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  • Dota 2 - Batrider Build Guide

    0
    BIO
    There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

    INTRODUCTION
    Batrider is an initiator hero that needed to kidnap 1 enemy hero and started a teamfight. He have a lasso to do that. If he can successfully catch a target then the teamfight will be more easier for his team. He have some fire skills that will set fire to the rain teamfight. And he also have a sticky napalm, a skill to reduce enemy's movement speed and also amplifly his fire damage.
    PROSCONS
    The most prominent kidnapper in dotaNeeds some items to be online
    Has a lot of magical fire damageLow attack damage
    Can decently slows down enemies
    Can fly through trees

    Batrider Jinzakk Dota 2
    ROLE
    Ranged - Initiator - Disabler - Nuker - Escape

    STATS
    LEVEL11525
    HIT POINTS5871,2252,061SIGHT RANGE1800 / 800
    MANA3127671,352ATTACK RANGE375
    DAMAGE48-5283-87128-132MISSILE SPEED900
    ARMOR2510

    ABILITIES
    1. Sticky Napalm
    Sticky Napalm - Dota
    Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
    MANA COST: 20/20/20/20COOLDOWN: 3
    ABILITY: POINT TARGETEXTRA DAMAGE: 10 / 15 / 20 / 25
    RADIUS: 375 / 375 / 375 / 375DURATION: 8 / 8 / 8 / 8
    MOVEMENT SLOW: 3% / 5% / 7% / 9%TURN RATE SLOW: 70% / 70% / 70% / 70%
    It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
    A very good skill on early game. You can use this to slow down enemies and also amplify your damage. With the amplified, damage, you can easily last hits the creeps on early game. And with the slowing and amplifying ability, it will be so good to damaging and chasing enemies in a gank and in a teamfight. You should cast this multiple times to stack the effect, so you will have your damage amplified by a lot to your target, and also your target will move so slow because of this skill.

    2. Flamebreak
    Flamebreak
    Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
    MANA COST: 80/100/120/140COOLDOWN: 11
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 75 / 150 / 225 / 300RADIUS: 375 / 375 / 375 / 375
    STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5
    A molotov cocktail is the weapon of choice for Batrider.
    Deal damage and knock back enemies in the AoE, a nice nuke to helps reduce enemies HP in a gank and in a teamfight. This skill is needed to break your enemy's concentration.

    3. Firefly
    Firefly
    Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
    MANA COST: 100/100/100/100COOLDOWN: 40
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE OVER TIME: 20 / 40 / 60 / 80RADIUS: 200 / 200 / 200 / 200
    DURATION: 18 / 18 / 18 / 18
    When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
    A skill to release fire in the area. It will deal damage per second. A very good skill to cast in a teamfight.

    4. Flaming Lasso
    Flaming Lasso
    Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
    MANA COST: 150/150/150COOLDOWN: 90/70/50
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DURATION: 3 / 3.5 / 4
    Few dare to ask to ride on the bat, as Batrider gives them free of charge.
    Catch an enemy and bind them in a lasso, make them can't move and you can drag him to any direction you want. A perfect initiating skill to start a gank.

    SKILLBUILD


    Level 1: Sticky Napalm
    Level 2: Firefly
    Level 3: Sticky Napalm
    Level 4: Firefly
    Level 5: Sticky Napalm
    Level 6: Flaming Lasso
    Level 7: Sticky Napalm
    Level 8: Firefly
    Level 9 : Firefly
    Level 10: Flamebreak
    Level 11: Flaming Lasso
    Level 12: Flamebreak
    Level 13: Flamebreak
    Level 14: Flamebreak
    Level 15: Stats
    Level 16: Flaming Lasso
    Level 17-25: Stats

    Why maxed illuminate first?  This is the most needed skill in your early game. To farm, and to slow down your enemy and amplify your damage in a gank.

    Why maxed Firefly before Flamebreak? Firefly is more useful because it will deal massive fire damage for 18 seconds.

    STRATEGY
    Early Game
    On early game, you must play with your Sticky Napalm. You can cast it to the creeps to increase your chance in last hitting. And you can cast it to the hero to make him become slow. If you can stack up to 5 times, immediately cast the 3rd skill Firefly and it will be a sure kill because your target movement speed can't catch up with your fire.

