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Dota 2 - Spectre Build Guide
0
BIO
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
STATS
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
The scattered shadows unite into the one true Spectre.
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
INTRODUCTION
Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on a teamfight.
PROS | CONS |
Can go through trees and hills using one of her skill | Needs lots of farms |
Have a global detector and teleport | Low mana pool |
Enemy feels pain on damaging her | |
Strong on late game |
Melee - Carry - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 1,043 | 1,803 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 554 | 1,061 | ATTACK RANGE | 128 |
DAMAGE | 46-50 | 77-81 | 119-123 | MISSILE SPEED | N/A |
ARMOR | 3 | 8 | 13 |
ABILITIES
1. Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
MANA COST: 130/140/150/160 | COOLDOWN: 16 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY HEROES |
DAMAGE: MAGICAL | DAMAGE: 50 / 100 / 150 / 200 |
MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18% | DURATION: 7 / 7 / 7 / 7 |
This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.
2. Desolate
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
ABILITY: PASSIVE | DAMAGE: PURE |
BONUS DAMAGE: 20 / 35 / 50 / 65 | RADIUS: 325 / 325 / 325 / 325 |
Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.
3. Dispersion
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
ABILITY: PASSIVE | DAMAGE: PURE |
MIN RADIUS: 300 / 300 / 300 / 300 | MAX RADIUS: 1000 / 1000 / 1000 / 1000 |
DAMAGE REFLECTED: 10% / 14% / 18% / 22% |
If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage
4. Haunt
Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
MANA COST: 150/150/150 | COOLDOWN: 120 |
ABILITY: NO TARGET | DURATION: 5 / 6 / 7 |
INCOMING DAMAGE: 100% / 100% / 100% | OUTGOING DAMAGE: 40% / 40% / 40% |
Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.
5. Reality
Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
COOLDOWN: 10 | ABILITY: POINT TARGET |
Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.
SKILLBUILD
Level 1: Spectral Dagger
Level 2: Dispersion
Level 3: Spectral Dagger
Level 4: Desolate
Level 5: Spectral Dagger
Level 6: Haunt
Level 7: Spectral Dagger
Level 8: Desolate
Level 9 : Desolate
Level 10: Desolate
Level 11: Haunt
Level 12: Dispersion
Level 13: Dispersion
Level 14: Dispersion
Level 15: Stats
Level 16: Haunt
Level 17-25: Stats
Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.
Why maxed Spectral Dagger first? This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.
Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.
STRATEGY
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
ITEMS BUILD
1. Starting Items
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item
GOOD ALLIES
Early Game
On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.
Mid Game
In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
You can also jungling if the creeps equilibrium is not near your tower.
If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
Late Game
Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.
1. Starting Items
Quelling Blade: for easier last hitting Stout Shield: to block some damage and makes you tankier on earliest stage of the game. Tango: to refill your health |
2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability. Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4 PHASE MOVE BOOST: 16% + 55 Movement Speed + 24 Damage Cooldown: 8 |
3. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
4. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
5. Diffusal Blade
Total cost: 3300
Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit. Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable. Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 22/26 Agility + 6/10 Intelligence Cooldown; 12 |
6. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Total cost: 5500
Recipe: Reaver + Vitality Booster
Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: 6 |
7. Manta Style
Total cost: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
8. The Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.
Alternative
a. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
b. Blade Mail
Total cost: 2200
Recipe: Broadsword + Chainmail + Robe of Magi
Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds. + 22 Damage + 5 Armor + 10 Intelligence Manacost: 25 Cooldown; 22 |
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator Hero
(Example: Tidehunter, Earthshaker, Treant)
They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!ANNOYING ENEMY
1. Early Game Harasser - Mid Game Ganker
By : Unknown
Dota 2 - Weaver Build Guide
0
BIO
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain-to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
INTRODUCTION
Weaver in one kind of carry in DotA. His best times is in the mid game teamfights. He can move very fast and invisibly and makes enemy's confused and hard to catch him. Not just that, while his HP is reduced he can gain back his HP with reversing the time to when his HP is still full. He also can double his attacks, that makes him can deal lots of damages. That is what makes him a decent carry.
