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  • Dota 2 - Bane Build Guide

    0
    BIO
    When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.

    INTRODUCTION
    Bane is an INT hero that have a 4 single targetted skill. Those are: a nuke, a damage reducer, a skill to sleep the enemy, and a channeling dps ultimate. with his 2 disables, he can make 2 out of 5 enemy to be useless in the teamfight.  And with the damage reducer, it will be 3 useless opponent in the teamfight, but it is all are not easy to use because you must precisely click the target, and that's not easy, you must use your eyes carefully and click the true target.
    PROSCONS
    Have many disablesShort ranged attack
    A painful long time ultimateSquishy
    Can swap HPHigh mana cost for his skills
    Scary
    Dota 2 - Bane Build Guide
    ROLE
    Ranged - Disabler - Nuker - Support

    STATS
    LEVEL11525
    HIT POINTS5681,1271,206SIGHT RANGE1800 / 800
    MANA2866681,201ATTACK RANGE400
    DAMAGE55-6184-90125-131MISSILE SPEED900
    ARMOR4814

    ABILITIES
    1. Enfeeble
    Enfeeble
    Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.

    MANA COST: 95/105/115/125COOLDOWN: 10
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    REDUCTION: 30 / 60 / 90 / 120

    Even the mightiest of warriors crumble before the terror of Atropos.
    This skill will reduce a physical attack damage from a single target, a nice skill to make a physical attacker become useless and can't do anything.

    2. Brain Sap
    Brain Sap
    Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.

    MANA COST: 125/150/175/200COOLDOWN: 14
    ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: PUREDAMAGE: 90 / 160 / 230 / 300

    Atropos finds no greater pleasure than to harvest the fear he creates.
    This is your main nuke for the early-mid game. You will need this to harass the enemy and also get kills.

    3. Nightmare
    Nightmare
    Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit. The nightmared unit instantly wakes up if it takes damage.

    MANA COST: 165/165/165/165COOLDOWN: 15
    ABILITY: UNIT TARGETAFFECTS: HEROES
    DAMAGE: HP REMOVALDAMAGE: 20 / 20 / 20 / 20
    DURATION: 4 / 5 / 6 / 7
    A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.
    Make enemy to sleep and deal some damage. While enemy is sleeping, he cannot be attacked because the attacker is become the one who sleep, and the target will wake up. You can cast this for your self / team to make your ally cannot be attacked, but if the enemy is smart, the enemy will hit the sleeping target so his friends can attack the target again.


    Nightmare End
    Wakes you up from a nightmare.
    ABILITY: NO TARGET, TOGGLE


    4.Fiend's Grip
    Fiend's Grip
    CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana. Upgradable by Aghanim's Scepter.

    MANA COST: 200/300/400COOLDOWN: 100
    ABILITY: CHANNELED, UNIT TARGETAFFECTS: ENEMY UNITS
    DAMAGE: MAGICALMANA DRAIN: 5%
    DURATION: 5 / 5 / 5DAMAGE: 100 / 155 / 215
    SCEPTER MANA DRAIN: 10%SCEPTER DURATION: 7 / 7 / 7
    SCEPTER DAMAGE: 155 / 215 / 270

    Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.
    This is your main skill for the game. A long time disable that deal damage per second. This is a channeling skill so you can't move while channel the skill.
    With the long time of disable, it is almost sure your target will die, whether its becaus your ultimate, your brain sap, or your friends whose help you attacking the target.


    SKILLBUILD
    Dota 2 - Bane Build Guide
    Level 1: Enfeeble
    Level 2: Brain Sap
    Level 3: Brain Sap
    Level 4: Nightmare
    Level 5: Brain Sap
    Level 6: Fiend's Grip
    Level 7: Brain Sap
    Level 8: Enfeeble
    Level 9 : Enfeeble
    Level 10: Enfeeble
    Level 11: Fiend's Grip
    Level 12: Nightmare
    Level 13: Nightmare
    Level 14: Nightmare
    Level 15: Stats
    Level 16: Fiend's Grip
    Level 17-25: Stats

    Why take Enfeeble for level 1? You need this to make your opponent in lane hard to last hit / deny.

    Why maxed Brain Sap first?  This is your main nuke, you will need this for ganking and killing onr early and mid game.

    Why maxed Enfeeble before Nightmare?  One level of Nightmare is enough for early-mid game, and Enfeeble will benefit the most if you cast this on their physical attacker on early-mid game because the reduced damage will be so low and make him can't attack your team.

