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Dota 2 - Bane Build Guide
0
BIO
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
INTRODUCTION
Bane is an INT hero that have a 4 single targetted skill. Those are: a nuke, a damage reducer, a skill to sleep the enemy, and a channeling dps ultimate. with his 2 disables, he can make 2 out of 5 enemy to be useless in the teamfight. And with the damage reducer, it will be 3 useless opponent in the teamfight, but it is all are not easy to use because you must precisely click the target, and that's not easy, you must use your eyes carefully and click the true target.
STATS
ABILITIES
1. Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Even the mightiest of warriors crumble before the terror of Atropos.
This skill will reduce a physical attack damage from a single target, a nice skill to make a physical attacker become useless and can't do anything.
2. Brain Sap
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Atropos finds no greater pleasure than to harvest the fear he creates.
This is your main nuke for the early-mid game. You will need this to harass the enemy and also get kills.
3. Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
Make enemy to sleep and deal some damage. While enemy is sleeping, he cannot be attacked because the attacker is become the one who sleep, and the target will wake up. You can cast this for your self / team to make your ally cannot be attacked, but if the enemy is smart, the enemy will hit the sleeping target so his friends can attack the target again.
Nightmare End
Wakes you up from a nightmare.
4.Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
This is your main skill for the game. A long time disable that deal damage per second. This is a channeling skill so you can't move while channel the skill.
With the long time of disable, it is almost sure your target will die, whether its becaus your ultimate, your brain sap, or your friends whose help you attacking the target.
SKILLBUILD
Level 1: Enfeeble
Level 2: Brain Sap
Level 3: Brain Sap
Level 4: Nightmare
Level 5: Brain Sap
Level 6: Fiend's Grip
Level 7: Brain Sap
Level 8: Enfeeble
Level 9 : Enfeeble
Level 10: Enfeeble
Level 11: Fiend's Grip
Level 12: Nightmare
Level 13: Nightmare
Level 14: Nightmare
Level 15: Stats
Level 16: Fiend's Grip
Level 17-25: Stats
Why take Enfeeble for level 1? You need this to make your opponent in lane hard to last hit / deny.
Why maxed Brain Sap first? This is your main nuke, you will need this for ganking and killing onr early and mid game.
Why maxed Enfeeble before Nightmare? One level of Nightmare is enough for early-mid game, and Enfeeble will benefit the most if you cast this on their physical attacker on early-mid game because the reduced damage will be so low and make him can't attack your team.
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
INTRODUCTION
Bane is an INT hero that have a 4 single targetted skill. Those are: a nuke, a damage reducer, a skill to sleep the enemy, and a channeling dps ultimate. with his 2 disables, he can make 2 out of 5 enemy to be useless in the teamfight. And with the damage reducer, it will be 3 useless opponent in the teamfight, but it is all are not easy to use because you must precisely click the target, and that's not easy, you must use your eyes carefully and click the true target.
PROS | CONS |
Have many disables | Short ranged attack |
A painful long time ultimate | Squishy |
Can swap HP | High mana cost for his skills |
Scary |
ROLE
Ranged - Disabler - Nuker - Support
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 568 | 1,127 | 1,206 | SIGHT RANGE | 1800 / 800 |
MANA | 286 | 668 | 1,201 | ATTACK RANGE | 400 |
DAMAGE | 55-61 | 84-90 | 125-131 | MISSILE SPEED | 900 |
ARMOR | 4 | 8 | 14 |
ABILITIES
1. Enfeeble
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
MANA COST: 95/105/115/125 | COOLDOWN: 10 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
REDUCTION: 30 / 60 / 90 / 120 |
Even the mightiest of warriors crumble before the terror of Atropos.
This skill will reduce a physical attack damage from a single target, a nice skill to make a physical attacker become useless and can't do anything.
2. Brain Sap
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
MANA COST: 125/150/175/200 | COOLDOWN: 14 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: PURE | DAMAGE: 90 / 160 / 230 / 300 |
Atropos finds no greater pleasure than to harvest the fear he creates.
