Archive for Agustus 2013

  • Dota 2 - Clockwerk Build Guide

    0
    BIO
    Rattletrap descends from the same far-flung kindred as Sniper and Tinker, and like many of the Keen Folk, has offset his diminutive stature through the application of gadgetry and wit. The son of the son of a clockmaker, Rattletrap was many years apprenticed to that trade before war rode down from the mountains and swept the plains villages free of such innocent vocations. "Your new trade is battle," his dying father told him as the village of their ancestors lay in charred and smoking ruins.
    Dota 2 - Clockwerk Build Guide
    It is a poor tradesman who blames his tools, and Rattletrap was never one to make excuses. After burying his father among the ruins of their village, he set about to transform himself into the greatest tool of warfare that any world had ever seen. He vowed to never again be caught unprepared, instead using his talents to assemble a suit of powered Clockwerk armor to make the knights of other lands look like tin cans by comparison. Now Rattletrap is alive with devices-a small but deadly warrior whose skills at ambush and destruction have risen to near-automated levels of efficiency. An artisan of death, his mechanizations make short work of the unwary, heralding a new dawn in this age of warfare. What time is it? It's Clockwerk time!

    INTRODUCTION
    Clockwerk is considered a solo killer on the middle game and also a very good initiator on the late game, You have a perfect setup to trap your enemy inside a box and kill him inside it,
    PROSCONS
    A long range initiating skillLow mana pool
    A global AoE damaging skillHookshot is easily miss
    Can trap enemies inside a box and beat him upNeed a good positianing
    A good map control
    A nice initiator
    Imba ganker
    ROLE
    Melee - Initiator - Durable

    STATS
    LEVEL11525
    HIT POINTS6061,3242,217SIGHT RANGE1800 / 800
    MANA221458887ATTACK RANGE128
    DAMAGE55-5793-95140-142MISSILE SPEEDN/A
    ARMOR2612

    ABILITIES
    1. Battery Assault
    Battery Assault
    Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.
    MANA COST: 75/75/75/75COOLDOWN: 32/28/24/20
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DAMAGE: 15 / 35 / 55 / 75RADIUS: 275 / 275 / 275 / 275
    DURATION: 10.5 / 10.5 / 10.5 / 10.5INTERVAL: 0.7 / 0.7 / 0.7 / 0.7
    Some of Rattletrap's contraptions don't quite work correctly, so detonating them proves useful as an offensive maneuver.
    A DPS skill to all enemies nearby. A very good skill to cast while there is an enemy that cogged (see skill 2).

    2. Power Cogs
    Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemies in 3 attacks, but Clockwerk can destroy them with just one.
    MANA COST: 50/60/70/80COOLDOWN: 15
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 5 / 6 / 7 / 8MANA/HEALTH DRAIN: 80 / 120 / 160 / 200
    One of Clockwerk's inventions of which he is most proud is the power cog - though it is sometimes despised by his allies.
    This skill is a main skill to lock down your target.

    3. Rocket Flare
    Rocket Flare
    Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.
    MANA COST: 50/50/50/50COOLDOWN: 20/18/16/14
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    DAMAGE: 80 / 120 / 160 / 200RADIUS: 575 / 575 / 575 / 575
    What started as a festive display has become a useful scouting and bombardment tool.
    A global skill do damaging enemy wherever he is. Can also useful for farming creeps. Can also useful for de push. You can also max this skill early for harassing enemy in your lane.

    4. Hookshot
    Fires a grappling device rapidly at the target location. If the hook hits a non-neutral unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are subject to damage and stunned. Upgradable by Aghanim's Scepter.
    MANA COST: 150/150/150COOLDOWN: 70/55/40
    ABILITY: POINT TARGETDAMAGE: MAGICAL
    STUN DURATION: 1 / 1.5 / 2RANGE: 2000 / 2500 / 3000
    DAMAGE: 100 / 200 / 300SCEPTER COOLDOWN: 12 / 12 / 12
    A somewhat unwieldy device, the Hookshot sends the otherwise clunky Clockwerk armor flying through the air.
    Hookshot is a high skill - required ability that needs practice to can achieve 100% accuracy. This is your team's initiating skill. Remember to place a cog after you successfully hook a target.