    STRATEGY
    Early Game
    You can take any lane you want, top, mid, or bot, it's up to you and your team. You can solo or you can accompany your partner in the lane. Bane is quiet a strong early-game hero, on the early game is his maximum potential, you can control the lane easily here. You have enfeeble to make your enemy damage reduced so he can't last hit / deny or even harass you.
    You have Brain Sap to harass your enemy and also recover your HP.  Because of the Brain Sap's high damage, you can also gain early kills. If you want to do so, better to ask your friend to help because it will make your job easier.
    You can also become a support hero for the team by buying wards, it will give vision to the team and help your team void enemy's gank.

    Mid Game
    Once you get your ultimate, you're ready to gank. Your ultimate is so strong especially on the early stage of the game, it make the target can'y move while receiving some damage, so your partner can easily harass him.
    If you gank 2 heroes, use Nightmare for one of them, and then use your ultimate on the other, your friend can easily harass the targetted enemy, and then you can use Brain Sap too if the target still alive.
    The key to use Bane is to precisely click on the right target, use your eyes carefully, and then click the desire enemy to maximize your skill potential. Practice makes perfect, so always practice your click is a good way to improve your precision of using a single targetted spell.
    Dota 2 - Bane Build Guide
    Late Game
    On the late game, if you already acquired some gold, you should already have some nice items. You should maximize the use of all your items and skills. You should do the right skill / item on the right time. If you already buy a Sheepstick and a force staff/dagger, you can use it to initiate a teamfight by using forcestaff/dagger first and the use the Sheepstick to disable the enemy so your team can come in and dominate the teamfight.  And then you should use all your other skills like, Nightmare to disable another hero, Enfeeble to reduce enemy's damage, and the last: your ultimate.

    ITEMS BUILD

    1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
    Courier: 150
    Wards: 150
    Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
    Courier: Transfer items from shop to heroes
    Wards: Scouting some important area to protect teams against some ganks.
    You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.


    2. Arcane Boots
    Total cost: 1450
    Recipe: Boots of Speed + Energy Booster
    Arcane Boots, Dota 2 - Shadow Shaman Build Guide
    Active: Replenish Mana - Restores mana in an area around the hero.
    Flat movement speed bonuses from multiple pairs of boots do not stack.
    + 60 Movement Speed
    + 250 Mana
    MANA RESTORED: 135
    Mana Needed: 25    Cooldown: 55
    Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.

    3. Blink Dagger
    Cost: 2150
    Blink Dagger, Dota 2 - Shadow Shaman Build Guide
    Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
    Manacost: 75   Cooldown: 14
    Why Blink Dagger?
    1. Perfect for initiating a teamfight
    2. Helps you escape

    4. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    Refresher's orb, Shadow Shaman - Dota 2
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
    + 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
    Manacost: 375     Cooldown: 160
    Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
    double hex and Shackle is also powerful in the late game to disable many target.

    5. Guinsoo Schyte of Vyse
    Total cost: 5675
    Recipe: Mystic Staff + Ultimate Orb + Void Stone
    Sheepstick, Dota 2 - Shadow Shaman Build Guide
    Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
    + 10 Strength   + 10 Agility  + 35 Intelligence
    + 150% Mana Regeneration
    Manacost: 100   Cooldown: 35
    Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

    6. Shivs's Guard
    Total cost: 4700
    Recipe: Plate Mail + Mystic Staff + Recipe
    Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
    Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
    Passive: Freezing Aura - Reduces attack speed on enemies.
    Multiple instances of Freezing Aura do not stack.
    + 30 Intelligence   + 15 Armor
    AURA SLOW: 25%
    Manacost: 100   Cooldown:   30
    Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

    OTHER SUPPORTIVE ITEMS
    1. Mekansm
    Total cost: 2306
    Recipe: Headress + Buckler + Recipe
    Mekansm, Dota 2 - Shadow Shaman Build Guide
    Active: Restore - Heals 250 HP and gives +2 armor in an area.
    Passive: Mekansm Aura - Bonus HP Regen in an area.
    Multiple instances of Mekansm Aura do not stack
    + 5 All Attributes
    + 5 Armor
    BONUS HP REGEN: 4
    Mana:150   Cooldown:45
    Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

    2. Eul's Scepter of Divinity
    Total cost: 2800
    Recipe: Staff of Wizardy + Sage Mask + Void Stone
    Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
    Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
    Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
    + 150% Mana Regeneration
    + 30 Movement Speed
    Manacost: 75    Cooldown: 30
    Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

    GOOD ALLIES
    1. Carries
    (Example: Magine, Void, Luna)
    Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
    Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