This is your main nuke for the early-mid game. You will need this to harass the enemy and also get kills.
3. Nightmare
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.
MANA COST: 165/165/165/165 | COOLDOWN: 15 |
ABILITY: UNIT TARGET | AFFECTS: HEROES |
DAMAGE: HP REMOVAL | DAMAGE: 20 / 20 / 20 / 20 |
DURATION: 4 / 5 / 6 / 7 |
Make enemy to sleep and deal some damage. While enemy is sleeping, he cannot be attacked because the attacker is become the one who sleep, and the target will wake up. You can cast this for your self / team to make your ally cannot be attacked, but if the enemy is smart, the enemy will hit the sleeping target so his friends can attack the target again.
Nightmare End
Wakes you up from a nightmare.
ABILITY: NO TARGET, TOGGLE |
4.Fiend's Grip
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.
MANA COST: 200/300/400 | COOLDOWN: 100 |
ABILITY: CHANNELED, UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | MANA DRAIN: 5% |
DURATION: 5 / 5 / 5 | DAMAGE: 100 / 155 / 215 |
SCEPTER MANA DRAIN: 10% | SCEPTER DURATION: 7 / 7 / 7 |
SCEPTER DAMAGE: 155 / 215 / 270 |
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
This is your main skill for the game. A long time disable that deal damage per second. This is a channeling skill so you can't move while channel the skill.
With the long time of disable, it is almost sure your target will die, whether its becaus your ultimate, your brain sap, or your friends whose help you attacking the target.
SKILLBUILD
Level 1: Enfeeble
Level 2: Brain Sap
Level 3: Brain Sap
Level 4: Nightmare
Level 5: Brain Sap
Level 6: Fiend's Grip
Level 7: Brain Sap
Level 8: Enfeeble
Level 9 : Enfeeble
Level 10: Enfeeble
Level 11: Fiend's Grip
Level 12: Nightmare
Level 13: Nightmare
Level 14: Nightmare
Level 15: Stats
Level 16: Fiend's Grip
Level 17-25: Stats
Why take Enfeeble for level 1? You need this to make your opponent in lane hard to last hit / deny.
Why maxed Brain Sap first? This is your main nuke, you will need this for ganking and killing onr early and mid game.
Why maxed Enfeeble before Nightmare? One level of Nightmare is enough for early-mid game, and Enfeeble will benefit the most if you cast this on their physical attacker on early-mid game because the reduced damage will be so low and make him can't attack your team.
STRATEGY
Early Game
You can take any lane you want, top, mid, or bot, it's up to you and your team. You can solo or you can accompany your partner in the lane. Bane is quiet a strong early-game hero, on the early game is his maximum potential, you can control the lane easily here. You have enfeeble to make your enemy damage reduced so he can't last hit / deny or even harass you.
You have Brain Sap to harass your enemy and also recover your HP. Because of the Brain Sap's high damage, you can also gain early kills. If you want to do so, better to ask your friend to help because it will make your job easier.
You can also become a support hero for the team by buying wards, it will give vision to the team and help your team void enemy's gank.
Mid Game
Once you get your ultimate, you're ready to gank. Your ultimate is so strong especially on the early stage of the game, it make the target can'y move while receiving some damage, so your partner can easily harass him.
If you gank 2 heroes, use Nightmare for one of them, and then use your ultimate on the other, your friend can easily harass the targetted enemy, and then you can use Brain Sap too if the target still alive.
The key to use Bane is to precisely click on the right target, use your eyes carefully, and then click the desire enemy to maximize your skill potential. Practice makes perfect, so always practice your click is a good way to improve your precision of using a single targetted spell.
Late Game
On the late game, if you already acquired some gold, you should already have some nice items. You should maximize the use of all your items and skills. You should do the right skill / item on the right time. If you already buy a Sheepstick and a force staff/dagger, you can use it to initiate a teamfight by using forcestaff/dagger first and the use the Sheepstick to disable the enemy so your team can come in and dominate the teamfight. And then you should use all your other skills like, Nightmare to disable another hero, Enfeeble to reduce enemy's damage, and the last: your ultimate.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.