    Mid Game
    On mid game, you should active in any gank. Find an easy opponent and start your combo > Firefly combined with the Flaming Lasso. First, cast the Firefly and then continued with catching a target using the Flaming Lasso and drag your opponent in the fire and make him feel so much damage. You can amplifly the damage using sticky napalm, you should cast it multiple times in the teamfight. If you have the blink dagger, it will make your job easier. Your combo will be:
    1. Cast the Firefly
    2. Use dagger to jump near your target
    3. Catch your target using the Flaming Lasso
    4. Drag your target and cast Sticky Napal multiple times to your target
    5. You can drag more using the Force Staff
    After you successfully initiate a teamfight, your teammates will easily knock down the target and it will eliminates 1 enemy.

    Late Game
    On late game, it will be so important to catch any opponent from the enemy team. You should carefully using your combo > Firefly - Dagger - Lasso - Force Staff - Sticky Napalm. If you successfully eliminate 11 target, your team will be in condition where it is 4-5 fight,  and it will increase your team's chance to victory by a lot. You are the initiator, you are the decider of the teamfight, you success catch a target means your team will win the teamfight. And on the late game maybe you already have some nice items too! you should maximuze the usefulness of your items, like if you have the Sheepstick, you should cast it on enemy's most fierceful hero.

    ITEMS BUILD
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Venomancer Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

    2. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    You initiate a teamfight, they finishes the job by killing the target
  • Dota 2 - Rubik Build Guide

    0
    BIO
    Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

    Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

    Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

    When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

    INTRODUCTION
    Rubik is a hero that is noted for his skill to steal others spell and use it for the benefit of his team. It is nice to steal some deathly ultimate and the use it to the enemy. He also have some other nice spell, like a chain lightning, a skill to lift up a target and stun on the landing area. An he also have magic resistence aura to help the team survive from a enemys magic skills.
    PROSCONS
    Can steal enemy's spellSquishy
    Have a chain lightning for early game harassmentHard to play
    Can lift up a target and place him in the unknown groundWeird face
    Have a magic resistence aura for the team
    Can fit in many gameplay
    A good lane control
    Rubik
    ROLE
    Ranged - Disabler - Nuker

    STATS
    LEVEL11525
    HIT POINTS5119101,575SIGHT RANGE1800 / 800
    MANA3517881,360ATTACK RANGE600
    DAMAGE44-5478-88122-132MISSILE SPEED1125
    ARMOR149

    ABILITIES

    1. Telekinesis
    Telekinesis
    Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
    MANA COST: 120/120/120/120COOLDOWN: 18
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    RADIUS: 325 / 325 / 325 / 325LIFT DURATION: 1.5 / 1.75 / 2 / 2.25
    STUN DURATION: 1 / 1.25 / 1.5 / 1.75
    Even the Grandest Magus may use his powers for enjoyment.
    Lift a unit and stun the area in the landing AoE. a nice skill to disable a target and also disable an area around the target.
    You can also use this to isolate a target into the hill.
    You can make your target nearer from you so it will be easier to harass him.

    Telekinesis Land
    Telekinesis Land
    Chooses the location the target will land when Telekinesis finishes.
    ABILITY: POINT TARGET

    2. Fade Bolt
    Fade Bolt
    Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
    MANA COST: 150/150/150/150COOLDOWN: 16/14/12/10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDEBUFF DURATION: 10 / 10 / 10 / 10
    DAMAGE: 70 / 140 / 210 / 280JUMP REDUCTION: 4% / 4% / 4% / 4%
    HERO DAMAGE REDUCTION: 14/ 20 / 26 / 32CREEP DAMAGE REDUCTION: 7/ 10 /13/ 16
    Rubick's favori. spell for dispatching would-be assassins is a rather simple conjuration.
    This is your main skill for farming, controlling lane, harassing, and killing.
    This skill is a jumping lightning that deals some damage and reduce the attack damage of the target who affected to it.

    3. Null Field
    Null Field
    Rubick's mastery of the arcane protects his allies against weaker magics, granting them magic resistance.

    ABILITY: PASSIVEMAGIC RESISTANCE: 5% / 10% / 15% / 20%

    Not every magus can be a Grand Magus...
    Gives a nice magic resistence to all allies nearby. A very good skill to increase team's defense in a teamfight so your team can survive in a though teamfight.

