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Dota 2 - Barathrum Build Guide
0
BIO
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian-horns, hooves and hands-as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
INTRODUCTION
Barathrum is eay hero for noobs. Noobs need to buy him Mom and then can become OWNING!! Easily. He use greater bash to knock down enemy easily. He also have a powerful ultimate that will knock-back his target to the direction he can’t escape.
His trademark is movement speed. He have all the movement speed to be good in game.
His movement speed also adds his damage.
STATS
ABILITIES
1. Charge of Darkness
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Barathrum erupts from the darkness with unwieldy force.
This is your main skill to gank. You need this to gank a target, use Charge from anywhere from the map and chase your opponent like a boss with an ultra high movespeed. Stun them, and then attacks. Usually enemies will get surprised and the instantly stunned by you, and can't do anything.
2. Empowering Haste
Causes the Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units.
Aspiring heroes gain speed and power from simply observing the Spirit Breaker's dominance on the battle field.
Increase Barathrum and allies movement speed in the radius. Very good skill, movement speed is the main thing for chasing and escaping. Needed in every situation in DotA. Your movement speed also increasing your Greater Bash damage.
3. Greater Bash
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage.
The signature strike of Barathrum's ghostly ball and chain.
Knock back enemy and make him feel helpless. It will knock back enemy once in a while. And the bash also hava additional damage from your movement speed which is I believe the highest in DotA.
Very good skill to carrying. Will deal lots of damage to enemy.
4. Nether Strike
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Upgradable by Aghanim's Scepter.
Barathrum temporarily returns to the realm from where he came, bringing with him the retribution of both worlds.
Your ultimate. Jump in front of your enemy and knock him back so he will turn around. Very good skill to make your enemy can't escape from you.
Aghanim Scepter will makes this skill deal damage to AoE. a "worth considering" item.
SKILLBUILD
Level 1: Charge of Darkness
Level 2: Greater Bash
Level 3: Charge of Darkness
Level 4: Greater Bash
Level 5: Charge of Darkness
Level 6: Nether Strike
Level 7: Charge of Darkness
Level 8: Greater Bash
Level 9 : Greater Bash
Level 10: Empowering Haste
Level 11: Nether Strike
Level 12: Empowering Haste
Level 13: Empowering Haste
Level 14: Empowering Haste
Level 15: Stats
Level 16: Nether Strike
Level 17-25: Stats
Why take Charge of Darkness for level 1? You need this to try to get firstblood together with your friend. If you don't want to try to get firstblood, then take a Greater Bash instead, it will makes you easier to last hits.
Why maxed Charge of Darkness first? This way you will be a powerful ganker on early game with 2.4s stun and makes your team easier to kill the enemy.
Why maxed Greater Bash before Empowering Haste? Greater Bash is more useful for damaging the enmy. You need this to increase your damage and carrying ability.
STRATEGY
Early Game
On early game, you should have a decent damage to farm early creeps. Barathrum receives additional damage from if he do Greater Bash. And with an additional quelling blade, last hits is a piece of cake for you. Try to last hits every creeps using your high damage and + quelling blade.
Charge a target that you feel is easy. Tell your friend that you will target “X”. And together focus fire on x, kill him. Ask your partner to cooperate with you in your gank. Your partner should come after you successfully stun your target and helps you kill the enemy.
Mid Game
On mid game, MoM is your target. Try to save 2000 gold for this item. This item will benefit you by a lot. You will gain more attack speed and lifeteal and makes you a decent carry. You also gain an additional movement speed that means adds damage more for carrying. Your killing method is very simple, first: use Charge of Darkness, and then after you hit your target, use your ultimate and Mom, and right click until the target dies.
Late Game
If you succeeded on mid game, late game will be easier for you. You are considered a carry, so you should buy DPS items such as Daedlus, Mkb etc. Although you are an STR hero, you are strong, you have a Greater Bash that will knock back enemy and make you a powerful carry.
Charge of the Darkness should be done before the teamfigh starts. Once you arrive at the enemy, your friend should come after you and participate in the teamfight. Use you normal attack, and then use your ultimate and kill your target. Focus on one enemy, after he death, change to other enemy.
Bkb is a nice option for Barathrum, as a carry you need survivability.
ITEMBUILD
1. Quelling Blade
Cost: 225
Why Quelling Blade? Makes you easier to lasthit every creeps.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability and damage, AGI for attack speed, and INT for mana.