3. Blink Dagger
Cost: 2150
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape
Recipe: Obilivion Staff + Preserverance + Recipe
Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Early Game
You can take any lane you want, top, mid, or bot, it's up to you and your team. You can solo or you can accompany your partner in the lane. Bane is quiet a strong early-game hero, on the early game is his maximum potential, you can control the lane easily here. You have enfeeble to make your enemy damage reduced so he can't last hit / deny or even harass you.
You have Brain Sap to harass your enemy and also recover your HP. Because of the Brain Sap's high damage, you can also gain early kills. If you want to do so, better to ask your friend to help because it will make your job easier.
You can also become a support hero for the team by buying wards, it will give vision to the team and help your team void enemy's gank.
Mid Game
Once you get your ultimate, you're ready to gank. Your ultimate is so strong especially on the early stage of the game, it make the target can'y move while receiving some damage, so your partner can easily harass him.
If you gank 2 heroes, use Nightmare for one of them, and then use your ultimate on the other, your friend can easily harass the targetted enemy, and then you can use Brain Sap too if the target still alive.
The key to use Bane is to precisely click on the right target, use your eyes carefully, and then click the desire enemy to maximize your skill potential. Practice makes perfect, so always practice your click is a good way to improve your precision of using a single targetted spell.
Late Game
On the late game, if you already acquired some gold, you should already have some nice items. You should maximize the use of all your items and skills. You should do the right skill / item on the right time. If you already buy a Sheepstick and a force staff/dagger, you can use it to initiate a teamfight by using forcestaff/dagger first and the use the Sheepstick to disable the enemy so your team can come in and dominate the teamfight. And then you should use all your other skills like, Nightmare to disable another hero, Enfeeble to reduce enemy's damage, and the last: your ultimate.
ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier: Transfer items from shop to heroes Wards: Scouting some important area to protect teams against some ganks. |
2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Active: Replenish Mana - Restores mana in an area around the hero. Flat movement speed bonuses from multiple pairs of boots do not stack. + 60 Movement Speed + 250 Mana MANA RESTORED: 135 Mana Needed: 25 Cooldown: 55 |
3. Blink Dagger
Cost: 2150
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds. Manacost: 75 Cooldown: 14 |
1. Perfect for initiating a teamfight
2. Helps you escape
4. Refresher Orb
Total cost: 5300Recipe: Obilivion Staff + Preserverance + Recipe
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration + 200% Mana Regeneration + 40 Damage + 6 Intelligence Manacost: 375 Cooldown: 160 |
double hex and Shackle is also powerful in the late game to disable many target.
5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Active: Restore - Heals 250 HP and gives +2 armor in an area. Passive: Mekansm Aura - Bonus HP Regen in an area. Multiple instances of Mekansm Aura do not stack + 5 All Attributes + 5 Armor BONUS HP REGEN: 4 Mana:150 Cooldown:45 |
2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable. Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence + 150% Mana Regeneration + 30 Movement Speed Manacost: 75 Cooldown: 30 |
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
By : Unknown
Dota 2 - Enchantress Build Guide
0
BIO
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
INTRODUCTION
Enchantress is one of the best jungling hero in Dota. She can acquire some creeps in the jungle to push quickly and destroy towers on the early game. She can also become a reliable damager with her ultimate which will deal a painful damage from a long range attack.
STATS
ABILITIES
After attacking Aiushtha, most opponents are overwhelmed with guilt having attacked such a natural beauty.
This skill helps you survive while ganked or while in a teamfight because your opponenet will have their attack speed reduced while attacking you, so they will lose damage potential.
2. Enchant
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
A true steward of the forest, Aiushtha befriends all within it - from lowly trolls to powerful centaurs.
