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Dota 2 - Abaddon Build Guide
0
STATS
ABILITIES
1. Mist Coil
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
A skill to give damage to enemy and also if it casted on ally, it will gives heal.
Can be use to faster the exploding of your 2nd skill: Aphotic Shield.
Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.
Unfortunately, this skill can't heal yourself.
2. Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Absorb enemy's damage, and the absorbed damage will explode and damaging the enemy itself. So good to keep your teammates alive while being ganked and in a teamfight too. You can sue the explode for faming too, it will increase your Gold per minute.
3. Curse of Avernus
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
Slow down enemies and also gives enemy a buff so that if someone attack the buffed target, the attacker will get bonus attack speed and also bonus movement speed. So good skill on cahsing any enemy. And also gives youe the ability to carry the game because of the additional attack speed you gain.
4. Borrowed Time
When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.
A skill to isntantly convert every enemy's damage in the duration into your HP. A diving skill that makes you can survive in the front lane of every battle, Becaue if you receive damage you will be healthier than before, so you can stand still on the teamfight.
The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.
Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.
.
SKILLBUILD
Level 1: Aphotic Shield
Level 2: Mist Coil
Level 3: Mist Coil
Level 4: Aphotic Shield
Level 5: Mist Coil
Level 6: Borrowed Time
Level 7: Mist Coil
Level 8: Aphotic Shield
Level 9 : Aphotic Shield
Level 10: Curse of Avernus
Level 11: Borrowed Time
Level 12: Curse of Avernus
Level 13: Curse of Avernus
Level 14: Curse of Avernus
Level 15: Stats
Level 16: Borrowed Time
Level 17-25: Stats
Why maxed Aphotic Shield first? This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.
Why maxed Mist Coil before Curse of Avernus? You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.
Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.
BIO
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
INTRODUCTION
Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
INTRODUCTION
Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.
PROS | CONS |
Provide protection to all teammates | His Mist Coil can't heal himself |
Can recover HP from enemy's attack | Don't have a disable |
Have a nice slower |
Melee - Carry - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 587 | 1,305 | 2,198 | SIGHT RANGE | 1800 / 800 |
MANA | 273 | 637 | 1,157 | ATTACK RANGE | 128 |
DAMAGE | 55-65 | 93-103 | 140-150 | MISSILE SPEED | N/A |
ARMOR | 2 | 5 | 10 |
ABILITIES
1. Mist Coil
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
MANA COST: 75/75/75/75 | COOLDOWN: 5 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: MAGICAL | SELF DAMAGE: 50 / 75 / 100 / 125 |
DAMAGE/HEAL: 100 / 150 / 200 / 250 |
Can be use to faster the exploding of your 2nd skill: Aphotic Shield.
Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.
Unfortunately, this skill can't heal yourself.
2. Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
MANA COST: 100/105/110/115 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | CAFFECTS: ALLIED UNITS |
DURATION: 15 | MAX DAMAGE ABSORBED: 110 / 140 / 170 / 200 |
BURST RADIUS: 675 |
3. Curse of Avernus
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
ABILITY: PASSIVE | DEBUFF DURATION: 2.5 |
BUFF DURATION: 4.5 | SLOW: 5 / 10 / 15 / 20 |
MOVE SPEED BONUS: 15% | ATTACK SPEED BONUS: 10 / 20 / 30 / 40 |
4. Borrowed Time
When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.
MANA COST: 0/0/0 | COOLDOWN: 60/50/40 |
ABILITY: NO TARGET | HP THRESHOLD: 400 |
DURATION: 3 / 4 / 5 | SCEPTER DURATION: 5 / 6 / 7 |
The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.
Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.
.
SKILLBUILD
Level 1: Aphotic Shield
Level 2: Mist Coil
Level 3: Mist Coil
Level 4: Aphotic Shield
Level 5: Mist Coil
Level 6: Borrowed Time
Level 7: Mist Coil
Level 8: Aphotic Shield
Level 9 : Aphotic Shield
Level 10: Curse of Avernus
Level 11: Borrowed Time
Level 12: Curse of Avernus
Level 13: Curse of Avernus
Level 14: Curse of Avernus
Level 15: Stats
Level 16: Borrowed Time
Level 17-25: Stats
Why maxed Aphotic Shield first? This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.
Why maxed Mist Coil before Curse of Avernus? You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.
Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.
STRATEGY
Early Game
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Cast the Aphotic Shield to defend yourself
d. Run towards the squishiest hero
e. Kill him
Late Game
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. So good item for late game.
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
Early Game
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.
You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Cast the Aphotic Shield to defend yourself
d. Run towards the squishiest hero
e. Kill him
Late Game
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.
And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!
ITEM BUILD
1. Starting
Cost: 225
2. Early game
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for attack speed, and INT for mana.
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
5. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-tanker like you.
6. Assault Cuirass1. Starting
Cost: 225
Shield: Block creep's damage Ring: Additional defense Tango: HP recovery for early game |
2. Early game
Basillus: For mana regen Wand: To save your life when on a difficult situation Orb of Venom: To slow down enemy's movement |
3. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for attack speed, and INT for mana.
4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
5. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% |
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack. + 35 Attack Speed + 10 Armor AURA ATTACK SPEED: 20 AURA BONUS ARMOR: 5 ARMOR REDUCTION: 5 |
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased
7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
8. Shiva's Guard
Total cost: 4700Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
By : Unknown
Dota 2 - Dazzle Build Guide
0
BIO
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
STATS
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.
INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.
He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
PROS | CONS |
Can save allies from death | Must precise on casting the shallow grave to really protect your target |
Have a massive heal | Slow |
Can reduce enemys armor in a teamfight | |
Can boost allies armor in a teamfight |
Ranged - Support - Lane Support
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 946 | 1,678 | SIGHT RANGE | 1800 / 800 |
MANA | 351 | 970 | 1,672 | ATTACK RANGE | 500 |
DAMAGE | 41-59 | 89-107 | 143-161 | MISSILE SPEED | 1200 |
ARMOR | 2 | 5 | 10 |
ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
MANA COST: 100/115/130/145 | COOLDOWN: 15/13/11/7 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PHYSICAL | DAMAGE: 8 / 16 / 24 / 32 |
SET TIME: 1 / 2 / 3 / 3 | SLOW: 33% |
DURATION: 8 / 9 / 10 / 10 |
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.
2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
MANA COST: 140/130/120/110 | COOLDOWN: 60/45/30/15 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED HEROES |
DURATION: 5 / 5 / 5 / 5 | RANGE: 550 / 700 / 850 / 1000 |
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.
3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
MANA COST: 80/90/100/110 | COOLDOWN: 12/10/8/6 |
ABILITY: UNIT TARGET | AFFECTS: ALLIED UNITS |
DAMAGE: PHYSICAL | DAMAGE: 80 / 100 / 120 / 140 |
DAMAGE RADIUS: 185 | TARGETS: 3 / 3 / 4 / 5 |
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.
4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
MANA COST: 100/100/100 | COOLDOWN: 40 |
ABILITY: POINT TARGET | RADIUS: 575 / 575 / 575 |
DURATION: 12 / 18 / 24 | SCEPTER RADIUS: 775 / 775 / 775 |
SCEPTER DURATION: 18 / 24 / 30 |
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.
SKILLBUILD
Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats
Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.
Why maxed Shadow Wave first? This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game
Why maxed Poison Touch before Shallow Grave? im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.
STRATEGY
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
And if you want to be excel at initaiting a teamfight you can choose these items:
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Why Aghanim's Scepter? With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.
On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.
Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.
2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
3. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
They need more survivability in the teamfight, helps them!
By : Unknown