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
Why Mask of Madness? It will gives you + Attack Speed to destroys enemies quickly. This is what you need as a carry, attack speed. This will also gives you movement speed and lifesteal. For you, attack speed = damage (thanks for Greater Bash).
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfights.
5. Battle Fury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
Why Battlefury? Makes you faster in farming creeps. Makes your gold flow faster. Your job is to farms, this item will really help.
The most important is, you will need the Cleaveas a melee carry. It will makes you have a splashed attack to demolish all enemies.
6. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
Barathrum the Spirit Breaker is a lordly and powerful being, a fierce and elemental intelligence which chose to plane-shift into the world of matter to take part in events with repercussions in the elemental realm that is his home. To that end, he assembled a form that would serve him well, both in our world and out of it. His physical form borrows from the strengths of this world, blending features both bovine and simian-horns, hooves and hands-as outward emblems of his inner qualities of strength, speed and cunning. He wears a ring in his nose, as a reminder that he serves a hidden master, and that this world in which he works is but a shadow of the real one.
INTRODUCTION
Barathrum is eay hero for noobs. Noobs need to buy him Mom and then can become OWNING!! Easily. He use greater bash to knock down enemy easily. He also have a powerful ultimate that will knock-back his target to the direction he can’t escape.
His trademark is movement speed. He have all the movement speed to be good in game.
His movement speed also adds his damage.
| PROS | CONS |
| High movement speed | A bad lane control |
| Charge have a global range | Low mana pool |
| Very nice bash (knock-back) | |
| Can solo kill a weak-squishy hero |
ROLE
Melee - Durable - Carry - Initiator - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 701 | 1,339 | 2,175 | SIGHT RANGE | 1800 / 800 |
| MANA | 182 | 510 | 1,004 | ATTACK RANGE | 128 |
| DAMAGE | 60-70 | 94-104 | 138-148 | MISSILE SPEED | N/A |
| ARMOR | 5 | 9 | 14 |
ABILITIES
1. Charge of Darkness
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through will be hit by a Greater Bash, and the targeted unit is stunned upon impact. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
| MANA COST: 100/100/100/100 | COOLDOWN: 35 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| CHARGE SPEED: 600 / 650 / 700 / 750 | STUN DURATION: 1.2 / 1.6 / 2 / 2.4 |
This is your main skill to gank. You need this to gank a target, use Charge from anywhere from the map and chase your opponent like a boss with an ultra high movespeed. Stun them, and then attacks. Usually enemies will get surprised and the instantly stunned by you, and can't do anything.
2. Empowering Haste
Causes the Spirit Breaker to gain power with higher movement speed. His presence increases the movement speed of nearby allied units.
| ABILITY: PASSIVE, AURA | AFFECTS: ALLIES |
| BONUS MOVE SPEED: 6% / 10% / 14% / 18% | AURA RADIUS: 900 / 900 / 900 / 900 |
Increase Barathrum and allies movement speed in the radius. Very good skill, movement speed is the main thing for chasing and escaping. Needed in every situation in DotA. Your movement speed also increasing your Greater Bash damage.
3. Greater Bash
Gives a chance to stun and knockback an enemy unit on an attack, as well as gaining bonus movement speed after a bash occurs. Deals a percentage of movement speed as damage.
| COOLDOWN: 1.50 | ABILITY: PASSIVE |
| DAMAGE: MAGICAL | CHANCE TO BASH: 17% / 17% / 17% / 17% |
| STUN DURATION: 1 / 1.2 / 1.4 / 1.6 | MOVESPEED AS DAMAGE: 10% / 20% / 30% / 40% |
| BONUS MOVE SPEED: 15% / 15% / 15% / 15% | KNOCKBACK DURATION: 0.5 / 0.5 / 0.5 / 0.5 |
| SPEED DURATION: 3 / 3 / 3 / 3 |
Knock back enemy and make him feel helpless. It will knock back enemy once in a while. And the bash also hava additional damage from your movement speed which is I believe the highest in DotA.
Very good skill to carrying. Will deal lots of damage to enemy.
