• Axe - Cinder Baron, Rampant Outrage, Phractos

    0
    This is Mogul Khan the Axe - Mantel of the Cinder Baron, Molten Claw, Axe of Phractos and Rampant Outrage mods mix set immortal and mythical item Dota 2 Reborn. Tested in lobby match with full ambient effect. Don't forget to support our favorite game by visiting steam community market. Enjoy!

    axe-mix_set

    axe-mix_set_ability_icon   molten_blade_mail

  • Arc Warden - Fractured Envoy

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    This is mods mythical item of  Arc Warden - Fractured Envoy from The International 2016 Collector's Cache for Dota 2 Reborn. Hope you guys enjoy this mods. Have fun with our favorite game. No money just mods. Link download provide below.

    For installation guide, please follow link below:
    How to Install Mods Dota 2 Reborn with VPK Creator

    Arc Warden - Fractured Envoy

  • Terrorblade - Marauder's Reflection

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    This is Terrorblade - Marauder's Reflection mods rare item Dota 2 Reborn. After you tried this mod hope you guys buy online on steam community market to support our favorite game. If you don't have money just mods, the essential of game is fun not money. Enjoy the game!

    Terrorblade - Marauder's Reflection

  • Terrorblade - Eternal Purgatory

    0
    This is Terrorblade - Eternal Purgatory mods rare item Dota 2 Reborn. After you tried this mod hope you guys buy online on steam community market to support our favorite game. If you don't have money just mods, the essential of game is fun not money. Enjoy the game!

    Terrorblade - Eternal Purgatory

  • Terrorblade - Baleful Hollow

    0
    This is Terrorblade - Baleful Hollow mods rare item Dota 2 Reborn. After you tried this mod hope you guys buy online on steam community market to support our favorite game. If you don't have money just mods, the essential of game is fun not money. Enjoy the game!

    Terrorblade - Baleful Hollow

  • Clinkz - Urushin Huntsman

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    This is Clinkz The Bone Fletcher - Urushin Huntsman mods mythical item from The International 2016 (TI6) Battle Pass Dota 2 Reborn. After you tried this item, hopefully you'll buy online in steam community market to support our favorite game. This mods have 2 style, Light and Chaotic as you can see at the preview images below. Choose whatever style that you might think is good.

    Light
    Clinkz - Urushin Huntsman Light

    Chaotic
    Clinkz - Urushin Huntsman Chaotic
  • Dota 2 - Terrorblade Build Guide

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    BIO
    Terrorblade is the demon marauder--an outlaw hellion whom even other demons fear. A cosmic iconoclast, he stole from the Demon Lords, ignored the codified rites that should have bound his behavior, and broke every law of the seven Infernal Regions. For his crimes, he was taught this lesson: even Hell has a hell. A short, brutal trial ensued, with many dead on all sides, and he was finally incarcerated in Foulfell, a hidden dimension where demonkind imprison their own.

    But Foulfell is no normal prison. In this dark mirror of reality, demons are sentenced to gaze eternally into the twisted reflection of their own souls. But instead of suffering, Terrorblade made himself master of his own reflected worst self--a raging, thieving demon of unimaginable power. With his inner beast under sway, he destroyed the fractal prison walls and burst free to turn his terror loose upon all creation.

    INTRODUCTION
    Terrorblade main power lies in the Metamorphosis ability which gives him so much damage. While he is in demon form, he gain so much damage to be able to destroy everything. He also  make lots of illusions that deal damages and also makes enemy confused. His ultimate is a skill that instantly swap HP with his target, makes him unkillable. His other ability is a slower that makes his target can't escape from him.
    PROSCONS
    One of the best tower destroyer Low HP on early game
    Lots of illusionsHis metaporphosis have a lot cooldown
    Can swap Hp instantlySunder can be blocked by a linken sphere
    A decent slower for a single targetBeware of some burst damage like Epicenter, dagon, etc.

    ROLE
    Carry

    STATS
    LEVEL11525
    HIT POINTS4359401,681SIGHT RANGE1800 / 800
    MANA2475661,053ATTACK RANGE128
    DAMAGE48-5493-99145-151MISSILE SPEED900
    ARMOR71321

    ABILITIES
    1. Reflection
    Terrorblade brings forth an invulnerable dark illusion of the targeted enemy Hero. The enemy Hero is slowed and attacked by the illusion for a short duration.
    MANA COST: 50COOLDOWN: 22/18/14/10
    ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
    DURATION: 5ILLUSION DAMAGE: 40% / 50% / 60% / 70%
    MOVEMENT SLOW: 60%ATTACK SLOW: 60
    In the fractal prison of Foulfell, Terrorblade learned the truth of this old tale: you are your own worst enemy. Now it is a lesson he teaches others.
    This skill is a single target slower skill to set up a kill for you. When the enemy is slowed by this skill, you can coneniently attack him. Also you can use this to escape from enemy.