    SKILLBUILD
    Dota 2 - Clockwerk Build Guide
    Level 1: Power Cogs
    Level 2: Rocket Flare
    Level 3: Battery Assault
    Level 4: Battery Assault
    Level 5: Battery Assault
    Level 6: Hookshot
    Level 7: Battery Assault
    Level 8: Rocket Flare
    Level 9 : Rocket Flare
    Level 10: Rocket Flare
    Level 11: Hookshot
    Level 12: Power Cogs
    Level 13: Power Cogs
    Level 14: Power Cogs
    Level 15: Stats
    Level 16: Hookshot
    Level 17-25: Stats

    Why maxed Battery Assault first?  Cast this skill on a lonely target inside your cage, and let the fireworks burn your enemy.

    Why maxed Rocket Flare before Power Cogs? You need the Rocket flare to do your job on early-mid game (harassing, farming, killing), you can use this to explore the map too.


    STRATEGY+ITEM BUILD
    Early Game
    Clock starting position is usually in the offlane (top lane for radiant / bot lane for dire).  Altough a competent player can play clock in the mid lane too. But as a starter better going the standard way which is in the offlane.

    The goal of the offlaner is to get levels without thinking much about golds. Last hitting in the offlane is hard beacuse the enemy support will zone you.
    The important things you need to do is:
    1. Stacking your regenerative items like tangoes and salves to make sure that your health is always full. Make sure that you're not being killed by the enemy's aggression.
    2. Don't forget to add some defensive items too. As a starting items a stout shield and a couple of branches will do. The branches is the preparation for a magic stick,  Stout shield is upgradable to a vanguard.
    As the game goes, you need to get boots and a magic stick as fast as possible. Botts is so important because with boots you can at least escape from enemy's gank.

    The key to maximizing your early game is to know how to use the Power Cog. It can be a very tricky, The way you place your power cog in the laning phase can harass your laning enemy, Use it once in a while to drain their mana.

    And also don't forget to spam your rocket flare. It will eventually reduce enemy's HP to a point where thay become low and makes them vulnerable,

    Also use Rocket flare on 2:00 4:00 6:00 ( every 2 minutes) ..... to check rune

    Mid Game
    On the mid game, You must roam around the map and hunts the enemy. You have the tools to kill 1 target. Which is 1. Hook > 2. Cog  > 3. Battery Assault + 4. Rocket Flare. Use it in that order. What you need to do is
    1. Find a target, preferably the squishiest one. (for example Crystal Maiden, Sniper)
    Before starting the gank pls use the smoke of deceit if you have enough money. It makes you invisible to the enemy wards.
    2. Use hookshot to jump to your target, it will stun him and damaging him. If it miss then you need to wait the cooldown.

    Maybe you need to count 1 2 3 and land a perfect hook.
    3. If your hookshot lands on your target, immediately use power cog to trap him.
    4. If you have Blademail already, then use it immediately,  make sure he can't hurt you without hurting himself.
    5. Use Battery Assault and Rocket Flare to finish him off
    Your opponent is sure to die with this combo hppefully.

    Cog last long so your enemy cannot move away and constantly can be harassed by you. Your friend can also helps by attacking the target while your enemy is trapped inside the cog.

    Find as many kills as you possibly can. Make sure your team leading in kills.

    Dota 2 - Clockwerk Build Guide

    Remember that the items that you are needed the most in the mid game are:
    1.Blademail
    By activating a blademail inside the powercog means that your oppontnt will hurt themself and can't escape a certain death inside your Power Cog with a massive amount of damage from Battery Assault and a Rocket Flare.
    2. Forcestaff
    In case you need to get out of the power cog you can use it.
    And also useful for chasing your enemy

    Late Game
    On the late game, you can't act alone. Here your team needs to move as five. with you as the initiator..
    The fate of the team depends on you so pls be more careful with your combo. aim with full concentration, don't miss any hookshot.