This skill will gives you the ability to conquer the creeps in the jungle. On the early game, the big creeps like centaur, Wildkin etc are very strong. They will gives a massive amount of damage to enemy and towers. the creeps are also useful for ganking because it has some unique ability such as stun or tornado.
This skill can also become a slowing skill when casted on enemy's hero, very useful to catch enemy that tries to run away.
3. Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
Whimsical spirits of the woods possess a healing power that is quite subtle, but gains strength in numbers.
A healing power come out and healing all nearby allies. A nice skill to helps team members to survive in the low Hp.
4. Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. Upgradable by Aghanim's Scepter.
While Aiushtha favors peaceful means, she is capable of a magical onslaught from a distance, her spears gaining energy from the natural life around her.
This skill is your main skill for harassing enemies. It is very painful skill for an INT hero like you. The further the lance moves, the more painful it will be.
SKILLBUILD
Level 1: Enchant
Level 2: Nature's Attendants
Level 3: Enchant
Level 4: Untouchable
Level 5: Enchant
Level 6: Impetus
Level 7: Enchant
Level 8: Nature's Attendants
Level 9 : Nature's Attendants
Level 10: Nature's Attendants
Level 11: Impetus
Level 12: Untouchable
Level 13: Untouchable
Level 14: Untouchable
Level 15: Stats
Level 16: Impetus
Level 17-25: Stats
Why maxed Enchant first? You need this to gather creeps from the jungle.
Why maxed Nature's Attendants before Untouchable? Nature's Attendants is more important than Untouchable because it will keeps your team survive in many situations in the game.
1. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? Power threads is a flexible shoes, you can change it to STR, AGI, or INT for what you need.
6. Aghanim Scepter
Why Aghanim's Scepter? Increase the distance taht means +damages from your ultimate. Nice item to win a teamfight. And this item also gives you more survivability because of its + HP.
Aiushtha appears to be an innocent, carefree creature of the woods, and while this is certainly true, it is hardly the sum of her story. She well understands the suffering of the natural world. She has wandered far, and fared through forests bright and drear, in every clime and every season, gathering friends, sharing news, bringing laughter and healing wherever she goes. For in worlds wracked by war, forests are leveled for the building of ships and siege engines; and even in places of peace, the woods are stripped for the building of homes, and as fuel for countless hearths. Aiushtha hears the pleas of the small creatures, the furtive folk who need green shade and a leafy canopy to thrive. She lends her ears to those who have no other listeners. She carries their stories from the wood to the world, believing that her own good cheer is a kind of Enchantment, that can itself fulfill the promise of a verdant future.
INTRODUCTION
Enchantress is one of the best jungling hero in Dota. She can acquire some creeps in the jungle to push quickly and destroy towers on the early game. She can also become a reliable damager with her ultimate which will deal a painful damage from a long range attack.
PROS | CONS |
Has a big early pushing power | Squishy |
Have a painful harassing skill | Acquired creeps have limited time |
Have a nice healing skill | |
Slowing the attacker of her |
ROLE
Ranged - Support - Pusher - Durable - Jungler
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 720 | 1,290 | SIGHT RANGE | 1800 / 800 |
MANA | 208 | 718 | 1,342 | ATTACK RANGE | 550 |
DAMAGE | 47-57 | 86-96 | 134-144 | MISSILE SPEED | 900 |
ARMOR | 2 | 5 | 11 |
ABILITIES
1. Untouchable
Enchantress beguiles her enemies, slowing their attacks when she is attacked. Lasts 3 seconds.ABILITY: PASSIVE | ATTACK SLOW: 20 / 50 / 80 / 110 |
This skill helps you survive while ganked or while in a teamfight because your opponenet will have their attack speed reduced while attacking you, so they will lose damage potential.
2. Enchant
Enchantress charms an enemy, bringing it under her control (if a creep) or slowing it (if a hero).