4. Nether Strike
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Upgradable by Aghanim's Scepter.
| MANA COST: 125/150/175 | COOLDOWN: 75 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | BONUS DAMAGE: 150 / 250 / 350 |
| RANGE: 400 / 550 / 700 | SCEPTER RANGE: 550 / 700 / 850 |
| SCEPTER COOLDOWN: 20 / 20 / 20 | SCEPTER BASH RADIUS: 250 / 250 / 250 |
Your ultimate. Jump in front of your enemy and knock him back so he will turn around. Very good skill to make your enemy can't escape from you.
Aghanim Scepter will makes this skill deal damage to AoE. a "worth considering" item.
SKILLBUILD
Level 1: Charge of Darkness
Level 2: Greater Bash
Level 3: Charge of Darkness
Level 4: Greater Bash
Level 5: Charge of Darkness
Level 6: Nether Strike
Level 7: Charge of Darkness
Level 8: Greater Bash
Level 9 : Greater Bash
Level 10: Empowering Haste
Level 11: Nether Strike
Level 12: Empowering Haste
Level 13: Empowering Haste
Level 14: Empowering Haste
Level 15: Stats
Level 16: Nether Strike
Level 17-25: Stats
Why take Charge of Darkness for level 1? You need this to try to get firstblood together with your friend. If you don't want to try to get firstblood, then take a Greater Bash instead, it will makes you easier to last hits.
Why maxed Charge of Darkness first? This way you will be a powerful ganker on early game with 2.4s stun and makes your team easier to kill the enemy.
Why maxed Greater Bash before Empowering Haste? Greater Bash is more useful for damaging the enmy. You need this to increase your damage and carrying ability.
STRATEGY
Early Game
On early game, you should have a decent damage to farm early creeps. Barathrum receives additional damage from if he do Greater Bash. And with an additional quelling blade, last hits is a piece of cake for you. Try to last hits every creeps using your high damage and + quelling blade.
Charge a target that you feel is easy. Tell your friend that you will target “X”. And together focus fire on x, kill him. Ask your partner to cooperate with you in your gank. Your partner should come after you successfully stun your target and helps you kill the enemy.
Mid Game
On mid game, MoM is your target. Try to save 2000 gold for this item. This item will benefit you by a lot. You will gain more attack speed and lifeteal and makes you a decent carry. You also gain an additional movement speed that means adds damage more for carrying. Your killing method is very simple, first: use Charge of Darkness, and then after you hit your target, use your ultimate and Mom, and right click until the target dies.
Late Game
If you succeeded on mid game, late game will be easier for you. You are considered a carry, so you should buy DPS items such as Daedlus, Mkb etc. Although you are an STR hero, you are strong, you have a Greater Bash that will knock back enemy and make you a powerful carry.
Charge of the Darkness should be done before the teamfigh starts. Once you arrive at the enemy, your friend should come after you and participate in the teamfight. Use you normal attack, and then use your ultimate and kill your target. Focus on one enemy, after he death, change to other enemy.
Bkb is a nice option for Barathrum, as a carry you need survivability.
ITEMBUILD
1. Quelling Blade
Cost: 225
| Active: Destroy Tree - Destroy a target tree. Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are. MELEE BONUS: 32% RANGED BONUS: 12% Cooldown: 5 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability and damage, AGI for attack speed, and INT for mana.
3. Mask of Madness
Total Cost: 1900
Recipe: Morbid Mask/Mask of Death(Dota1) +Recipe
| Active: Berserk - Gives 100 attack speed and 30% movement speed but causes you to take extra 30% damage. Lasts 12 seconds. Passive: Lifesteal - Grants lifesteal on attacks. Mask of Madness is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. LIFESTEAL: 17% Cooldown:25 Manacost: 25 |
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
| Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
5. Battle Fury
Total Cost: 225
Recipe: Broadsword, Claymore, Preserverance
| Passive: Cleave - Deals a percent of attack damage in a 225 AoE around the target. Does not work on ranged heroes. Cleave damage on non-primary targets is not reduced by armor values. + 65 Damage + 6 HP Regeneration + 150% Mana Regeneration CLEAVE DAMAGE: 35% |
The most important is, you will need the Cleaveas a melee carry. It will makes you have a splashed attack to demolish all enemies.
6. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
| DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
|---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
ALTERNATIVE ITEM
7. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for tanker like you.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
ALTERNATIVE ITEM
7. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
| Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
8. Heart of Tarrasque
Total cost: 5500Recipe: Reaver + Vitality Booster
| Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes enemy to be visible. Visible enemy is becoming a target of your Charge of Darkness
3. Lifestealer
He can infest in you and make a perfect combo. You then should charge a target, and after you arrived at your target, he should come out, deal damage and together killing your target
VIDEO SECTION
1. Dota with Alan, Spirit Breaker
Shows you how to play Spirit Breaker
FANART
2. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes enemy to be visible. Visible enemy is becoming a target of your Charge of Darkness
3. Lifestealer
He can infest in you and make a perfect combo. You then should charge a target, and after you arrived at your target, he should come out, deal damage and together killing your target
VIDEO SECTION
1. Dota with Alan, Spirit Breaker
Shows you how to play Spirit Breaker
FANART
By : Unknown
Dota 2 - Viper Build Guide
0
BIO
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.
INTRODUCTION
Viper is one of the strongest laner in DotA. He can solo lane easily while pleasantly harassing his opponent. He mainly uses poison to attack enemies. His poison have a decent range for harassing enemies. His poison also slows and dealing lots of damage to his target. He is a decent carry, he can carry the team in late game using a painful poison to attacks all the enemies.
STATS
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.
INTRODUCTION
Viper is one of the strongest laner in DotA. He can solo lane easily while pleasantly harassing his opponent. He mainly uses poison to attack enemies. His poison have a decent range for harassing enemies. His poison also slows and dealing lots of damage to his target. He is a decent carry, he can carry the team in late game using a painful poison to attacks all the enemies.
| PROS | CONS |
| Easy laning-harassing | No escaping skill |
| The best solo hero | Single targetted attacker |
| Very good slower | |
| Tanky (Thanks to Corrosive Skin) | |
| No need that much gold to be good |
ROLE
Ranged - Carry - Durable
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 530 | 1,035 | 1,776 | SIGHT RANGE | 1800 / 800 |
| MANA | 195 | 523 | 1,017 | ATTACK RANGE | 575 |
| DAMAGE | 44-46 | 79-81 | 124-126 | MISSILE SPEED | 1200 |
| ARMOR | 2 | 7 | 13 |
ABILITIES
1. Poison Attack
Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. Poison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
| MANA COST: 20/20/20/20 | COOLDOWN: 4/3/0/0 |
| ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 0 / 0 / 0 / 0 |
| DURATION: 2 / 2 / 2 / 2 | DAMAGE OVER TIME: 10 / 16 / 22 / 28 |
| MOVE SLOW: 10% / 20% / 30% / 40% | ATTACK SLOW: 10% / 20% / 30% / 40% |
The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted.
This is your harassing and attacking skill. You need this to kill the enemy. With this skill, your enemy will move so slow and you can keep reducing his life. With this you become a carry and can carry your team.
2. Nethertoxin
Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings.
| ABILITY: PASSIVE | DAMAGE: PHYSICAL |
| BASE BONUS DAMAGE: 2.5 / 5 / 7.5 / 10 | NON-HERO DAMAGE: 50% / 50% / 50% / 50% |
| MAX BONUS DAMAGE: 40 / 80 / 120 / 160 |
Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death.
This skill will deal damage the less HP the enemy have. Makes you easier in lasthitting. Makes viper one of the easiest hero to get the last hits on early game. Not just vs creeps rhis skill will also makes you easier to kill enemies.. Very good carrying skill. Very good in killing heroes that have less HP.
Viper exudes an infectious toxin that damages and slows any enemy that attacks it. The acid exudate also increases Viper's resistance to spells.
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DURATION: 4 | MOVE SLOW: 10% / 15% / 20% / 25% |
| ATTACK SLOW: 10% / 15% / 20% / 25% | MAGIC RESISTANCE: 10% / 15% / 20% / 25% |
| DAMAGE OVER TIME: 10 / 15 / 20 / 25 | CONTOH: DIHAPUS8 |
It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake.
This is the only defensive skill you have. This skill reduce magical damage you receive. This skill reduce attack speed and movement speed of your attacker as well as deal some damage. Combined with some survivability items like mekansm and Tarrasque make you invincible.
This is the only defensive skill you have. This skill reduce magical damage you receive. This skill reduce attack speed and movement speed of your attacker as well as deal some damage. Combined with some survivability items like mekansm and Tarrasque make you invincible.
