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Dota 2 - Disruptor Build Guide
0
BIO
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
INTRODUCTION
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
STATS
ABILITIES
1. Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.
2. Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Playing with electricity can have unexpected results.
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe
3. Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
The stryder is immune to the gale-force winds that will consume its adversaries.
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.
4. Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
A summer squall in Druud is a hardship that only an Oglodi can survive.
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.
SKILLBUILD
Level 1: Thunder Strike
Level 2: Glimpse
Level 3: Thunder Strike
Level 4: Kinetic Field
Level 5: Thunder Strike
Level 6: Static Storm
Level 7: Thunder Strike
Level 8: Glimpse
Level 9 : Glimpse
Level 10: Glimpse
Level 11: Static Storm
Level 12: Kinetic Field
Level 13: Kinetic Field
Level 14: Kinetic Field
Level 15: Stats
Level 16: Static Storm
Level 17-25: Stats
Why maxed Thunder Strike first ? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.
3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Why Drums? It will gives you survivability with + STR and gives your team +Attack speed and +Movement Speed that will benefit your whole team.
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or you can use this to defend against somebody by making him become chicken.
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.
2. Carries
(Example: Magine, Void, Luna)
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
INTRODUCTION
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
PROS | CONS |
Have a nice aoe cage skill | Squishy |
Have a nice aoe dps skill | Slow motion |
Can make enemy to move back | |
Have a nice harassing skill |
ROLE
Ranged - Nuker - Support - Initiator - Disabler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 511 | 1,016 | 1,757 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 741 | 1,326 | ATTACK RANGE | 600 |
DAMAGE | 49-53 | 84-88 | 129-133 | MISSILE SPEED | 1200 |
ARMOR | 1 | 4 | 9 |
ABILITIES
1. Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
MANA COST: 130/130/130/130 | COOLDOWN: 16 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 50 / 75 / 100 / 125 |
RADIUS: 200 / 200 / 200 / 200 | STRIKES: 3 / 3 / 3 / 3 |
DURATION: 4 / 4 / 4 / 4 |
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.
2. Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
MANA COST: 160/130/100/70 | COOLDOWN: 60/50/40/30 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY HEROES |
CAST RANGE: 600 / 1000 / 1400 / 1800 |
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe
3. Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
MANA COST: 70/70/70/70 | COOLDOWN: 14 |
ABILITY: POINT TARGET | RADIUS: 300 / 300 / 300 / 300 |
FORMATION TIME: 1.2 / 1.2 / 1.2 / 1.2 | DURATION: 2.5 / 3 / 3.5 / 4 |
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.
4. Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
MANA COST: 125/175/225 | COOLDOWN: 85 |
ABILITY: POINT TARGET | DAMAGE: MAGICAL |
RADIUS: 375 / 375 / 375 | MAX DAMAGE PER SECOND: 170 / 220 / 270 |
DURATION: 5 / 5 / 5 |
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.
SKILLBUILD
Level 1: Thunder Strike
Level 2: Glimpse
Level 3: Thunder Strike
Level 4: Kinetic Field
Level 5: Thunder Strike
Level 6: Static Storm
Level 7: Thunder Strike
Level 8: Glimpse
Level 9 : Glimpse
Level 10: Glimpse
Level 11: Static Storm
Level 12: Kinetic Field
Level 13: Kinetic Field
Level 14: Kinetic Field
Level 15: Stats
Level 16: Static Storm
Level 17-25: Stats
Why maxed Thunder Strike first ? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.
STRATEGY
Early Game
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
Late Game
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.Early Game
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.
Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
Late Game
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.
ITEMS BUILD
Courier: 150
Wards: 150
Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies. Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies. Multiple instances of Swiftness Aura do not stack. + 9 All Attributes + 3 Damage AURA ATTACK SPEED: 5 AURA MOVE SPEED: 5% Cooldown: 30 |
3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence + 3 HP Regeneration Manacost: 25 Cooldown: 20 |
5. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage. Multiple instances of spell resistance from items do not stack. + 11 HP Regeneration + 30% Spell Resistance Manacost: 100 Cooldown: 60 |
3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.
(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Viper Build Guide
0
BIO
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.
INTRODUCTION
Viper is one of the strongest laner in DotA. He can solo lane easily while pleasantly harassing his opponent. He mainly uses poison to attack enemies. His poison have a decent range for harassing enemies. His poison also slows and dealing lots of damage to his target. He is a decent carry, he can carry the team in late game using a painful poison to attacks all the enemies.
