Archive for Mei 2013
Dota 2 - Brewmaster Build Guide
0
BIO
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.
INTRODUCTION
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.
STATS
ABILITIES
1. Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
A slam of Mangix' mighty keg starts the festivities.
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.
note: can also helps you to farm creeps faster.
2. Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
The Order of the Oyo's solution to all problems - another round!
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:
1. Want to chase someone because this skill slows down the enemy
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable
The weakness of this skill:
3. Drunken Brawler
Gives a chance to avoid attacks and to deal critical damage.
When Mangix won his title as the Brewmaster of the Order of Oyo, he also claimed his place in the mastery of inebriation.
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.
4. Primal Split
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
It isn't clear whether Mangix is consciously aware of his potent bond with nature, as it often occurs in the midst of a drunken stupor.
Split yourself into 3 pandas with unique abilities.
1. A fire panda that deal DPS to enemy around him
2. An earth panda that have a stunning single targetted skill
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.
SKILLBUILD
Level 1: Thunder Clap
Level 2: Drunken Haze
Level 3: Thunder Clap
Level 4: Drunken Brawler
Level 5: Thunder Clap
Level 6: Primal Split
Level 7: Thunder Clap
Level 8: Drunken Haze
Level 9 : Drunken Haze
Level 10: Drunken Haze
Level 11: Primal Split
Level 12: Drunken Brawler
Level 13: Drunken Brawler
Level 14: Drunken Brawler
Level 15: Stats
Level 16: Primal Split
Level 17-25: Stats
Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.
Deep in the Wailing Mountains, in a valley beneath the Ruined City, the ancient Order of the Oyo has for centuries practiced its rites of holy reverie, communing with the spirit realm in grand festivals of drink. Born to a mother's flesh by a Celestial father, the youth known as Mangix was the first to grow up with the talents of both lineages. He trained with the greatest aesthetes of the Order, eventually earning, through diligent drunkenness, the right to challenge for the title of Brewmaster-that appellation most honored among the contemplative malt-brewing sect.
As much drinking competition as mortal combat, Mangix for nine days drank and fought the elder master. For nine nights they stumbled and whirled, chugged and struck, until at last the elder warrior collapsed into a drunken stupor, and a new Brewmaster was named. Now the new, young Brewmaster calls upon the strength of his Oyo forebears to speed his staff. When using magic, it is to his spirit ancestors that he turns. Like all Brewmasters before him, he was sent out from his people with a single mission. He wanders the land, striving toward enlightenment through drink, searching for the answer to the ancient spiritual schism-hoping to think the single thought that will unite the spirit and physical planes again.
INTRODUCTION
Pandaren Brewmaster is a nuker-initiator hero that is needed to make a chaos in a teamfight with his 3-self. He can turns into 3 pandas wit a great power, all his 3 pandas have it's own unique ability, 1 stun, a fire dps, and a cyclone, this makes your team have so many opportunities in the teamfight.
Not just it, his normal-form is also a strong being, with a mighty critical strike, a nuke, and a skill to slow down and make enemy to miss his attack. Brewmaster, a Kung Fu master that will knock down all the enemies.
PROS | CONS |
Can split into 3 powerful pandas | Not really deal much damage on the late game |
Has a skill to make anemy to miss their attacks | If all panda dies, he will die |
A decen initiator in a fight | |
Have a decent slow/nuke skill |
ROLE
Melee - Carry - Durable - Initiator - Pusher
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,358 | 2,289 | SIGHT RANGE | 1800 / 800 |
MANA | 182 | 410 | 832 | ATTACK RANGE | 128 |
DAMAGE | 52-59 | 93-100 | 142-149 | MISSILE SPEED | N/A |
ARMOR | 3 | 7 | 13 |
ABILITIES
1. Thunder Clap
Slams the ground, dealing damage and slowing the movement speed and attack rate of nearby enemy land units.
MANA COST: 90/105/130/150 | COOLDOWN: 12 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
RADIUS: 400 / 400 / 400 / 400 | DURATION: 4.25 / 4.25 / 4.25 / 4.25 |
DAMAGE: 100 / 175 / 250 / 300 | MOVEMENT SLOW: 25% / 35% / 45% / 55% |
ATTACK SLOW: 25% / 35% / 45% / 55% |
This is your main nuke, you need this to slam enemies, damaging them, and slow down them. This skill is a nice initiating skill for you. You may need a Blink Dagger to pisition yourself in the middle of enemies and then cast this skill, and then you should cast the Split skill after that.
note: can also helps you to farm creeps faster.