    BAD ENEMIES
    1. High Instant Damage
    (Example: Lina, Lion, Tiny)
    LinaLionTiny
    They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.
  • Dota 2 - Spectre Build Guide

    0
    BIO
    Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.

    INTRODUCTION
    Spectre is an Agility Carry hero that will shine on late game. And on early-mid game, her job is to 24/7 farms. If you can't succeed farm, then you will be useless. So farm well cand carry your team into victory.
    He is a hero that can teleport straight into enemy hero from anywhere on the map. And she also will deal damage to a lone hero and her damage is very painful on a lone hero.
    She also deal damage to opponents using his health, which is the tankier she become, the more damage dealth on  a teamfight.
    PROSCONS
    Can go through trees and hills using one of her skillNeeds lots of farms
    Have a global detector and teleportLow mana pool
    Enemy feels pain on damaging her
    Strong on late game 
    Spectre Mercurial Dota Cool
    ROLE
    Melee - Carry - Durable

    STATS
    LEVEL11525
    HIT POINTS5111,0431,803SIGHT RANGE1800 / 800
    MANA2085541,061ATTACK RANGE128
    DAMAGE46-5077-81119-123MISSILE SPEEDN/A
    ARMOR3813

    ABILITIES
    1. Spectral Dagger
    Spectral Dagger, Dota 2 -  Spectre Build Guide
    Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
    MANA COST: 130/140/150/160COOLDOWN: 16
    ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY HEROES
    DAMAGE: MAGICALDAMAGE: 50 / 100 / 150 / 200
    MOVEMENT SPEED CHANGE: 5% / 9% / 14% / 18%DURATION: 7 / 7 / 7 / 7
    Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive. 
    This is your one and only: nuke. Send a path of shadow that deals some damage and slowing down the enemies. You can move without collision in the shadow path, you also can move through trees and high land.

    2. Desolate
    Desolate, Dota 2 -  Spectre Build Guide
    Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
    ABILITY: PASSIVEDAMAGE: PURE
    BONUS DAMAGE: 20 / 35 / 50 / 65RADIUS: 325 / 325 / 325 / 325
    Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
    Attack with more damage to a lonely hero. So if you find a lonely hero in the jungle, don't afraid and fight one vs one. You will deal + 20 / 35 / 50 / 65 damage per attack based on this skill's level.
    Combined with your ultimate, you can find a lonely hero with your ultimate which send a clone into every enemy hero, and then jump into that lonely hero and can harass him with extra damage.

    3. Dispersion
    Dispersion, Dota 2 -  Spectre Build Guide
    Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
    ABILITY: PASSIVEDAMAGE: PURE
    MIN RADIUS: 300 / 300 / 300 / 300MAX RADIUS: 1000 / 1000 / 1000 / 1000
    DAMAGE REFLECTED: 10% / 14% / 18% / 22%
    A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
    If your HP is being reduced, the HP loss percentage will damaging nearby enemies. It will become A very good skill the more HP you have because the damage received by your enemy will increase and become painful.
    With the formula of this skill, you will deal more damage the more HP you have, so buying lots of Tarrasque will deal a massive AoE damage to nearby enemies. At least, if you have like 4000 HP and the enemy successfully kills you, they all will receive 4000x22%=880 damage

    4. Haunt
    Creates a spectral nemesis to attack each enemy hero after a short delay. Haunts are uncontrollable, take extra damage, and deal less damage than Spectre herself. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
    MANA COST: 150/150/150COOLDOWN: 120
    ABILITY: NO TARGETDURATION: 5 / 6 / 7
    INCOMING DAMAGE: 100% / 100% / 100%OUTGOING DAMAGE: 40% / 40% / 40%
    At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
    Creates illusion of you that attack every enemy hero on the map. You can quickly jump into that illusion and your real self become the attacker of the enemy hero. If your real self has jumped, the other illusion will gone.

    5. Reality

    Spectre physically possesses a chosen Haunt, giving it solid reality while the other images blink out of existence.
    COOLDOWN: 10ABILITY: POINT TARGET
    The scattered shadows unite into the one true Spectre.
    Jump into one of your illusions. And you can attack the enemy there. If you choose the lonely hero you can have additional damage from your 2nd skill Desolate.