    Pls smoke as five to make sure you are save from enemy's sight. And surprise the enemy with your immediate hookshot.

    If your smoke stocks is empty better to stay at the base.

    Also pls check roshan with your Rocket Flare.

    Aiming the right target is the key to success, if there is a hero like sniper who is so squishy. he is your prime target, Aim him and you win.

    Late Game ITEMBUILD Explanation:
    The aim of the clockwerk on the late game is to create a massive tank which can bulldoze the enemies.

    Octarine Core
    1, Improve survivability which enables you to keep hooking everyone and damaging them using your spells
    2. Spell cooldown reducer to makes your skill becomes so much more active than before,

    Shivas
    1. Reduce enemies attack speed
    2. Reduce enemies movement speed when activated (also damaging them)
    3, Improve your armor to make you tank

    Heart of Tarrasque
    Increase your health by a large amount, makes you unkillable


    BEST FRIENDS
    1. Nature's Prophet
    After you successfully hook a target, he can come in and help you out with his right click and also his ultimate.

    2. Wisp
    The same as nature's Prophet, he can also come in with a friend right after you landed a successful hook.
  • Dota 2 - Slardar Build Guide

    0
    BIO
    Slardar is a Slithereen, one of the Deep Ones, guardian of the great wealth of sunken cities and the ancient riches buried there. In the lightless gulf of the great ocean abysses, the Slithereen Guard carries his lure-light with him through the secret treasure rooms. Subaqueous thieves (sent into the deeps by covetous dryland sorcerers) are drawn in by its friendly glow, never to return. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of great power.

    INTRODUCTION
    Slardar is a melee tanker, manly initiator hero. He has the amplify damage for the enemy that makes his target loss a big amount of armor and become as squishy as a paper. As an initiator, you need to be brave on playing this hero. No need to afraid of the crowds and jump straight to it to stun them all.
    PROSCONS
    Good initiatorSmall  stun area
    An imba armor reductor
    Tanky
    Dota 2 -  Slardar Build Guide
    ROLE
    Melee - Carry - Durable - Disabler - Initiator

    STATS
    LEVEL11525
    HIT POINTS5491,2942,206SIGHT RANGE1800 / 800
    MANA195468923ATTACK RANGE128
    DAMAGE51-5990-90138-146MISSILE SPEEDN/A
    ARMOR51016


    ABILITIES
    1. Sprint
    Sprint
    Slardar moves significantly faster, but takes bonus damage.
    MANA COST: 50/50/50/50COOLDOWN: 40
    ABILITY: NO TARGETADDITIONAL DAMAGE: 15%
    BONUS SPEED: 20% / 27% / 33% / 40%DURATION: 20 / 20 / 20 / 20
    As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.
    This is your chasing / escaping skill. Sprint like Usain Bolt!

    Example:
    Slardar run with maximum speed so he can easily catch his opponent


    2. Slithereen Crush
    Slithereen Crush
    Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.
    MANA COST: 80/95/105/115COOLDOWN: 8
    ABILITY: NO TARGETDAMAGE: PHYSICAL
    DAMAGE: 50 / 100 / 150 / 200RADIUS: 350
    SLOW: 20%SLOW DURATION: 2
    STUN DURATION: 1 / 1.5 / 2 / 2.5
    A swift crush of might and water breaks even the toughest of defenses.
    Crushing your enemy using a massive stunning ability. You need a blink dagger to land this skill properly. Bly placing yourself inside the crowds, you will land a perfect stun to initiate a teamfight.


    A perfect skill for an initiator. Look at Dragon Knight that caught off position.

    3.Bash
    Bash
    Grants a chance that an attack will do bonus damage and stun an enemy. The duration is doubled against creeps.
    ABILITY: PASSIVEDAMAGE: MAGICAL
    CHANCE: 10% / 15% / 20% / 25%BONUS DAMAGE: 40 / 50 / 60 / 70
    DURATION: 1
    Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.
    Get a stunning ability to your weapon. Makes you have a chance to stun your enemies in each attacks. This skill makes you become a decent late game carry for your team.