2. Drunken Haze
Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss.
MANA COST: 50/50/50/50 | COOLDOWN: 8 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DURATION: 8 / 8 / 8 / 8 | MOVEMENT SLOW: 14% / 18% / 22% / 26% |
MISS CHANCE: 45% / 55% / 65% / 75% |
This skill slow down the enemy and also gives more miss chance to the enemy. A very good skill to cast on physical attack user. They will hardly hits their tar will get and also they will move slower. This skill is needed if you:
1. Want to chase someone because this skill slows down the enemy
2. Fight / Gank against a physical attack user, it will make them to miss more attack and make you more survivable
The weakness of this skill:
Monkey King Bar
It will gives the enemy a 100% hit rate. So your skill will not affect the Mkb user/
3. Drunken Brawler
Gives a chance to avoid attacks and to deal critical damage.
ABILITY: PASSIVE | DODGE CHANCE: 10% / 15% / 20% / 25% |
CRIT CHANCE: 10% / 15% / 20% / 25% | CRIT DAMAGE: 200% / 200% / 200% / 200% |
Gives you a critical chance and also increase the dodge chance. Makes your normal form (not split form) can become a semi-carry for the team, The critical strike will be good for the late game because it helps you deal damages from a physical attack, and also the dodge chance will really helps you to survive in a teamfight/ gank.
4. Primal Split
Splits Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn. Upgradable by Aghanim's Scepter.
MANA COST: 125/150/175 | COOLDOWN: 180/160/140 |
ABILITY: NO TARGET | DURATION: 15 / 17 / 19 |
SCEPTER DURATION: 20 / 23 / 26 | SCEPTER COOLDOWN: 160 / 140 / 120 |
Split yourself into 3 pandas with unique abilities.
1. A fire panda that deal DPS to enemy around him
2. An earth panda that have a stunning single targetted skill
3. A wind panda that have a cyclone do disable a single enemy for a long time. Can be use on a teamfight to eliminate 1 out of 5 enemy.
SKILLBUILD
Level 1: Thunder Clap
Level 2: Drunken Haze
Level 3: Thunder Clap
Level 4: Drunken Brawler
Level 5: Thunder Clap
Level 6: Primal Split
Level 7: Thunder Clap
Level 8: Drunken Haze
Level 9 : Drunken Haze
Level 10: Drunken Haze
Level 11: Primal Split
Level 12: Drunken Brawler
Level 13: Drunken Brawler
Level 14: Drunken Brawler
Level 15: Stats
Level 16: Primal Split
Level 17-25: Stats
Why maxed Thunder Clap first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Drunken Haze before Drunken Brawler? You need the Drunken Haze more than the Drunkern Brawler because it will give a miss chance to a hero and it will be so good to cast on enemy's carry right before the teamfight, it will reduce enemy's power by a lot.
STRATEGY
Early Game
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:
1. Come close your enemy
2. Use the Thunder Clap
3. Use the Drunken Haze ( If you don't have enough time, skip this step)
4. Use your ultimate the Primal Split
5. Stun the targetted enemy using the Earth Panda
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)
7. Right click the targetted enemy with all your army
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.
While not ganking, you should farming. You can farm on the lane or in the jungle.
Late Game
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.
ITEMS BUILD
3. And in the late game you can buy: Aghanim Scepter,
Why Aghanim's Scepter? Maes your Split Form become stronger. It will benefit your team by a lot.
Recipe: Ring of Regen, Ring of Basillus, Morbid Mask
Why Vladimir's Offering? Gives the aura of + Damage, the aura of Melee Lifesteal, and the aura of +Mana Regen. A very good item for the team
Why Necronomicon? After initiate a teamfight, you can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons won't die so you still can play your demons if you die. (If you have enough time, you better cast this before Split Forming)
Why Shiva's? Shiva's Guard, Very good in teamfights, gives:Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows enemy's movement by -40% for 4.0 seconds.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast the Primal Split twice. Very good
8. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Early Game
On early game, you need some farm to collect golds for your core items, it will be an Arcane Boots, a Blink Dagger, and an Aghanim Scepter.
Keep calm in the farming phase, try to last hits everything, while denying once in a while. Or you can use the Thunder Clap to helps you farm to lasthits 2-4 creeps in a blow.
And remember to use the Drunken Haze to make enemy miss his last hits, it will be good for the team, it gives gold advantages to the team.