STATS
The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.
INTRODUCTION
Viper is one of the strongest laner in DotA. He can solo lane easily while pleasantly harassing his opponent. He mainly uses poison to attack enemies. His poison have a decent range for harassing enemies. His poison also slows and dealing lots of damage to his target. He is a decent carry, he can carry the team in late game using a painful poison to attacks all the enemies.
PROS | CONS |
Easy laning-harassing | No escaping skill |
The best solo hero | Single targetted attacker |
Very good slower | |
Tanky (Thanks to Corrosive Skin) | |
No need that much gold to be good |
ROLE
Ranged - Carry - Durable
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 530 | 1,035 | 1,776 | SIGHT RANGE | 1800 / 800 |
MANA | 195 | 523 | 1,017 | ATTACK RANGE | 575 |
DAMAGE | 44-46 | 79-81 | 124-126 | MISSILE SPEED | 1200 |
ARMOR | 2 | 7 | 13 |
ABILITIES
1. Poison Attack
Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. Poison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 20/20/20/20 | COOLDOWN: 4/3/0/0 |
ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DAMAGE: 0 / 0 / 0 / 0 |
DURATION: 2 / 2 / 2 / 2 | DAMAGE OVER TIME: 10 / 16 / 22 / 28 |
MOVE SLOW: 10% / 20% / 30% / 40% | ATTACK SLOW: 10% / 20% / 30% / 40% |
The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted.
This is your harassing and attacking skill. You need this to kill the enemy. With this skill, your enemy will move so slow and you can keep reducing his life. With this you become a carry and can carry your team.
2. Nethertoxin
Nethertoxin causes Viper's normal attack to deal bonus damage to units based on how much health they are missing. The bonus damage doubles for each 20% of health missing from the target. Nethertoxin deals half damage to creeps and buildings.
ABILITY: PASSIVE | DAMAGE: PHYSICAL |
BASE BONUS DAMAGE: 2.5 / 5 / 7.5 / 10 | NON-HERO DAMAGE: 50% / 50% / 50% / 50% |
MAX BONUS DAMAGE: 40 / 80 / 120 / 160 |
Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death.
This skill will deal damage the less HP the enemy have. Makes you easier in lasthitting. Makes viper one of the easiest hero to get the last hits on early game. Not just vs creeps rhis skill will also makes you easier to kill enemies.. Very good carrying skill. Very good in killing heroes that have less HP.
Viper exudes an infectious toxin that damages and slows any enemy that attacks it. The acid exudate also increases Viper's resistance to spells.
ABILITY: PASSIVE | DAMAGE: MAGICAL |
DURATION: 4 | MOVE SLOW: 10% / 15% / 20% / 25% |
ATTACK SLOW: 10% / 15% / 20% / 25% | MAGIC RESISTANCE: 10% / 15% / 20% / 25% |
DAMAGE OVER TIME: 10 / 15 / 20 / 25 | CONTOH: DIHAPUS8 |
It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake.
This is the only defensive skill you have. This skill reduce magical damage you receive. This skill reduce attack speed and movement speed of your attacker as well as deal some damage. Combined with some survivability items like mekansm and Tarrasque make you invincible.
This is the only defensive skill you have. This skill reduce magical damage you receive. This skill reduce attack speed and movement speed of your attacker as well as deal some damage. Combined with some survivability items like mekansm and Tarrasque make you invincible.
Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison. Upgradable by Aghanim's Scepter.
MANA COST: 125/175/250 | COOLDOWN: 80/50/30 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | DURATION: 5.1 / 5.1 / 5.1 |
DAMAGE OVER TIME: 60 / 100 / 145 | MOVE SLOW: 40% / 60% / 80% |
ATTACK SLOW: 40% / 60% / 80% | SCEPTER MANA COST: 125 / 125 / 125 |
SCEPTER COOLDOWN: 12 / 12 / 12 | SCEPTER CAST RANGE: 900 |
Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper.
Your very good one targetted poison nuke. Will deal lots of damage and slow down enemy by a lot. Very good to kill someone. Use this as your opening, and then continued by using your Poison Attack to harass and kill the opponenent.
SKILLBUILD
STRATEGY
Early game
On early game, harass your oponent using Poison Attack.They will feel so much pain and forced to retreat and can’t last hits properly. Use this chance to farming convenietly. You will be easy for farming because you have Nethertoxin that makes you easier to get last hits, this skill will increase damage to creeps in low HP to makes you get more last hits. If enemy comes near to last hit, harass again using Poison Attack, this way you will make your enemy can’t farm on early game. You are one of the best harasser, remember that!