MANA COST: 65/65/65/65 | COOLDOWN: 30/25/20/15 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
MOVE SLOW: 20% / 30% / 40% / 50% | ENCHANT DURATION: 80 / 80 / 80 / 80 |
SLOW DURATION: 5.5 / 5.5 / 5.5 / 5.5 |
This skill will gives you the ability to conquer the creeps in the jungle. On the early game, the big creeps like centaur, Wildkin etc are very strong. They will gives a massive amount of damage to enemy and towers. the creeps are also useful for ganking because it has some unique ability such as stun or tornado.
This skill can also become a slowing skill when casted on enemy's hero, very useful to catch enemy that tries to run away.
3. Nature's Attendants
A cloud of wisps heals Enchantress and any friendly units nearby. Lasts 10 seconds.
MANA COST: 125/140/155/170 | COOLDOWN: 45 |
ABILITY: NO TARGET | HEAL PER SECOND: 10 / 10 / 10 / 10 |
RADIUS: 275 / 275 / 275 / 275 | WISPS: 3 / 5 / 7 / 9 |
A healing power come out and healing all nearby allies. A nice skill to helps team members to survive in the low Hp.
4. Impetus
Places an enchantment on each attack while activated, causing it to deal additional damage based on how far away the target is. The farther the target, the greater the damage dealt. Impetus is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. Upgradable by Aghanim's Scepter.
MANA COST: 55/60/65 | COOLDOWN: 0 |
ABILITY: AUTO-CAST, UNIT TARGET | AFFECTS: ENEMY UNITS |
AFFECTS: ENEMY UNITS | DISTANCE DAMAGE: 15% / 20% / 25% |
SCEPTER BONUS RANGE: 165 / 165 / 165 |
This skill is your main skill for harassing enemies. It is very painful skill for an INT hero like you. The further the lance moves, the more painful it will be.
SKILLBUILD
Level 1: Enchant
Level 2: Nature's Attendants
Level 3: Enchant
Level 4: Untouchable
Level 5: Enchant
Level 6: Impetus
Level 7: Enchant
Level 8: Nature's Attendants
Level 9 : Nature's Attendants
Level 10: Nature's Attendants
Level 11: Impetus
Level 12: Untouchable
Level 13: Untouchable
Level 14: Untouchable
Level 15: Stats
Level 16: Impetus
Level 17-25: Stats
Why maxed Enchant first? You need this to gather creeps from the jungle.
Why maxed Nature's Attendants before Untouchable? Nature's Attendants is more important than Untouchable because it will keeps your team survive in many situations in the game.
STRATEGY
Early Game
On early game, you should not go straight into the lane because you should acquire the creeps in the jungle to gank enemies and also for early pushing. You can stay in the jungle for a while in the early game while gaining more level and more creeps. If you already get 3 creeps, you can come to the lane and push the lane for early tower that gives gold advantages to the team.
try to use TAB to change between your creeps, try to maximiz every creeps ability like the Centaur's stun, Wildkin's tornado, etc.
Also remember to slow down enemy using enchant and also remember to heal allies using the Nature's Attendant.
Mid Game
Mid game is still the time to use all the creeps. You should try to maximize every creeps ability.
Use Wildkin's tornado to destroy's enemy's push wave, the damage is constant and not so painful, but with the time goes by, it will deal lots of damage to the pushing wave. Or you can use this tornado to push enemys lane.
Or, Use Centaur to stun the enemy. and Use Troll to net the target.
Roaming is your job in this stage of the game. Use your creeps to accompany you to kill all the enemy in every lane. It is good to kill enemy's carry to delay his farm and increase your team's chance to win the teamfight.
Late Game
Remember that you have the Impetus, it will help the team to deal physical damage in the late game teamfight. Although you are not 100% carry, this Impetus skill is so good to deal damage and harass all the enemy.
Also use Nature's attendant maybe still useful here, to keep all team members alive during a hard teamfight.
Maybe you can use some item you bought, like Sheepstick or Mekansm. All items are useful to keep your teams powerful in the teamfight.