STATS
ABILITIES
1. The Swarm
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat.
Release a wave of swarm to a direction. This skill deals some damage per second for the affected units. The swarm is easily killed because of it's low Hp. Can be good to helps you deal some damage to enemies.
2. Shukuchi
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft.
This skill is what makes you become hard to catch. You will become invisible and move so fast so your opponent will be confused and you can have fun with them. This skill increase your mobility by a lot. Mobility is the key factor of a Weaver. With the high mobility you can: control the lane, harass enemy easily, and also chasing or escaping easily.Although they have gem, you still have the high movement speed to escape, but still should be careful. This skill also deal some magical damage to your opponents that touch you.
Always activate this skill on every situation of the game, harassing, ganking, and teamfights. With this skill you can move freely and can harass enemies easily.
3. Geminate Attack
Allows Weaver to dispatch two swarms, attacking an enemy twice. The extra attack will not trigger other attack effects (such as critical strike) and overrides Unique Attack Modifiers.
Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once.
This skill makes you attack twice if this skill is off cooldown. With this skill, you can deal lots of damage with your attack. This is your main carrying skill. With the more damage you have, it will deal more and more damage. And in late game, this skill will be very effective to helps you reach victory.
4. Time Lapse
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged.
This skill makes you can go back to 5 seconds earlier. This will make your HP, mana and position to be like where was you at 5 seconds ago.
Use this when your HP is reduced drastically from the full so you will gain your full HP back.
SKILLBUILD
Level 1: Shukuchi
Level 2: Geminate Attack
Level 3: The Swarm
Level 4: The Swarm
Level 5: The Swarm
Level 6: Time Lapse
Level 7: The Swarm
Level 8: Shukuchi
Level 9 : Geminate Attack
Level 10: Geminate Attack
Level 11: Time Lapse
Level 12: Shukuchi
Level 13: Geminate Attack
Level 14: Shukuchi
Level 15: Stats
Level 16: Time Lapse
Level 17-25: Stats
Why take Shukuchi for level 1? You need Shukuchi to escape if enemy wants to get firstblood by killing you.
Why take level 1 of Geminate attack for early game? This skill will deal double attack and makes you easier on lasthitting, harassing, and killing.
Why maxed The Swarm first? With this skill, you can deal lots of damage in the mid game teamfight because they will not attack your Swarms because they will be focused on the hero. Swarm also useful damaging the escaping enemy.
You should maxed Shukichi and Geminate attack together because this two skills is both important for you. Geminate attack for the damage, and Shukucki for your mobility.
Remember the pattern, i use the sencntces twice to make sure you are remember the pattern. Just play calmly and be OWNING.
ITEMBUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for damage and attack speed, and INT for mana.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use your skills on early game. This items also gives some damage.
3. Medallion of Courage
Total Cost: 1075
Recipe: Sobi Mask + Chainmail + Recipe
Why Medallion? It will reduce enemy's armor by a lot on early game. Because you are hard to be attacked so the minus armor for yourself is not a problem.
4. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Why Vanguard? Will reduce physical attacks damage. So good for a tank damages in farming and really helps in a teamfight against some physical attacks.
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps.
6. But don't forget to give more Survivability for yourself and buy item like
And for late game
7. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
The fabric of creation needs constant care, lest it grow tattered; for when it unravels, whole worlds come undone. It is the work of the Weavers to keep the fabric tight, to repair worn spots in the mesh of reality. They also defend from the things that gnaw and lay their eggs in frayed regions, whose young can quickly devour an entire universe if the Weavers let their attention lapse. Skitskurr was a master Weaver, charged with keeping one small patch of creation tightly woven and unfaded. But the job was not enough to satisfy. It nagged him that the original work of creation all lay in the past; the Loom had done its work and travelled on. He wanted to create rather than merely maintain-to weave worlds of his own devising. He began making small changes to his domain, but the thrill of creation proved addictive, and his strokes became bolder, pulling against the pattern that the Loom had woven. The guardians came, with their scissors, and Weaver's world was pared off, snipped from the cosmic tapestry, which they rewove without him in it. Skitskurr found himself alone, apart from his kind, a state that would have been torment for any other Weaver. But Skitskurr rejoiced, for now he was free. Free to create for himself, to begin anew. The raw materials he needed to weave a new reality were all around him. All he had to do was tear apart this old world at the seams.
