Tampilkan postingan dengan label thunder. Tampilkan semua postingan
Dota 2 - Disruptor Build Guide
0
BIO
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
INTRODUCTION
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
STATS
ABILITIES
1. Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.
2. Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Playing with electricity can have unexpected results.
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe
3. Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
The stryder is immune to the gale-force winds that will consume its adversaries.
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.
4. Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
A summer squall in Druud is a hardship that only an Oglodi can survive.
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.
SKILLBUILD
Level 1: Thunder Strike
Level 2: Glimpse
Level 3: Thunder Strike
Level 4: Kinetic Field
Level 5: Thunder Strike
Level 6: Static Storm
Level 7: Thunder Strike
Level 8: Glimpse
Level 9 : Glimpse
Level 10: Glimpse
Level 11: Static Storm
Level 12: Kinetic Field
Level 13: Kinetic Field
Level 14: Kinetic Field
Level 15: Stats
Level 16: Static Storm
Level 17-25: Stats
Why maxed Thunder Strike first ? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.
2. Carries
(Example: Magine, Void, Luna)
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
INTRODUCTION
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
| PROS | CONS |
| Have a nice aoe cage skill | Squishy |
| Have a nice aoe dps skill | Slow motion |
| Can make enemy to move back | |
| Have a nice harassing skill |
ROLE
Ranged - Nuker - Support - Initiator - Disabler
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 511 | 1,016 | 1,757 | SIGHT RANGE | 1800 / 800 |
| MANA | 286 | 741 | 1,326 | ATTACK RANGE | 600 |
| DAMAGE | 49-53 | 84-88 | 129-133 | MISSILE SPEED | 1200 |
| ARMOR | 1 | 4 | 9 |
ABILITIES
1. Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
| MANA COST: 130/130/130/130 | COOLDOWN: 16 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
| DAMAGE: MAGICAL | DAMAGE: 50 / 75 / 100 / 125 |
| RADIUS: 200 / 200 / 200 / 200 | STRIKES: 3 / 3 / 3 / 3 |
| DURATION: 4 / 4 / 4 / 4 |
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.
2. Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
| MANA COST: 160/130/100/70 | COOLDOWN: 60/50/40/30 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
| CAST RANGE: 600 / 1000 / 1400 / 1800 |
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe
3. Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
| MANA COST: 70/70/70/70 | COOLDOWN: 14 |
| ABILITY: POINT TARGET | RADIUS: 300 / 300 / 300 / 300 |
| FORMATION TIME: 1.2 / 1.2 / 1.2 / 1.2 | DURATION: 2.5 / 3 / 3.5 / 4 |
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.
4. Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
| MANA COST: 125/175/225 | COOLDOWN: 85 |
| ABILITY: POINT TARGET | DAMAGE: MAGICAL |
| RADIUS: 375 / 375 / 375 | MAX DAMAGE PER SECOND: 170 / 220 / 270 |
| DURATION: 5 / 5 / 5 |
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.
SKILLBUILD
Level 1: Thunder Strike
Level 2: Glimpse
Level 3: Thunder Strike
Level 4: Kinetic Field
Level 5: Thunder Strike
Level 6: Static Storm
Level 7: Thunder Strike
Level 8: Glimpse
Level 9 : Glimpse
Level 10: Glimpse
Level 11: Static Storm
Level 12: Kinetic Field
Level 13: Kinetic Field
Level 14: Kinetic Field
Level 15: Stats
Level 16: Static Storm
Level 17-25: Stats
Why maxed Thunder Strike first ? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.
STRATEGY
Early Game
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
Late Game
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.Early Game
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
Late Game
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.
ITEMS BUILD
Courier: 150
Wards: 150
| Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
| Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
| Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
| Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
| Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
| Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
| Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
| Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
| Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.
(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Razor Build Guide
0
BIO
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
INTRODUCTION
Razor is a carry hero that can be a good tanker while doing damages to enemies. He should tank all the damages while absorbing enemy's damage and damaging enemy using his spells and attacks. He have 2 good nukes. 1 Area nuke, 1 nuke that auto target the lowest Hp enemy. Although he is an Agility Carry, he should buy tanky items because he needs to be tanky and keep survive while he keep absorbing enemy's damage and he get that damage and use it to kills enemies. Razor, need to be a tank and dealing lots of damages.
STATS
ABILITIES
1. Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
The Lightning Revenant rules the Underscape with plasmatic power.
This is your main nuke for the game. You can use this for farming, for harassing, for ganking, and teamfights.