    4. Amplify Damage
    Amplify Damage
    Reduces enemy armor to amplify physical damage and provides True Sight of the targeted unit, revealing invisibility.
    MANA COST: 25/25/25COOLDOWN: 10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    ARMOR REDUCTION: 8 / 14 / 20DURATION: 25 / 25 / 25
    Slardar's lure-light reveals even the most hidden of opponents, as well as their vulnerabilities.
    This is your main skill in the game. low manacost, low cooldown, and a high armor reduction for your target.
    Also gives vision to the target, which means it will always reveal riki, bounty hunter, clinks, or weaver. Can also useful for tracking a hero and keep an eye on him.

    Example:
    This is a good skill to reveal any invisible hero. And the most important is that the amplify damage can make enemy become squishy.


    SKILLBUILD
    Slardar
    Level 1: Slithereen Crush
    Level 2: Sprint
    Level 3: Slithereen Crush
    Level 4: Bash
    Level 5: Slithereen Crush
    Level 6: Amplify Damage
    Level 7: Slithereen Crush
    Level 8: Sprint
    Level 9 : Sprint
    Level 10: Sprint
    Level 11: Amplify Damage
    Level 12: Bash
    Level 13: Bash
    Level 14: Bash
    Level 15: Stats
    Level 16: Amplify Damage
    Level 17-25: Stats

    Why take Slithereen Crush  for level 1? Maybe you will need this to find a firstblood! Together with your friends, you need to lock down the enemy with this skill.

    Why maxed Slithereen Crush first?  This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.

    Why maxed Sprint before Bash? Chasing is the main thing to consider in the mid game. With a proper chasing skill, you will catch every hero and not let them escape from your team.

    STRATEGY
    Early Game
    Slardar, a melee carry hero that needs to be tanky and also brave to initiate a teamfight and start a clash. You are the army of the sea, make the sea proud of your strength, stay focus and hunts every hero on the game. On the laning phase you need to get last hits and deny as many as you can. By collecting lots of golds,you can buy the core items you need to be owning on the mid-late game.

    Mid Game
    After you get your first core item, which is a Blink Dagger, you can start ganking. Don't afraid of any hero that tries to kill you, be brave - stun him, knock him down!. Amplify damage takes a big part here, remember that on early game, your ultimate will makes the armor of your target become so low which means a lot amplify damage for him. And just by that, your team can team easier to wipe out your enemy.
    Dota 2 -  Slardar Build Guide
    Late Game
    On the late game, you should already have Bkb equipped on your arm. Magic immunity is the most needed stuff in big clash on the hard late game teamfight. Stay calm and focusing on the squishy hero first, also remember to cast the amplify damage on each of your target.  The armor reductuin will multiple your damage by a lot here and it will makes will makes your team's job easier.

    ITEMS BUILD
    1. Power Threads
    Total cost: 1400
    Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
     Power Threads, Dota 2 - Kunkka Build Guide
    Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
    Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
    + 8 Selected Attribute   + 30 Attack Speed
    Why Power Threads? It will gives you the survivability you need with it's STR boost. And also with the additional attack speed, you can trigger more stun of your 3rd skill Bash. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for more attack speed, and INT for more mana.

    2. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

    3. Black King Bar
    Total cost:: 3900
    Recipe: Ogre Axe, Mithril Hammer, Recipe
    Black King Bar, Dota 2 - Sandking Build Guide
     Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
    + 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
    Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)

    4. Desolator
    Total cost:: 4100
    Recipe: 2x Mithril Hammer, Recipe
    Desolator
    Passive: Corruption - Your attacks reduce target's armor for 15 seconds.
    Desolator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
    + 60 Damage     ARMOR REDUCTION: 7 
    Why Desolator?  Amplify more damage, why not?