INTRODUCTION
Weaver in one kind of carry in DotA. His best times is in the mid game teamfights. He can move very fast and invisibly and makes enemy's confused and hard to catch him. Not just that, while his HP is reduced he can gain back his HP with reversing the time to when his HP is still full. He also can double his attacks, that makes him can deal lots of damages. That is what makes him a decent carry.
PROS | CONS |
Can move very fast and invisible, makes him hard to catch | Squishy |
If Hp is reduced, can gain his Hp back. | If enemy have true sight, they can see you. Beware of the true sight (Gem, Sentry etc.) |
Decent double attack damage | |
A good lane controller, easy to harass enemy | |
A decent chaser, fast movement speed from his invisibility skill |
Ranged - Carry - Escape
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 435 | 834 | 1,499 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 523 | 1,017 | ATTACK RANGE | 425 |
DAMAGE | 50-60 | 85-95 | 130-140 | MISSILE SPEED | 900 |
ARMOR | 1 | 6 | 12 |
ABILITIES
1. The Swarm
Weaver launches a swarm of 12 young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed.
MANA COST: 100/100/100/100 | COOLDOWN: 36/33/30/27 |
ABILITY: POINT TARGET | DAMAGE: PHYSICAL |
ATTACK DAMAGE: 15 / 20 / 25 / 30 | DURATION: 8 / 12 / 16 / 20 |
COUNT: 12 / 12 / 12 / 12 | ARMOR REDUCTION: 1 / 1 / 1 / 1 |
ATTACKS TO DESTROY: 8 / 8 / 8 / 8 |
Release a wave of swarm to a direction. This skill deals some damage per second for the affected units. The swarm is easily killed because of it's low Hp. Can be good to helps you deal some damage to enemies.
2. Shukuchi
Weaver shifts out of visibility, gaining the ability to move at maximum speed through physical units--doing harm to any enemies it passes through.
MANA COST: 60/60/60/60 | COOLDOWN: 12/10/8/6 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 90 / 110 / 130 / 150 | RADIUS: 175 / 175 / 175 / 175 |
FADE TIME: 0.25 / 0.25 / 0.25 / 0.25 | DURATION: 4 / 4 / 4 / 4 |
This skill is what makes you become hard to catch. You will become invisible and move so fast so your opponent will be confused and you can have fun with them. This skill increase your mobility by a lot. Mobility is the key factor of a Weaver. With the high mobility you can: control the lane, harass enemy easily, and also chasing or escaping easily.Although they have gem, you still have the high movement speed to escape, but still should be careful. This skill also deal some magical damage to your opponents that touch you.
Always activate this skill on every situation of the game, harassing, ganking, and teamfights. With this skill you can move freely and can harass enemies easily.
3. Geminate Attack
Allows Weaver to dispatch two swarms, attacking an enemy twice. The extra attack will not trigger other attack effects (such as critical strike) and overrides Unique Attack Modifiers.
COOLDOWN: 6/5/4/2.50 | ABILITY: PASSIVE |
This skill makes you attack twice if this skill is off cooldown. With this skill, you can deal lots of damage with your attack. This is your main carrying skill. With the more damage you have, it will deal more and more damage. And in late game, this skill will be very effective to helps you reach victory.
4. Time Lapse
Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.
MANA COST: 150/75/0 | COOLDOWN: 60/50/40 |
ABILITY: NO TARGET |
This skill makes you can go back to 5 seconds earlier. This will make your HP, mana and position to be like where was you at 5 seconds ago.
Use this when your HP is reduced drastically from the full so you will gain your full HP back.
SKILLBUILD
Level 1: Shukuchi
Level 2: Geminate Attack
Level 3: The Swarm
Level 4: The Swarm
Level 5: The Swarm
Level 6: Time Lapse
Level 7: The Swarm
Level 8: Shukuchi
Level 9 : Geminate Attack
Level 10: Geminate Attack
Level 11: Time Lapse
Level 12: Shukuchi
Level 13: Geminate Attack
Level 14: Shukuchi
Level 15: Stats
Level 16: Time Lapse
Level 17-25: Stats
Why take Shukuchi for level 1? You need Shukuchi to escape if enemy wants to get firstblood by killing you.