ITEMS BUILD
Early Game
On early game, you should not go straight into the lane because you should acquire the creeps in the jungle to gank enemies and also for early pushing. You can stay in the jungle for a while in the early game while gaining more level and more creeps. If you already get 3 creeps, you can come to the lane and push the lane for early tower that gives gold advantages to the team.
try to use TAB to change between your creeps, try to maximiz every creeps ability like the Centaur's stun, Wildkin's tornado, etc.
Also remember to slow down enemy using enchant and also remember to heal allies using the Nature's Attendant.
Mid Game
Mid game is still the time to use all the creeps. You should try to maximize every creeps ability.
Use Wildkin's tornado to destroy's enemy's push wave, the damage is constant and not so painful, but with the time goes by, it will deal lots of damage to the pushing wave. Or you can use this tornado to push enemys lane.
Or, Use Centaur to stun the enemy. and Use Troll to net the target.
Roaming is your job in this stage of the game. Use your creeps to accompany you to kill all the enemy in every lane. It is good to kill enemy's carry to delay his farm and increase your team's chance to win the teamfight.
Late Game
Remember that you have the Impetus, it will help the team to deal physical damage in the late game teamfight. Although you are not 100% carry, this Impetus skill is so good to deal damage and harass all the enemy.
Also use Nature's attendant maybe still useful here, to keep all team members alive during a hard teamfight.
Maybe you can use some item you bought, like Sheepstick or Mekansm. All items are useful to keep your teams powerful in the teamfight.
ITEMS BUILD
1. Power Thread
Total cost: 1900
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
6. Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Alternative Items
5. Orchid Malevolance
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Why Orchid? Orchid add damages and attack speed. And also gives a silence skill and amplify damage for a single target. Silence is very good for ganking purpose. A silenced target can't do anything so your team can easily harass enemies.
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? A good iteam to slow down and nuking enemies in the area. The slower ability will makes enemies have a hard time in moving and attacking, and the damage will reduce enemies Hp in the AoE.
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Total cost: 5025
Recipe: 2 x Ring of Obilivion + Recipe
Active: Soul Burn - Silences target unit for 5.0 seconds and amplifies the damage it takes by 30.0%. + 25 Intelligence + 30 Attack Speed + 30 Damage + 150% Mana Regeneration Manacost: 100 Cooldown: 18 |
6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
The +Armor makes you become tanky and can survive in the though teamfight.
Also helps you chase enemies faster because this item will slow down your target. + Arctic Blast (More Slow and 200 damage)
GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
By : Unknown
Dota 2 - Queen of Pain Build Guide
0
BIO
The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice.
INTRODUCTION
Queen of pain is one of the biggest nuker in Dota. He have some powerful nukes that will deal massive damage in a teamfight. His ultimate is a skill to deal tons of aoe magic damage in 1 second. And he also have a poison to deal damage to a target. The target will will suffer pain and have his HP become low. He also have a scream to deal damage to all nearby enemy. He also a hero that have a high mobility because he have a blink skill to jump from one place to another.
STATS
ABILITIES
1. Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims.
Deals damage over time. So good for harassing your enemy. The slow will makes you can catch with your target.
2. Blink
Short distance teleportation that allows Queen of Pain to move in and out of combat.
The Secret Queen lives up to her title, making her pain impossible to escape.
A blinking skill to increase your mobility.
3. Scream Of Pain
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
The sultry voice of Akasha beckons her opponents while stealing their souls.
Your main damaging skill, needed to farm and also to damaging enemy
4. Sonic Wave
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake. Upgradable with Aghanim's Scepter.
Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery.
Youe most needed skill in a teamfight. The damage is so high and also it will deal damage to an area.