If your team wants to get an early kills, what you need to do is: run into the targetted enemy, and then use the Thunder Clap and the Drunken Haze and then use your right-click
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. What you need to do is:
1. Come close your enemy
2. Use the Thunder Clap
3. Use the Drunken Haze ( If you don't have enough time, skip this step)
4. Use your ultimate the Primal Split
5. Stun the targetted enemy using the Earth Panda
6. Disable the non-targetted enemy using a Cyclone from the Wind Panda ( If you don't have enough time, skip this step)
7. Right click the targetted enemy with all your army
Keep calm and follow that step. You should do the click correctly, you can make it if you already used to it.
While not ganking, you should farming. You can farm on the lane or in the jungle.
Late Game
Late game is the time for the decisive teamfight. Concentration should be at the max level here. Focus is the key to success. And your part for the team is to initiate the teamfight. If you already have a Blink Dagger, use it to initiate the teamfight, and after that, you can follow the simple steps in the Mid Game section. And if you have a clickable items on your pocket, you should use it on the teamfight, liek if you have the Refresher Orb, you should use it and Recast the Primal Split so you will have a sooo long duration of the Primal Split.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? With Arcana Boots, you can fill the mana for your skills. Not just that, you can also fulfill the mana for other member on your team.
2. Dagger
Cost: 2150
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
2. Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for for initiating purpose
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
ALTERNATIVE ITEMS
4. Vladimir's Offering
Total Cost: 2050Recipe: Ring of Regen, Ring of Basillus, Morbid Mask
Passive: Vladmir's Aura - Grants a variety of bonuses to nearby allies. Lifesteal bonuses from Vladmir's Aura only affect melee units. Multiple instances of Vladmir's Aura do not stack. AURA LIFESTEAL: 16% AURA BONUS DAMAGE: 15% AURA BONUS ARMOR: 5 AURA MANA REGEN: 0.8 + 2 HP Regeneration |
5. Necronomicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence + 8/12/16 Strength Manacost: 50 Cooldown: 80 |
6. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
Passive: Freezing Aura - Reduces attack speed on enemies.
7. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
8. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown: 60 |
Boots of Travel, Recommended for late game, for fast defense. Good item for support and initiator like you
GOOD ALLIES
1. Invoker
Invoker's skills are all caused chaos in the aoe, and + your 3 pandas, it will be a perfect chaos
2. Venomancer
Venomancer is also have some deathly poison, it is go good to combo that with your 3 pandas
3. DarkSeer
Dark Seer skills are also create a chaos in the teamfight, and combined with your Primal Split, the enemy will be in total disaster
4. Omniknight
Omniknight helps you survive with his ultimate
5. Jakiro
Jakiro have the all AoE spells that will bring a disaster to the AoE, and you have to combo your damage with him to make a mightyful damage for the enemy in the AoE.
BAD ENEMIES
1. TimberSaw
He have skills that is hard to deal with, be careful of him
2. Omniknight
Beware of his ultimate, it can make your team have a hard time fighting his team
3. Dark Seer
His wall of Replica will turn your trio pandas into enemy's illusion that will destroy your team forces.
4. Krobelus
She have a nice ultimate that deals tons of damage, beware!!
5. Jakiro
Have the all AoE spells. Be careful!
GOOD AGAINST
1. Meepo
You have one of the best ultimate, you can destroy the 5 Meepo with your strength
2. Huskar
His ultimate become useless vs. your trio Pandas.
3. Templar Assassin
Her refraction is a piece of cake for your trio Pandas.
4. Broodmother
Herself is squishy, your trio pandas can easily knock her down. And her underlings is all weak, you can destroy them with your Thuner clap, or with your Fire Panda.
5. Lone Druid
You have the power over him
By : Unknown
Dota 2 - Jakiro Build Guide
0
BIO
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
INTRODUCTION
Jakiro is a dragon that have 2 heads, one with an ice element and the other is a fire element. His skill is some fir and ice skill, with the nice nuke damage, he can deal massive damage in the area in front of him. Nuke is his main potential, all his nuke is useful and have a nice damage.
STATS
ABILITIES
1. Dual Breath
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
This is your main nuke for early-mid game. The damage is considered high, and also gives a nice slowing ability. The AoE is also good, can be used for harassing, killing, and for farming some creeps.
2. Ice Path
Creates a path of ice that stuns and damages enemies that touch it.
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
This is your main disable. A long range, and relatively wide disable. A very good skill to disable some enemies in area in front of you. All enemies in front of you will be stunned so your team can harass them easily.
3. Liquid Fire
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
The left maw of Jakiro opens, laying waste to any in its path.