Why take level 1 of Geminate attack for early game? This skill will deal double attack and makes you easier on lasthitting, harassing, and killing.
Why maxed The Swarm first? With this skill, you can deal lots of damage in the mid game teamfight because they will not attack your Swarms because they will be focused on the hero. Swarm also useful damaging the escaping enemy.
You should maxed Shukichi and Geminate attack together because this two skills is both important for you. Geminate attack for the damage, and Shukucki for your mobility.
STRATEGY
Early Game
On level 1 you need to take Sukuchi to defend yourself from firstblood attempt from opponents. By going invisible, you can dodge their attacks and save yourself.
Harassing and farming is your two main priorities for the early game. You can harass enemies using Sukuchi, normal attack, or The Swarm. By harassing opponents, they will be uncomfortable on the lane and can't last hits properly. And also if you are good enough, they will be killed or at least will retreat and makes yourself get the easy farms.
Try to last hits every creep in your lane. You need farms, you are the carry, farm some nice items and make yourself strong for the late game.
Mid Game
On mid game, you can keep farming or sometimes helping the team in the teamfight.
Before the teamfights, always cast The Swarm to make them busy with the Swarms. After that, your team's initiator should come to play and initiate with his skill. After that, Use Shukuchi to go through the enemy, and then attack them from the weird position and if someone want to attack you, use Shukuchi again and find other place to attack them. You are doing this while your teammate also attack the enemies. With a play like this, your enemy will be confused of where your position is and you can harass them and kill them.
Remember to keep on farming. If you have lots of golds, try to buy the Radiance and become OWNING!!
Late Game
If you are already OWNING on mid game, then late game will be easy for you. You will have some nice items and ready to destroys all enemy and finish the game. Your strat is still the same, first is to cast The Swarm before the teamfight starts. After that, your team's initiator should come to play and initiate with his skill. After that, Use Shukuchi to go through the enemy, and then attack them from the weird position and if someone want to attack you, use Shukuchi again and find other place to attack them. You are doing this while your teammate also attack the enemies. With a play like this, your enemy will be confused of where your position is and you can harass them and kill them. If tere are enemies that tries to run, cast The Swarm and cast Shukuchi to chase him. And use your high right click damage to finish him.Early Game
On level 1 you need to take Sukuchi to defend yourself from firstblood attempt from opponents. By going invisible, you can dodge their attacks and save yourself.
Harassing and farming is your two main priorities for the early game. You can harass enemies using Sukuchi, normal attack, or The Swarm. By harassing opponents, they will be uncomfortable on the lane and can't last hits properly. And also if you are good enough, they will be killed or at least will retreat and makes yourself get the easy farms.
Try to last hits every creep in your lane. You need farms, you are the carry, farm some nice items and make yourself strong for the late game.
Mid Game
On mid game, you can keep farming or sometimes helping the team in the teamfight.
Before the teamfights, always cast The Swarm to make them busy with the Swarms. After that, your team's initiator should come to play and initiate with his skill. After that, Use Shukuchi to go through the enemy, and then attack them from the weird position and if someone want to attack you, use Shukuchi again and find other place to attack them. You are doing this while your teammate also attack the enemies. With a play like this, your enemy will be confused of where your position is and you can harass them and kill them.
Remember to keep on farming. If you have lots of golds, try to buy the Radiance and become OWNING!!
Late Game
Remember the pattern, i use the sencntces twice to make sure you are remember the pattern. Just play calmly and be OWNING.
ITEMBUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
STR for Survivability, AGI for damage and attack speed, and INT for mana.
2. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
3. Medallion of Courage
Total Cost: 1075
Recipe: Sobi Mask + Chainmail + Recipe
Active: Valor - Reduces the armor of you and your target. Lasts 7 seconds. + 6 Armor + 50% Mana Regeneration ARMOR REDUCTION: 6 |
4. Vanguard
Total cost: 2225
Recipe: Ring of Health + Vitality Booster + Stout Shield
Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health + 6 HP Regeneration BLOCK CHANCE: 70% RANGED BLOCK: 20 MELEE BLOCK: 40 |
5. Radiance
Total cost: 5150
Recipe: Sacred Relic + Recipe
Active: Toggles Burn Damage on or off. Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage BURN DAMAGE: 45 |
6. But don't forget to give more Survivability for yourself and buy item like
Black King Bar Total cost:: 3900 Recipe: Ogre Axe, Mithril Hammer, Recipe | Heart of Tarrasque Total cost: 5500 Recipe: Reaver + Vitality Booster |
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 | Passive: Health Regeneration - Restores a percentage of max health per second. This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged. + 40 Strength + 300 Health HEALTH RESTORED: 2% Cooldown: |
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. Black King Bar, will make you immune to magic for several seconds | Why Heart of Tarrasque? Makes you tanky. So good item for late game. |
And for late game
7. You can increase your DPS more. Choose your own DPS items.As a carry, damage is your priority.
DAEDLUS | MKB | ABYSSAL | DIVINE RAPIER | |
---|---|---|---|---|
DAMAGE | 81 | 88 | 100 | 300 |
ABILITY | CRITICAL 2.4 | 100% HITS | STUN | NONE |
CHANCE | 25% | MINIBASH 35% DAMAGE: 100 | MELEE: 25 % RANGE: 10% | NONE |
OTHER | NONE | +15 ATK SPEED | +10 STRENGTH 2 SEC STUN | NONE |
DAEDLUS: Daedlus will provide you with a powerful Critical Strike.
MKB: 100% HITRATE will helps you to fight some evasion heroes like Mortred or Rikimaru.
ABYSSAL: A decent +100 damage and makes you become a Stunner
RAPIER: Be careful if you choose to hold this. 1 hit kill is a sure. 2-3 hits is the worst. Need protection from your support. Must come if the situation is clear safe for you to come inside the teamfight. Need some disabler friends.
8. Another option item for Weaver:
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Skeleton King
You can recover your Hp instantly using Time Lapse, and he can Reincarnation, this situation is like that your team have 7 lives. 3 normal hero. You have 2 and Skeleton King have 2.
If your team also have aegis and cheese. It will be imbalanced.
BAD ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
3. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage and makes you don't have a chance to use the Time Lapse, beware of them.
3. Silence + Damage
(Example: Doom, Bloodseeker, Drow Ranger)
They have DPS + Silence that makes you have a hard time.
FANART
8. Another option item for Weaver:
Manta Style Total cost:: 5050 Recipe: Yasha, Ultimate Orb, Recipe | Sange & Yasha Total cost: 4100 Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin) | Butterfly Total cost:: 6000 Recipe:TalismanofEvasion, Eaglesong, Quarterstaff |
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 | Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds. Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage + 16 Strength + 16 Agility + 15 Attack Speed + 12% Movement Speed MAIM CHANCE: 15% SLOW: 30% | + 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
Why Manta Style? This item is always good for a carry, because carry need to deal more damage, and with additional of 2 illusions, the damage will be outstanding on late game. | Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a mobile-carry like you. | Why Butterfly? It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for an Agility Carry. |
And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Active: Teleport - Teleports you to an allied non-hero unit or structure. Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed Manacost: 75 Cooldown60 |
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots
GOOD ALLIES
1. Skeleton King
You can recover your Hp instantly using Time Lapse, and he can Reincarnation, this situation is like that your team have 7 lives. 3 normal hero. You have 2 and Skeleton King have 2.
If your team also have aegis and cheese. It will be imbalanced.
BAD ENEMIES
1. True Sight Heroes
(Slardar, Gondar)
Slardar and Gondar have a true sight ability that makes your team to be visible, beware of these two heroes.
2. Gem of Tur Sight, Sentry Ward or Dust of Appearance
Those items can reveal your team, so be careful with the holder of those items.
3. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage and makes you don't have a chance to use the Time Lapse, beware of them.
3. Silence + Damage
(Example: Doom, Bloodseeker, Drow Ranger)
They have DPS + Silence that makes you have a hard time.
By : Unknown