your wards gives some bounty to the enemy who destroy it.

    SKILLBUILD
    Dota 2 - Shadow Shaman Build Guide
    Level 1: Ether Shock
    Level 2: Shackles
    Level 3: Ether Shock
    Level 4: Hex
    Level 5: Ether Shock
    Level 6: Mass Serpent Ward
    Level 7: Ether Shock
    Level 8: Shackles
    Level 9 : Hex
    Level 10: Shackles
    Level 11: Mass Serpent Ward
    Level 12: Hex
    Level 13: Shackles
    Level 14: Hex
    Level 15: Stats
    Level 16: Mass Serpent Ward
    Level 17-25: Stats

    Why maxed Ether Shock first?  With the high damage on early game, you need this to get some early kills.

    And then you need to increase Shackle and Hex.
    Those 2 skills is your main disables and very useful in the teamfight and ganking,
    It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.

    STRATEGY
    Early Game
    Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
    On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
    You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.

    Mid Game
    Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.

    If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.

    Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.

    And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
    Dota 2 - Shadow Shaman Build Guide
    Late Game
    In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using  a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,

    Double Hex?
    Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.

    Double all the skills
    With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.

    ITEMS BUILD
    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.


    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Shadow Shaman Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.

    3. Blink Dagger
    Cost: 2150
    Blink Dagger, Dota 2 - Shadow Shaman Build Guide
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Why Blink Dagger?
    1. Perfect for initiating a teamfight
    2. Helps you escape

    4. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    Refresher's orb, Shadow Shaman - Dota 2
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
    + 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
    Manacost: 375     Cooldown: 160
    Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
    double hex and Shackle is also powerful in the late game to disable many target.

    5. Guinsoo Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Sheepstick, Dota 2 - Shadow Shaman Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

    6. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    OTHER SUPPORTIVE ITEMS
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
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