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Sandking Build GuideFaceless Void, Dota 2 - Sandking Build GuideLuna, Dota 2 - Sandking Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    2. AoE Combo
    (Example: DarkSeer, Magnus, Disruptor)
    You have Silthereen Crush, this skill can be combined with their AoE skill to make massive impact to the enemy team.
  • Dota 2 - Axe Build Guide

    0
    BIO
    As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.

    INTRODUCTION
    Axe is a strong melee hero that needs to fight near enemy's crowds. In the crowds, he become a monster, no   one can stop him because he will deal tons of damage from the Counter Helix. He is also a powerful nuker, he have Battle Hunger that deal massive damage per second and is very deadly in the early game, and he also have the powerful nuke to instant-kill the enemy that is on a low HP.
    PROSCONS
    A nice melee counterNeed to be near the enemy to reach his maximum potential
    A good initiatorHis Battle Hunger can be cancelled by last hitting a creep
    A good nukerCulling Blade needs the enemy to be on a low HP to deal maximum impact
    A good creep blocker
    Dota 2 -  Axe Build Guide
    ROLE
    Melee - Durable - Initiator - Disabler - Jungler

    STATS
    LEVEL11525
    HIT POINTS6251,2902,145SIGHT RANGE1800 / 800
    MANA234525993ATTACK RANGE128
    DAMAGE49-5384-88129-133MISSILE SPEEDN/A
    ARMOR2612

    ABILITIES
    1. Berserker's Call
    Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
    MANA COST: 80/90/100/110COOLDOWN: 10
    ABILITY: NO TARGETDAMAGE: 0 / 0 / 0 / 0
    RADIUS: 275BONUS ARMOR: 40
    DURATION: 1.5 / 2 / 2.5 / 3
    Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.
    Axe makes all nearby enemy attacks him while he gets extra armor. This increase the chance to do Counter Helix so you can cut all nearby opponents. This will also automatically helps your team to attack the enemy that attacks you.

    2. Battle Hunger
    Enrages an enemy unit, causing it to be slowed and take damage over time until it kills another unit or the duration ends. Axe gains movement speed for each unit affected with Battle Hunger.
    MANA COST: 75/85/95/105COOLDOWN: 20/15/10/5
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALDAMAGE: 15 / 21 / 27 / 33
    DURATION: 10 / 13 / 16 / 19MOVEMENT SLOW: 8%
    SPEED BONUS: 8%
    Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.
    This is your main nuking skill. With this skill, your target will be in trouble if he cannot find a creep to get a last hit and cancel this skill. The damage is so great and will come in handy anytime you need it. Be smart and use it if you think your enemy can't find a creep in the next 19 seconds. So good, usually gives the Axe many kills on the early-mid game.

    3. Counter Helix
    When attacked, Axe performs a helix counter attack, dealing damage to all nearby enemies.
    COOLDOWN: 0.65/0.60/0.55/0.50ABILITY: PASSIVE
    DAMAGE: PHYSICALDAMAGE: 100 / 135 / 170 / 205
    RADIUS: 275CHANCE TO HELIX: 17%
    Axe is the only reinforcement this army needs.
    A good skill to make you become a brutal hero. Position yourself in the crowds and start spinning and killing. Very good to block the enemy creeps, and also very good to initiate a teamfight.

    4. Culling Blade
    Axe spots weakness and strikes, dealing moderate damage but instantly killing an enemy unit with low health. When an enemy unit is killed in this way, Axe and nearby allied units gain bonus movement speed. Upgradable by Aghanim's Scepter.
    MANA COST: 120/160/200COOLDOWN: 75/65/55
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALKILL THRESHOLD: 300 / 450 / 625
    DAMAGE: 150 / 250 / 300SPEED BONUS: 25%
    SPEED DURATION: 6SPEED RADIUS: 600
    SCEPTER COOLDOWN: 6 / 6 / 6
    Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.
    This skill is your finishing skill. In a certain HP treshold, you will get an instant kill over an enemy. So if you see a low HP-ed enemy walking around, just click this skill on him. And if you cannot met the minimum HP treshold it will still deal some amount of damage.
    After you successfully kill a hero, all nearby allies will receive a boost in the movement speed.