    2. Conjure Image
    Creates an illusion of Terrorblade that deals damage.
    MANA COST: 80COOLDOWN: 16
    ABILITY: NO TARGETADDITIONAL ILLUSION DAMAGE TAKEN: 200%
    DURATION: 32ILLUSION DAMAGE: 30% / 40% / 50% / 60%
    There's only one thing more dangerous than facing Terrorblade. Facing MORE Terrrorblades!
    Creates a clone of yourself. When you are on metamorphosis mode, the clone is also in a metamorph model and has the big attack damage. You can create 1 illusion per 16 seconds so you can creates a total of 2 illusions. Use the clones to helps you destroy towers and also makes you wins some teamfights.

    3. Metamorphosis
    Terrorblade transforms into a powerful demon with a ranged attack.
    MANA COST: 50COOLDOWN: 140
    ABILITY: NO TARGETDURATION: 40 / 44 / 48 / 52
    TRANSFORMATION TIME: 0.35BASE ATTACK TIME: 1.6
    ATTACK RANGE: 550BONUS DAMAGE: 20 / 40 / 60 / 80
    Temper, temper. The rage rises up and takes control. Meet Terrorblade's own worst self.
    This is your most powerful ability. When you click this ability, you instantly become a ranged demon that has ultra big damage. You can easily destroy towers in this form. Don't forget to make some illusions  right after you become the demon.

    4. Sunder
    Severs the soul from both Terrorblade and a target Hero, then exchanges them, carrying a percentage of each units' life force. The target Hero is also dealt a ministun. Some hit points must remain.
    MANA COST: 200/100/0COOLDOWN: 120/80/40
    ABILITY: UNIT TARGETAFFECTS: UNITS
    MINIMUM HP SWAP: 25% / 20% / 15%
    You didn't need that life, did you? The demon marauder steals that which you hold most dear.
    Swap Hp between you and a target hero. You can swap either enemy or friend. Use this when your HP is low and make your HP become full again. A very nice survivability skill that guarantee a longer life in a teamfight.

    SKILLBUILD


    Level 1: Metamorphosis
    Level 2: Reflection
    Level 3: Conjure Image
    Level 4: Metamorphosis
    Level 5: Metamorphosis
    Level 6: Sunder
    Level 7: Metamorphosis
    Level 8: Conjure Image
    Level 9 : Conjure Image
    Level 10: Conjure Image
    Level 11: Sunder
    Level 12: Reflection
    Level 13: Reflection
    Level 14: Reflection
    Level 15: Stats
    Level 16: Sunder
    Level 17-25: Stats

    This build is focusing on maxing your Metamorphosis first for maximum damage. You can then max Conjure Image and Relfection after it.

    STRATEGY
    Early Game
    As a carry, of course, you have to farm diligently in the early game. But unlike some other carry that usually are weak in the early game, you can be very strong because you have nice abilities. You can easily zoning enemy with these skills so enemy can't come close. When you are on a demon form, your enemy instantly afraid and runs away so you can farm conveniently. Either with your other 2 skills, when you use that, your enemy usually runs from you.

    Mid Game
    On mid game, you should focus on destroying towers. You can use metamorphosis and then conjure image to create some illusion and easily destroy towers.
    Destroy towers means your team gets lots of golds and also get them map control. Since you successfully destroy some towers, you will gets tons of golds advantage so you better surround your opponent's jungle and siege them.


    Late Game
    As a carry, on the late game stage you should already acquire some good items and should be able to carry your team into victory. You have high damage, and also multiple illusions, so technically you will be able to deal tons of damage in every teamfight. Prepare for a big teamfight. Get ready to always metaporph and multiply yourself.
    In a teamfight, always focus fire on enemy supports since it will be easier to kill them.

    ITEM BUILD
    1. Starting Items
    Quelling Blade: for easier last hitting
    Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
    Tango: to refill your health

    2. Mid Game Items


    Power Thread: Gives additional attack speed and some Hp for your carrying duty. (can switch into int for additional mana and agi for additional attack speed)
    Magic Wand: Can saves your life in a dangerous situation.
    Ring of Aquila:: Gives some nice mana regen and additional stats
    Drum: Gives some attack speed, and also movement speed. as well as gives some additional stats.