This is your worst skill. A fire that comes from your mouth for every several seconds. Gives a few damage and slowing the attack of the enemy. The only good about this skill is: this skill affects building, so it will faster your pushing.
4. Macropyre
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect. Upgradable by Aghanim's Scepter.
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
This is your most damaging skill. With this skill, you can blast the area in front of you with a mighty fire that deals a massive damage per secon in the area. It will burn all enemies in front of you.
A very nice skill to fight againt a crowded enemies in an area. It will deal a massive fire damage to them and make your team OWNING, we hope.
SKILLBUILD
Level 1: Dual Breath
Level 2: Ice Path
Level 3: Dual Breath
Level 4: Liquid Fire
Level 5: Dual Breath
Level 6: Macropyre
Level 7: Dual Breath
Level 8: Ice Path
Level 9 : Ice Path
Level 10: Ice Path
Level 11: Macropyre
Level 12: Liquid Fire
Level 13: Liquid Fire
Level 14: Liquid Fire
Level 15: Stats
Level 16: Macropyre
Level 17-25: Stats
Why maxed Dual Breath first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Ice Path before Liquid Fire? Ice path will benefit more than Liquid Fire, ice path makes enemy to froze in a wide aoe, while Liquid fire is just slowing the enemy.
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.
INTRODUCTION
Jakiro is a dragon that have 2 heads, one with an ice element and the other is a fire element. His skill is some fir and ice skill, with the nice nuke damage, he can deal massive damage in the area in front of him. Nuke is his main potential, all his nuke is useful and have a nice damage.
PROS | CONS |
Have some nice nuke | Low attack range |
Have a long range aoe disable (make enemy frozen) | Low movement speed |
Tanky | Need a good placement for all his skills |
Scary attitude | 2 Headed |
A good pusher, counter-pusher | |
All of his skill are an AoE skill |
ROLE
Ranged - Nuker - Pusher - Lane Support - Disabler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 606 | 1,218 | 2,035 | SIGHT RANGE | 1800 / 800 |
MANA | 364 | 874 | 1,498 | ATTACK RANGE | 400 |
DAMAGE | 46-54 | 85-93 | 133-141 | MISSILE SPEED | 1100 |
ARMOR | 2 | 5 | 9 |
ABILITIES
1. Dual Breath
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
MANA COST: 135/140/155/170 | COOLDOWN: 10 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 35 / 70 / 105 / 140 |
START RADIUS: 200 / 200 / 200 / 200 | END RADIUS: 250 / 250 / 250 / 250 |
BURN DAMAGE: 5 / 10 / 15 / 20 | MOVE SLOW: 30% / 30% / 30% / 30% |
DURATION: 4 / 4 / 4 / 4 |
This is your main nuke for early-mid game. The damage is considered high, and also gives a nice slowing ability. The AoE is also good, can be used for harassing, killing, and for farming some creeps.
2. Ice Path
Creates a path of ice that stuns and damages enemies that touch it.
MANA COST: 90 | COOLDOWN: 12/11/10/9 |
ABILITY: POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: 0 / 0 / 0 / 0 | FORMATION DELAY: 0.5 |
DURATION: 1 / 1.4 / 1.8 / 2.2 | RADIUS: 150 |
DAMAGE: 25 / 50 / 75 / 100 |
This is your main disable. A long range, and relatively wide disable. A very good skill to disable some enemies in area in front of you. All enemies in front of you will be stunned so your team can harass them easily.
3. Liquid Fire
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
COOLDOWN: 20/15/10/5 | ABILITY: PASSIVE |
DAMAGE: MAGICAL | ATTACK SLOW: 20% / 30% / 40% / 50% |
RADIUS: 300 / 300 / 300 / 300 | BURN DAMAGE: 10 / 15 / 20 / 25 |
DURATION: 5 / 5 / 5 / 5 |
This is your worst skill. A fire that comes from your mouth for every several seconds. Gives a few damage and slowing the attack of the enemy. The only good about this skill is: this skill affects building, so it will faster your pushing.
4. Macropyre
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect. Upgradable by Aghanim's Scepter.
MANA COST: 220/330/440 | COOLDOWN: 60 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 100 / 140 / 180 |
DURATION: 7 / 7 / 7 | SCEPTER DAMAGE: 125 / 175 / 225 |
SCEPTER RANGE: 1350 / 1350 / 1350 |
This is your most damaging skill. With this skill, you can blast the area in front of you with a mighty fire that deals a massive damage per secon in the area. It will burn all enemies in front of you.