Mid Game
On mid game, you should already have your ultimate. It’s time to kills. Use your ultimate first, and then, harass your enemy using your poison. He can’t run because of slow movement speed from your poison, and can’t fight because the Hp is already maybe in 60-70%, so he will be likelly to death.
Kill as many enemy as possible to earn lots of golds. You need golds because you are the carry of your team that must carry your team to victory.
The importance of being tanky
If the enemy can't kill you because you are so tanky, the enemy will be frustrated so you can easily dominate them with your massive poison attack. My advice is: Buy mekansm, and then not just you can heal yourself but it will gives your teams lots of survivability.
Teamfight
Always remember to activare PoisonAttack once teamftght starts. And then remember to right click the exact target. That's the only way you can win. If you misclick a creep or even being panic and can't click enemy hero, that's mean you're bad. Don' ever be panic and click the correct enemy hero ( preferrably the less Hp).
Late
On late game, your part is carrying the team. Use your high damage to kill as many enemy as you can. I assume you already have some good items here, like Manta, Butterfly etc. with that items, you will be the real carry for the team. The key to be successful carry is to: focus on one target until he dies. If one already died, change to the next target. Corrosive Skin skill also takes part here, it will increase your defense and makes you more survivable.
ITEMBUILD
Your very good one targetted poison nuke. Will deal lots of damage and slow down enemy by a lot. Very good to kill someone. Use this as your opening, and then continued by using your Poison Attack to harass and kill the opponenent.
SKILLBUILD
Aggressive This build focus on early game domination. You will constantly using your poison attack to harass your enemy in lane. The idea is to pressure your enemy so you gain a lot of space to farm. This build tend to attack enemy since the game starts. On mid game you should hunt for kills around the map because you built for kills. | Defensive This build is focusing on Strong self-defense that means to be safe from any enemy's attempt to kill you. By using this build at least you should be safe from get killed on early game. Like the strategy in chess. First is to strengthen the king safety so you can attack freely. This build have the same fundamental. |
Level 1: Poison Attack Level 2: Nethertoxin Level 3: Poison Attack Level 4: Corrosive Skin Level 5: Poison Attack Level 6: Viper Strike Level 7: Poison Attack Level 8: Nethertoxin Level 9 : Nethertoxin Level 10: Nethertoxin Level 11: Viper Strike Level 12: Corrosive Skin Level 13: Corrosive Skin Level 14: Corrosive Skin Level 15: Stats Level 16: Viper Strike Level 17-25: Stats | Level 1: Corrosive Skin Level 2: Nethertoxin Level 3: Corrosive Skin Level 4: Poison Attack Level 5: Corrosive Skin Level 6: Viper Strike Level 7: Corrosive Skin Level 8: Poison Attack Level 9 : Nethertoxin Level 10: Poison Attack Level 11: Viper Strike Level 12: Nethertoxin Level 13: Poison Attack Level 14: Nethertoxin Level 15: Stats Level 16: Viper Strike Level 17-25: Stats |
Why take Poison Attack for level 1? If you want to steal firstblood, the this is your skill. Harass enemy and get firstblood. Of course with the help of your friend. Why maxed Poison Attack first? This is your main harassing skill for early game, you need this skill to harass enemy. With this skill you can harass opponent easily and make them uncomfortable in lane. Why maxed Nethertoxin before Corrosive Skin ? You need this skill for your last hits. Deal more damage to an agony creeps. Really helps for last hitting. And this skill also help you get kills from killing heroes. | Why take Corrosive Skin for level 1? Stay safe from firstblood by using this skill to protect yourself. Why maxed Corrosive Skin first? Your goal here is to stay strong for whatever attempt your enemy have to kill you. Maxing Corrosive will grant you a metal body Should we prefer Poison Attack or Nethertoxin? You can increase those skills simultaneously so you get the same max benefits from them. |
STRATEGY
Early game
On early game, harass your oponent using Poison Attack.They will feel so much pain and forced to retreat and can’t last hits properly. Use this chance to farming convenietly. You will be easy for farming because you have Nethertoxin that makes you easier to get last hits, this skill will increase damage to creeps in low HP to makes you get more last hits. If enemy comes near to last hit, harass again using Poison Attack, this way you will make your enemy can’t farm on early game. You are one of the best harasser, remember that!