     3. Late Game Core items

    Manta Style: Gives additional illusion to help you push and also great in teamfight.t
    Skadi: Gives a powerful slower that makes enemy can't get away so you can kill them.
    Butterfly: Gives additional attack speed, damage and evasion. Perfect item for agility carry in the late game
    Satanic: Gives a nice survivability in a late game teamfight.

    4. Situational
    a. Radiance
    If you have an enough space and time to farm, this iteam is a great choice for terrorblade. It gives an aoe of 40 dps for your illusions. With that you can push even faster and gets lots of farmability. 

    b. SnY
    Gives movement speed and also a slowing aattack. Very good for a carry. Will helps you in moving faster and slowing your enemy's movement speed. This item is an alternative for manta Style since the yasha is the same component.

    Enemy to be aware of
    1. Earthshaker
    He counters you because he have Echo Slam. So he can destroy all of your illusions at once. So be careful of him.

    2. Morphling
    He have replicate to copy your illusion. And also he usually buys linken so you can't always use your Sunder on him.
  • Dota 2 - Ember Spirit Build Guide

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    BIO
    Lost within the Wailing Mountains, the Fortress of Flares lay abandoned, its training halls empty, its courtyard covered in leaves and dust. Upon a dais in its sealed temple rests a topaz cauldron filled with ancient ash, remnants of a pyre for the warrior-poet Xin. For three generations, Xin taught his acolytes the Bonds of the Guardian Flame, a series of mantras to train the mind and body for the harsh realities beyond the fortress walls. However, in teaching a warrior's way he earned a warrior's rivals, and in his autumn Xin was bested and slain. His followers spread to the wind. Yet as years turned to centuries and followers to descendants, his teachings endured by subtle whisper and deed. Touched by the teacher's lasting legacy, the Burning Celestial, inquisitive aspect of fire, cast himself to the Fortress of Flares and reignited the pyre ash. From these glowing embers emerged an image of Xin, wreathed in flame, his thoughtful countenance prepared to train and to teach, and to spread the fires of knowledge to all who seek guidance.

    INTRODUCTION
    Ember Spirit is a hero who is not only lethal in the early game. He also has got a big potential to be a main carry for his team.
    In early game, he had a dps skill and a lock down for 2 target that is so painful, especially for squishy hero like crystal maiden and so on. While in the late game he has sleight of fist that can provide thousands of damages to the enemies. Surely he needs adequate farm  in the early and mid game so that he could be dangerous in the late game.
    PROSCONS
    Have strong nukes for early gameSquishy
    Have a deadly late game spell with a right itemLow base attack speed
    Have a shield that also useful for magic damageNeeds lots of mana
    Have a high mobility
    ROLE
    Melee - Carry - Nuker

    STATS
    LEVEL11525
    HIT POINTS5111,0431,803SIGHT RANGE1800 / 800
    MANA2605881082ATTACK RANGE128
    DAMAGE52-5677-81115-119MISSILE SPEEDN/A
    ARMOR1510

    ABILITIES
    1. Searing Chains
    Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
    MANA COST: 110COOLDOWN: 14/12/10/8
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 2 / 2 / 3 / 3RADIUS: 400
    DAMAGE PER SECOND: 40 / 60 / 80 / 100UNIT COUNT: 2
    You should spam this ability together with Sleight of Fist. Use Sleight of Fist first then quickly use this so while you Sleight of Fist, the enemy is bound and harassed.

    2. Sleight of Fist
    Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
    MANA COST: 50COOLDOWN: 30/22/14/6
    ABILITY: POINT TARGETDAMAGE: PHYSICAL
    RADIUS: 250 / 350 / 450 / 550BONUS HERO DAMAGE: 30 / 60 / 90 / 120
    ATTACK INTERVAL: 0.2CREEP DAMAGE PENALTY: 50%
    A nice harassing skill for early game and a perfect DPS skill for the late game. This is becoming your main carrying ability for late game. (When equipped with BattleFuries it will much more gives damage because of the cleaves)

    3. Flame Guard
    Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
    MANA COST: 80/90/100/110COOLDOWN: 35
    ABILITY: NO TARGETDAMAGE: MAGICAL
    DURATION: 8 / 12 / 16 / 20RADIUS: 400
    MAGIC ABSORB: 50 / 200 / 350 / 500DAMAGE PER SECOND: 30 / 40 / 50 / 60
    A perfect DPS skill and also a shield that blocks magic damage.