    SKILLBUILD
    Dota 2 -  Spectre Build Guide
    Level 1: Spectral Dagger
    Level 2: Dispersion
    Level 3: Spectral Dagger
    Level 4: Desolate
    Level 5: Spectral Dagger
    Level 6: Haunt
    Level 7: Spectral Dagger
    Level 8: Desolate
    Level 9 : Desolate
    Level 10: Desolate
    Level 11: Haunt
    Level 12: Dispersion
    Level 13: Dispersion
    Level 14: Dispersion
    Level 15: Stats
    Level 16: Haunt
    Level 17-25: Stats

    Why take Spectral Dagger for level 1? You need Spectral Dagger to escape if enemy wants to get firstblood by killing you so you can use Spectral Dagger into trees or hill and escape there.

    Why maxed Spectral Dagger first?  This is your only nuke, you will need this for ganking, farming, killing, and also escaping for early mid game.

    Why maxed Desolate before Dispersion? Desolate is needed for mid game ganking which needs enemy to be alone to deal the additional damage, and if you increase this too late, the enemy is rarely to be alone because on late game, a team should be almost always together. So on about 15-30 minute into the game, is about the right time to increase this skill.
    And Dispersion will deal more damage the more HP you have, and the late game is the time your HP reaches it's maximum.

    STRATEGY
    Early Game
    On this stage of the game, your only job is to farm as much as you can. If you can kill all the creeps that come to your lane, you will have enough money to buy any items you need to carry the team into victory. On the early game, be careful of enemy's nuke and harassment. You are a melee hero, waht you need to do is to maintain your range not in the range of enemy's attack and only come near the creeps if there is a low HP creep.
    If your team wants to gank enemy in your lane, what you need to do is to use Spectral Dagger to slow down and damaging the enemy and helps with your normal attack.

    Mid Game
    In the mid game, usually enemy wants to gank you and try to kill you so you can't get the farm you need to become strong on late game. What you need to do is to keep aware of enemy's icon on the map and if one enemy is missing you should protect yourself by hiding in your tower, tower keeps us save.
    You can also jungling if the creeps equilibrium is not near your tower.
    If there is a teamfight happening far away from your place, you can help using Haunt and if necessary, you can jump there using Reality and attack the enemy.
    Spectre Mercurial Dota Pro
    Late Game
    Late game is your time to shine. here you should have the core items you need to carry the game. What you need to do in every teamfight is to Haunt and deal damage to every enemy, and then go inside the center of the teamfight and attack enemy hero one by one. Focus is the key o success. So keep clicking the right enemy and not the creeps, and you will be owning.
    Here on the late game, you should already have thousands of HP, by keep stayingon the teamfight and receiving some damage, you will automatically reflect the damages to all enemies nearby (because of Dispersion), the damage is considering high so if enemy is successful in killing you, they at least should feel some painful damage of themselves.

    ITEMS BUILD
    1. Starting Items
    Quelling Blade: for easier last hitting
    Stout Shield: to block some damage and makes you tankier on earliest stage of the game.
    Tango: to refill your health

    2. Phase Boots
    Total Cost: 1350
    Recipe: Boots of Speed + 2 x Blades of Attack
    Phase Boots, Dota 2 -  Spectre Build Guide
    Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.
    Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4
    PHASE MOVE BOOST: 16%    + 55 Movement Speed    + 24 Damage
    Cooldown: 8
    Why Phase boots? Gives you attck damage, and gives phase skill(+ms and can walk through creep/heroes).

    3. Vanguard
    Total cost: 2225
    Recipe: Ring of Health + Vitality Booster + Stout Shield
    Vanguard, Dota 2 -  Spectre Build Guide

    Passive: Damage Block - Gives a chance to block damage, depending on the type of hero you are. + 250 Health    + 6 HP Regeneration    BLOCK CHANCE: 70%
    RANGED BLOCK: 20    MELEE BLOCK: 40
    Why Vanguard. Will reduce physical attacks damage. So good for a tanker like Skeleton King. Really helps in a teamfight against some physical attacks.

    4.  Radiance
    Total cost: 5150
    Recipe: Sacred Relic + Recipe

    Radiance, Dota 2 -  Spectre Build Guide
    Active: Toggles Burn Damage on or off.
    Passive: Burn Damage - Deals damage per second in a 650 radius. + 60 Damage
    BURN DAMAGE: 45
    Why Radiance? Helps yo to deal some constant damage in teamfights. Also helps in farming creeps. Also can farms while bear are far away from it's master.