SKILLBUILD
Level 1: Blink
Level 2: Scream Of Pain
Level 3: Scream Of Pain
Level 4: Shadow Strike
Level 5: Scream Of Pain
Level 6: Sonic Wave
Level 7: Scream Of Pain
Level 8: Blink
Level 9 : Blink
Level 10: Blink
Level 11: Sonic Wave
Level 12: Shadow Strike
Level 13: Shadow Strike
Level 14: Shadow Strike
Level 15: Stats
Level 16: Sonic Wave
Level 17-25: Stats
Why take Blink for level 1? You need Blink to escape if enemy wants to get firstblood by killing you
Why maxed Scream Of Pain first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Blink before Shadow Strike? You need more mobility to helps you survive in many conditions during the game.
The Ecclesiast-King of Elze nursed a desire for pain--forbidden pain. In a less prominent political figure, such desires might be considered unwise, but in a monarch of his stature, to satisfy such thirsts would have threatened the virtue of the Divine Throne itself. Therefore he turned to his dungeon full of demonologists, promising freedom to whoever could summon a personal succubus of torment and bind it entirely to his service. The creature who arrived, Akasha by name, visited upon him such exquisite torments that he named her his Secret Queen, and he began to spend all his spare moments submitting to her clever torments--eventually abdicating all his responsibilities in his pursuit of the painful pleasures that only she could bring. Queen of Pain could bring him to the brink of death, but she was rune-bound to keep him alive. At last the King's neglect of state brought on an uprising. He was dragged from his chamber and hurled from the Tower of Invocations, and at the moment of death, Queen of Pain was let loose into the world, freed from servitude--freed to visit her sufferings on anyone she deigned to notice.
INTRODUCTION
Queen of pain is one of the biggest nuker in Dota. He have some powerful nukes that will deal massive damage in a teamfight. His ultimate is a skill to deal tons of aoe magic damage in 1 second. And he also have a poison to deal damage to a target. The target will will suffer pain and have his HP become low. He also have a scream to deal damage to all nearby enemy. He also a hero that have a high mobility because he have a blink skill to jump from one place to another.
ROLE
Ranged - Nuker - Escape - Carry
LEVEL | 1 | 15 | 25 | ||
---|---|---|---|---|---|
HIT POINTS | 454 | 906 | 1,609 | SIGHT RANGE | 1800 / 800 |
MANA | 312 | 767 | 1,352 | ATTACK RANGE | 550 |
DAMAGE | 49-57 | 84-92 | 129-137 | MISSILE SPEED | 1500 |
ARMOR | 2 | 5 | 11 |
ABILITIES
1. Shadow Strike
Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for 15 seconds. An instance of damage is dealt every 3 seconds.
MANA COST: 80/100/120/140 | COOLDOWN: 20/16/12/8 |
ABILITY: UNIT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | STRIKE DAMAGE: 50 / 75 / 100 / 125 |
DAMAGE OVER TIME: 30 / 40 / 50 / 60 | SLOW: 20% / 30% / 40% / 50% |
Deals damage over time. So good for harassing your enemy. The slow will makes you can catch with your target.
2. Blink
Short distance teleportation that allows Queen of Pain to move in and out of combat.
MANA COST: 60/60/60/60 | COOLDOWN: 12/10/8/6 |
ABILITY: POINT TARGET | RANGE: 700 / 850 / 1000 / 1150 |
A blinking skill to increase your mobility.
3. Scream Of Pain
The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies.
MANA COST: 110/120/130/140 | COOLDOWN: 7 |
ABILITY: NO TARGET | DAMAGE: MAGICAL |
DAMAGE: 85 / 165 / 225 / 300 | RADIUS: 475 |
Your main damaging skill, needed to farm and also to damaging enemy
4. Sonic Wave
Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake. Upgradable with Aghanim's Scepter.
MANA COST: 250/360/500 | COOLDOWN: 135 |
ABILITY: UNIT TARGET, POINT TARGET | AFFECTS: ENEMY UNITS |
DAMAGE: MAGICAL | RADIUS: 300 |
DAMAGE: 350 / 475 / 600 | SCEPTER COOLDOWN: 100 / 70 / 40 |
SCEPTER DAMAGE: 350 / 530 / 725 |
Youe most needed skill in a teamfight. The damage is so high and also it will deal damage to an area.