    4. Fire Remnant
    Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
    COOLDOWN: 0ABILITY: POINT TARGET
    DAMAGE: MAGICALMAX CHARGES: 3
    CHARGE RESTORE TIME: 35DAMAGE: 100 / 150 / 200
    RADIUS: 450DURATION: 45
    Before engaging, prepare a remnant on the safe place, so you can jump to it for safety. Also prepare a remnant and then teleport back to fountain to regenerate health and mana, and then come back to remnant.

    Activate Fire Remnant

    Select the Fire Remnant to arrive at.
    MANA COST: 150COOLDOWN: 0
    ABILITY: POINT TARGETDAMAGE: MAGICAL

    SKILLBUILD
    Level 1: Searing Chains
    Level 2: Flame Guard
    Level 3: Flame Guard
    Level 4: Sleight of Fist
    Level 5: Flame Guard
    Level 6: Fire Remnant
    Level 7: Flame Guard
    Level 8: Searing Chains
    Level 9 : Searing Chains
    Level 10: Searing Chains
    Level 11: Fire Remnant
    Level 12: Sleight of Fist
    Level 13: Sleight of Fist
    Level 14: Sleight of Fist
    Level 15: Stats
    Level 16: Fire Remnant
    Level 17-25: Stats

    Why take Searing Chains  for level 1? For insurance so that we can lock down the enemy when they chase you.

    Why maxed Flame Guard first?  This is your main nuke, you will need this for ganking, farming, and killing on early-mid game. And also don't forget about the shield that will protects you from enemy's burst damage.

    Why maxed Searing Chains before Sleight of Fist? The rule of DotA: Nukes for early game, physical damage for late game. Searing Chains is a nuke that will  deal more damage on early-mid game. And Sleight of Fist is for physical attacks that will be the main source of damages for late game.


    STRATEGY
    Early Game
    Your main role here is farming. We recommend using a safe lane to farm. Farm rate will be maximized if you are protected by the kind of supports just like Shadow Shaman or Maiden. They will protect you from enemy harassment. Besides your team could also be more aggressive and look for first blood. If so, you can help with your Searing Chains + Flame Guard. Make sure to get enough farm in the early game, so mid game will be easier for your team.

    Mid Game
    In the midgame, your FlameGuard + Searing Chains should already reached maximum damage. Because of that, so you can occasionally helps the team to ganks. And that will makes you even richer than before. Start a gank with your Searing Chains and then deal damage using your FlameGuard. If you are being ganked, escape using your Remnant. Coordinate a gank with your partner so you will make sure to get at least 1 kill. Smoke of deceit your team before the ganks.

    And do not forget, as a carry, your main focus is the farm, do not use 100% of time to gank. When there is an empty lane use that opportunity to farm as much gold.  You can use the jungle for more leverage. For the purposes of the security in the farm, then prepare one remnant in a safe place so that you can farm a little away from your base, and when it seems some enemies who want to kill you, you can quickly move to your remnant that you've prepared in the harbor earlier .


    Late Game
    In the late game, you has the potential to carrying your team. The Sleight of Fist is your main skill here. Here you should already have all your core items ,at least you 've got Battlefury and also coupled with the high damage items like Daedlus and also Desolator so you can combine it with the Sleight of fist to make tons of damage in an area.

    At this time , if it happens teamfight then you should participate . Because if if not , then your team is certainly to lose . That's where the importance of the role of carry in the late game . To be the main damage dealer.

    You can farm if :
    1 . There are hiding your team near your farm. That way if it comes the enemy that ganks you then your friends will be ready to ambush them.
    2 . You can also farm by first preparing the remnant at the base to go back immediately if needed. Do this while your team waiting enemy to go high ground.

    Your team could also initiating by smoke of deceit , and 5 people should participate in it  ,then with a little luck you will find an opponent who is alone and kill him with ease.

    And for the formation in teamfight, you should hide and after enemys are all come and drops their ultimate, you can come out and finish them.

    ITEMS BUILD
    1. Starting Items
    Quelling Blade: for easier last hitting
    Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
    Tango: to refill your health

    2. Mid Game Items
    Bottle: To make you always have adequate mana and health in a teamfight.
    Phase Boots: Gives damage and also increase move speed by a lot.
    Magic Wand: Can saves your life in a dangerous situation.
    Drum: Gives survivability, mana, attack speed, and also movement speed.

     3. Late Game / Core / Damage items
    Battlefury: Gives cleave so if there is some enemy in an area, your sleight of fist makes you can cleave to all of them. BattleFury is stack so you can get 2-3 Fury that gives you so many cleave damage.
    Desolator: With your Sleight of Fist, you can reduce all of enemys armor in an area while damaging them.
    Daedlus: the damage from critical is very high, so it will makes your Sleight of Fist become deadly.
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