Use this to farm faster because you're the carry of the team. You should damaging the enemy with all you have. This skill will reach the maximum potential if you can make enemy to touch the turning point of this skill.
2. Static Link
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
Razor's polarity channels electricity into his being, draining the power of his opposition.
This skill will deal lots of damages to enemies. This will increase your damage so much, 8x28=224 is the maximum damage you can absorb from enemy. With that maximum damage, enemy's damage will become: 0 and your damage will be +224. Thats a total win if you fight against a physical attack heroes. The physical attack heroes example: Mortred, Sven, Magina, Drow Ranger etc.
You can be a very good counter to physical attack's pick.
3. Unstable Current
As Razor moves with increased speed, any abilites targeted on him are countered with an instant jolt of damaging and slowing electricity
Attacking the Lightning Revenant is rewarded with shock therapy.
Enemy that cast as single targetted spell to you, will receive a purge and will be slowed and receeived small damage. This skill is one of your defense skill, very good to make you can escape from enemies that try to use their single targetted spell to you. Example: Balanar, Zeus, etc.
4. Eye of the Storm
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor. Upgradable by Aghanim's Scepter.
Ride the lightning.
A spell that seeks it's own target. It will damaging the enemy whose have the lowest HP in area round you.
You will be dealing tons of damage to enemies in a teamfight. This will deal continuous damage to enemy and can get kills automatically. Just need to be near your enemy. Very good to chase opponents whose almost death. You are a decent chaser, you have the movement speed, you have the damages.
SKILLBUILD
This build is Damage Absorber Build
With this build, you will deal lots of painful damage since the early of the game. Just use static link when it's online, and damaging enemy you just absorbed his damage, and harass him until death.
Level 1: Static Link
Level 2: Plasma Field
Level 3: Static Link
Level 4: Plasma Field
Level 5: Static Link
Level 6: Eye of the Storm
Level 7: Static Link
Level 8: Plasma Field
Level 9 : Plasma Field
Level 10: Unstable Current
Level 11: Eye of the Storm
Level 12: Unstable Current
Level 13: Unstable Current
Level 14: Unstable Current
Level 15: Stats
Level 16: Eye of the Storm
Level 17-25: Stats
Why Static Link first? With this skill, you will be owning since the earliest of the game. Absorb their damage, and use the damage you got, to harass them.
Why maxed Plasma Field before Unstable Current? This skill is a nuke. Nuke should be maxed on early-mid game. It will reach it maximum potential when enemy's HP is still low, 500-1000.
Among the emblematic powers that populate the Underscape, Razor the Lightning Revenant is one of the most feared. With his whip of lightning, he patrols the Narrow Maze, that treacherous webwork of passages by which the souls of the dead are sorted according to their own innate intelligence, cunning and persistence. Drifting above the Maze, Razor looks down on the baffled souls below, and delivers jolts of scalding electricity that both punish and quicken the souls as they decide their own fates, hurrying on toward luminous exits or endlessly dark pits. Razor is the eternal embodiment of a dominating power, abstract and almost clinical in his application of power. Yet he has a lordly air that suggests he takes a sardonic satisfaction in his work.
INTRODUCTION
Razor is a carry hero that can be a good tanker while doing damages to enemies. He should tank all the damages while absorbing enemy's damage and damaging enemy using his spells and attacks. He have 2 good nukes. 1 Area nuke, 1 nuke that auto target the lowest Hp enemy. Although he is an Agility Carry, he should buy tanky items because he needs to be tanky and keep survive while he keep absorbing enemy's damage and he get that damage and use it to kills enemies. Razor, need to be a tank and dealing lots of damages.
Ranged - Carry - Durable - Nuker
| LEVEL | 1 | 15 | 25 | ||
|---|---|---|---|---|---|
| HIT POINTS | 549 | 1,001 | 1,704 | SIGHT RANGE | 1800 / 800 |
| MANA | 247 | 575 | 1,069 | ATTACK RANGE | xxx |
| DAMAGE | 45-47 | 73-75 | 113-115 | MISSILE SPEED | N/A |
| ARMOR | 2 | 6 | 12 |
ABILITIES
1. Plasma Field
Releases a wave of energetic plasma that grows in power as it expands, but also zaps on contraction, dealing damage to enemy units caught in its path. Damage increases with distance from Razor.
| MANA COST: 125/125/125/125 | COOLDOWN: 14 |
| ABILITY: NO TARGET | DAMAGE: MAGICAL |
| DAMAGE MIN: 60 / 100 / 140 / 180 | DAMAGE MAX: 160 / 230 / 300 / 370 |
| RADIUS: 700 |
This is your main nuke for the game. You can use this for farming, for harassing, for ganking, and teamfights.