SKILLBUILD
Level 1: Blink
Level 2: Scream Of Pain
Level 3: Scream Of Pain
Level 4: Shadow Strike
Level 5: Scream Of Pain
Level 6: Sonic Wave
Level 7: Scream Of Pain
Level 8: Blink
Level 9 : Blink
Level 10: Blink
Level 11: Sonic Wave
Level 12: Shadow Strike
Level 13: Shadow Strike
Level 14: Shadow Strike
Level 15: Stats
Level 16: Sonic Wave
Level 17-25: Stats
Why take Blink for level 1? You need Blink to escape if enemy wants to get firstblood by killing you
Why maxed Scream Of Pain first? This is your main nuke, you will need this for ganking, farming, and killing on early mid game.
Why maxed Blink before Shadow Strike? You need more mobility to helps you survive in many conditions during the game.
STRATEGY
Early Game
On early game, you should get as many last hits as you can. You need lots of golds to increase your power. And also don't forget to denying the creeps to delay your enemy's gold. You can use your scream of pain to last hits 2 creeps at once. And remember to use Blink if someone will kill you. You can harass enemies with your attack and your scream of pain.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use your Blink to come near your enemy
3. Use your ultimate the Sonic Wave. It will reduce enemy's HP by a lot
4. Use your scream of Pain
5 Use your Shadow Strike
6. Catch the running enemy with your Blink
Late Game
On the late game you should already farmed up. You may already have items like Schyte of Vyse to initiate a gank. Your job on the teamfight is still the same, to deal tons of magical damage to the enemy. And your step by step is still the same
1. Blink near to your target
2. If you already have the Schyte of Vyse, then use it to your target
3. Use the Sonic Wave
4. Use the Scream of Pain
5. Use the Shadow Strike
6. Use blink to escape if the gank fails
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.
2. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or you can use this to defend against somebody by making him become chicken.
Or you may add more damage to your ultimate:
3. Aghanim Scepter
Why Aghanim's Scepter? Add more damage to your ultimate, and makes you a more fierceful nuker
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.
To increase your survivability you may need this item
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Why Black King Bar? It gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso
Early Game
On early game, you should get as many last hits as you can. You need lots of golds to increase your power. And also don't forget to denying the creeps to delay your enemy's gold. You can use your scream of pain to last hits 2 creeps at once. And remember to use Blink if someone will kill you. You can harass enemies with your attack and your scream of pain.
Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. Use your Blink to come near your enemy
3. Use your ultimate the Sonic Wave. It will reduce enemy's HP by a lot
4. Use your scream of Pain
5 Use your Shadow Strike
6. Catch the running enemy with your Blink
Late Game
On the late game you should already farmed up. You may already have items like Schyte of Vyse to initiate a gank. Your job on the teamfight is still the same, to deal tons of magical damage to the enemy. And your step by step is still the same
1. Blink near to your target
2. If you already have the Schyte of Vyse, then use it to your target
3. Use the Sonic Wave
4. Use the Scream of Pain
5. Use the Shadow Strike
6. Use blink to escape if the gank fails
And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.
ITEM BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence. Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed + 8 Selected Attribute + 30 Attack Speed |
2. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions. + 10 Strength + 10 Agility + 35 Intelligence + 150% Mana Regeneration Manacost: 100 Cooldown: 35 |
Or you can use this to defend against somebody by making him become chicken.
Or you may add more damage to your ultimate:
3. Aghanim Scepter
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes. + 10 All Attributes + 200 Health + 150 Mana |
Or you may need to slow down your enemies with this item
4. Shivs's GuardTotal cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds. Passive: Freezing Aura - Reduces attack speed on enemies. Multiple instances of Freezing Aura do not stack. + 30 Intelligence + 15 Armor AURA SLOW: 25% Manacost: 100 Cooldown: 30 |
To increase your survivability you may need this item
5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength + 24 Damage DURATION: 10/9/8/7/6/5 Cooldown: 80 |
By : Unknown