    5. Diffusal Blade
    Total cost: 3300
    Recipe: 2 x Blade of Alacrity + Robe of Magi + Recipe.
    Diffusal Blade, Dota 2 -  Spectre Build Guide
    Active: Purge - Purges a target unit, removing buffs, slowing, and dealing damage if it is a summoned unit.
    Passive: Feedback - Your attacks burn 20/36 mana and deal the same amount in damage. Upgradable.
    Diffusal Blade is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
    + 22/26 Agility     + 6/10 Intelligence      Cooldown; 12
    Remember that your illusions can deal pure damage and manaburn too. You will get tons of damages by using this because that.

    6. Heart of Tarrasque
    Total cost: 5500
    Recipe: Reaver + Vitality Booster
    Heart of Tarrasque, Dota 2 -  Spectre Build Guide
    Passive: Health Regeneration - Restores a percentage of max health per second.
    This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
    + 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown: 6
    Why Heart of Tarrasque? Makes you tanky. And also this item will increase damage from Dispersion that will deal tons of damage in a teamfight.

    7. Manta Style
    Total cost: 5050
    Recipe: Yasha, Ultimate Orb, Recipe
    Manta Style, Dota 2 - Morphling Build Guide
    Active: Mirror Image - Creates 2 illusions of your hero that last 20 seconds.
    Melee illusions deal 33% damage and take 250% bonus damage. Ranged illusions deal 28% damage and take 300% bonus damage.
    Percentage based movement speed bonuses from multiple items do not stack. + 10 Strength
    + 26 Agility    + 10 Intelligence    + 15 Attack Speed    + 10% Movement Speed
    Manacost:165    Cooldown:50
    Why Manta Style? Creates 2 illusion of yourself to attack the enemy. Because your damage is high, this item will reach its maximum potential beecause your illusion will also deal some high damage. This items also provide a defense mechanism for you because your opponent will be confused and don't know whose to attack, they should guess where is the real you. So while they are confused, kill them.

    8. The Butterfly
    Total cost:: 6000
    Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
    The Butterfly, Dota 2 - Morphling Build Guide
    + 30 Agility            + 30 Damage
    + 35% Evasion      + 30 Attack Speed
    Why Butterfly?
    It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight.

    Alternative
    a. Refresher Orb
    Total cost: 5300
    Recipe: Obilivion Staff + Preserverance + Recipe
    refresher's orb, Earthshaker - Dota 2
    Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
    + 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
    Manacost: 375     Cooldown: 160
    Why Refresher Orb? It will gives you ability to cast Haunt 2 times that can demolish all of the enemies.

    b. Blade Mail
    Total cost: 2200
    Recipe: Broadsword + Chainmail + Robe of Magi
    Blade Mail, Dota 2 -  Spectre Build Guide
    Active: Damage Return - Returns any damage you take to the unit that dealt the damage. Lasts 4.5 seconds.
     + 22 Damage   + 5 Armor   + 10 Intelligence
    Manacost: 25   Cooldown; 22
    Why Blade Mail? After you initiate a teamfight, your opponent is likely to target you because they will hate you. So you can reflect their damege using this item

    GOOD ALLIES
    1. Supportive Heroes
    (Example: Shadow Shaman, Crystal Maiden, Vengeful Spirit)
    Shadow Shaman, Dota 2 -  Spectre Build GuideCrystal Maiden, Dota 2 -  Spectre Build GuideVengeful Spirit, Dota 2 -  Spectre Build Guide
    Supportive heroes have disables and nice skill to helps carries and makes a teamfight easier for the team.
    Shadow shaman: Have hex, shackles, and wards to helps you disables enemy
    Crystal Maiden: Have 1 lockdown, 1 slower, and have +mana regeneration
    Vengeful Spirit: Have stun, swap, and +damage aura

    2. Initiator Hero
    (Example: Tidehunter, Earthshaker, Treant)
    Tidehunter, Dota 2 -  Spectre Build GuideTidehunter, Dota 2 -  Spectre Build GuideTreant, Dota 2 -  Spectre Build Guide
    They have initiating skill that will make your way into the teamfight. After they use their skill, you can jump into the enemy and kill them all!

    ANNOYING ENEMY
    1. Early Game Harasser - Mid Game Ganker
    (Example: Venomancer, Shadow Shaman, Balanar)
    Venomancer, Dota 2 -  Spectre Build GuideShadow Shaman, Dota 2 -  Spectre Build GuideBalanar, Dota 2 -  Spectre Build Guide
     If they suceeded in obstruct your farm, you will have a hard time on mid-late game because your item will be suck.

    ART
    These are some spectre art I found on google.
    Spectre Mercurial Dota Imba
    Spectre Mercurial Dota BlackSpectre Mercurial Dota 2
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