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison. Upgradable by Aghanim's Scepter.
| MANA COST: 125/175/250 | COOLDOWN: 80/50/30 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DURATION: 5.1 / 5.1 / 5.1 |
| DAMAGE OVER TIME: 60 / 100 / 145 | MOVE SLOW: 40% / 60% / 80% |
| ATTACK SLOW: 40% / 60% / 80% | SCEPTER MANA COST: 125 / 125 / 125 |
| SCEPTER COOLDOWN: 12 / 12 / 12 | SCEPTER CAST RANGE: 900 |
Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.
Your very good one targetted poison nuke. Will deal lots of damage and slow down enemy by a lot. Very good to kill someone. Use this as your opening, and then continued by using your Poison Attack to harass and kill the opponenent.
SKILLBUILD
STRATEGY
Early game
On early game, harass your oponent using Poison Attack.They will feel so much pain and forced to retreat and can’t last hits properly. Use this chance to farming convenietly. You will be easy for farming because you have Nethertoxin that makes you easier to get last hits, this skill will increase damage to creeps in low HP to makes you get more last hits. If enemy comes near to last hit, harass again using Poison Attack, this way you will make your enemy can’t farm on early game. You are one of the best harasser, remember that!
Mid Game
On mid game, you should already have your ultimate. It’s time to kills. Use your ultimate first, and then, harass your enemy using your poison. He can’t run because of slow movement speed from your poison, and can’t fight because the Hp is already maybe in 60-70%, so he will be likelly to death.
Kill as many enemy as possible to earn lots of golds. You need golds because you are the carry of your team that must carry your team to victory.
The importance of being tanky
If the enemy can't kill you because you are so tanky, the enemy will be frustrated so you can easily dominate them with your massive poison attack. My advice is: Buy mekansm, and then not just you can heal yourself but it will gives your teams lots of survivability.
Teamfight
Always remember to activare PoisonAttack once teamftght starts. And then remember to right click the exact target. That's the only way you can win. If you misclick a creep or even being panic and can't click enemy hero, that's mean you're bad. Don' ever be panic and click the correct enemy hero ( preferrably the less Hp).
Late
On late game, your part is carrying the team. Use your high damage to kill as many enemy as you can. I assume you already have some good items here, like Manta, Butterfly etc. with that items, you will be the real carry for the team. The key to be successful carry is to: focus on one target until he dies. If one already died, change to the next target. Corrosive Skin skill also takes part here, it will increase your defense and makes you more survivable.
ITEMBUILD
Your very good one targetted poison nuke. Will deal lots of damage and slow down enemy by a lot. Very good to kill someone. Use this as your opening, and then continued by using your Poison Attack to harass and kill the opponenent.
SKILLBUILD
| Aggressive This build focus on early game domination. You will constantly using your poison attack to harass your enemy in lane. The idea is to pressure your enemy so you gain a lot of space to farm. This build tend to attack enemy since the game starts. On mid game you should hunt for kills around the map because you built for kills. | Defensive This build is focusing on Strong self-defense that means to be safe from any enemy's attempt to kill you. By using this build at least you should be safe from get killed on early game. Like the strategy in chess. First is to strengthen the king safety so you can attack freely. This build have the same fundamental. |
| Level 1: Poison Attack Level 2: Nethertoxin Level 3: Poison Attack Level 4: Corrosive Skin Level 5: Poison Attack Level 6: Viper Strike Level 7: Poison Attack Level 8: Nethertoxin Level 9 : Nethertoxin Level 10: Nethertoxin Level 11: Viper Strike Level 12: Corrosive Skin Level 13: Corrosive Skin Level 14: Corrosive Skin Level 15: Stats Level 16: Viper Strike Level 17-25: Stats | Level 1: Corrosive Skin Level 2: Nethertoxin Level 3: Corrosive Skin Level 4: Poison Attack Level 5: Corrosive Skin Level 6: Viper Strike Level 7: Corrosive Skin Level 8: Poison Attack Level 9 : Nethertoxin Level 10: Poison Attack Level 11: Viper Strike Level 12: Nethertoxin Level 13: Poison Attack Level 14: Nethertoxin Level 15: Stats Level 16: Viper Strike Level 17-25: Stats |
| Why take Poison Attack for level 1? If you want to steal firstblood, the this is your skill. Harass enemy and get firstblood. Of course with the help of your friend. Why maxed Poison Attack first? This is your main harassing skill for early game, you need this skill to harass enemy. With this skill you can harass opponent easily and make them uncomfortable in lane. Why maxed Nethertoxin before Corrosive Skin ? You need this skill for your last hits. Deal more damage to an agony creeps. Really helps for last hitting. And this skill also help you get kills from killing heroes. | Why take Corrosive Skin for level 1? Stay safe from firstblood by using this skill to protect yourself. Why maxed Corrosive Skin first? Your goal here is to stay strong for whatever attempt your enemy have to kill you. Maxing Corrosive will grant you a metal body Should we prefer Poison Attack or Nethertoxin? You can increase those skills simultaneously so you get the same max benefits from them. |
STRATEGY
Early game
On early game, harass your oponent using Poison Attack.They will feel so much pain and forced to retreat and can’t last hits properly. Use this chance to farming convenietly. You will be easy for farming because you have Nethertoxin that makes you easier to get last hits, this skill will increase damage to creeps in low HP to makes you get more last hits. If enemy comes near to last hit, harass again using Poison Attack, this way you will make your enemy can’t farm on early game. You are one of the best harasser, remember that!