Use this to farm faster because you're the carry of the team. You should damaging the enemy with all you have. This skill will reach the maximum potential if you can make enemy to touch the turning point of this skill.
2. Static Link
Creates a charged link between Razor and an enemy Hero, stealing damage from the target and giving it to Razor.
| MANA COST: 20/30/40/50 | COOLDOWN: 25 |
| ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
| LINK DURATION: 8 / 8 / 8 / 8 | BUFF DURATION: 18 / 18 / 18 / 18 |
| DAMAGE DRAIN RATE: 7 / 14 / 21 / 28 |
This skill will deal lots of damages to enemies. This will increase your damage so much, 8x28=224 is the maximum damage you can absorb from enemy. With that maximum damage, enemy's damage will become: 0 and your damage will be +224. Thats a total win if you fight against a physical attack heroes. The physical attack heroes example: Mortred, Sven, Magina, Drow Ranger etc.
You can be a very good counter to physical attack's pick.
3. Unstable Current
As Razor moves with increased speed, any abilites targeted on him are countered with an instant jolt of damaging and slowing electricity
| ABILITY: PASSIVE | DAMAGE: MAGICAL |
| DAMAGE: 40 / 70 / 100 / 130 | BONUS SPEED: 3% / 6% / 9% / 12% |
| SLOW DURATION: 0.4 / 0.8 / 1.2 / 1.6 |
Enemy that cast as single targetted spell to you, will receive a purge and will be slowed and receeived small damage. This skill is one of your defense skill, very good to make you can escape from enemies that try to use their single targetted spell to you. Example: Balanar, Zeus, etc.
4. Eye of the Storm
A powerful lightning storm strikes out at enemy units with the lowest health, dealing damage and reducing their armor. Upgradable by Aghanim's Scepter.
| MANA COST: 100/150/200 | COOLDOWN: 80/70/60 |
| ABILITY: NO TARGET | DAMAGE: PHYSICAL |
| RADIUS: 500 / 500 / 500 | DURATION: 20 / 25 / 30 |
| STRIKE INTERVAL: 0.75 / 0.65 / 0.55 | ARMOR REDUCTION: 1 / 1 / 1 |
| DAMAGE: 37 / 50 / 63 | SCEPTER STRIKE INTERVAL: 0.65 / 0.55 / 0.45 |
A spell that seeks it's own target. It will damaging the enemy whose have the lowest HP in area round you.
You will be dealing tons of damage to enemies in a teamfight. This will deal continuous damage to enemy and can get kills automatically. Just need to be near your enemy. Very good to chase opponents whose almost death. You are a decent chaser, you have the movement speed, you have the damages.
SKILLBUILD
This build is Damage Absorber Build
With this build, you will deal lots of painful damage since the early of the game. Just use static link when it's online, and damaging enemy you just absorbed his damage, and harass him until death.
Level 1: Static Link
Level 2: Plasma Field
Level 3: Static Link
Level 4: Plasma Field
Level 5: Static Link
Level 6: Eye of the Storm
Level 7: Static Link
Level 8: Plasma Field
Level 9 : Plasma Field
Level 10: Unstable Current
Level 11: Eye of the Storm
Level 12: Unstable Current
Level 13: Unstable Current
Level 14: Unstable Current
Level 15: Stats
Level 16: Eye of the Storm
Level 17-25: Stats
Why Static Link first? With this skill, you will be owning since the earliest of the game. Absorb their damage, and use the damage you got, to harass them.
Why maxed Plasma Field before Unstable Current? This skill is a nuke. Nuke should be maxed on early-mid game. It will reach it maximum potential when enemy's HP is still low, 500-1000.
STRATEGY
Early Game
I recommend you to start spamming Static Link since the earliest of the game. You should use this and keep absorbing the enemy's damage and makes them feel disappointed. After you got the damage, use it to harass your enemies. You should have ultra high damage and deal about 100 damage in very early of the game. That should be so painful for your enemy.
Also use Plasma Field to deal more damage to your enemies. Plasma Field will also can be used to kill some creeps together. Combine Static Link and Plasma Field damage to get firstblood.
Mid Game
In mid game, you should already bought some tanky items, like Vanguard, or Sange and Yasha. With those items, you can bear more damages while absorbing enemy's damage and while damaging them using Eye of the Storm and Plasma Field, and also Right Click damage + additional damage from Static Link. You can be a ganker or a mid-game farmer. Ganker is good, mid-game farmer is good too. You should use Plasma Field and Eye of the Storm, and also Static Link together. Use all you have. After buying your tanky items, your next target is carry's items, you should consider buying Manta Style, or Daedlus, etc.