    SKILLBUILD


    Level 1: Counter Helix
    Level 2: Berserker's Call
    Level 3: Battle Hunger
    Level 4: Battle Hunger
    Level 5: Battle Hunger
    Level 6: Culling Blade
    Level 7: Battle Hunger
    Level 8: Counter Helix
    Level 9 : Berserker's Call
    Level 10: Counter Helix
    Level 11: Culling Blade
    Level 12: Berserker's Call
    Level 13: Counter Helix
    Level 14: Berserker's Call
    Level 15: Stats
    Level 16:Culling Blade
    Level 17-25: Stats

    Why take Counter Helix for level 1? You can use this to block the enemy creeps.

    Why maxed Battle Hunger first?  This is your main nuke, you will need this for ganking, farming, and killing on early-mid game.

    STRATEGY
    Early Game
    Axe is a 100% manly hero. Since the beginning, you can block enemy creeps and get some easy Exp. If you want do this, make sure that your friend back you up. And keep harass your enemy using your 2nd skill battle Hunger, it will always drain their HP. Always be brave on every situation. Keep forward and keep smashing opponenents with your axe.

    Mid Game
    Start roaming around is the best option here. You can find enemies in other lanes and kill them all. First thing to do is casting the Battle Hunger on your target. Then come to him and after you reach him, use the Berserker's Call to him and start spinning around. Keep chasing and cast Battle Hunger again if he don't die yet. And if your enemy Hp is below 30% you can use your ultimate to finish him.

    Axe is an initiator. You must come first in every teamfight. Don't hesitate and keep smashing enemies as hard as you can. And then after you successfully initiate a teamfight, just wait your friends to come up and finish the enemy.
    Dota 2 -  Axe Build Guide
    Late Game
    Your late game part is still the same. That is to lead your partner in a teamfight. Come first on the teamfight, and bound all enemies together so all your friends can easily attack them. Use Blink Dagger for better initiation. And also you can also use Blade Mail to strengthen your immune system.

    Late game is the time for a big teamfight. Use all your skill and kill all the opponents.

    ITEMS
    1. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    arcane boots, Sandking, dota 2
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed   + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? With Arcana Boots, you can fill your mana for your skills. And also you can helps team to fulfill their mana.

    2. Dagger
    Cost: 2150
    blink dagger, Sandking, dota 2
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Blink Dagger is a perfect item for Axe for initiating purpose.

    3. Aghanim Scepter,
    Aghanim, Sandking, dota 2
    Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
    + 10 All Attributes   + 200 Health   + 150 Mana
    Why Aghanim's Scepter? Decrease the cooldown on your ultimate. Makes you become a decent harasser for your enemy team.

    4. Blade Mail
    Total cost: 2200
    Recipe: Broadsword + Chainmail + Robe of Magi
    Blade Mail, Dota 2 - Sandking Spirit Build Guide
    Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.
     + 22 Damage   + 5 Armor   + 10 Intelligence
    Manacost: 25   Cooldown; 22
    Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item.

    5. Black King Bar
    Total cost:: 3900
    Recipe: Ogre Axe, Mithril Hammer, Recipe
    Black King Bar, Dota 2 - Sandking Build Guide
     Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
    + 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
    Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight.

    6. Shiva's Guard  
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe                                                  
    Shiva's Guard, Sandking, dota 2
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies. Very reliable for an initiator like Sandking.

    7. Heart of Tarrasque
    Total cost: 5500
    Recipe: Reaver + Vitality Booster
    Heart of Tarrasque, Dota 2 -  Spectre Build Guide
    Passive: Health Regeneration - Restores a percentage of max health per second.
    This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
    + 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown: 6
    Why Heart of Tarrasque? Makes you tanky. So good item for Axe.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Sandking Build GuideFaceless Void, Dota 2 - Sandking Build GuideLuna, Dota 2 - Sandking Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    2. AoE Combo
    (Example: DarkSeer, Magnus, Disruptor)
     You have Berserker's Call + Counter Helix, and combo-ed with their AoE skill, and your team will get a big combo-wombo in your teamfights.
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