Mid Game
On mid game, you should already have your ultimate. It’s time to kills. Use your ultimate first, and then, harass your enemy using your poison. He can’t run because of slow movement speed from your poison, and can’t fight because the Hp is already maybe in 60-70%, so he will be likelly to death.
Kill as many enemy as possible to earn lots of golds. You need golds because you are the carry of your team that must carry your team to victory.
The importance of being tanky
If the enemy can't kill you because you are so tanky, the enemy will be frustrated so you can easily dominate them with your massive poison attack. My advice is: Buy mekansm, and then not just you can heal yourself but it will gives your teams lots of survivability.
Teamfight
Always remember to activare PoisonAttack once teamftght starts. And then remember to right click the exact target. That's the only way you can win. If you misclick a creep or even being panic and can't click enemy hero, that's mean you're bad. Don' ever be panic and click the correct enemy hero ( preferrably the less Hp).
Late
On late game, your part is carrying the team. Use your high damage to kill as many enemy as you can. I assume you already have some good items here, like Manta, Butterfly etc. with that items, you will be the real carry for the team. The key to be successful carry is to: focus on one target until he dies. If one already died, change to the next target. Corrosive Skin skill also takes part here, it will increase your defense and makes you more survivable.
ITEMBUILD
1. Ring of Aquila
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Why Ring of Aquila? It gives you mana regen. You need mana regen to use your skills on early game. This items also gives some damage.
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need. STR for survivability, AGI for damage and attack speed, INT for mana.
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
4. Aghanim Scepter
Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Why Manta Style? Creates 2 illusion of yourself to attack the enemy and deal more damages. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you.
Total Cost: 985
Recipe: Wraith Band + Ring of Basillus
Passive: Aquila Aura - Grants mana regeneration and armor in a 900 AoE. Active: Toggle whether the aura affects other non-hero units. Multiple instances of Aquila Aura do not stack. + 9 Damage + 3 All Attributes + 3 Agility + 1 Armor AURA MANA REGEN: 0.65 AURA BONUS ARMOR: 2 |
2. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
4. Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
5. Manta Style
Total cost:: 5050
Recipe: Yasha, Ultimate Orb, Recipe
Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds. Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage. Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength + 26 Agility + 10 Intelligence + 15 Attack Speed + 10% Movement Speed Manacost:165 Cooldown:50 |
6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
7. Tanker Items
These items fits so well with CorrosiveSkin. Your body will be as hard as metal and the enemy will have a hard time killing you.
ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
+ 30 Agility + 30 Damage + 35% Evasion + 30 Attack Speed |
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Battlefury is always a good item for a carry.
7. Tanker Items
These items fits so well with CorrosiveSkin. Your body will be as hard as metal and the enemy will have a hard time killing you.
Heart of Tarrasque Gives massive amount of Health and Health Regeneration. This item will grant you maximum tank power. Heart is an item that everyone should have in a late game. | Shiva's Guard Slowing enemy's attack and movement speed. as well as gives you +armor. This item will reduce enemy capabilities in teamfight | Assault Cuirass Gives +armor to nearby teammates and -armor to enemy. as well as gives +attack speed aura. This item will increase your team's survivability by a lot |
+ 40 Strength +300 Health HEALTH RESTORED: 2% per second | Aura Slower Attack: 25% Freezing wave: Slows movement by -40% and 200 damage. + 15 Armor + 30 Int | + 55 Attack Speed (Including 20 Aura) +15 Armor (Including 5 Aura) ARMOR.REDUCTION:5 |
ALLIES
1. Supportive Heroes
(Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
Vengeful Spirit: Have stun, swap, and +damage aura
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
BAD ENEMIES
1. Nuker
(Example: Lina, Lion, Akasha, Tinker)
They have some high damage nukes that will makes your early time to be difficult
VIDEO SECTION
1. Dota 2 with Alan: Viper
FANART
2. Initiator that Disables Enemy
(Example: Faceless Void, Enigma)
They have strong disables, and if they can catch lots of enemies in their ultimate, you just need ro attack that enemies easily.
BAD ENEMIES
1. Nuker
(Example: Lina, Lion, Akasha, Tinker)
They have some high damage nukes that will makes your early time to be difficult
1. Dota 2 with Alan: Viper
Watch Alan play with the Viper
2. Viper GamePlay/Commentary
With this guide, I hope you will be owning FANART
By : Unknown