Late Game
In late game, you need to be a real DPS-er. But, don't forget to keep tanking and absorbing damage. Your nature is an Agility hero, you should be a carry in the late game. Remember to use Eye of the Storm in every teamfight. Also remember to use Static Link yo enemy's carry, with that, enemy's carry cannot deal high damages and makes him a crap.
You should consider buying some carry's items like Manta Style or Thr Butterfly.
You should focus on enemies one by one until all enemies are killed.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, Agility for Damage and Attack Speed, and INT for mana.
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for tanking damages. Really helps in a teamfight against some physical attacks.
3. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
Makes you a decent carry with it's additional attack speed and lightning ability. Makes you got more lightning and makes you to create a powerful thunderstorm.
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
Why Daedlus?
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Early Game
I recommend you to start spamming Static Link since the earliest of the game. You should use this and keep absorbing the enemy's damage and makes them feel disappointed. After you got the damage, use it to harass your enemies. You should have ultra high damage and deal about 100 damage in very early of the game. That should be so painful for your enemy.
Also use Plasma Field to deal more damage to your enemies. Plasma Field will also can be used to kill some creeps together. Combine Static Link and Plasma Field damage to get firstblood.
Mid Game
In mid game, you should already bought some tanky items, like Vanguard, or Sange and Yasha. With those items, you can bear more damages while absorbing enemy's damage and while damaging them using Eye of the Storm and Plasma Field, and also Right Click damage + additional damage from Static Link. You can be a ganker or a mid-game farmer. Ganker is good, mid-game farmer is good too. You should use Plasma Field and Eye of the Storm, and also Static Link together. Use all you have. After buying your tanky items, your next target is carry's items, you should consider buying Manta Style, or Daedlus, etc.
Late Game
In late game, you need to be a real DPS-er. But, don't forget to keep tanking and absorbing damage. Your nature is an Agility hero, you should be a carry in the late game. Remember to use Eye of the Storm in every teamfight. Also remember to use Static Link yo enemy's carry, with that, enemy's carry cannot deal high damages and makes him a crap.
You should consider buying some carry's items like Manta Style or Thr Butterfly.
You should focus on enemies one by one until all enemies are killed.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
| Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
| Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
3. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
| Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
4. Maelstorm and upgrade it into Mjolnir
Total cost: Maelstorm; 2700, +2700 = Mjolnir = 5400
Recipe: Maelsorm: Gloves of Haste + Mythrill Hammer + Recipe
Mjolnir: Maelstorm + Hyperstone + Recipe.
| MAELSTORM | MJOLNIR |
Passive: Chain Lightning - Grants a chance on attack to release a Chain Lightning that hits 4 targets, dealing damage. Maelstrom is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 25 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 120 | Active: Static Charge - Places a charged shield on a target unit Passive: Chain Lightning - Grants a chance to release Chain Lighting on attack, dealing damage to multiple targets. Mjollnir is a Unique Attack Modifier that stacks with other Unique Attack Modifiers, but overrides them when Chain Lightning occurs. + 24 Damage + 80 Attack Speed CHANCE TO CHAIN: 25% CHAIN DAMAGE: 160 Manacost: 50 Cooldown: 35 |
5. Daedlus
Total cost:: 5750
Recipe: Crystalis + Demon Edge + Recipe
| APassive: Critical Strike - Grants a chance to deal critical damage on an attack. + 81 Damage CRITICAL CHANCE: 25% CRITICAL DAMAGE: 270% |
With this, you become a true moster. This is because you have a very high damage and this item will multiply your damage so everyone can't match you anymore.
You also can buy MKB, its up to you, both MKB and Daedlus is good.
GOOD ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Duo ultimate Teamfight Combo
(Omniknight and Silencer)
With Silence + Physical immune Combo, Ever team will be OWNING and conquer every teamfights.
2. Dota Boss Guide: Razor
FANART
2. Duo ultimate Teamfight Combo
(Omniknight and Silencer)
With Silence + Physical immune Combo, Ever team will be OWNING and conquer every teamfights.
VIDEO SECTION
1. Razor Dota + Commentary
Watch this to learn more about Razor
2. Dota Boss Guide: Razor
Try to understand Razor more with this guide
FANART
By : Unknown

















