A very nice skill to fight againt a crowded enemies in an area. It will deal a massive fire damage to them and make your team OWNING, we hope.
SKILLBUILD
Level 1: Dual Breath
Level 2: Ice Path
Level 3: Dual Breath
Level 4: Liquid Fire
Level 5: Dual Breath
Level 6: Macropyre
Level 7: Dual Breath
Level 8: Ice Path
Level 9 : Ice Path
Level 10: Ice Path
Level 11: Macropyre
Level 12: Liquid Fire
Level 13: Liquid Fire
Level 14: Liquid Fire
Level 15: Stats
Level 16: Macropyre
Level 17-25: Stats
Why maxed Dual Breath first? This is your main nuke, you will need this for ganking, farming, and killing or early mid game.
Why maxed Ice Path before Liquid Fire? Ice path will benefit more than Liquid Fire, ice path makes enemy to froze in a wide aoe, while Liquid fire is just slowing the enemy.
STRATEGY
Early Game
Jakiro is a heavy nuker hero. Since the early game, you should use your skills to harass the enemy. Make your enemy recessive by always harasssing them. With the relatively high damage from your nuke, it is quiet easy to harass your enemy in the lane. Use Dual Breath constantly and make your enemy HP become less.
If there is a carry in your lane, it is recommended to let the carry to farm while you can harass the enemy or denying the creep.
If you are the support role for the team, it is recommended to buy a courier and wards to benefit the whole team. With wards, your team can avoid being ganked by the enemy.
Mid Game
Mid game is the time while ganking party is happening. Be careful of enemy's gank party. Your team may need wards to give a vision so your team can avoid enemy's surprise gank.
You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Ice Path to disable the enemy, your friends and you can harass them while they are disabled, and then you can use the Macropyre amd also use your Dual Breath to harass and get many kills.
Late Game
On the late game, your part for the team is the same. to nuke all the enemy in area in front of you. because all your skills are area skills, it willl be so nice to deal damage to all the enemy in a time. Be careful to use the Ice Path, this is your main disable and make sure it hits at least 2-3 enemies, so you can land your ultimate and your other skill perfectly and deal a massive amount of damage.
Although the effectiveness of nukes is reduced on the late game because enemys Hp and is already high, but all your skill damage combined is still good. Moreover if you buy an Aghanim Scepter, it will make your ultimate more painful for the enemy.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stick in an area. You have an all AoE skills in your pocket, combined with them, your team will deal a massive daname to the area.
2. Carries
(Example: Magine, Void, Luna)
Early Game
Jakiro is a heavy nuker hero. Since the early game, you should use your skills to harass the enemy. Make your enemy recessive by always harasssing them. With the relatively high damage from your nuke, it is quiet easy to harass your enemy in the lane. Use Dual Breath constantly and make your enemy HP become less.
If there is a carry in your lane, it is recommended to let the carry to farm while you can harass the enemy or denying the creep.
If you are the support role for the team, it is recommended to buy a courier and wards to benefit the whole team. With wards, your team can avoid being ganked by the enemy.
Mid Game
Mid game is the time while ganking party is happening. Be careful of enemy's gank party. Your team may need wards to give a vision so your team can avoid enemy's surprise gank.
You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Ice Path to disable the enemy, your friends and you can harass them while they are disabled, and then you can use the Macropyre amd also use your Dual Breath to harass and get many kills.
Late Game
On the late game, your part for the team is the same. to nuke all the enemy in area in front of you. because all your skills are area skills, it willl be so nice to deal damage to all the enemy in a time. Be careful to use the Ice Path, this is your main disable and make sure it hits at least 2-3 enemies, so you can land your ultimate and your other skill perfectly and deal a massive amount of damage.
Although the effectiveness of nukes is reduced on the late game because enemys Hp and is already high, but all your skill damage combined is still good. Moreover if you buy an Aghanim Scepter, it will make your ultimate more painful for the enemy.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stick in an area. You have an all AoE skills in your pocket, combined with them, your team will deal a massive daname to the area.
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. Silencer
(Example: Silencer, Drow Ranger, Bloodseeker)
You rely on your ability to cast all your skills. But, the Silencers, they will cancel your skill and make you can't use all your skills and become useless, BEWARE of them!
BAD ENEMIES
1. Silencer
(Example: Silencer, Drow Ranger, Bloodseeker)
You rely on your ability to cast all your skills. But, the Silencers, they will cancel your skill and make you can't use all your skills and become useless, BEWARE of them!
By : Unknown