Mid Game
On mid game, you should already have your ultimate. It’s time to kills. Use your ultimate first, and then, harass your enemy using your poison. He can’t run because of slow movement speed from your poison, and can’t fight because the Hp is already maybe in 60-70%, so he will be likelly to death.
Kill as many enemy as possible to earn lots of golds. You need golds because you are the carry of your team that must carry your team to victory.
The importance of being tanky
If the enemy can't kill you because you are so tanky, the enemy will be frustrated so you can easily dominate them with your massive poison attack. My advice is: Buy mekansm, and then not just you can heal yourself but it will gives your teams lots of survivability.
Teamfight
Always remember to activare PoisonAttack once teamftght starts. And then remember to right click the exact target. That's the only way you can win. If you misclick a creep or even being panic and can't click enemy hero, that's mean you're bad. Don' ever be panic and click the correct enemy hero ( preferrably the less Hp).
Late
On late game, your part is carrying the team. Use your high damage to kill as many enemy as you can. I assume you already have some good items here, like Manta, Butterfly etc. with that items, you will be the real carry for the team. The key to be successful carry is to: focus on one target until he dies. If one already died, change to the next target. Corrosive Skin skill also takes part here, it will increase your defense and makes you more survivable.
ITEMBUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use your skills on early game. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for damage and attack speed, INT for mana.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4. Aghanim Scepter
Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy and deal more damages. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
| Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Aghanim Scepter
| Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
7. Tanker Items
These items fits so well with CorrosiveSkin. Your body will be as hard as metal and the enemy will have a hard time killing you.
ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
| + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
7. Tanker Items
These items fits so well with CorrosiveSkin. Your body will be as hard as metal and the enemy will have a hard time killing you.
Heart of Tarrasque Gives massive amount of Health and Health Regeneration. This item will grant you maximum tank power. Heart is an item that everyone should have in a late game. | Shiva's Guard Slowing enemy's attack and movement speed. as well as gives you +armor. This item will reduce enemy capabilities in teamfight | Assault Cuirass Gives +armor to nearby teammates and -armor to enemy. as well as gives +attack speed aura. This item will increase your team's survivability by a lot |
| + 40 Strength +300 Health HEALTH RESTORED: 2% per second | Aura Slower Attack: 25% Freezing wave: Slows movement by -40% and 200 damage. + 15 Armor + 30 Int | + 55 Attack Speed (Including 20 Aura) +15 Armor (Including 5 Aura) ARMOR.REDUCTION:5 |
ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
BAD ENEMIES
1. Nuker
(Example: Lina, Lion, Akasha, Tinker)
They have some high damage nukes that will makes your early time to be difficult
VIDEO SECTION
1. Dota 2 with Alan: Viper
FANART
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
BAD ENEMIES
1. Nuker
(Example: Lina, Lion, Akasha, Tinker)
They have some high damage nukes that will makes your early time to be difficult
1. Dota 2 with Alan: Viper
Watch Alan play with the Viper
2. Viper GamePlay/Commentary
With this guide, I hope you will be owning FANART
By : Unknown
























