    4. Spell Steal
    Spell Steal
    Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.

    MANA COST: 25/25/25COOLDOWN: 20/18/16
    ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
    DURATION: 180 / 240 / 300

    ...but even their lesser magics can be a source of much utility.
    This is your most annoying skill for the enemy. You can steal a spell from a target and you can use the spell against the it's owner.
    There so many possibilities from using this skill. You can steal some very nice ultimate like Ravage, Chain Frost, or Black Hole and use it against the owner of these spells.
    The spell you got, is depends on what is the last spell casted by the target. So if an Enigma successfully casted Decomic Conversion right after he finished his Blackhole and you can't catch up, you will gain Demonic Conversion instead of a Blackhole, so be careful, try to use your hands quickly after he finishes the spell you want to steal.

    SKILLBUILD
    Dota 2 - Rubik Build Guide
    Level 1: Telekinesis
    Level 2: Fade Bolt
    Level 3: Fade Bolt
    Level 4: Telekinesis
    Level 5: Fade Bolt
    Level 6: Spell Steal
    Level 7: Fade Bolt
    Level 8: Telekinesis
    Level 9 : Telekinesis
    Level 10: Null Field
    Level 11: Spell Steal
    Level 12: Null Field
    Level 13: Null Field
    Level 14: Null Field
    Level 15: Stats
    Level 16: Spell Steal
    Level 17-25: Stats

    Why take Telekinesis for level 1? You can use this for if you like to find firstblood with your friends, and also if you want to troll the enemy by taking him uphill so he can't come down.

    Why maxed Fade Bolt first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

    Why maxed Telekinesis  before Null Field?  You need more level of Telekinesis for longer lift duration and stun duration, and the the Null Field is important for the team on mid-late game teamfight to reduce enemy's magical damage.

    STRATEGY
    Early Game
    Rubik is useful since the early stage of the game. With the fadebolt and telekinesis + long ranged attack, Rubik can conveniently control the lane. Every lane you choose, it's ok, you can be a support or a solo laner. You have a strong nuke with the damage reducer and a n ok disable.
    Also if your team needs you as a support, it's also ok, you can buy a support by buying courier and wards.

    On the laning phase, if yu are a solo, try to last hit every creeps on the lane while denying once in a while. Use Fade Bolt to harass your enemy and also for double last hits. Remember that Fade bolt is also reducing enemy's damage so they will be harder in last hitting/denying.

    Mid Game
    Mid game is the time for al around ganking. You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Telekinesis to disable the target, your friends and you can harass him while he is disabled, and then you can use the Fade Bolt to harass more, and also you should steal a skill from your target and use it to him. It is rather difficult to steal a skill you want from a target because the acquired skill is depend of what is the last skill casted by the target, luck is the key factor here. And if you are lucky, you will see your target using the skill you want so you can immediately steal it to benefir your team.
    Dota 2 - Rubik Build Guide
    Late Game
    On the late game, it is the time to party. Every enemy hero has already reached a high level, so you can steal their ultimate on the max  level. Be careful on which skill you steal, make sure you steal the best skill to benefit more for your team. You need to stea; the best skill like Ravage (Tidehunter), Blackhole (Enigma), or Chain Frost (Lich). And if you successful of acquiring the top skill from the enemy, that's your time to shine. To use their ultimate for themselves.

    Maybe you already acquired Sheepstick here. And if so, you should use it to initiate a teamfight. By using force staff / dagger and then cast the Hex on your enemy and then your team can come in and dominate the teamfight. The rule of dota is: the one who initiate first, will likely to win the teamfight, so initiating a teamfight is the determiner of your team victory, be quick and initiate carefully by using the sheepstick, or at least using a telekinesis.

    ITEMS BUILD

    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Shadow Shaman Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.


    3. Force Staff
    Total cost: 2350
    Recipe: Staff of Wizardy + Ring of Regen + Recipe
    Force Staff, Dota 2 - Windrunner Build Guide
    Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
    Manacost: 25    Cooldown: 20
    Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.


    4. Guinsoo Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Sheepstick, Dota 2 - Shadow Shaman Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

    5. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    ALTERNATIVE ITEMS (FOR A SUPPORT)
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.


    2 Pipe of Insight
    Total cost: 3628
    Recipe: Hood of Defiance + Headress + Recipe
    Pipe of Insight, Dota 2 - Ogre Magi Build Guide
    Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
    Multiple instances of spell resistance from items do not stack.
    + 11 HP Regeneration
    + 30% Spell Resistance
    Manacost: 100   Cooldown: 60
    Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.


    3. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
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